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Currently working on an engineering items page, partially ripped from bee/yogcode. TODO: Images for items, doing a pass over each ship to add where you can find things
Currently working on an engineering items page, and fixing dead links.
=Items=
 
{{anchor|Cable Coil}}
Clothing is what keeps you warm in the winter, let alone the dead of space. Below are some of the objects you can wear.
== A Short guide to clothes ==
=== Inventory ===
Your character has the following slots that are always available:
* Jumpsuit
* External suit
* Back
* Mask
* Shoes
* Gloves
* Ears
* Glasses
* Hat
* Neck
Having a jumpsuit allows you to use these slots:
* Belt
* Pockets
* ID slot
External suits allow you to use your suit storage slot.
 
Contents of your pockets are not visible for others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny, small, and some normal-sized items such as mining satchels or plant bags.
 
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map or alt click the item to open it.
=== Damage protection ===
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover. Some clothing items (such as hardsuits) cover most of your body, while some may only protect your chest or head (such as armor vests and helmets).
* Melee
* Bullet
* Laser
* Energy
* Bomb
* Biological
* Radiation
* Fire
* Acid
 
=== Temperature protection ===
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover.
 
== Jumpsuits ==
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, as it makes up most of your sprite.
In addition, jumpsuits have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. These can give out health and location data to anyone with a crew monitor, allowing medical to find you if you're critically injured or killed. Some jumpsuits also offer minor protection from certain types of damage. For example, a virologist's jumpsuit has minor biological protection, while security jumpsuits have a small amount of melee armor. [[Plasmaman]] envirosuits extinguish plasmamen when worn with a plasmaman environmental helmet.
 
A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive colour, its suit sensors are always on maximum.
 
You can wash a jumpsuit in a washing machine with a crayon to paint it.
{{Item
{{Item
|bgcolor1 = #ddddff
|bgcolor1 = #FFDBBE
|bgcolor2 = #ccccee
|bgcolor2 = #FFCFA8
|name = Cable Coil
|name = Jumpsuits
|image = CableCoils.png
|image = jumpsuit.png
|foundin = Engineering, under floor tiles
|foundin = Everyone starts with one, several more are found in lockers all around the station.
|usedfor = Laying electrical wires, building things that use electricity
|usedfor = To hide your naked body. Jumpsuits provide a belt slot, ID slot, and two pockets for storage. They also come equipped with adjustable [[Suit_sensors|suit sensors]] which, when enabled will show useful information about the wearer on crew monitoring consoles.
|strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
|strategy = Wear it.
|description = Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Can be connected to adjacent tiles straight and diagonally. Read the [[Guide_to_construction#Power_Wires|guide to wiring]] to see how. Make sure you have insulated gloves on (or turn the power off) before attempting to connect live wires.
|description = Jumpsuits are the clothing standard on every ship. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes and in the lockers for heads of staff.<br>
Job-specific jumpsuits offer minor protection from for example radiation (engineering), brute (security) or acid (science).
}}


By using wires in hand, you can turn them into [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]], which are [[Makeshift_weapons#Cablecuffs|makeshift restraints]] used to tie someone down.  
== Headgear ==
Different kinds of hats for various purposes.
 
{{anchor|Hard Hat}}
{{Item
|bgcolor1 = #FFE9BE
|bgcolor2 = #FFE2A8
|name = Hard Hat
|image = Hardhat.png
|foundin = Engineering.
|usedfor = Providing light in dark areas, protecting your head.
|strategy = Use it as a portable light.
|description = All engineers spawn with one of these on their head. These protect a bit from heat and have a built-in light. Certain variants have better fire protection.<br> There are also variants with a flip-down welding screen for welding work.
  }}
  }}
{{anchor|Power Cell}}
{{anchor|Firefighting Helmet}}
{{anchor|High-Capacity Power Cell}}
{{anchor|Super-Capacity Power Cell}}
{{anchor|Hyper-Capacity Power Cell}}
{{Item
{{Item
  |bgcolor1 = #ddddff
  |bgcolor1 = #FFE9BE
  |bgcolor2 = #ccccee
  |bgcolor2 = #FFE2A8
  |name = Power Cell
  |name = Firefighting Helmet
  |image = Power_cell.png
  |image = Hardhat_firefighting.png
  |foundin = Cargo, Engineering, R&D, inside [[APC]]s, inside [[Space Heater]]s, inside some powered items.
  |foundin = [[Emergency Closet|Emergency Closets]].
  |usedfor = Building things that use electricity
  |usedfor = Providing light in dark areas, protecting your head from fires.
  |strategy = Used to power APCs, cyborgs and various electrical equipment.  
  |strategy = Wear this when fighting fires if you don't have access to an atmospherics fire helmet.
  |description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in five varieties:
  |description = These helmets are similar to the Atmospheric Technician's firefighting helmets, but they have a lower temperature rating. It's still enough in most situations, though.
* [[File:Powercell.png]] Standard (1 kW)
* [[File:Power_cell.png]] High-Capacity (10 kW)
* [[File:Supercell.png]] Super-Capacity (20 kW)
* [[File:Hypercell.png]] Hyper-Capacity (30 kW)
* [[File:Bluespace_Power_Cell.png]] Bluespace (40kW)
  }}
  }}
=Tools=
{{anchor|Atmospheric Technician's Firefighting Helmet}}
{{anchor|RCD}}
{{Item
{{ItemUsedFor
|bgcolor1 = #FFE9BE
  |name=Rapid Construction Device (RCD)
|bgcolor2 = #FFE2A8
  |bgcolor1 = #FFEE88
|name = Atmospheric Technician's Firefighting Helmet
  |bgcolor2 = #FFDD66
|image = Hardhat-atmos.png
  |image = Rcd_0.png
|foundin = Atmospherics.
  |foundin = Engineering, R&D after Advanced Engineering is researched
|usedfor = Providing light in dark areas, protecting your head from fire and pressure, emergency EVA work.
  |usedfor = Making and destroying walls, doors, and floors.
|strategy = Wear it with the [[Firesuit|firesuit]] and you'll be protected from most fires.
  |strategy = Used to repair and build floors, walls, and windows quickly.
|description = An upgraded hard hat that completely protects you from heat and pressure. Obscures your face.
  |description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in hacked autolathes as well.
}}
{{anchor|Welding Helmet}}
{{Item
|bgcolor1 = #FFE9BE
|bgcolor2 = #FFE2A8
  |name = Welding Helmet
|image = WeldingHelmet.png
|foundin = Engineering, Atmospherics.
|usedfor = Keeping your eyes safe when welding.
|strategy = Wear it while using a [[welding tool]]. Make sure to flip it up after you're done using it.
|description = A head-mounted face cover designed to protect the wearer completely from space-arc eye and getting flashed. Cargo can manufacture these with their [[Autolathe|autolathe]].
  }}
{{anchor|Bio Hood}}
{{Item
|bgcolor1 = #FFE9BE
  |bgcolor2 = #FFE2A8
|name = Bio Hood
  |image = BioHood.png
  |foundin = Medbay.
  |usedfor = Bio Hoods and Overalls decreases the chance of being affected by smoke or viruses. Bio hoods can protect from facehuggers.
|strategy = Wear this when you think you'll be exposed to biohazards.
|description = Wear this with the Bio suit to complete the look and gain better protection from viruses.<br>Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100
}}
{{anchor|Helmet}}
{{Item
|bgcolor1 = #FFE9BE
|bgcolor2 = #FFE2A8
|name = Helmet
|image = helmet.png
|foundin = Security [[Locker|lockers]].
|usedfor = To protect your head, your eyes and your headset.
  |strategy = Wear it.
|description = A component of [[Guide to robotics#securitrons|Securitrons]] and a distinguishing feature of Security Officers. Helmets protect against damage to the head very well. They can be found in security lockers. Every Security Officer spawns with one. <br>Resistances: "melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50
}}
{{anchor|Riot Helmet}}
{{Item
|bgcolor1 = #FFE9BE
|bgcolor2 = #FFE2A8
|name = Riot Helmet
|image = Riothelm.png
|foundin = Armories.
|usedfor = To protect your head from melee attacks and your face from [[Xenos#Facehugger|facehuggers]].
|strategy = Wear this when you're likely to need the extra melee protection.
  |description = An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers. <br>Resistances: "melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80
}}
{{anchor|Cake Hat}}
{{Item
|bgcolor1 = #FFE9BE
|bgcolor2 = #FFE2A8
|name = Cake Hat
|image = Cakehat.PNG
|foundin = Bar.
|usedfor = To celebrate birthdays.
|strategy = Wear it on your head.
|description = Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a [[Guide_to_food_and_drinks#Cakes|birthday cake]].
}}
{{Anchor|EVA Helmet}}
{{Item
|bgcolor1 = #FFE9BE
|bgcolor2 = #FFE2A8
|name = EVA Helmet
|image = Space_helmet.png
|foundin = EVA, [[Supply crates#Space Suit Crate|Space Suit Crate]], some airlocks.
|usedfor = Protecting yourself from the vacuum of space.
|strategy = Wear it with an EVA Suit when going out on spacewalks or when anticipating depressurized areas of the station.
'''(Spaceproof)'''
|description = A simple space suit helmet for use in EVA activities. Keeps you insulated from the cold and pressure, but cannot handle high temperatures and direct fire contact.
}}
{{Anchor|Plasmaman Helmet}}
{{Item
|bgcolor1 = #FFE9BE
|bgcolor2 = #FFE2A8
|name = Plasmaman Helmet
|image = Plasmaman_helmet.png
|foundin = Plasmamen, [[Supply crates|Plasmaman Supply Kit]].
|usedfor = Preventing oxygen exposure when you're a plasmaman.
|strategy = Wear it. Don't take it off unless you like burning.
'''(Spaceproof)'''
|description = Plasmaman start off wearing these. If you're set on fire and you're wearing this and the plasmaman jumpsuit, you'll be extinguished as soon as the auto-extinguishing system is ready. Non-plasmamen won't suffocate while wearing one.
}}
 
=Masks=
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.


Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings.  
{{anchor|Breath Mask}}
==== <span class="mw-customtoggle-0" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Buildable Items: ====
{{Item
<div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed">
|bgcolor1 = #FFFFBE
Building:
|bgcolor2 = #FFFFA8
*Floors - 2 Ammo
|name = Breath Mask
*Walls - 16 Ammo
|image = BreathMask.png
*Walls (on a girder) - 8 Ammo
|foundin = It is very common to see someone wearing a breath mask, since every crewmember is provided with a complementary [[box]] of internals in their [[backpack]].
*Grille - 4 Ammo
|usedfor  = Breathing if/when the ship depressurizes.
*Window - 8 Ammo
|strategy = Keep it on when you might be exposed to vacuum or areas with low oxygen concentration (such as some planets).
*Reinforced Window - 12 Ammo
|description = When paired with an appropriate air tank, breath masks allow you to breathe in the vacuum of space or on an alien planet with no O2.
*Airlock - 16 Ammo for non-windowed, 20 for windowed
}}
Deconstructing:
{{anchor|Gas Mask}}
*Girders - 13 Ammo
{{Item
*Walls - 26 Ammo (Only cyborg or mech RCDs can deconstruct reinforced walls. All RCDs can deconstruct standard walls.)
|bgcolor1 = #FFFFBE
*Floor tiles - 33 Ammo
|bgcolor2 = #FFFFA8
*Grilles - 4 Ammo
|name = Gas Mask
*Windows - 8 Ammo
|image = Gas_mask.png
*Airlocks - 32 Ammo
|foundin = Engineering, Maintenance.
</div>
|usedfor  = Gas masks can be used in conjunction with a gas tank of any type as internals.
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments.
|strategy = These can be used as both internals and a means to hide your identity.  
It also can robust the shit out people. Or AIs, if needed.
|description = A face-covering mask that can be connected to an air supply. Provides resistance to chemcial smoke, but doesn't protect against atmospheric gases.
<br>
}}
*'''Can be upgraded''' with an ''RCD advanced design disk'', which can be printed from the engineering protolathe after research. This lets the RCD create:
{{anchor|Sterile Mask}}
**Wired/wrenched [[Guide_to_advanced_construction#Machine_Construction_Steps|machine frames]] [[File:Wired_Frame.png]]
{{Item
**Computer frames
|bgcolor1 = #FFFFBE
**Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the [[Cyborg#Engineering|engineering cyborg's]] Electroadaptive Pseudocircuit. <br><br>
|bgcolor2 = #FFFFA8
|name = Sterile Mask
|image = Sterilemask.png
|foundin = Medbay.
|usedfor  = Slight disease prevention.
|strategy = Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.
|description = Filters chemical smoke and gives some defense against airborne diseases.
}}
{{anchor|Muzzle}}
{{Item
|bgcolor1 = #FFFFBE
|bgcolor2 = #FFFFA8
|name = Muzzle
|image = Muzzle.png
|foundin = Medbay.
|usedfor = Keeping patients/captives quiet.
|strategy = Put it on someone's face
|description = Stops those pesky patients from screaming <s>for help</s>!
}}
 
=Bodywear=
These items can be worn over your jumpsuit, giving your protection or just to dress up nicely.
 
