Shepherd-class Space Monestary

From Shiptest Wiki
Jump to navigation Jump to search
Maps on Shiptest


Purchasable Box-class Hospital Ship, Boyardee-class Entertainment Vessel, Bubble-class Colonial Ship, Carina-class Solgov Issue Cutter, Cricket-class SolGov Issue Scout, Delta-class Frigate, Dwayne-class Long Range Mining Transport, Li Tieguai-class Rescue Ship, Kilo-class Mining Ship, Kugelblitz-class Experimental Vessel, Libertatia-class Hauler, Meta-class Freighter, Midway-class Atmospheric Tanker Ship, Osprey-class Exploration Ship, Riggs-class Sloop, Rube-Goldberg Class Engineering Project, Shepherd-class Space Monestary, Shetland-class Multipurpose Frigate, Skipper-class Heavy Cruiser, Solar-class Research Vessel, Tide-Class Salvage Ship,
Removed or unpurchasable Prague-Class Liberation Vessel, Pubby-class Mining Carrier, "Pubby" Unidentified Flying Object, Twinkleshine-Class Heavy Cruiser, Liberty-class Interceptor, Pill-Class Torture Device
A picture of a Shepherd Class vessel donated by the Solar Orders.

Many religious groups develop a connection to their species respective homeworld as a location of divine significance. In many cases soil or other natural products originating from the planet are traded as valuable relics within the faith. The Shepherd-Class is constructed with a miniature biosphere containing soil imported from the human homeworld of Earth. Making it a ship of considerable spiritual value to religious sects within the Solar Confederacy, yet operates as an independent religious monetary.

Gameplay[edit | edit source]

The Shepherd is a specialized monastery ship designed for chaplain-styled gameplay. Featuring a centerpiece garden area that can be used for hydroponics and a large chapel area to the south. Many vital features such as the atmospherics, power, and medbay are rudimentary to encourage a focus on less advanced gameplay and roleplay interactions. Within the garden is a Sacred Oak which can be splashed with various reagents to give passive effects to anyone standing near it.

Starting equipment includes:

  • A complete hydroponics setup and a large garden area for planting.
  • Fully stocked library fit for Bookworm and any curators.
  • A fully equipped chapel complete with concession, confession booth, and morgue.
  • Six (6) Ion thrusters with a series of P.A.C.M.A.N generators for power.
  • A small surgeons room for rudimentary treatments and traditional medicine.
  • An atmospherics room containing a mixing chamber and filter to siphon external atmospheres from visited planets.
  • Blessed soil from the holy lands of Terra.

How Should I Pilot This?[edit | edit source]

The Shepherd is designed for roleplay first. Starting with only the bare essentials for gameplay but plenty of features for player expression and Chaplain/Curator gameplay. A fully equipped hydroponics setup and basic equipment in the surgeons room allow for a more challenging chemistry experience that is further enhanced by the sacred oak resting within the garden. Overall the Shepherd offers a slower start but ample space to modify to fit any role over time.

External links[edit | edit source] - Shiptest website map viewer