Guide to the Overmap: Difference between revisions

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[[File:Overmap.png|thumb|354x354px|A view of Shiptest's overmap, from a ghost's eye view.]]
[[File:Overmap.png|thumb|354x354px|A view of Shiptest's overmap, from a ghost's eye view.]]
The Overmap is a representation of local space, featuring ships, hazards, and points of interest. This page aims to provide a quick reference to navigating, as well as any hazards and their effects so you can avoid or prepare for them.
The Overmap is a representation of local space, featuring ships, hazards, and points of interest. This page aims to provide a quick reference to navigating, as well as any hazards and their effects so you can avoid or prepare for them.
==Objects==
{| class="wikitable"
{| class="wikitable"
|+Overmap Objects
|+Overmap Objects
Line 21: Line 22:
|Hazard
|Hazard
|EMPs random parts of your ship when integrity reaches zero.
|EMPs random parts of your ship when integrity reaches zero.
|
|[[File:Ionstorm.png|frameless]]
|-
|-
|Nebula
|Nebula
|Neutral
|Neutral
|Blocks sensor vision.
|Blocks sensor vision.
|
|[[File:Nebula.png|frameless]]
|-
|-
|Large Asteroids
|Large Asteroids
|Point of Interest
|Point of Interest
|Landable and resource-rich. Inhabited by dangerous fauna.
|Landable and resource-rich. Inhabited by dangerous fauna.
|
|[[File:Largeasteroid.png|frameless]]
|-
|-
|Energy Signatures
|Energy Signatures
|Point of Interest
|Point of Interest
|Anomalous signal originating from a structure in space.
|Anomalous signal originating from a structure in space.
|
|[[File:Energysignature.png|frameless]]
|-
|-
|Planetoids
|Planetoids
|Point of Interest
|Point of Interest
|Small, landable planets. Landscape and vegetation varies on type; see further below.
|Small, landable planets. Landscape and vegetation varies on type; see further below.
|
|[[File:Planetoid.png|frameless]]
|-
|-
|Wormholes
|Wormholes
|Special
|Special
|Two-way hole in space-time, taking you from point A to point B. Can collapse violently, damaging ships.
|Two-way hole in space-time, taking you from point A to point B. Can collapse violently, damaging ships.
|
|[[File:Wormhole.png|frameless]]
|-
|-
|Stars
|Stars
|Hazard (unimplemented)
|Hazard (unimplemented)
|It's a giant ball of plasma (state of matter). Don't get close to it.
|It's a giant ball of plasma (state of matter). Don't get close to it.
|
|[[File:Star small.png|frameless]]
|}
|}
==Piloting==
[[File:Helm overview.png|thumb|The ship helm console UI (As of July 2021)]]
This guide will break down the parts of the helm console display by section, and provide a step-by-step guide at the very end on how to fly like a pro.
===Panel Info===
====Navigation====
[[File:Helm navigation.png]]
The bread and butter of flying, this panel accepts commands on which direction to burn the engines in. Pressing the middle circular button will cause the engines to fire in reverse, slowing and/or stopping the vessel.
When inputting commands, remember that your '''control direction is more nuanced than your travel direction.''' What that means is that you could be traveling 4spM east, and only have to press south once in order to adjust your bearing to southeast, upon which you will travel perfectly diagonally. From there, you only have to press up once to reset your heading to east. Keep this in mind to conserve fuel as you don't need to adjust too much to get the proper heading. '''Going diagonally means your ship will travel between two cardinal tiles unaffected!''' Use this to slip between asteroid fields and other hazards without making a major course change.
=====Docking=====
You can use the button in the upper-right to dock/undock your vessel. It looks like a little entering door icon. Upon docking, your crew will receive an alert, and must buckle themselves to something or be slipped for a moment. Important if you REALLY don't want to drop something in your hand.
====Velocity====
[[File:Helm velocity.png]]
This panel shows the speed, heading(direction), position, and ETA to the next tile of the craft. '''Remember! You only travel in the direction your heading is the moment the ETA timer runs out.''' If you're moving fast and make a sudden turn at the last second, you'll travel in the direction you turned, rather than the direction you faced during most of your ETA.
====Engines====
[[File:Helm engines.png]]
This panel shows the name and fuel level of all the detected engines on the ship. Keep in mind that there is no optimal efficient speed: Your fuel efficiency will be the same no matter what. However, lower speeds are much more forgiving for adjustments fuel-wise. Additionally, You can click the engine’s names to toggle them to strategically save fuel. Your ship will not slow down from drag in empty space, so a high speed can be maintained with little fuel if you're smart about how you use it. '''If your thrusters are out of fuel, you will suffer passive slowdown to increase your chances of survival!'''
====Ship Info====
[[File:Helm info.png]]
This panel shows the name, class, shield integrity, sensor range, and mass of your vessel. Click the ship name to rename it.
====Radar====
[[File:Helm radar.png]]