{{anchor|Radiation Suit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Radiation Suit
|image = RadiationSuit.png
|foundin = Engineering in a [[File:L2locker.png]]Radiation Suit Closet.
|usedfor = Radiation protection.
|strategy = Wear it when working near radiation sources.
|description = A highly recommended item when being close to the [[Singularity]], a powered up [[Supermatter]] shard or the [[Gravity Generator]]. Comes with a [[File:RadiationSuitHood.png]] Radiation Suit Hood. <br>Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30
}}
{{anchor|Bio-suit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Bio-suit
|image = BioSuit.png
|foundin = In a [[File:L3locker.png]]Level-3 Biohazard Suit Closet
|usedfor = Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke.
|strategy = Short for biohazardous suit. Protects from almost all radiation, direct exposure to chemicals, and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak.
|description = A suit that protects against biological contamination and offers good radiation resistance. Comes with a [[File:BioSuitHood.png]] Bio-suit Hood. <br>Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100
}}
{{anchor|Security Bio-suit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Security Bio-suit
|image = SecBioSuit.png
|foundin = Armory.
|usedfor = Specially designed Bio-suit that provides complete protection from biological exposure akin to a Bio-suit but also provides a minor amount of protection thanks to the built in armor.
|strategy = Short for biohazardous suit. Protects from direct exposure to chemicals and disease, as well as most radiation. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak
|description = A suit that protects against biological contamination, most radiation and some damage. Comes with a [[File:SecBioSuitHelm.png]] Security Bio-suit Hood.<br>Resistances: "melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100
}}
{{anchor|Bomb-suit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Bomb-suit
|image = Bomb-suit.png
|foundin = [[Armory]], [[Toxins Lab]] in an [[File:L4locker.png]]EOD Closet
|usedfor = You will not be gibbed by bombs when you wear this.
|strategy = Wear it while tampering with bombs!
|description = A suit designed for safety when handling explosives. Comes with a [[File:BombHood.png]] Bomb Hood. <br> Resistances: "melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50
}}
{{anchor|Labcoat}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Labcoat
|image = Labcoat.png
|foundin = [[Medbay]], [[Science]]
|usedfor = Storing medical and scientific items.
|strategy = Wear it to look like a real science man.
|description = A suit that protects against minor chemical spills.
}}
{{anchor|Hazard Vest}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Hazard Vest
|image = Hazard.png
|foundin = [[Engineering]], [[Atmospherics]], [[Construction Area]]
|usedfor = Accessing the suit storage slot
|strategy = This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor
|description = A high-visibility vest used in work zones.
}}


*'''Can also be upgraded''' with an ''Advanced RCD silo link upgrade'', which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an [[Guide_to_advanced_construction#Ore_Silo|Ore Silo]] to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually.


{{anchor|Emergency Firesuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Emergency Firesuit
|image = Firesuit.png
|foundin = [[Atmospherics]], [[Maintenance]], [[File:Firesafetycloset.png]]Fire Safety Closets around the station
|usedfor = Fighting fires
|strategy = Wearing a firesuit along with a fire helmet will protect you from [[temperature#lol_fire_is_hot|extreme heat]]. Slows you down slightly when worn. Wear it in space and it will protect you from the low pressure, though you'll still freeze.
|description = A budget firesuit that protects against fire, heat, and pressure. Can be used as part of a ghetto EVA outfit.
}}
{{anchor|Firesuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Firesuit
|image = atmos_firesuit.png
|foundin = [[Atmospherics]]
|usedfor = Fighting the fiercest of fires
|strategy = Wearing this firesuit along with the atmos tech's firefighting helmet will protect you from the greatest [[temperature#lol_fire_is_hot|extremes in temperature]]. Slows you down to the same degree as the emergency firesuit.
|description = An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame. Can be used as part of a ghetto EVA outfit.
  }}
  }}
{{anchor|ARCD}}
{{anchor|Straight Jacket}}
{{ItemUsedFor
{{Item
|name=Advanced Rapid Construction Device (ARCD)
|bgcolor1 = #E9FFBE
  |bgcolor1 = #FFEE88
  |bgcolor2 = #E2FFA8
  |bgcolor2 = #FFDD66
  |name = Straight Jacket
  |image = Arcd.png
  |image = Straight_Jacket.png
  |foundin = Admin Fuckery
  |foundin = [[Medbay]], [[Prison Wing]]
  |usedfor = Making and destroying walls, doors, and floors, from a distance
  |usedfor = Keeping a crazy person restrained
  |strategy = Repairing damage to the station, without putting yourself in harms way.
  |strategy = Wear it (not recommended) or put it on someone who you want restrained
  |description = The ARCD is a RCD, except it can construct and deconstruct items from a distance like the mech RCD. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play.  
  |description = A suit that completely restrains the wearer. Without help you must [[Keyboard_Shortcuts|resist]] to take it off, which requires you to stand still about 5 minutes.  
  }}
  }}
{{anchor|RPD}}
{{ItemUsedFor
|name=Rapid Piping Device (RPD)
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = Rpd.png
|foundin = Atmospherics, R&D after Experimental Tools has been researched
|usedfor = Dispensing pipes
|strategy = Use this to dispense, paint, or destroy pipes and other pipe-like atmospherics equipment.
|description = The replacement of the old pipe dispenser, it can manufacture and deconstruct several different pipes and atmospherics objects. Does not consume ammo. Most often used for spamming a shit ton of volume pumps or vents.


==== <span class="mw-customtoggle-0" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Buildable Items: ====
<div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed">
* Pipes
* Manifolds
* Manual Valves
* Digital Valves
* 4-Way Manifolds
* Layer Manifolds
* Connectors
* Unary Vents
* Gas Pumps
* Passive Gates
* Volume Pumps
* Scrubbers
* Injectors
* Meters
* Gas Filters
* Gas Mixers
* Heat Exchange Pipes
* Heat Exchange Manifolds
* Heat Exchange 4-Way Manifolds
* Heat Exchange Junctions
* Unary Heat Exchange Pipes
* Disposal Pipe
* Disposal Junction
* Disposal Y-Junction
* Disposal Sort Junction
* Disposal Trunk
* Disposal Bin
* Disposal Outlet
* Disposal Chute
* Transit Straight Tube
* Transit Straight Tube With Crossing
* Transit Curved Tube
* Transit Diagonal Tube
* Transit Diagonal Tube With Crossing
* Transit Junction
* Through Tube Station
* Terminus Tube Station
* Transit Tube Pod
</div>


'''The interface can be used to toggle wrenching, painting, and pipe destruction on and off.'''
{{anchor|Void Space Suit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Space Suit (Softsuit)
|image = Grey_space_suit.png
|foundin = [[E.V.A.]]
|usedfor = Spacewalks, firefighting, surviving viral outbreaks
|strategy = Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.<br>'''(Spaceproof)'''
|description = A suit that protects against cold and low pressure environments, but doesn't offer the melee and electric protection of hardsuits. Offers minor fire, radiation and acid protection.
  }}
  }}
{{anchor|RLD}}
{{anchor|NASA Voidsuit}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #E9FFBE
  |bgcolor2 = #FFDD66
  |bgcolor2 = #E2FFA8
  |name = Rapid Light Dispenser (RLD)
  |name = NASA Voidsuit
  |image = Rld.png
  |image = Voidsuit.png
  |foundin = Admin fuckery. A miniature version can also be researched using the B.E.P.I.S.
  |foundin = [[Abandoned Satellite]]
  |usedfor = Lighting up an area
  |usedfor = Spacewalks
  |strategy = A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges.
  |strategy = Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. <br>'''(Spaceproof)'''
  |description = The RLD has 3 different modes:
  |description = An old, NASA Centcom branch designed, dark red space suit helmet.
* Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
* Light Launcher: The RLD launches glowsticks at a distance
* Deconstruct: Tears apart wall/floor lights
  }}
  }}
{{anchor|Crowbar}}
{{anchor|Body Armor}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #E9FFBE
  |bgcolor2 = #FFDD66
  |bgcolor2 = #E2FFA8
  |name = Crowbar
  |name = Body Armor
  |image = Crowbar.png
  |image = Armor.png
  |foundin = Engineering, most toolboxes
  |foundin = Lockers in [[Security Office]] and [[Security Posts]], [[Bartender]]'s formal closet, [[Head of Personnel]]'s locker
  |usedfor = Prying stuff
  |usedfor = To protect your chest
  |strategy = Crowbars can open unpowered doors, remove floor tiles, and pry things.
  |strategy = Wear it
  |description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers, machines, and airlocks. It will open powered down doors and fire doors. You can also use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut.
  |description = If you're a [[Security Officer]], wear it! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the [[Warden]] can provide you with some. It's for the protection of one's self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don't hesitate wearing this armor, it wont slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton!<br/>There's a variant of body armor [[file:Armor_alt.png|48px]] that's described as a 'slim armored vest'. It's functionally identical to the other armor vest.
}}
{{anchor|Captains Armor}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Captain's Carapace
|image = Capscarapace.png
|foundin = [[Captain's Quarters]]
|usedfor = Protection
|strategy = Wear to avoid death
|description = A special armor vest unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew.
  }}
  }}
{{anchor|Screwdriver}}
{{anchor|Riot Armor}}{{anchor|Riot Suit}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #E9FFBE
  |bgcolor2 = #FFDD66
  |bgcolor2 = #E2FFA8
  |name = Screwdriver
  |name = Riot Suit
  |image = Screwdriver tool.png
  |image = Swatarmor.png
  |foundin = Engineering, most toolboxes
  |foundin = [[Armory]]
  |usedfor = Construction and deconstruction
  |usedfor = To protect you from melee attacks
  |strategy = Almost every machine requires a screwdriver to build it or take it apart.
  |strategy = Wear it
  |description = A simple and ubiquitous tool. Everything from APCs to windows to computers and machines can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
  |description = Gives great protection against melee attacks, not very useful if you're attacked with a gun though. Commonly used with the [[Riot Shield]].
  }}
  }}


{{anchor|Wirecutters}}
 
{{anchor|Bulletproof Vest}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #E9FFBE
  |bgcolor2 = #FFDD66
  |bgcolor2 = #E2FFA8
  |name = Wirecutters
  |name = Bulletproof Vest
  |image = Wirecutters.png
  |image = Bulletproofvest.png
  |foundin = Engineering, most toolboxes
  |foundin = [[Armory]]
  |usedfor = Removing wires
  |usedfor = To protect you from bullets
  |strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves if the wires are energized.
  |strategy = Wear it
  |description = More or less an undo tool with wires. Can be used to disable cameras after unscrewing the panel. Can also be used to deconstruct grilles instantly or remove wires from machine/computer frames.
  |description = A vest that will protect you extremely well from projectile weapons like guns. It is useless against energy weapons. Stored in the armory.
  }}
  }}


{{anchor|Wrench}}
 
{{anchor|Reflector Vest}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #E9FFBE
  |bgcolor2 = #FFDD66
  |bgcolor2 = #E2FFA8
  |name = Wrench
  |name = Reflector Vest
  |image = Wrench.png
  |image = Ablative.png
  |foundin = Engineering, medical, mechanical toolboxes
  |foundin = [[Armory]]
  |usedfor = Deconstruction, attaching bolts
  |usedfor = To deflect fire from energy weapons
  |strategy = Wrenches are usually used to take things apart, like wall girders, or tables. They either fasten bolts, or take apart bolts.
  |strategy = Wear it
  |description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another. There's also a medical version for when you need a medical wrench.
  |description = A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a [[high-risk items|high-risk item]].
  }}
  }}
{{anchor|Welding Tool}}
{{anchor|Armored Coat}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #E9FFBE
  |bgcolor2 = #FFDD66
  |bgcolor2 = #E2FFA8
  |name = Welding Tool
  |name = Armored Coat
  |image = Welder.png
  |image = Armoredcoat.png
  |foundin = Engineering, mechanical toolboxes
  |foundin = [[Head of Security's Office]]
  |usedfor = Sealing airlocks, construction and deconstruction
  |usedfor = To deflect fire from energy weapons
  |strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
  |strategy = Wear it
  |description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
  |description = A greatcoat enchanced with a special alloy for some [[Guide_to_Combat#Armored_Coat|protection]] and style.
}}
=Hardsuits=
Hardsuits are coldproof, pressureproof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.<br> Most are flashproof and offer a bit of protection from brute damage, heat and radiation.
 


