Humans: Difference between revisions

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'''Humans''' are a species of sapient lifeforms hailing from Terra, having evolved over millions of years from primates. Scientifically called ''Homo Sapiens'', their journey into space is well-documented, and their immense curiosity and inventiveness has allowed them to eke out a life almost anywhere. While originally housing a majority of their population in the Milky Way, the diaspora of humans into the wider universe means that they have no true majority home.
'''Humans''' are a species of sapient lifeforms hailing from Terra, having evolved over millions of years from primates. Scientifically called ''Homo Sapiens'', their journey into space is well-documented, and their immense curiosity and knack for collaboration has allowed them to eke out a life almost anywhere. While originally housing a majority of their population in the Milky Way, the diaspora of humans into the wider universe means that they have no true majority home.
== Lore ==
== Lore ==
Humans have a relatively fraught species history, however their romance with the idea of spaceflight and life outside of Earth is still one of the defining parts of their reputation. In the greater scope of human history, events such as the flight of the ''Vostok I,'' the launching of the Voyager Golden Record, and the founding of the planetary and subsequently interplanetary government TerraGov and SolGov make up a large part of the public perception of their species. With that legacy comes too the tragedy of the Night of Fire, and the resulting nuclear wasteland. Characterized by a capacity for great destruction and exploration,  
Humans have a relatively fraught species history, however their romance with the idea of spaceflight and life outside of Terra is still one of the defining parts of their reputation. In the greater scope of human history, events such as the flight of the ''Vostok I,'' the launching of the Voyager Golden Record, and the founding of the planetary and subsequently interplanetary government TerraGov and SolGov make up a large part of the public perception of their species. With that legacy comes too the tragedy of the Night of Fire, and the resulting nuclear wasteland. Characterized by a capacity for great destruction and exploration, their common hubris and ability to bond with others provides a good basis for interspecies communication and cooperation.


Study into the mothperson genome was conducted after their discovery in hopes of shedding any light at all on their origin. Mothpeople contain DNA from [[Humans|humans]], various species of true lepidopterans, and unknown genes seemingly fabricated whole-cloth. One controversial study that was unable to be replicated claimed that at least some of their DNA was derived from the cotton plant.
Since leaving Terra, humans have changed in as many ways as the variety of places they now call home. Advances in genetics and medical technology has led to genemod humans like Felinids and Dwarves, alongside cybernetic modifications. The bar for what counts as "human" is something hotly debated even now, and everyone seems to have their own ideas about it.
 
==Playing a Human==
Mothpeople's categorization as either another human geneline or the second distinct species to come out of [[Sol]] is hotly debated. They represent the boundary between humans and otherwise, and the general rarity of total-conversion genemods is often attributed to the appearance of mothpeople at the same time Solarian genetic engineering technology reached the ability to produce something that complex. It's because of this, their cultureless and mysterious origin, and general distaste for the insectoid that Mothpeople live a heavily fractured existence, often living alongside other more dominant cultures. This hasn't stopped some small attempts at banding together by moths, including a pidgin language intentionally propagated using the babbling idioglossia of the original moth discovery sites.
Humans are relatively standard, having no distinct weaknessed, but no inherent benefits outside of numbers. One non-natural benefit they enjoy is the human-centric design of equipment, workplaces, and amenities, though this may be subject to change as popular design conventions shift their focus to a more equal doctrine.
==Playing a Moth==
Mothpeople have usable night vision thanks to their sensitive eyes, but thus require more shielding in order to be fully protected from bright, disorienting lights. Aside from this, their wings, and the plethora of minor weaknesses to common anti-insect weaponry, moths are rather similar to their closest relative, the [[Humans|Humans.]]
====== You might... ======
====== You might... ======
* Feel a sense of deja vu in strange locations, even if you've never been there before.
* Express natural curiosity, and venture into danger where others see no gain.
* Feel isolated and lonesome, even when in good company.
* Feel a need to bond with others and form a social circle.
* Believe that you are more aware of your surroundings than others.
* Try and form a connection with the natural world on some level.
====== Others probably... ======
====== Others probably... ======
* Think you are full of shit.
* Think you're basic.
* Believe you like lamps.
* Get jealous of your hair (and Asiimov protections).
* Assume you are scatterbrained.
* Assume you're basically the same as humans thousands of years ago.
=== Moth names ===
=== Human names ===
Due to the fractured nature of the Mothpeople's existence, there are no set naming conventions. The most prevalent name trend in the past few years are names based on the scientific names of lepidopteran species. Another common trend are mononyms consisting of a common object, usually organic or natural in nature (for example, "Fish" or "Leaf").
Due to the fractured nature of the Mothpeople's existence, there are no set naming conventions. The most prevalent name trend in the past few years are names based on the scientific names of lepidopteran species. Another common trend are mononyms consisting of a common object, usually organic or natural in nature (for example, "Fish" or "Leaf").
=== Adventurers ===
=== Adventurers ===