This panel shows all of the objects in docking range of your ship. Hit the button in the “Act” column to interact with an object. As of November 2021, you are now able to dock in empty space tiles. Make use of this for spot repairs, ship modification, and other endeavors you need to dock for, but can't find a planet in order to do so.
===Piloting Guide===
#[[#Docking|Ensure your ship is undocked.]]
#[[#Engines|Ensure at least one engine is on and fueled.]]
#[[#Navigation|Press the navigational button in the direction you want to fly.]]
#Repeat until desired speed is reached.
#When you arrive at the destination, press the central button repeatedly until the vessel stops.
#If you want to dock with the object, go down to the [[#Radar|radar tab]] and hit the “act” button next to the desired docking object.
#You have reached your destination, and are ready to fly anywhere in the solar system!
== Advanced Piloting ==
You've learned the basics. Now it's time for a few tricks to help you stay ahead of the competition.
=== Advanced Overmap Techniques ===
The overmap isn't always all it seems. Here's how you can make the best of its little discrepancies (and hidden features!)
* If a ship is hiding itself somehow, as interceptors or pirates are known to, you can locate it easily by right-clicking the tiles on the overmap and looking at the object list. Even if there's no ship sprite on the tile, it's name will pop up in the list. Take that, sneaky bastards!
* The edge of the overmap loops back around in both X and Y. Use it to travel faster, escape from enemy sensors for a moment and hide, or sneak up on someone unsuspecting. Keep in mind it's dangerous to travel quickly across it, as you won't see what's there until you've looped around!
* If you want to be strategic, make an X and Y list of all the planets you come across so you can know where to hide later. It might just come in handy.
*If a ship is heavily damaged, its sprite will refuse to show. This acts as a ghetto cloaking system in some cases.
=== Ace Pilot Best Practices ===
An assortment of other tips that will aid your journey. ''Did you know... there are three kinds of aces? Those who seek strength. Those who live for pride. And those who can read the tide of battle.''
* As long as you're undocked in space, walking into the area outside your ship (hyperspace) will deal incredible brute damage to you, likely killing you. Avoid doing so at any opportunity, or use it to delete items quickly and threaten prisoners.
* Setting up your backup generators ahead of time is greatly recommended. Running out of power at the wrong time means you'll likely get shredded by asteroids or worse, especially if you're traveling fast
* Renaming your ship is fun and adds a level of personal touch. Or, you can use it to carry out false flag operations! Fun!
* '''Never undock without all of your crew accounted for!''' Due to loading bugs, it can sometimes be impossible to recover crewmates stuck on a planet without admin help. '''Always issue a warning well before you undock!'''
* Chasing down other ships is a matter of matching your speed and constantly gauging the area in your scanners. Check the overmap: Where will they run to? Where might they hide? Be a step ahead, always.
* Keep your wideband open, just in case. People tend to use it for emergency distress signals <s>or idiotic small talk</s>. This is important if you're a rescue ship!
== So Your Ship Is Falling Apart... ==
Sometimes, your ship ''doesn't'' stand up to the test. Don't panic! You still have a chance to recover, but you have to stay calm and think fast. Below is a guide for what to do, sorted by the integrity level of your ship in percentages. Follow each step, and you might just make it. Probably.
'''30%:'''
Your ship is in a bad way, but there's no need for major action need. Seek an immediate safe place to recover and chart a better course! If things are turning for the worse, get on wideband and put out an emergency message. Hell, call someone up on the holopad and beg for salvation, for crissakes! Medical ships will be most likely to respond to your plight.
'''25%:'''
Your ship's emergency safe is now open. Locate it. The safe contains a couple spacesuits, an emergency toolbox, an internals kit, a hunting knife, oxygen, and a pickaxe. Equip the suits and be ready to switch on internals. '''Note that the safe opens at 10% fuel as well.'''
Continue seeking for a way to slow down or exit the danger vector. '''Remember: DOCKING DOES NOT COST FUEL!'''
'''0%:'''
''Well, ship.'' This is where it all hits the fan. At 0%, your ship will start getting dangerous anomalies based on the hazards you're traveling through. Here's a quick breakdown:
* '''Meteors''' explode random parts of your ship, which is extremely dangerous.
* '''Electric storms''' cause tesla shocks while you pass through them.
* '''Ion storms''' cause EMP effects and '''may disable your helm console.''' If this happens, you may have lost all hope of recovery.
What can you do to avoid these things? Well, your best bet is to find a safe place at the interior of the ship. Stay close to the helm console if there's any chance of docking. If all else fails, it might be time to put your hands together and '''pray''' for a way out of there. Maybe some god will take pity on your negligent flying.
== Related Media: The Emergency Safe ==
https://www.youtube.com/watch?v=vPwW7RaPO_g
[[Category:Guides]]