You can get an '''industrial version''' with double fuel capacity.
{{anchor|Hardsuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Engineering Hardsuit
|image = RIG.png
|foundin = [[Engineering]]
|usedfor = Spacewalks, fixing gravity generators and engines
|strategy = Engineering is provided with hardsuits to assist with setting up some engines, wiring the solar panels, and repairing hull breaches. Significantly slows the wearer down. <br>'''(Spaceproof)'''
|description = Has better radiation shielding than most other spacesuits. <br>Resistances: melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75.  
  }}
  }}
 
{{anchor|Atmospherics Hardsuit}}
{{anchor|Industrial Welding Tool}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Atmospherics Hardsuit
|image = Atmospherics_Hardsuit.png
|foundin = [[Atmospherics]]
|usedfor = Spacewalking and strolling through plasma fires.
|strategy = Suits for [[Atmos Tech|Atmospheric Technicians]] working in very hostile temperatures. <br>'''(Spaceproof)'''
|description = The best firefighting suit, fireproof and very resistant to heat. However, it has very little radiation shielding. Protects from temperatures up to 35000 K°. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75.
}}
{{anchor|Mining Hardsuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Mining Hardsuit
|image = Mining_Hardsuit.png
|foundin = [[Mining Station]]
|usedfor = Mining and spacewalking
|strategy = Reinforced against heat and explosions, but weaker against radiation and fire than the regular engineering hardsuit. Often enhanced with armored plates from certain asteroid-dwelling creatures. <br>'''(Spaceproof)'''
|description = Bought by Miners at their vending machine. Offers decent heat and blast protection. Useful for exploring space. Sees very little actual use on lavaland, as the slowdown is a death sentence against [[Megafauna]], unless you find [[Guide_to_xenobiology#Red_Slime|a way to remove the slowdown]].<br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75.
}}
{{anchor|Advanced_Hardsuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Advanced Hardsuit
|image = AdvRIG.png
|foundin = [[Chief Engineer's Office]]
|usedfor = Repairing a delaminating [[Supermatter|Supermatter Engine]]
|strategy = Has more protection against brute, blasts and radiation than the regular engineering/atmospherics hardsuits. <br>'''(Spaceproof)'''
|description = Comes with a jetpack, fire immunity, high heat protection, and almost complete protection from radiation as well as acid. Good explosion and brute protection too. Protects from temperatures up to 35000 K°.<br>Resistances: melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90 (helmet has 100), fire = 100, acid = 90.
}}
{{anchor|Sec_Hardsuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Security Hardsuit
|image = Security_Hardsuit.png
|foundin = [[Armory]]
|usedfor = Catching criminals while spacewalking
|strategy = Additional protection against brute and lasers <br>'''(Spaceproof)'''
|description = Security hardsuits have a bit of bullet, laser and brute protection, but not as good as "real" armor. <br>Resistances: melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75.
}}
{{anchor|HoS_Hardsuit}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #E9FFBE
  |bgcolor2 = #FFDD66
  |bgcolor2 = #E2FFA8
  |name = Industrial Welding Tool
  |name = Head of Security's Hardsuit
  |image = Induswelder.png
  |image = HoSRIG.png
  |foundin = Engineering, Cargo
  |foundin = [[HoS Office]]
  |usedfor = Welding stuff more often
  |usedfor = Catching criminals while spacewalking
  |strategy = You can weld objects with this like you would with a regular welder. You don't have to refuel it as often.
  |strategy = Additional protection against brute and lasers <br>'''(Spaceproof)'''
  |description = It's a welding tool, but it has double fuel capacity.
  |description = Essentially a beefed up Security hardsuit that comes with an internal jetpack. <br>Resistances: melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95.  
  }}
  }}
{{anchor|Multitool}}
{{anchor|Medical_Hardsuit}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #E9FFBE
  |bgcolor2 = #FFDD66
  |bgcolor2 = #E2FFA8
  |name = Multitool
  |name = Medical Hardsuit
  |image = Multitool.png
  |image = Medical_Hardsuit.png
  |foundin = Engineering, R&D, Cargo
  |foundin = [[Chief Medical Officers Office]]
  |usedfor = [[Hacking]]
  |usedfor = Retrieving people from space and the SME chamber.
  |strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
  |strategy = Slows the wearer down less than other spacesuits, while providing diagnostic data. <br>'''(Spaceproof)'''
  |description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information.
  |description = Has some radiation shielding, is decent against fire and slows wearers down less than other hardsuits. Does not protect from flashes. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75.  
 
Multitools also have an in-built buffer that can be used to link machines together. This is most useful when making or fixing telecomms.
  }}
  }}
{{anchor|Analyzer}}
{{anchor|RD_Hardsuit}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #E9FFBE
  |bgcolor2 = #FFDD66
  |bgcolor2 = #E2FFA8
  |name = Analyzer
  |name = Prototype Hardsuit
  |image = Analyzer.png
  |image = RDRIG.png
  |foundin = Toolboxes
  |foundin = [[Research Directors Office]], [[Toxins_Test_Chamber]]
  |usedfor = Scanning the air
  |usedfor = Conducting experiments with the safety of a space proof bomb suit.
  |strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you.
  |strategy = Works like a bomb suit, preventing your body from being gibbed by explosions. <br>'''(Spaceproof)'''
  |description = Can be used to scan the atmosphere, and shows you what's inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed [[Security Camera]] to upgrade it to an X-ray camera, or used on an [[random events|anomaly]] to find out what frequency you need to pulse to neutralize it.
  |description = Great protection from blasts and acid, decent protection from heat and radiation.<br> The helmet has a diagnostics HUD, science goggles and a tachyon-doppler array (shows informations about detonated bombs) installed. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80.  
 
Otherwise, it functions similarly to the [[PDA]] Air Scanner.
  }}
  }}
{{anchor|T-Ray Scanner}}
{{anchor|MK.II SWAT Suit}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #E9FFBE
  |bgcolor2 = #FFDD66
  |bgcolor2 = #E2FFA8
  |name = T-ray Scanner
  |name = MK.II SWAT Suit
  |image = t-ray.gif
  |image = Mk2swat.png
  |foundin = Electrical toolboxes
  |foundin = [[Admin|Centcom]]
  |usedfor = Seeing under floor tiles
  |usedfor = Providing extensive armor and utility in a combat situation.
  |strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
  |strategy = Fitted with beefy armor, reserved for use by Nanotrasen Special Forces. <br>'''(Spaceproof)'''
  |description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring. It can also be used while on a belt or in a pocket.
  |description = An MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. No built-in jetpack. <br> Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100.  
  }}
  }}
{{anchor|Rapid Cable Layer}}
{{anchor|Captain's SWAT Suit}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #E9FFBE
  |bgcolor2 = #FFDD66
  |bgcolor2 = #E2FFA8
  |name = Rapid Cable Layer
  |name = Captain's SWAT Suit
  |image = Rcl.png
  |image = CaptArmor.png
  |foundin = Engineering
  |foundin = [[Captain's Quarters]]
  |usedfor = Laying wires
  |usedfor = Avoiding death once hell breaks loose
  |strategy = Wield it to lay pipes quickly while walking. Make painfully cursed wiring setups.
  |strategy = Fitted with beefy armor, solid choice when Nuke Ops come knocking at your door. <br>'''(Spaceproof)'''
  |description = The Rapid Cable Layer can hold 90 pieces of cable. When wielded in hand, it will lay wires where you walk. When used in one hand, it can be used to manually place wires. This is useful when you need to lay wires under an object or at strange angles.
  |description = Slows wearers down less while offering extremely high protection from anything but bombs and radiation. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. No built-in jetpack. <br> Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100.
}}
=Shoes=
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.<br>
Certain shoes and boots can be used to store items - for example a knife or an esword.


You can also make a makeshift cable layer using 15 [[Metal]].
{{anchor|Shoes}}
{{Item
|bgcolor1 = #BEFFBE
|bgcolor2 = #A8FFA8
|name = Shoes
|image = Brshoe.png
|foundin = [[Locker Room]], [[Dorms]], [[Arrivals]], [[Medbay]]
|usedfor = Protecting your feet from glass, making you walk faster
|strategy = Wear them. Don't take them off unless you're changing them for another pair
|description = A pair of brown shoes.
  }}
  }}
{{anchor|Airlock Painter}}
{{anchor|Clown's Shoes}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #BEFFBE
|bgcolor2 = #FFDD66
|bgcolor2 = #A8FFA8
|name = Airlock Painter
|name = Clown's Shoes
|image = Airlock_Painter.png
|image = Clshoe.png
|foundin = Engineering
|foundin = HONK!!!
|usedfor = Painting airlocks
|usedfor = Squeaking, and making [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mechs]]
|strategy = Put a toner in it, use it on an airlock, and select how you want it to look.
|strategy = Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.
|description = An advanced automatic airlock painter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.
|description = The prankster's standard-issue clowning shoes. Damn, they're huge! Can be used to store items.
}}
}}
{{anchor|Emergency Welding Tool}}
{{anchor|Janitor's Galoshes}}
{{Item
|bgcolor1 = #BEFFBE
|bgcolor2 = #A8FFA8
|name = Janitor's Galoshes
|image = Jshoe.png
|foundin = The [[Custodial Closet|Janitor's Closet]]
|usedfor = They prevent you from slipping on everything but [[chemist|space lube]]
|strategy = Other [[crew|crew members]] will often seek these out to avoid falling victim to the [[clown]] or excessive mopping.<br>Wearing these will reduce your walking speed.
|description = Rubber boots. Spraying these with [[Guide_to_chemistry#Drying_Agent|Drying Agent]] will make them remove any water puddles you walk over.<br>(If you don't want people to slip, why are you using the mop in the first place?)
}}
{{anchor|Magnetic Boots}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #BEFFBE
  |bgcolor2 = #FFDD66
  |bgcolor2 = #A8FFA8
  |name = Emergency Welding Tool
  |name = Magnetic Boots
  |image = Emergency welding tool.png
  |image = Mashoe.png
  |foundin = Emergency toolboxes
  |foundin = [[Chief Engineers Office]], [[EVA|EVA storage]]
  |usedfor = Same as a [[Welding Tool|regular welding tool]]
  |usedfor = Preventing you from moving unintentionally in space
  |strategy = Use it to weld stuff in an emergency.
  |strategy = Make sure you toggle them on via the object tab for them to work. Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement
  |description = Functions identically to a normal welding tool, but only has 10 units of fuel.
  |description = Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
  }}
  }}
{{anchor|Inducer}}
{{anchor|Legcuffs}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #BEFFBE
  |bgcolor2 = #FFDD66
  |bgcolor2 = #A8FFA8
  |name = Inducer
  |name = Legcuffs
  |image = [[File:Inducer.png|64px]][[File:Inducersci.png|64px]]
  |image = JOrshoe.png
|OverrideImage = true
|foundin = [[Prison Wing]] lockers
|foundin = R&D after Electromagnetic Theory has been researched
  |usedfor = Dressing your prisoners
  |usedfor = Recharging machines
  |strategy = Apply cuffs to shoes, put them on prisoners
  |strategy = Use inducers to recharge essential machines or APCs when the power goes out.
  |description = Make prisoners wear these to keep them in line. Slows them down considerably.
  |description = You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.
  }}
  }}
{{anchor|Jaws of Life}}
 
 
=Gloves=
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.
 
