Shetland-class Multipurpose Frigate

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Shetland-class.png
Basic Information
Short Name: Shetland-class
Manufacturer: Unknown
Faction: Unspecified (Prefix: SV)
Crew Size: 16
Size: Large
Tags: Generalist, Service, Medical
Buyable: Yes

Description

The Shetland is Miskilamo Spacefaring’s flagship offer and one of their only truly original designs: A huge frigate offering a diverse array of facilities with ample room for expansion at a fraction of the price of the competition. Optimistic customers soon discover the haphazard workmanship and extreme cost-cutting measures common to Miskilamo ships. While Shetlands have plenty of room and a theoretically diverse array of facilities, they come with the minimal amount of equipment needed for those facilities, and a wide array of design deficiencies have given them a grim reputation for driving their crews to paranoid extremes. The waste disposal catapult is a frequent feature of such tales, and supposedly a great many Shetland crewmates have met their end by ejection.


Jobs
Preview Name Officer Slots
Captain Yes 1
First Mate Yes 1
Medical Doctor No 1
Paramedic No 1
Ship's Engineer No 1
Atmospheric Technician No 1
Asteroid Miner No 2
Security Detail No 1
Detective No 1
Janitor No 1
Deckhand No 5

The Shetland-class General Purpose Large Frigate has become ubiquitous across the frontier thanks to its reliability and high modularity. A Shetland can be modified to fill virtually any role in a fleet setting. The stock Shetland features a good supply of equipment for general operations.

Supposed reports of crewmates "behaving uncharacteristically" and slaughtering other crewmates are blamed on alleged defects with the on-board atmospherics mixing and filtration system, which so far have remained unsubstantiated.

Gameplay

The Shetland's in-lore ubiquity is satisfyingly ludonarratively harmonic- you'll be seeing a lot of this map, due to it having just a bit of anything and everything. Highlights:

  • A cargo console, for ordering things. Ordering things from cargo has, in fact, always worked, and you have never been able to sell crewmates*.
  • Medical facilities are about as good as it gets, including an actual surgical table, and a loaded sleeper. There's also an entire medical hardsuit! Isolation room was removed because "people were being locked into it for no reason too much".
  • Ore-smelting and storage facilities typically considered standard of ships in these parts, as it's otherwise a bitch to get more fuel for those generators.
  • Generators alone provide all of the Shetland's power, but luckily, there's a lot of them, and plenty round-start fuel.
  • Usually, you aren't going to be running out of air, but if you somehow manage this, the Shetland's Atmospherics room is fully decked with oxygen, nitrogen, and mix tanks. There's also an RPD, a surprisingly rare luxury around these parts.
  • Several large, spacious, empty rooms, intended to be used for basically whatever you want. Spacepod garage, RnD room, a secondary bar in case the cafeteria wasn't enough, seriously, anything.