Revision as of 04:08, 17 November 2021

A view of Shiptest's overmap, from a ghost's eye view.

The Overmap is a representation of local space, featuring ships, hazards, and points of interest. This page aims to provide a quick reference to navigating, as well as any hazards and their effects so you can avoid or prepare for them.

Objects

Overmap Objects
Name Type Description Icon
Asteroid Field Hazard Causes explosion-causing impacts to random parts of your ship when integrity reaches zero.
Electrical Storm Hazard Causes tesla-like shocks to random parts of your ship when integrity reaches zero.
Ion Storm Hazard EMPs random parts of your ship when integrity reaches zero.
Nebula Neutral Blocks sensor vision.
Large Asteroids Point of Interest Landable and resource-rich. Inhabited by dangerous fauna.
Energy Signatures Point of Interest Anomalous signal originating from a structure in space.
Planetoids Point of Interest Small, landable planets. Landscape and vegetation varies on type; see further below.
Wormholes Special Two-way hole in space-time, taking you from point A to point B. Can collapse violently, damaging ships.
Stars Hazard (unimplemented) It's a giant ball of plasma (state of matter). Don't get close to it.

Piloting

The ship helm console UI (As of July 2021)

This guide will break down the parts of the helm console display by section, and provide a step-by-step guide at the very end on how to fly like a pro.

Panel Info

Navigation

The bread and butter of flying, this panel accepts commands on which direction to burn the engines in. Pressing the middle circular button will cause the engines to fire in reverse, slowing and/or stopping the vessel.

When inputting commands, remember that your control direction is more nuanced than your travel direction. What that means is that you could be traveling 4spM east, and only have to press south once in order to adjust your bearing to southeast, upon which you will travel perfectly diagonally. From there, you only have to press up once to reset your heading to east. Keep this in mind to conserve fuel as you don't need to adjust too much to get the proper heading. Going diagonally means your ship will travel between two cardinal tiles unaffected! Use this to slip between asteroid fields and other hazards without making a major course change.

Docking

You can use the button in the upper-right to dock/undock your vessel. It looks like a little entering door icon. Upon docking, your crew will receive an alert, and must buckle themselves to something or be slipped for a moment. Important if you REALLY don't want to drop something in your hand.

Velocity

This panel shows the speed, heading(direction), position, and ETA to the next tile of the craft. Remember! You only travel in the direction your heading is the moment the ETA timer runs out. If you're moving fast and make a sudden turn at the last second, you'll travel in the direction you turned, rather than the direction you faced during most of your ETA.

Engines

This panel shows the name and fuel level of all the detected engines on the ship. Keep in mind that there is no optimal efficient speed: Your fuel efficiency will be the same no matter what. However, lower speeds are much more forgiving for adjustments fuel-wise. Additionally, You can click the engine’s names to toggle them to strategically save fuel. Your ship will not slow down from drag in empty space, so a high speed can be maintained with little fuel if you're smart about how you use it. If your thrusters are out of fuel, you will suffer passive slowdown to increase your chances of survival!

Ship Info

This panel shows the name, class, shield integrity, sensor range, and mass of your vessel. Click the ship name to rename it.

Radar

This panel shows all of the objects in docking range of your ship. Hit the button in the “Act” column to interact with an object. As of November 2021, you are now able to dock in empty space tiles. Make use of this for spot repairs, ship modification, and other endeavors you need to dock for, but can't find a planet in order to do so.