{{anchor|Black Gloves}}
{{Item
{{Item
  |bgcolor1 = #FFEE88
  |bgcolor1 = #BEFFFF
  |bgcolor2 = #FFDD66
  |bgcolor2 = #A8FFFF
  |name = Jaws of Life
  |name = Black Gloves
  |image = [[File:Jawsoflife.png|64px]][[File:Jawspry.png|64px]]
  |image = BGloves.png
|OverrideImage = true
|foundin = [[Cargo Bay]], [[Atmospherics]], some other places in the station
|foundin = R&D after Experimental Tools has been researched
  |usedfor = Completing a outfit, or hiding [[detective|fingerprints]]
  |usedfor = Prying open doors, cutting wires, popping out floor tiles
  |strategy = These gloves give heat protection, so wear them while firefighting and removing lightbulbs
  |strategy = It's a crowbar and a pair of wirecutters combined into a single tool.
  |description = These gloves are fire-resistant.
  |description = While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort. Performs timed actions faster than its simpler equivalents.
  }}
  }}
{{anchor|Hand Drill}}
{{anchor|Budget Insulated Gloves}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #BEFFFF
  |bgcolor2 = #FFDD66
  |bgcolor2 = #A8FFFF
  |name = Hand Drill
  |name = Budget Insulated Gloves
  |image = [[File:DrillTool.png|64px]][[File:Drillbolt.png|64px]]
  |image = IGloves.png
  |OverrideImage = true
|foundin = [[Engineering]] and [[Primary Tool Storage]]
  |foundin = R&D after Experimental Tools has been researched
|usedfor = Trolling
  |usedfor = Exposing wires, securing objects
|strategy = With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want.
  |strategy = It's a screwdriver and a wrench combined into a single tool.
|description = These gloves are cheap copies of the coveted gloves, no way this can end badly.
  |description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects. Performs timed actions faster than its simpler equivalent.
  }}
{{anchor|Insulated Gloves}}
{{Item
|bgcolor1 = #BEFFFF
|bgcolor2 = #A8FFFF
|name = Insulated Gloves
  |image = IGloves.png
  |foundin = [[Engineering]], tech storage, and ordered by [[quartermaster|Cargo]]
  |usedfor = To stop you from being shocked
  |strategy = Trade your old gloves in for these, if you're not worried about [[virologist|disease]]. These handy yellow gloves are much coveted by the [[crew]]. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when [[hacking]] and manipulating [[cable Coils|power cables]]. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove's distinct colour and name so you are not accosted for wearing them.  
  |description = These gloves will protect the wearer from electric shock - whether by [[Hacking]] or delaminating [[Supermatter|Supermatter Engine]].
  }}
{{anchor|Latex Gloves}}
{{Item
|bgcolor1 = #BEFFFF
|bgcolor2 = #A8FFFF
|name = Latex Gloves
|image = LGloves.png
|foundin = Latex gloves can be easily secured from the [[morgue]] and [[medbay]]. They can also be found on the hands of medical personnel
|usedfor = They partially prevent the passing of [[virologist|disease]], reduce the amount of [[detective|fingerprints]] left, and enable you to pick somebody up into a fireman carry slightly faster.
|strategy = Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to [[traitor|dispose of gloves]] than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these, and can fireman carry people faster. When washed with a crayon, they become normal gloves.
|description = Cheap sterile gloves made from latex
  }}
  }}
{{anchor|Experimental Welding Tool}}
{{anchor|Nitrile Gloves}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #BEFFFF
  |bgcolor2 = #FFDD66
  |bgcolor2 = #A8FFFF
  |name = Experimental Welding Tool
  |name = Nitrile Gloves
  |image = Exwelder.gif
  |image = Nitrile_gloves.png
  |foundin = Chief Engineer's Toolbelt, Engineering Protolathe
  |foundin = There are three pairs of this gloves on the whole station. One in the [[Chief_Medical_Officer's_Office|CMO's office]] and two in the medbay storage.
  |usedfor = Welding stuff
  |usedfor = Decreasing a chance of speading a [[virologist|disease]], reducing chances of leaving [[detective|fingerprints]], and to pick up people much faster.
  |strategy = It's a better welding tool.
  |strategy = Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance, and enable you to pick people up in a fireman carry faster.
  |description = This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own.
  |description = Pricy sterile gloves that are stronger than latex.
  }}
  }}
{{anchor|Geiger Counter}}
{{anchor|Botanist's Gloves}}
{{Item
|bgcolor1 = #BEFFFF
|bgcolor2 = #A8FFFF
|name = Botanist's Gloves
|image = BoGlove.png
|foundin = Botanist's hands
|usedfor = Holding some special plant types
|strategy = Holding nettles and growing them to insta-crit people. They also protect against temperature.
|description = These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin.
  }}
{{anchor|Combat Gloves}}
{{Item
{{Item
  |bgcolor1 = #FFEE88
  |bgcolor1 = #BEFFFF
  |bgcolor2 = #FFDD66
  |bgcolor2 = #A8FFFF
  |name = Geiger Counter
  |name = Combat Gloves
  |image = Geiger_on_1_0.png
  |image = CGloves.png
  |foundin = Radiation Locker
  |foundin = [[Derelict]], [[Syndicate_guide|Nuclear Agents]], [[Syndicate_Items|Traitor Uplinks]]
  |usedfor = Detecting Radiation
  |usedfor = Both combat and electrical work.
  |strategy = Use it on people or objects to see whats causing all the radiation poisoning.  
  |strategy = Hiding fingerprints while hacking doors in safety.
  |description = The Geiger Counter is used to detect radiation and potentially [[Emag#Geiger_Counter|cause radiation poisoning]].
  |description = These tactical gloves are fireproof and shock resistant.
  }}
  }}
=Eyewear=
These items can be worn over your eyes, providing protection, visual information or other things


=Engineering Gear=
{{anchor|Health Scanner HUD}}
{{Item
{{Item
  |name=[[Hard Hat]]
|bgcolor1 = #C5D6FF
|bgcolor1 = #FFEECE
|bgcolor2 = #B1C9FF
|bgcolor2 = #EDD6AD
  |name = [[HUD|Health Scanner HUD]]
  |image = HardHat.png
|image = MedGlasses.png
|foundin = [[Surgery]], [[Chief Medical Officer|CMO's]] Office, [[Virology]]
|usedfor = Seeing a [[HUD#Medical HUD Icons|visual overlay]] of people's health and disease status
|strategy = Use it to prioritize critical patients...or [[traitor|prioritize your targets]]
  |description = A heads-up display that scans the humans in view and provides accurate data about their health status.<br> Click [[HUD|here]] for an overview of what the symbols mean.
}}
}}
{{anchor|Optical Meson Scanners}}
{{Item
{{Item
|name=[[Welding Helmet]]
|bgcolor1 = #C5D6FF
|bgcolor1 = #FFEECE
|bgcolor2 = #B1C9FF
|bgcolor2 = #EDD6AD
|name = Optical Meson Scanners
  |image = WeldingHelmet.png
  |image = MGlasses.png
}}
|foundin = Engineering and maintenance areas.
|usedfor = Seeing structural layout.
|strategy = Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.
|description = Used for seeing walls, floors, and stuff through anything.
}}
{{anchor|Optical T-Ray Scanner}}
{{Item
{{Item
  |name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]]
|bgcolor1 = #C5D6FF
|bgcolor1 = #FFEECE
  |bgcolor2 = #B1C9FF
|bgcolor2 = #EDD6AD
|name = Optical T-Ray Scanner
  |image = MGlasses.png
|image = TrayScanner.png
}}
|foundin = [[Atmospherics]].
|usedfor = Seeing under floor tiles.
|strategy = Use these to plan out wires and pipes.
  |description = When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker.
}}
{{anchor|Engineering Scanner Goggles}}
{{Item
{{Item
|name=[[Engineering Scanner Goggles]]
|bgcolor1 = #C5D6FF
|bgcolor1 = #FFEECE
|bgcolor2 = #B1C9FF
|bgcolor2 = #EDD6AD
|name = Engineering Scanner Goggles
  |image = EngiScanners.png
  |image = EngiScanners.png
}}
|foundin = [[Engineering]].
|usedfor = Seeing structural layout, spotting radiation leaks or seeing under floor tiles.
|strategy = Switch between meson, radiation and T-ray scanning when needed.
|description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. The Radiation Scanner mode lets you spot irradiated items.
}}
{{anchor|Sunglasses}}
{{Item
|bgcolor1 = #C5D6FF
|bgcolor2 = #B1C9FF
|name = Sunglasses
|image = SGlasses.png
|foundin = [[Security Office]], [[Maintenance]].
|usedfor = Protection against flashes, useful when against Revs and flashes, wearing at night and when your vision is augmented.
|strategy = <span class="plainlinks">[http://www.youtube.com/watch?v=X2LTL8KgKv8 I WEAR MY SUNGLASSES AT NIGHT SO I CAN, SO I CAN-]</span>
|description = Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn't strong enough to weld with.
}}
{{anchor|Security HUD}}{{anchor|HUDSunglasses}}
{{Item
|bgcolor1 = #C5D6FF
|bgcolor2 = #B1C9FF
|name = HUDSunglasses
|image = Hudsunglasses.png
|foundin = [[Security Office]]
|usedfor = Combines Sunglasses and Security Scanner
|strategy = Security starts with these, allow you to [[HUD#Security HUD Icons|see a persons ID level]] and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells.
|description = Recommended for all security members. In addition to protection from flashes, it provides [[HUD|nifty icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a [[Security_items#Mindshield_Implant|mindshield implant]] (blinking blue outline). Also allows for on-the-fly Security Records management by simply examining your target. You'll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig.
}}
{{anchor|Welding Goggles}}
{{Item
{{Item
  |name=[[Hazard Vest]]
|bgcolor1 = #C5D6FF
|bgcolor1 = #FFEECE
|bgcolor2 = #B1C9FF
|bgcolor2 = #EDD6AD
  |name = Welding Goggles
  |image = Hazard.png
|image = Welding_Goggles.png
}}
|foundin = [[R&D Lab]]
|usedfor = Welding without receiving eye damage, without a welding mask!
|strategy = Wear it while using a [[welding tool]], or to get by flashers. Wearing the Welding Helmet makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn't cover the face
  |description = Protects the eyes from welders, approved by the mad scientist association.
}}
{{anchor|Science Goggles}}
{{Item
{{Item
  |name=[[Insulated Gloves]]
|bgcolor1 = #C5D6FF
|bgcolor1 = #FFEECE
|bgcolor2 = #B1C9FF
|bgcolor2 = #EDD6AD
  |name = Science Goggles
  |image = IGloves.png
|image = Science_Goggles.png
}}
|foundin = [[Chemistry]], [[R&D Lab]]
|usedfor = Nothing
|strategy = Wear them and do science
  |description = Allows you to see what reagents are in a container.
}}
{{anchor|Blindfold}}
{{Item
{{Item
|name=[[Tool Belt]]
|bgcolor1 = #C5D6FF
|bgcolor1 = #FFEECE
|bgcolor2 = #B1C9FF
|bgcolor2 = #EDD6AD
|name = Blindfold
  |image = utilitybelt.png
  |image = blindfold.png
}}
|foundin = Theater
|usedfor = Kinky stuff, blinding people without hurting them.
|strategy = Don't wear this if you want to see.
|description = Covers the eyes, preventing sight.
}}
{{anchor|Night Vision Goggles}}
{{Item
{{Item
  |name=[[Hardsuit Helmet]]
|bgcolor1 = #C5D6FF
|bgcolor1 = #FFEECE
|bgcolor2 = #B1C9FF
|bgcolor2 = #EDD6AD
  |name = Night Vision Goggles
  |image = RigHelmet.png
|image = NightVision.png
}}
|foundin = [[Abandoned Satellite]], [[Syndicate_guide|Nuclear Agents]].
|usedfor = Seeing people in the dark.
|strategy = Wear these when you know a power outage is about to happen.
  |description = You can totally see in the dark now!
}}
{{anchor|Prescription Glasses}}
{{Item
{{Item
  |name=[[Hardsuit]]
|bgcolor1 = #C5D6FF
|bgcolor1 = #FFEECE
|bgcolor2 = #B1C9FF
|bgcolor2 = #EDD6AD
  |name = Prescription Glasses
  |image = RIG.png
|image = PGlasses.png
|foundin = Just about anywhere in the [[Medbay]]
|usedfor = Fixing eye damage.
|strategy = Wear these, wait eyes to heal up.
  |description = Made by Nerd. Co.
}}
}}
=Equipment=
=Backwear=
Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.
 
 
{{anchor|Backpack}}{{anchor|Medical Backpack}}{{anchor|Security Backpack}}{{anchor|Giggles von Honkerton}}
{{Item
{{Item
  |bgcolor1 = #cce6ff
  |bgcolor1 = #D3C5FF
  |bgcolor2 = #99ccff
  |bgcolor2 = #C4B2FF
  |name = Engi-Vend
  |name = Backpack
  |image = Engivend.png
  |image = Backpack.png
  |foundin = Engineering
  |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one
  |usedfor = Supplying yourself with electronics and engineering equipment
  |usedfor = Storing unneeded crap
  |strategy = Get engineering supplies from here.
  |strategy = You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space.
  |description = '''[[Vending machines#Engi-Vend|Spare tool vending]]'''.
  |description = You wear this on your back and put items into it. <br>Most jobs have their own variety of backpack: [[File:Medpack.png]] Medical Backpack, [[File:Secpack.png]] Security Backpack and [[File:Clownpack.png]] Giggles von Honkerton, to name a few.
 