Revision as of 05:01, 3 December 2021

Human
{{{imagedetail}}}
Basic Information
Origin Point: Terra, Sol
Temp Range: 270-340K
Height: 169cm
Diet: Omnivorous, whatever they can get their grubby hands on.

  • Human under standard Asiimov laws.
  • Ubiquitous and relatively hardy.
  • Have natural, "stylish" hair.
  • Watch out for the bald ones though.

Humans are a species of sapient lifeforms hailing from Terra, having evolved over millions of years from primates. Scientifically called Homo Sapiens, their journey into space is well-documented, and their immense curiosity and knack for collaboration has allowed them to eke out a life almost anywhere. While originally housing a majority of their population in the Milky Way, the diaspora of humans into the wider universe means that they have no true majority home.

Lore

Humans have a relatively fraught species history, however their romance with the idea of spaceflight and life outside of Terra is still one of the defining parts of their reputation. In the greater scope of human history, events such as the flight of the Vostok I, the launching of the Voyager Golden Record, and the founding of the planetary and subsequently interplanetary government TerraGov and SolGov make up a large part of the public perception of their species. With that legacy comes too the tragedy of the Night of Fire, and the resulting nuclear wasteland. Characterized by a capacity for great destruction and exploration, their common hubris and ability to bond with others provides a good basis for interspecies communication and cooperation.

Since leaving Terra, humans have changed in as many ways as the variety of places they now call home. Advances in genetics and medical technology has led to genemod humans like Felinids and Dwarves, alongside cybernetic modifications. The bar for what counts as "human" is something hotly debated even now, and everyone seems to have their own ideas about it.

Playing a Human

Humans are relatively standard, having no distinct weaknessed, but no inherent benefits outside of numbers. One non-natural benefit they enjoy is the human-centric design of equipment, workplaces, and amenities, though this may be subject to change as popular design conventions shift their focus to a more equal doctrine.

You might...
  • Express natural curiosity, and venture into danger where others see no gain.
  • Feel a need to bond with others and form a social circle.
  • Try and form a connection with the natural world on some level.
Others probably...
  • Think you're basic.
  • Get jealous of your hair (and Asiimov protections).
  • Assume you're basically the same as humans thousands of years ago.

Human names

Due to the fractured nature of the Mothpeople's existence, there are no set naming conventions. The most prevalent name trend in the past few years are names based on the scientific names of lepidopteran species. Another common trend are mononyms consisting of a common object, usually organic or natural in nature (for example, "Fish" or "Leaf").

Adventurers

Due to the dodgy nature of the emergence of Mothpeople, many lack a sense of identity and community. This can push one to sign on with crews, in hopes that they can forge new bonds with others and a new identity for themselves.

Gameplay

  • Moths can fly in low-gravity situations, given there is enough atmospheric pressure for their wings to function.
  • Moths have functional night vision, which can be invaluable for an explorer!