Guide to the Overmap: Difference between revisions

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(Adds piloting guide)
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[[File:Overmap.png|thumb|354x354px|A view of Shiptest's overmap, from a ghost's eye view.]]
[[File:Overmap.png|thumb|354x354px|A view of Shiptest's overmap, from a ghost's eye view.]]
The Overmap is a representation of local space, featuring ships, hazards, and points of interest. This page aims to provide a quick reference to navigating, as well as any hazards and their effects so you can avoid or prepare for them.
The Overmap is a representation of local space, featuring ships, hazards, and points of interest. This page aims to provide a quick reference to navigating, as well as any hazards and their effects so you can avoid or prepare for them.
==Objects==
{| class="wikitable"
{| class="wikitable"
|+Overmap Objects
|+Overmap Objects

Revision as of 05:35, 31 July 2021

A view of Shiptest's overmap, from a ghost's eye view.

The Overmap is a representation of local space, featuring ships, hazards, and points of interest. This page aims to provide a quick reference to navigating, as well as any hazards and their effects so you can avoid or prepare for them.

Objects

Overmap Objects
Name Type Description Icon
Asteroid Field Hazard Causes explosion-causing impacts to random parts of your ship when integrity reaches zero.
Electrical Storm Hazard Causes tesla-like shocks to random parts of your ship when integrity reaches zero.
Ion Storm Hazard EMPs random parts of your ship when integrity reaches zero.
Nebula Neutral Blocks sensor vision.
Large Asteroids Point of Interest Landable and resource-rich. Inhabited by dangerous fauna.
Energy Signatures Point of Interest Anomalous signal originating from a structure in space.
Planetoids Point of Interest Small, landable planets. Landscape and vegetation varies on type; see further below.
Wormholes Special Two-way hole in space-time, taking you from point A to point B. Can collapse violently, damaging ships.
Stars Hazard (unimplemented) It's a giant ball of plasma (state of matter). Don't get close to it.

Piloting

The ship helm console UI (As of July 2021)

This guide will break down the parts of the helm console display by section, and provide a step-by-step guide at the very end on how to fly like a pro.

Panel Info

Navigation

The bread and butter of flying, this panel accepts commands on which direction to burn the engines in. Pressing the middle circular button will cause the engines to fire in reverse, slowing and/or stopping the vessel.

Docking

Additionally, you can use the button in the upper-right to dock/undock your vessel.

Velocity

This panel shows the speed, heading(direction), position, and ETA to the next tile of the craft.

Engines

This panel shows the name and fuel level of all the detected engines on the ship. You can click the engine’s names to toggle them to strategically save fuel.

Ship Info

This panel shows the name, class, shield integrity, sensor range, and mass of your vessel. Click the ship name to rename it.

Radar

This panel shows all of the objects in docking range of your ship. Hit the button in the “Act” column to interact with an object.

Piloting Guide

  1. Ensure your ship is undocked.
  2. Ensure at least one engine is on and fueled.
  3. Press the navigational button in the direction you want to fly.
  4. Repeat until desired speed is reached.
  5. When you arrive at the destination, press the central button repeatedly until the vessel stops.
  6. If you want to dock with the object, go down to the radar tab and hit the “act” button next to the desired docking object.
  7. You have reached your destination, and are ready to fly anywhere in the solar system!