  }}
  }}
{{anchor|SMES Cell}}
{{anchor|Satchel}}{{anchor|Leather Satchel}}
{{Item
{{Item
  |bgcolor1 = #cce6ff
  |bgcolor1 = #D3C5FF
  |bgcolor2 = #99ccff
  |bgcolor2 = #C4B2FF
  |name = SMES<br>''Superconducting Magnetic Energy Storage''
  |name = Satchel
  |image = SMES_Charging.gif
  |image = GSatchel.png
  |foundin = Engineering, engine rooms
  |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one
  |usedfor = Storing and distributing power
  |usedfor = Storing unneeded crap
  |strategy = Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and the SMES will automatically begin storing and outputting power.
  |strategy = Functionally identical to the backpack, but it looks more fashionable.
  |description = Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br>
  |description = You put this on your back slot and put items into it. Most jobs have their own variety of satchel. The [[File:Satchel.png]] Leather Satchel works the same as any satchel or backpack.
'''Remember:''' Wire connected to the floor terminal = power input. Wire under the SMES = power output.<br>
 
Left lights represent how much of the SMES is loaded.<br>
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br>
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.<br>
[[Guide_to_advanced_construction#SMES|Guide to building a SMES.]]
  }}
  }}
{{anchor|APC}}
{{anchor|Dufflebag}}
{{Item
{{Item
  |bgcolor1 = #cce6ff
  |bgcolor1 = #D3C5FF
  |bgcolor2 = #99ccff
  |bgcolor2 = #C4B2FF
  |name = APC<br>''Area Power Controller''
  |name = Dufflebag
  |image = ModernAPC.png
  |image = Dufflebag.png
  |foundin = Every room with power
  |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one
  |usedfor = Controlling the power for a sector on the station.
  |usedfor = Storing more unneeded crap
  |strategy = Have ''power equipment'' access, swipe your ID on it to unlock it and choose your action.
  |strategy = Functionally similar to the backpack, but can hold more things at the expense of slowing you down.
  |description =Actions available on the APC:
  |description = You put this on your back and put items into it. Most jobs have their own variety of dufflebag.  
* ''Main Breaker: On/Off'' - Toggles power to the room. If this is off, the APC will not charge.
* ''Equipment: Auto/On/Off'' - Toggles power to computers and other electronic equipment.
* ''Lighting: Auto/On/Off'' - Toggles power to lighting in the area.
* ''Environmental: Auto/On/Off'' - Toggles power to the ventilation and door systems in the area.
* ''Cover Lock: Engaged/Disengaged'' - Toggles whether you can open/close the cover with a crowbar.


Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:<br><30 % = Equipment off, <15% = Lighting and Equipment off.</b>
}}
{{Anchor|Jetpack}}
{{Item
|name=Jetpack
|bgcolor1 = #D3C5FF
|bgcolor2 = #C4B2FF
|image = Jetpack-black.gif
|foundin = EVA
|usedfor = Propelling yourself in space
|strategy = Put it on your back and switch it on to maneuver in space or low-gravity areas.
  |description = The jet pack is a backpack slot item filled with either Carbon Dioxide or Oxygen. Since it has no air intake and carries its own fuel, it is actually a '''rocket''' pack, but the game can't seem to tell the difference so here we are. This item allows one to maneuver in a frictionless environment by firing either an expendable gas or a precious air supply out the back. Two black jetpacks filled with CO2 spawn in [[EVA]]. [[Syndicate guide|Syndicate operatives]] start with compact Oxygen-filled harnesses. The [[Captain]] has a unique oxygen-filled jetpack.


==== <span class="mw-customtoggle-0" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Replacing the APC's Battery: ====
For proper use of a jetpack, remember these simple rules:
<div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed">


To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.<br>
*[[File:Jetpack-black.gif]] Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you. Can be refilled with anything.
*Refill [[File:JetPack.gif]] blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).
*Always set it to 16-25 pressure if you aren't using the emergency mask from your starting box. If you still have that, hurry up and find something else!
*Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you're just drifting so as to not waste your supply and remain untrackable.


#[[File:Id_regular.png|link=Identification_Card]] Swipe ID with ''power equipment'' access to unlock the interface (or [[Hacking#APC|hack]] the APC to unlock the interface).
Most jetpacks are too bulky to be stowed in a backpack.
#Open the panel and disengage the cover lock.
#[[File:Crowbar.png|link=#Crowbar]] Use a crowbar on the APC to open the cover.
#[[File:Hud-hands.gif]] Take the battery out with a free hand.
#[[File:Power_cell.png|link=#Power_Cell]] place in the new battery.
#[[File:Crowbar.png|link=#Crowbar]] Close the cover again with your crowbar.
# Re-engage the cover lock.
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface.
</div>


[[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it's either emagged or the [[AI]] is [[Guide to malfunction|malfunctioning]]. <br>
Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed.
[[Guide_to_construction#APC|Guide to building an APC.]]


[[Hacking#APC|Guide to hacking an APC.]]
Void Jet Packs may also be found in [REDACTED], which are filled with oxygen.
  }}
  }}
{{anchor|Cell Charger}}
=Belts=
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are:
 
{{anchor|Tool Belt}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #E9C1FF
  |bgcolor2 = #99ccff
  |bgcolor2 = #E2ADFF
  |name = Cell Charger
  |name = Tool Belt
  |image = cellcharger.png
  |image = utilitybelt.png
  |foundin = Engineering, R&D
  |foundin = [[Engineering]] or in [[maintenance]], and on a [[Engineer|engineer]] or [[Roboticist|roboticist]]. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates
  |usedfor = Recharging power cells
  |usedfor = Toolbelts can hold some kinds of tiny items, most commonly [[tools]]
  |strategy = Place power cells into these to charge them up.
  |strategy = They are worn as a belt and hold the same amount as a [[toolbox]], though they are less useful as [[robust|weapons]]. Sometimes the [[clown]] will steal these and hack EVA, just get your toolbox and robust him.<br>'''Can hold:''' [[Crowbar]], [[Screwdriver]], [[Welding tool]], [[Wirecutters]], [[Wrench]], [[Multitool]], [[Flashlight]], [[Cable coil]], [[T-ray scanner]], [[Analyzer]], [[Station Bounced Radio]], [[Insulated Gloves]]
  |description = These will drain power directly from the room's [[File:APC2.gif|link=APC]] [[APC]] unit to recharge [[File:Powercell.png|link=Power Cell]] [[Power Cell]]s. Beware with higher capacity cells, as they can drain the room's [[APC]] completely. Can be secured and unsecured using a [[wrench]].
  |description = Can hold various tools, such as:
 
* [[File:Crowbar.png]] [[Crowbar]] - any colour
* [[File:Screwdriver_tool.png]] [[Screwdriver]] - any colour
* [[File:Welder.png]] [[Welding tool]] - any variety
* [[File:Wirecutters.png]] [[Wirecutters]]
* [[File:Wrench.png]] [[Wrench]]
* [[File:Multitool.png]] [[Multitool]]
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite
* [[File:CableCoils.png]] [[Cable coil]] - any colour
* [[File:T-ray.gif]] [[T-ray scanner]]
* [[File:Analyzer.png]] [[Analyzer]]
* [[File:Station Bounced Radio.png]] [[Station Bounced Radio]]
* [[File:IGloves.png]] [[Insulated Gloves]]
  }}
  }}
{{anchor|PACMAN Generator}}
{{anchor|CE Belt}}
{{anchor|P.A.C.M.A.N.-Type Portable Generator}}
{{Item
{{Item
  |bgcolor1 = #cce6ff
  |bgcolor1 = #E9C1FF
  |bgcolor2 = #99ccff
  |bgcolor2 = #E2ADFF
  |name = P.A.C.M.A.N.-Type Portable Generator
  |name = Chief Engineer's Belt
  |image = Pacman.png
  |image = Ce_belt.png
  |foundin = Engine Rooms
  |foundin = Spawned with the [[Chief Engineer]]
  |usedfor = Powering a ship using plasma sheets, backup power for ships with larger engines
  |usedfor = Holding more advanced tools
  |strategy = Used on ships that don't require as much power.
  |description = '''Can hold:'''
|description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
 
[[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]]
* [[File:Jawspry.png]] [[Engineering items#Jaws of Life|Jaws of Life]]
* [[File:DrillTool.png]] [[Engineering items#Hand Drill|Hand Drill]]
* [[File:Exwelder.png]] [[Engineering items#Experimental Welding Tool|Experimental Welding Tool]]
* [[File:Multitool.png]] [[Multitool]]
* [[File:CableCoils.png]] [[Cable coil]] - any colour
* [[File:MiniFE.png]] [[Atmospherics items#Miniature Fire Extinguisher|Miniature Fire Extinguisher]]
* [[File:Analyzer.png]] [[Analyzer]]
  }}
  }}
{{anchor|SUPERPACMAN Generator}}
{{anchor|Medical Belt}}
{{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}}
{{Item
{{Item
  |bgcolor1 = #cce6ff
  |bgcolor1 = #E9C1FF
  |bgcolor2 = #99ccff
  |bgcolor2 = #E2ADFF
  |name = S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
  |name = Medical Belt
  |image = Superpacman.png
  |image = medicalbelt.png
  |foundin = Engine Rooms, can be built after after Advanced Power Manipulation is researched.
  |foundin = [[Medbay]]
  |usedfor = Powering a ship using uranium sheets
  |usedfor = Holding medical items
  |strategy = Connect it to the power grid and feed it uranium
  |strategy = Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt.<br>'''Can hold:''' Health analyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.
  |description = Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
  |description = Can hold various medical equipment, such as:
[[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]]
 
* [[File:Healthanalyzer.png]] [[Health analyzer]]
* [[File:DNA Injector.png]] [[DNA injector]]
* [[File:Eyedropper.png]] [[Dropper]]
* [[File:Beaker.png]] [[Beaker]] - any type
* [[File:Bottle16.png]] [[Bottle]]
* [[File:Pill16.png]] Pill
* [[File:Syringes.png]] [[Syringe]]
* [[File:Zippo.png]] [[Zippo lighter]]
* [[File:Cigarettes.png]] [[Cigarette pack]] - but not cigarettes themselves
* [[File:Pill Bottle.png]] Pill bottle
* [[File:Bpack.png]] [[Bruise pack]]
* [[File:Oint.png]] [[Ointment]]
* [[File:Gauze.png]] Medical gauze
* [[File:Drapes.png]] [[File:Scalpel.png]] [[File:Saw.png]] [[File:Drill.png]] [[File:Hemostat.png]] [[File:Cautery.png]][[File:Blood_filter.png]] [[Medical_items#Surgical_Tools|Surgical tools]]
  }}
  }}
{{anchor|MRSPACMAN Generator}}
{{anchor|Security Belt}}
{{anchor|M.R.S.P.A.C.M.A.N.-Type Portable Generator}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #E9C1FF
  |bgcolor2 = #99ccff
  |bgcolor2 = #E2ADFF
  |name = M.R.S.P.A.C.M.A.N.-Type Portable Generator
  |name = Security Belt
  |image = Mrspacman.png
  |image = secbelt.png
  |foundin = [[Research_Division#Research_Lab|R&D]]
  |foundin = [[Warden|Warden's]] locker, [[Security Office]] lockers
  |usedfor = Powering a ship using diamonds
  |usedfor = Holding security stuff
  |strategy = Connect it to the power grid and feed it diamonds
  |strategy = Like the utility belt, but for security uses only. <br>'''Can hold:''' Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts
  |description = Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
  |description = Can hold security gear, such as:
[[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]]
 
* [[File:StunBaton.gif]] [[Stun Baton]]
* [[File:Flashbang.gif]] [[Flashbang]]
* [[File:Pepperspray.png]] [[Pepperspray]]
* [[File:Handcuffs.png]] [[Handcuffs]]
* [[File:Flash.gif]] [[Flash]]
* [[File:SecHud.png]] [[Security HUD]]
* [[File:Shotgunshells.png]] [[Guide_to_Robust_Things#Shotgun|Shotgun ammo]]
* [[File:Ammo_9mm.png]] [[Guide_to_Robust_Things|Ammo box]]
* [[File:Sprinkles.gif]] [[Donut]]
* [[File:Seclite.png]] [[Seclite]]
  }}
  }}
{{anchor|Emitter}}
{{anchor|Janibelt}}
{{Item
{{Item
  |bgcolor1 = #cce6ff
  |bgcolor1 = #E9C1FF
  |bgcolor2 = #99ccff
  |bgcolor2 = #E2ADFF
  |name = Emitter
  |name = Janibelt
  |image = Emitter_On.gif
  |image = Janibelt.png
  |foundin = Can be ordered from [[Cargo]]
  |foundin = [[Custodial Closet]]
  |usedfor = To power up the shields containing the Singularity
  |usedfor = Holding janitorial supplies
  |strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
  |description = '''Can hold:'''
|description = A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the [[Field Generator]]s with laser shots.<br>
 
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don't move.)
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite
* [[File:Janiprojector.png]] Holographic Sign Projector
* [[File:Grenade.png]] [[Grenade]]
* [[File:Soap.png]] [[Soap]]
* [[File:Cleaner.png]] [[Space Cleaner]]
* [[File:Janicart keys.png]] Janicart Key
* [[File:Orange Gloves.png]] [[Gloves]]
  }}
  }}
{{anchor|Field Generator}}
=Earpieces=
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type '''say ;(your text here)'''.
 