Piloting Guide

  1. Ensure your ship is undocked.
  2. Ensure at least one engine is on and fueled.
  3. Press the navigational button in the direction you want to fly.
  4. Repeat until desired speed is reached.
  5. When you arrive at the destination, press the central button repeatedly until the vessel stops.
  6. If you want to dock with the object, go down to the radar tab and hit the “act” button next to the desired docking object.
  7. You have reached your destination, and are ready to fly anywhere in the solar system!

Advanced Piloting

You've learned the basics. Now it's time for a few tricks to help you stay ahead of the competition.

Advanced Overmap Techniques

The overmap isn't always all it seems. Here's how you can make the best of its little discrepancies (and hidden features!)

  • If a ship is hiding itself somehow, as interceptors or pirates are known to, you can locate it easily by right-clicking the tiles on the overmap and looking at the object list. Even if there's no ship sprite on the tile, it's name will pop up in the list. Take that, sneaky bastards!
  • The edge of the overmap loops back around in both X and Y. Use it to travel faster, escape from enemy sensors for a moment and hide, or sneak up on someone unsuspecting. Keep in mind it's dangerous to travel quickly across it, as you won't see what's there until you've looped around!
  • If you want to be strategic, make an X and Y list of all the planets you come across so you can know where to hide later. It might just come in handy.
  • If a ship is heavily damaged, its sprite will refuse to show. This acts as a ghetto cloaking system in some cases.

Ace Pilot Best Practices

An assortment of other tips that will aid your journey. Did you know... there are three kinds of aces? Those who seek strength. Those who live for pride. And those who can read the tide of battle.

  • As long as you're undocked in space, walking into the area outside your ship (hyperspace) will deal incredible brute damage to you, likely killing you. Avoid doing so at any opportunity, or use it to delete items quickly and threaten prisoners.
  • Setting up your backup generators ahead of time is greatly recommended. Running out of power at the wrong time means you'll likely get shredded by asteroids or worse, especially if you're traveling fast
  • Renaming your ship is fun and adds a level of personal touch. Or, you can use it to carry out false flag operations! Fun!
  • Never undock without all of your crew accounted for! Due to loading bugs, it can sometimes be impossible to recover crewmates stuck on a planet without admin help. Always issue a warning well before you undock!
  • Chasing down other ships is a matter of matching your speed and constantly gauging the area in your scanners. Check the overmap: Where will they run to? Where might they hide? Be a step ahead, always.
  • Keep your wideband open, just in case. People tend to use it for emergency distress signals or idiotic small talk. This is important if you're a rescue ship!

So Your Ship Is Falling Apart...

Sometimes, your ship doesn't stand up to the test. Don't panic! You still have a chance to recover, but you have to stay calm and think fast. Below is a guide for what to do, sorted by the integrity level of your ship in percentages. Follow each step, and you might just make it. Probably.

30%:

Your ship is in a bad way, but there's no need for major action need. Seek an immediate safe place to recover and chart a better course! If things are turning for the worse, get on wideband and put out an emergency message. Hell, call someone up on the holopad and beg for salvation, for crissakes! Medical ships will be most likely to respond to your plight.

25%:

Your ship's emergency safe is now open. Locate it. The safe contains a couple spacesuits, an emergency toolbox, an internals kit, a hunting knife, oxygen, and a pickaxe. Equip the suits and be ready to switch on internals. Note that the safe opens at 10% fuel as well.

Continue seeking for a way to slow down or exit the danger vector. Remember: DOCKING DOES NOT COST FUEL!

0%:

Well, ship. This is where it all hits the fan. At 0%, your ship will start getting dangerous anomalies based on the hazards you're traveling through. Here's a quick breakdown:

  • Meteors explode random parts of your ship, which is extremely dangerous.
  • Electric storms cause tesla shocks while you pass through them.
  • Ion storms cause EMP effects and may disable your helm console. If this happens, you may have lost all hope of recovery.

What can you do to avoid these things? Well, your best bet is to find a safe place at the interior of the ship. Stay close to the helm console if there's any chance of docking. If all else fails, it might be time to put your hands together and pray for a way out of there. Maybe some god will take pity on your negligent flying.

Related Media: The Emergency Safe

https://www.youtube.com/watch?v=vPwW7RaPO_g