Different branches of the station get a unique headset with its own private channel. In order to use this channel type in '''say .h (your text here)'''. And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label.
 
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.
 
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. '''# and . can be used instead of :'''
.c = Command
.s = Security
.e = Engineering
.u = Supply
.m = Medical
.n = Science
.v = Service
Using '''.h''' will connect you with your default department's channel.
 
Other uses:
.b = Binary (For AI and cyborgs)
.a = Alien
.g = Changeling
.i = Intercom
.h = AI Holopad (For AI)
.o = AI Private (For AI)
.l = Left Hand
.r = Right Hand
.t = Syndicate/Traitor (For when you have a Syndicate encryption key)
<br>
See [[Radio_channels|Radio channels]].
 
 
{{anchor|Command Radio Headset}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Field Generator
  |name = Command Staff's Headset
  |image = Field_Generator.gif
  |image = Headheadset.png
  |foundin = Can be ordered from [[Cargo]]
  |foundin = [[Captain's Quarters]] locker, on the [[Captain|Captain's]] ear.
  |usedfor = Containing the singularity or other dangerous things
  |usedfor = Normal radio chat as well as all department channels.
  |strategy = Point an [[Emitter]] at it and turn them both on
  |strategy = Use this to coordinate all departments.
  |description = A large thermal battery that projects a high amount of energy when powered.
  |description = The headset of the heads.
Captain's headset:<br>
''.c - command, .s - security, .e - engineering, .u - supply, .v - service, .m - medical, .n - science''
 
Head of Personnel's headset:<br>
''.c - command, .u - supply, .v - service''
 
Head of Security's headset:<br>
''.c - command, .s - security
 
Chief Engineer's headset:<br>
''.c - command, .e - engineering''
 
Research Director's headset:<br>
''.c - command, .n - research''
 
Chief Medical Officer's headset:<br>
''.c - command, .m - medical''
  }}
  }}
{{anchor|Gravitational Singularity Generator}}
{{anchor|Engineering Radio Headset}}
{{Item
{{Item
  |bgcolor1 = #cce6ff
  |bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Gravitational Singularity Generator
  |name = Engineering Radio Headset
  |image = Gravitational_Singularity_Generator.png
  |image = Engineheadset.png
  |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
  |foundin = [[Engineering]] lockers, [[Atmospherics]] lockers, [[Engineer|Engineer's]] ear, [[Atmos Tech|Atmos tech's]] ear.
  |usedfor = Creating a [[Singularity]]
  |usedfor = Used for engineering channel to report damage and to make sure that somebody has checked the engine recently.
  |strategy = Place in front of a [[Particle Accelerator]]
  |strategy = Use to coordinate repairs.
  |description = An odd device which produces a Gravitational Singularity when set up.
  |description = When the engineers wish to chat like girls. To access the engineering channel, use .e.
  }}
  }}
{{anchor|Tesla Generator}}
{{anchor|Medical Radio Headset}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Tesla Generator
  |name = Medical/Genetics Radio Headset
  |image = File:Tesla_gen.png
  |image = Medheadset.png
|OverrideImage = true
  |foundin = [[Medbay]] lockers, [[Medical Doctor|Doctor's]] ear.
  |foundin = Can be ordered from [[Cargo]]
  |usedfor = Talking to various jobs throughout the medbay via the medical channel.
  |usedfor = Creating a [[Tesla]]
  |strategy = Use this to order things from [[Chemist|chemistry]] or inform [[Geneticist|geneticists]] of bodies that need cloning.
  |strategy = Place in front of a [[Particle Accelerator]]
  |description = A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science.
  |description = An odd device which produces a Tesla when set up.
  }}
  }}
{{anchor|Particle Accelerator}}
{{anchor|Supply Radio Headset}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Particle Accelerator
  |name = Supply Radio Headset
  |image = [[File:NewPA.png]]
  |image = Cargoheadset.png
|OverrideImage = true
  |foundin = [[Cargo Bay]] lockers, [[Mining Dock]] lockers. The ears of the [[QM]], [[Cargo Tech]]s and [[Miners]].
  |foundin = Parts can be ordered from [[Cargo]]
  |usedfor = The Quartermaster and his slaves to talk to one another about the supply chain.
|usedfor = Creating and maintaining a  [[Singularity]] or [[Tesla]] engine.
  |strategy = Allows miners and techs to communicate with each other.
|strategy = Set a [[Gravitational Singularity Generator]] or [[Tesla Generator]] in front of it and turn it on
  |description = A headset used by the QM and his slaves. To access the supply channel, use .u.
|description = [[Singularity_Engine#How_To_Set_Up_The_Singularity|Guide to Setting Up the Particle Accelerator]]
 
[[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]]
}}
{{anchor|Radiation Collector}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Radiation Collector
|image = Radiation Collector.gif
|foundin = Engine rooms utilizing a Supermatter crystal. More can be ordered from [[Cargo]] or [[Guide_to_advanced_construction#Radiation Collector|constructed]] after Industrial Engineering is researched.  
  |usedfor = Creating energy from radiation.
  |strategy = Place near a source of radiation, load a plasma tank, and connect to the power grid.
  |description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]], [[Supermatter]], or other source of radiation. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so.  
  }}
  }}
{{anchor|Anti-Breach Shielding Projector}}
{{anchor|Science Radio Headset}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Anti-Breach Shielding Projector
  |name = Science Radio Headset
  |image = Anti-Breach_Shielding_Projector.png
  |image = Scienceheadset.png
  |foundin = Can be ordered from [[Cargo]]
  |foundin = [[Robotics]] lockers and [[R&D Lab]] lockers. [[Roboticist|Roboticist's]] and [[Scientist|Scientist's]] ear.
  |usedfor = Used to seal minor hull breaches
  |usedfor = Communication in the science department.
  |strategy = Wrench it in place near a hull breach and turn it on
  |strategy = Has access to the science channel.
  |description = An energy shield used to contain hull breaches. All ''space'' tiles within a 2 square radius will be blocked off with a shield.
  |description = A sciency headset. Like usual. To access the science channel, use .n.
  }}
  }}
{{anchor|Shield Generator}}
{{anchor|Security Radio Headset}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Shield Generator
  |name = Security Radio Headset
  |image = Emergency_Energy_Shields.png
  |image = Secheadset.png
  |foundin = Can be ordered from [[Cargo]]
  |foundin = [[Security Office]] lockers and the ears of anyone in the [[security]] department.
  |usedfor = Creating a barrier
  |usedfor = Coordinating security and requesting arrest orders via the security channel.
  |strategy = Wrench it in place
  |strategy = Don't let traitors get their hands on these.
  |description = Creates a barrier between two Shield Generators. Also instantly gibs whatever poor crew is standing in between.
  |description = This is used by your elite security force. To access the security channel, use .s.
  }}
  }}
{{anchor|Turbine}}{{anchor|Gas Turbine Generator}}
{{anchor|Standard Radio Headset}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Gas Turbine Generator and Compressor
  |name = Standard/Service Radio Headset
  |image = [[File:Compressor.gif]]<br>[[File:Turbine.gif]]
  |image = headset.png
|OverrideImage = true
|foundin = Any civilian's ear, as well as [[Medbay|Medbay's]] patient lockers, [[Dorms]] and [[Locker Room]] lockers, and any public locker.
|foundin = Some engine rooms.
  |usedfor = Annoying people, screaming for help, letting people know that the singularity is out.
  |usedfor = Creating power through a contained small fire
  |strategy = None.
  |strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
  |description = A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and Botanists all share a .v - service channel.
  |description = [[Machine_construction#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]]
  }}
  }}
 
{{anchor|Earmuffs}}
{{anchor|TEG}}{{anchor|Thermo-Electric Generator}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Thermo-Electric Generator
  |name = Earmuffs
  |image = [[File:Thermo-Electric_Generator.png]]
  |image = earmuffs.png
|OverrideImage = true
  |foundin = [[Prison Wing]] and [[Engineering]]
  |foundin = Some engine rooms.
  |usedfor = Blocking out sound, Torturing people.
  |usedfor = Creating power through a contained huge inferno. Also effective at exchanging heat between two pipes.
  |strategy = Pretty much the only defense against loud HONK mechs. This only stops sound from coming in.
  |strategy = Feed very hot gas through one side and very cold gas through the other to generate power.
  |description = Protects your hearing from loud noises, and quiet ones as well.
  |description = These can be built after advanced power manipulation has been researched. They're made up of a generator module, a hot circulator on one side, and a cold circulator on the other side. [[Thermo-Electric Generator|See here for how to set one up.]]
  }}
  }}
[[Category:Objects]]
<!--[[Category:Objects]]-->

Latest revision as of 18:53, 31 January 2022

Currently working on an engineering items page, and fixing dead links.

Clothing is what keeps you warm in the winter, let alone the dead of space. Below are some of the objects you can wear.

A Short guide to clothes

Inventory

Your character has the following slots that are always available:

  • Jumpsuit
  • External suit
  • Back
  • Mask
  • Shoes
  • Gloves
  • Ears
  • Glasses
  • Hat
  • Neck

Having a jumpsuit allows you to use these slots:

  • Belt
  • Pockets
  • ID slot

External suits allow you to use your suit storage slot.

Contents of your pockets are not visible for others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny, small, and some normal-sized items such as mining satchels or plant bags.

If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map or alt click the item to open it.

Damage protection

There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover. Some clothing items (such as hardsuits) cover most of your body, while some may only protect your chest or head (such as armor vests and helmets).

  • Melee
  • Bullet
  • Laser
  • Energy
  • Bomb
  • Biological
  • Radiation
  • Fire
  • Acid

Temperature protection

Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover.

Jumpsuits

Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, as it makes up most of your sprite. In addition, jumpsuits have a full suite of sensors that can be toggled and adjusted by right-clicking on it. These can give out health and location data to anyone with a crew monitor, allowing medical to find you if you're critically injured or killed. Some jumpsuits also offer minor protection from certain types of damage. For example, a virologist's jumpsuit has minor biological protection, while security jumpsuits have a small amount of melee armor. Plasmaman envirosuits extinguish plasmamen when worn with a plasmaman environmental helmet.

A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive colour, its suit sensors are always on maximum.

You can wash a jumpsuit in a washing machine with a crayon to paint it.

Jumpsuits
Jumpsuits
Found in: Everyone starts with one, several more are found in lockers all around the station.
Used for: To hide your naked body. Jumpsuits provide a belt slot, ID slot, and two pockets for storage. They also come equipped with adjustable suit sensors which, when enabled will show useful information about the wearer on crew monitoring consoles.
Strategy: Wear it.
Description
Jumpsuits are the clothing standard on every ship. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes and in the lockers for heads of staff.

Job-specific jumpsuits offer minor protection from for example radiation (engineering), brute (security) or acid (science).

Headgear

Different kinds of hats for various purposes.

Hard Hat
Hard Hat
Found in: Engineering.
Used for: Providing light in dark areas, protecting your head.
Strategy: Use it as a portable light.
Description
All engineers spawn with one of these on their head. These protect a bit from heat and have a built-in light. Certain variants have better fire protection.
There are also variants with a flip-down welding screen for welding work.

Firefighting Helmet
Firefighting Helmet
Found in: Emergency Closets.
Used for: Providing light in dark areas, protecting your head from fires.
Strategy: Wear this when fighting fires if you don't have access to an atmospherics fire helmet.
Description
These helmets are similar to the Atmospheric Technician's firefighting helmets, but they have a lower temperature rating. It's still enough in most situations, though.

Atmospheric Technician's Firefighting Helmet
Atmospheric Technician's Firefighting Helmet
Found in: Atmospherics.
Used for: Providing light in dark areas, protecting your head from fire and pressure, emergency EVA work.
Strategy: Wear it with the firesuit and you'll be protected from most fires.
Description
An upgraded hard hat that completely protects you from heat and pressure. Obscures your face.

Welding Helmet
Welding Helmet
Found in: Engineering, Atmospherics.
Used for: Keeping your eyes safe when welding.
Strategy: Wear it while using a welding tool. Make sure to flip it up after you're done using it.
Description
A head-mounted face cover designed to protect the wearer completely from space-arc eye and getting flashed. Cargo can manufacture these with their autolathe.

Bio Hood
Bio Hood
Found in: Medbay.
Used for: Bio Hoods and Overalls decreases the chance of being affected by smoke or viruses. Bio hoods can protect from facehuggers.
Strategy: Wear this when you think you'll be exposed to biohazards.
Description
Wear this with the Bio suit to complete the look and gain better protection from viruses.
Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100

Helmet
Helmet
Found in: Security lockers.
Used for: To protect your head, your eyes and your headset.
Strategy: Wear it.
Description
A component of Securitrons and a distinguishing feature of Security Officers. Helmets protect against damage to the head very well. They can be found in security lockers. Every Security Officer spawns with one.
Resistances: "melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50

Riot Helmet
Riot Helmet
Found in: Armories.
Used for: To protect your head from melee attacks and your face from facehuggers.
Strategy: Wear this when you're likely to need the extra melee protection.
Description
An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers.
Resistances: "melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80

Cake Hat
Cake Hat
Found in: Bar.
Used for: To celebrate birthdays.
Strategy: Wear it on your head.
Description
Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a birthday cake.

EVA Helmet
EVA Helmet
Found in: EVA, Space Suit Crate, some airlocks.
Used for: Protecting yourself from the vacuum of space.
Strategy: Wear it with an EVA Suit when going out on spacewalks or when anticipating depressurized areas of the station.

(Spaceproof)

Description
A simple space suit helmet for use in EVA activities. Keeps you insulated from the cold and pressure, but cannot handle high temperatures and direct fire contact.

Plasmaman Helmet
Plasmaman Helmet
Found in: Plasmamen, Plasmaman Supply Kit.
Used for: Preventing oxygen exposure when you're a plasmaman.
Strategy: Wear it. Don't take it off unless you like burning.

(Spaceproof)

Description
Plasmaman start off wearing these. If you're set on fire and you're wearing this and the plasmaman jumpsuit, you'll be extinguished as soon as the auto-extinguishing system is ready. Non-plasmamen won't suffocate while wearing one.

Masks

Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.

Breath Mask
Breath Mask
Found in: It is very common to see someone wearing a breath mask, since every crewmember is provided with a complementary box of internals in their backpack.
Used for: Breathing if/when the ship depressurizes.
Strategy: Keep it on when you might be exposed to vacuum or areas with low oxygen concentration (such as some planets).
Description
When paired with an appropriate air tank, breath masks allow you to breathe in the vacuum of space or on an alien planet with no O2.

Gas Mask
Gas Mask
Found in: Engineering, Maintenance.
Used for: Gas masks can be used in conjunction with a gas tank of any type as internals.
Strategy: These can be used as both internals and a means to hide your identity.
Description
A face-covering mask that can be connected to an air supply. Provides resistance to chemcial smoke, but doesn't protect against atmospheric gases.

Sterile Mask
Sterile Mask
Found in: Medbay.
Used for: Slight disease prevention.
Strategy: Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.
Description
Filters chemical smoke and gives some defense against airborne diseases.

Muzzle
Muzzle
Found in: Medbay.
Used for: Keeping patients/captives quiet.
Strategy: Put it on someone's face
Description
Stops those pesky patients from screaming for help!

Bodywear

These items can be worn over your jumpsuit, giving your protection or just to dress up nicely.

Radiation Suit
Radiation Suit
Found in: Engineering in a Radiation Suit Closet.
Used for: Radiation protection.
Strategy: Wear it when working near radiation sources.
Description
A highly recommended item when being close to the Singularity, a powered up Supermatter shard or the Gravity Generator. Comes with a File:RadiationSuitHood.png Radiation Suit Hood.
Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30

Bio-suit
Bio-suit
Found in: In a Level-3 Biohazard Suit Closet
Used for: Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke.
Strategy: Short for biohazardous suit. Protects from almost all radiation, direct exposure to chemicals, and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak.
Description
A suit that protects against biological contamination and offers good radiation resistance. Comes with a File:BioSuitHood.png Bio-suit Hood.
Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100

Security Bio-suit
Security Bio-suit
Found in: Armory.
Used for: Specially designed Bio-suit that provides complete protection from biological exposure akin to a Bio-suit but also provides a minor amount of protection thanks to the built in armor.
Strategy: Short for biohazardous suit. Protects from direct exposure to chemicals and disease, as well as most radiation. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak
Description
A suit that protects against biological contamination, most radiation and some damage. Comes with a File:SecBioSuitHelm.png Security Bio-suit Hood.
Resistances: "melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100

Bomb-suit
Bomb-suit
Found in: Armory, Toxins Lab in an EOD Closet
Used for: You will not be gibbed by bombs when you wear this.
Strategy: Wear it while tampering with bombs!
Description
A suit designed for safety when handling explosives. Comes with a File:BombHood.png Bomb Hood.
Resistances: "melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50

Labcoat
Labcoat
Found in: Medbay, Science
Used for: Storing medical and scientific items.
Strategy: Wear it to look like a real science man.
Description
A suit that protects against minor chemical spills.

Hazard Vest
Hazard Vest
Found in: Engineering, Atmospherics, Construction Area
Used for: Accessing the suit storage slot
Strategy: This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor
Description
A high-visibility vest used in work zones.


Emergency Firesuit
Emergency Firesuit
Found in: Atmospherics, Maintenance, Fire Safety Closets around the station
Used for: Fighting fires
Strategy: Wearing a firesuit along with a fire helmet will protect you from extreme heat. Slows you down slightly when worn. Wear it in space and it will protect you from the low pressure, though you'll still freeze.
Description
A budget firesuit that protects against fire, heat, and pressure. Can be used as part of a ghetto EVA outfit.

Firesuit
Firesuit
Found in: Atmospherics
Used for: Fighting the fiercest of fires
Strategy: Wearing this firesuit along with the atmos tech's firefighting helmet will protect you from the greatest extremes in temperature. Slows you down to the same degree as the emergency firesuit.
Description
An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame. Can be used as part of a ghetto EVA outfit.

Straight Jacket
Straight Jacket
Found in: Medbay, Prison Wing
Used for: Keeping a crazy person restrained
Strategy: Wear it (not recommended) or put it on someone who you want restrained
Description
A suit that completely restrains the wearer. Without help you must resist to take it off, which requires you to stand still about 5 minutes.


Space Suit (Softsuit)
Space Suit (Softsuit)
Found in: E.V.A.
Used for: Spacewalks, firefighting, surviving viral outbreaks
Strategy: Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.
(Spaceproof)
Description
A suit that protects against cold and low pressure environments, but doesn't offer the melee and electric protection of hardsuits. Offers minor fire, radiation and acid protection.

NASA Voidsuit
NASA Voidsuit
Found in: Abandoned Satellite
Used for: Spacewalks
Strategy: Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits.
(Spaceproof)
Description
An old, NASA Centcom branch designed, dark red space suit helmet.

Body Armor
Body Armor
Found in: Lockers in Security Office and Security Posts, Bartender's formal closet, Head of Personnel's locker
Used for: To protect your chest
Strategy: Wear it
Description
If you're a Security Officer, wear it! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the Warden can provide you with some. It's for the protection of one's self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don't hesitate wearing this armor, it wont slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton!
There's a variant of body armor File:Armor alt.png that's described as a 'slim armored vest'. It's functionally identical to the other armor vest.

Captain's Carapace
Captain's Carapace
Found in: Captain's Quarters
Used for: Protection
Strategy: Wear to avoid death
Description
A special armor vest unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew.

Riot Suit
Riot Suit
Found in: Armory
Used for: To protect you from melee attacks
Strategy: Wear it
Description
Gives great protection against melee attacks, not very useful if you're attacked with a gun though. Commonly used with the Riot Shield.


Bulletproof Vest
Bulletproof Vest
Found in: Armory
Used for: To protect you from bullets
Strategy: Wear it
Description
A vest that will protect you extremely well from projectile weapons like guns. It is useless against energy weapons. Stored in the armory.


Reflector Vest
Reflector Vest
Found in: Armory
Used for: To deflect fire from energy weapons
Strategy: Wear it
Description
A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a high-risk item.

Armored Coat
Armored Coat
Found in: Head of Security's Office
Used for: To deflect fire from energy weapons
Strategy: Wear it
Description
A greatcoat enchanced with a special alloy for some protection and style.

Hardsuits

Hardsuits are coldproof, pressureproof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.
Most are flashproof and offer a bit of protection from brute damage, heat and radiation.


Engineering Hardsuit
Engineering Hardsuit
Found in: Engineering
Used for: Spacewalks, fixing gravity generators and engines
Strategy: Engineering is provided with hardsuits to assist with setting up some engines, wiring the solar panels, and repairing hull breaches. Significantly slows the wearer down.
(Spaceproof)
Description
Has better radiation shielding than most other spacesuits.
Resistances: melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75.

Atmospherics Hardsuit
Atmospherics Hardsuit
Found in: Atmospherics
Used for: Spacewalking and strolling through plasma fires.
Strategy: Suits for Atmospheric Technicians working in very hostile temperatures.
(Spaceproof)
Description
The best firefighting suit, fireproof and very resistant to heat. However, it has very little radiation shielding. Protects from temperatures up to 35000 K°.
Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75.

Mining Hardsuit
Mining Hardsuit
Found in: Mining Station
Used for: Mining and spacewalking
Strategy: Reinforced against heat and explosions, but weaker against radiation and fire than the regular engineering hardsuit. Often enhanced with armored plates from certain asteroid-dwelling creatures.
(Spaceproof)
Description
Bought by Miners at their vending machine. Offers decent heat and blast protection. Useful for exploring space. Sees very little actual use on lavaland, as the slowdown is a death sentence against Megafauna, unless you find a way to remove the slowdown.
Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75.

Advanced Hardsuit
Advanced Hardsuit
Found in: Chief Engineer's Office
Used for: Repairing a delaminating Supermatter Engine
Strategy: Has more protection against brute, blasts and radiation than the regular engineering/atmospherics hardsuits.
(Spaceproof)
Description
Comes with a jetpack, fire immunity, high heat protection, and almost complete protection from radiation as well as acid. Good explosion and brute protection too. Protects from temperatures up to 35000 K°.
Resistances: melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90 (helmet has 100), fire = 100, acid = 90.

Security Hardsuit
Security Hardsuit
Found in: Armory
Used for: Catching criminals while spacewalking
Strategy: Additional protection against brute and lasers
(Spaceproof)
Description
Security hardsuits have a bit of bullet, laser and brute protection, but not as good as "real" armor.
Resistances: melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75.

Head of Security's Hardsuit
Head of Security's Hardsuit
Found in: HoS Office
Used for: Catching criminals while spacewalking
Strategy: Additional protection against brute and lasers
(Spaceproof)
Description
Essentially a beefed up Security hardsuit that comes with an internal jetpack.
Resistances: melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95.

Medical Hardsuit
Medical Hardsuit
Found in: Chief Medical Officers Office
Used for: Retrieving people from space and the SME chamber.
Strategy: Slows the wearer down less than other spacesuits, while providing diagnostic data.
(Spaceproof)
Description
Has some radiation shielding, is decent against fire and slows wearers down less than other hardsuits. Does not protect from flashes.
Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75.

Prototype Hardsuit
Prototype Hardsuit
Found in: Research Directors Office, Toxins_Test_Chamber
Used for: Conducting experiments with the safety of a space proof bomb suit.
Strategy: Works like a bomb suit, preventing your body from being gibbed by explosions.
(Spaceproof)
Description
Great protection from blasts and acid, decent protection from heat and radiation.
The helmet has a diagnostics HUD, science goggles and a tachyon-doppler array (shows informations about detonated bombs) installed.
Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80.

MK.II SWAT Suit
MK.II SWAT Suit
Found in: Centcom
Used for: Providing extensive armor and utility in a combat situation.
Strategy: Fitted with beefy armor, reserved for use by Nanotrasen Special Forces.
(Spaceproof)
Description
An MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. No built-in jetpack.
Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100.

Captain's SWAT Suit
Captain's SWAT Suit
Found in: Captain's Quarters
Used for: Avoiding death once hell breaks loose
Strategy: Fitted with beefy armor, solid choice when Nuke Ops come knocking at your door.
(Spaceproof)
Description
Slows wearers down less while offering extremely high protection from anything but bombs and radiation. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. No built-in jetpack.
Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100.

Shoes

Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.
Certain shoes and boots can be used to store items - for example a knife or an esword.

Shoes
Shoes
Found in: Locker Room, Dorms, Arrivals, Medbay
Used for: Protecting your feet from glass, making you walk faster
Strategy: Wear them. Don't take them off unless you're changing them for another pair
Description
A pair of brown shoes.

Clown's Shoes
Clown's Shoes
Found in: HONK!!!
Used for: Squeaking, and making H.O.N.K. mechs
Strategy: Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.
Description
The prankster's standard-issue clowning shoes. Damn, they're huge! Can be used to store items.

Janitor's Galoshes
Janitor's Galoshes
Found in: The Janitor's Closet
Used for: They prevent you from slipping on everything but space lube
Strategy: Other crew members will often seek these out to avoid falling victim to the clown or excessive mopping.
Wearing these will reduce your walking speed.
Description
Rubber boots. Spraying these with Drying Agent will make them remove any water puddles you walk over.
(If you don't want people to slip, why are you using the mop in the first place?)

Magnetic Boots
Magnetic Boots
Found in: Chief Engineers Office, EVA storage
Used for: Preventing you from moving unintentionally in space
Strategy: Make sure you toggle them on via the object tab for them to work. Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement
Description
Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.

Legcuffs
Legcuffs
Found in: Prison Wing lockers
Used for: Dressing your prisoners
Strategy: Apply cuffs to shoes, put them on prisoners
Description
Make prisoners wear these to keep them in line. Slows them down considerably.


Gloves

Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.

Black Gloves
Black Gloves
Found in: Cargo Bay, Atmospherics, some other places in the station
Used for: Completing a outfit, or hiding fingerprints
Strategy: These gloves give heat protection, so wear them while firefighting and removing lightbulbs
Description
These gloves are fire-resistant.

Budget Insulated Gloves
Budget Insulated Gloves
Found in: Engineering and Primary Tool Storage
Used for: Trolling
Strategy: With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want.
Description
These gloves are cheap copies of the coveted gloves, no way this can end badly.

Insulated Gloves
Insulated Gloves
Found in: Engineering, tech storage, and ordered by Cargo
Used for: To stop you from being shocked
Strategy: Trade your old gloves in for these, if you're not worried about disease. These handy yellow gloves are much coveted by the crew. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when hacking and manipulating power cables. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove's distinct colour and name so you are not accosted for wearing them.
Description
These gloves will protect the wearer from electric shock - whether by Hacking or delaminating Supermatter Engine.

Latex Gloves
Latex Gloves
Found in: Latex gloves can be easily secured from the morgue and medbay. They can also be found on the hands of medical personnel
Used for: They partially prevent the passing of disease, reduce the amount of fingerprints left, and enable you to pick somebody up into a fireman carry slightly faster.
Strategy: Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to dispose of gloves than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these, and can fireman carry people faster. When washed with a crayon, they become normal gloves.
Description
Cheap sterile gloves made from latex

Nitrile Gloves
Nitrile Gloves
Found in: There are three pairs of this gloves on the whole station. One in the CMO's office and two in the medbay storage.
Used for: Decreasing a chance of speading a disease, reducing chances of leaving fingerprints, and to pick up people much faster.
Strategy: Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance, and enable you to pick people up in a fireman carry faster.
Description
Pricy sterile gloves that are stronger than latex.

Botanist's Gloves
Botanist's Gloves
Found in: Botanist's hands
Used for: Holding some special plant types
Strategy: Holding nettles and growing them to insta-crit people. They also protect against temperature.
Description
These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin.

Combat Gloves
Combat Gloves
Found in: Derelict, Nuclear Agents, Traitor Uplinks
Used for: Both combat and electrical work.
Strategy: Hiding fingerprints while hacking doors in safety.
Description
These tactical gloves are fireproof and shock resistant.

Eyewear

These items can be worn over your eyes, providing protection, visual information or other things


Health Scanner HUD
Health Scanner HUD
Found in: Surgery, CMO's Office, Virology
Used for: Seeing a visual overlay of people's health and disease status
Strategy: Use it to prioritize critical patients...or prioritize your targets
Description
A heads-up display that scans the humans in view and provides accurate data about their health status.
Click here for an overview of what the symbols mean.

Optical Meson Scanners
Optical Meson Scanners
Found in: Engineering and maintenance areas.
Used for: Seeing structural layout.
Strategy: Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.
Description
Used for seeing walls, floors, and stuff through anything.

Optical T-Ray Scanner
Optical T-Ray Scanner
Found in: Atmospherics.
Used for: Seeing under floor tiles.
Strategy: Use these to plan out wires and pipes.
Description
When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker.

Engineering Scanner Goggles
Engineering Scanner Goggles
Found in: Engineering.
Used for: Seeing structural layout, spotting radiation leaks or seeing under floor tiles.
Strategy: Switch between meson, radiation and T-ray scanning when needed.
Description
The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. The Radiation Scanner mode lets you spot irradiated items.

Sunglasses
Sunglasses
Found in: Security Office, Maintenance.
Used for: Protection against flashes, useful when against Revs and flashes, wearing at night and when your vision is augmented.
Strategy: I WEAR MY SUNGLASSES AT NIGHT SO I CAN, SO I CAN-
Description
Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn't strong enough to weld with.

HUDSunglasses
HUDSunglasses
Found in: Security Office
Used for: Combines Sunglasses and Security Scanner
Strategy: Security starts with these, allow you to see a persons ID level and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells.
Description
Recommended for all security members. In addition to protection from flashes, it provides nifty icons over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a mindshield implant (blinking blue outline). Also allows for on-the-fly Security Records management by simply examining your target. You'll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig.

Welding Goggles
Welding Goggles
Found in: R&D Lab
Used for: Welding without receiving eye damage, without a welding mask!
Strategy: Wear it while using a welding tool, or to get by flashers. Wearing the Welding Helmet makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn't cover the face
Description
Protects the eyes from welders, approved by the mad scientist association.

Science Goggles
Science Goggles
Found in: Chemistry, R&D Lab
Used for: Nothing
Strategy: Wear them and do science
Description
Allows you to see what reagents are in a container.

Blindfold
Blindfold
Found in: Theater
Used for: Kinky stuff, blinding people without hurting them.
Strategy: Don't wear this if you want to see.
Description
Covers the eyes, preventing sight.

Night Vision Goggles
Night Vision Goggles
Found in: Abandoned Satellite, Nuclear Agents.
Used for: Seeing people in the dark.
Strategy: Wear these when you know a power outage is about to happen.
Description
You can totally see in the dark now!

Prescription Glasses
Prescription Glasses
Found in: Just about anywhere in the Medbay
Used for: Fixing eye damage.
Strategy: Wear these, wait eyes to heal up.
Description
Made by Nerd. Co.

Backwear

Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.


Backpack
Backpack
Found in: Dorms lockers, normal crew members may spawn wearing one
Used for: Storing unneeded crap
Strategy: You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space.
Description
You wear this on your back and put items into it.
Most jobs have their own variety of backpack: File:Medpack.png Medical Backpack, File:Secpack.png Security Backpack and File:Clownpack.png Giggles von Honkerton, to name a few.

Satchel
Satchel
Found in: Dorms lockers, normal crew members may spawn wearing one
Used for: Storing unneeded crap
Strategy: Functionally identical to the backpack, but it looks more fashionable.
Description
You put this on your back slot and put items into it. Most jobs have their own variety of satchel. The File:Satchel.png Leather Satchel works the same as any satchel or backpack.

Dufflebag
Dufflebag
Found in: Dorms lockers, normal crew members may spawn wearing one
Used for: Storing more unneeded crap
Strategy: Functionally similar to the backpack, but can hold more things at the expense of slowing you down.
Description
You put this on your back and put items into it. Most jobs have their own variety of dufflebag.

Jetpack
Jetpack
Found in: EVA
Used for: Propelling yourself in space
Strategy: Put it on your back and switch it on to maneuver in space or low-gravity areas.
Description
The jet pack is a backpack slot item filled with either Carbon Dioxide or Oxygen. Since it has no air intake and carries its own fuel, it is actually a rocket pack, but the game can't seem to tell the difference so here we are. This item allows one to maneuver in a frictionless environment by firing either an expendable gas or a precious air supply out the back. Two black jetpacks filled with CO2 spawn in EVA. Syndicate operatives start with compact Oxygen-filled harnesses. The Captain has a unique oxygen-filled jetpack.

For proper use of a jetpack, remember these simple rules:

  • File:Jetpack-black.gif Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you. Can be refilled with anything.
  • Refill File:JetPack.gif blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).
  • Always set it to 16-25 pressure if you aren't using the emergency mask from your starting box. If you still have that, hurry up and find something else!
  • Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you're just drifting so as to not waste your supply and remain untrackable.

Most jetpacks are too bulky to be stowed in a backpack.

Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed.

Void Jet Packs may also be found in [REDACTED], which are filled with oxygen.

Belts

Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are:

Tool Belt
Tool Belt
Found in: Engineering or in maintenance, and on a engineer or roboticist. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates
Used for: Toolbelts can hold some kinds of tiny items, most commonly tools
Strategy: They are worn as a belt and hold the same amount as a toolbox, though they are less useful as weapons. Sometimes the clown will steal these and hack EVA, just get your toolbox and robust him.
Can hold: Crowbar, Screwdriver, Welding tool, Wirecutters, Wrench, Multitool, Flashlight, Cable coil, T-ray scanner, Analyzer, Station Bounced Radio, Insulated Gloves
Description
Can hold various tools, such as:

Chief Engineer's Belt
Chief Engineer's Belt
Found in: Spawned with the Chief Engineer
Used for: Holding more advanced tools
Description
Can hold:

Medical Belt
Medical Belt
Found in: Medbay
Used for: Holding medical items
Strategy: Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt.
Can hold: Health analyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.
Description
Can hold various medical equipment, such as:

Security Belt
Security Belt
Found in: Warden's locker, Security Office lockers
Used for: Holding security stuff
Strategy: Like the utility belt, but for security uses only.
Can hold: Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts
Description
Can hold security gear, such as:

Janibelt
Janibelt
Found in: Custodial Closet
Used for: Holding janitorial supplies
Description
Can hold:

Earpieces

These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type say ;(your text here).

Different branches of the station get a unique headset with its own private channel. In order to use this channel type in say .h (your text here). And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label.

All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.

Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. # and . can be used instead of :

.c = Command
.s = Security
.e = Engineering
.u = Supply
.m = Medical
.n = Science
.v = Service

Using .h will connect you with your default department's channel.

Other uses:

.b = Binary (For AI and cyborgs)
.a = Alien
.g = Changeling
.i = Intercom
.h = AI Holopad (For AI)
.o = AI Private (For AI)
.l = Left Hand
.r = Right Hand
.t = Syndicate/Traitor (For when you have a Syndicate encryption key)


See Radio channels.


Command Staff's Headset
Command Staff's Headset
Found in: Captain's Quarters locker, on the Captain's ear.
Used for: Normal radio chat as well as all department channels.
Strategy: Use this to coordinate all departments.
Description
The headset of the heads.

Captain's headset:
.c - command, .s - security, .e - engineering, .u - supply, .v - service, .m - medical, .n - science

Head of Personnel's headset:
.c - command, .u - supply, .v - service

Head of Security's headset:
.c - command, .s - security

Chief Engineer's headset:
.c - command, .e - engineering

Research Director's headset:
.c - command, .n - research

Chief Medical Officer's headset:
.c - command, .m - medical

Engineering Radio Headset
Engineering Radio Headset
Found in: Engineering lockers, Atmospherics lockers, Engineer's ear, Atmos tech's ear.
Used for: Used for engineering channel to report damage and to make sure that somebody has checked the engine recently.
Strategy: Use to coordinate repairs.
Description
When the engineers wish to chat like girls. To access the engineering channel, use .e.

Medical/Genetics Radio Headset
Medical/Genetics Radio Headset
Found in: Medbay lockers, Doctor's ear.
Used for: Talking to various jobs throughout the medbay via the medical channel.
Strategy: Use this to order things from chemistry or inform geneticists of bodies that need cloning.
Description
A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science.

Supply Radio Headset
Supply Radio Headset
Found in: Cargo Bay lockers, Mining Dock lockers. The ears of the QM, Cargo Techs and Miners.
Used for: The Quartermaster and his slaves to talk to one another about the supply chain.
Strategy: Allows miners and techs to communicate with each other.
Description
A headset used by the QM and his slaves. To access the supply channel, use .u.

Science Radio Headset
Science Radio Headset
Found in: Robotics lockers and R&D Lab lockers. Roboticist's and Scientist's ear.
Used for: Communication in the science department.
Strategy: Has access to the science channel.
Description
A sciency headset. Like usual. To access the science channel, use .n.

Security Radio Headset
Security Radio Headset
Found in: Security Office lockers and the ears of anyone in the security department.
Used for: Coordinating security and requesting arrest orders via the security channel.
Strategy: Don't let traitors get their hands on these.
Description
This is used by your elite security force. To access the security channel, use .s.

Standard/Service Radio Headset
Standard/Service Radio Headset
Found in: Any civilian's ear, as well as Medbay's patient lockers, Dorms and Locker Room lockers, and any public locker.
Used for: Annoying people, screaming for help, letting people know that the singularity is out.
Strategy: None.
Description
A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and Botanists all share a .v - service channel.

Earmuffs
Earmuffs
Found in: Prison Wing and Engineering
Used for: Blocking out sound, Torturing people.
Strategy: Pretty much the only defense against loud HONK mechs. This only stops sound from coming in.
Description
Protects your hearing from loud noises, and quiet ones as well.