User:Benbot16/Sandbox: Difference between revisions

From Shiptest Wiki
Jump to navigationJump to search
No edit summary
 
(41 intermediate revisions by the same user not shown)
Line 1: Line 1:
Currently working on an engineering items page, and fixing dead links.
Currently working on an engineering items page, and fixing dead links.
=Items=
 
{{anchor|ATMOS holofan projector}}
Clothing is what keeps you warm in the winter, let alone the dead of space. Below are some of the objects you can wear.
== A Short guide to clothes ==
=== Inventory ===
Your character has the following slots that are always available:
* Jumpsuit
* External suit
* Back
* Mask
* Shoes
* Gloves
* Ears
* Glasses
* Hat
* Neck
Having a jumpsuit allows you to use these slots:
* Belt
* Pockets
* ID slot
External suits allow you to use your suit storage slot.
 
Contents of your pockets are not visible for others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny, small, and some normal-sized items such as mining satchels or plant bags.
 
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map or alt click the item to open it.
=== Damage protection ===
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover. Some clothing items (such as hardsuits) cover most of your body, while some may only protect your chest or head (such as armor vests and helmets).
* Melee
* Bullet
* Laser
* Energy
* Bomb
* Biological
* Radiation
* Fire
* Acid
 
=== Temperature protection ===
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover.
 
== Jumpsuits ==
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, as it makes up most of your sprite.
In addition, jumpsuits have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. These can give out health and location data to anyone with a crew monitor, allowing medical to find you if you're critically injured or killed. Some jumpsuits also offer minor protection from certain types of damage. For example, a virologist's jumpsuit has minor biological protection, while security jumpsuits have a small amount of melee armor. [[Plasmaman]] envirosuits extinguish plasmamen when worn with a plasmaman environmental helmet.
 
A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive colour, its suit sensors are always on maximum.
 
You can wash a jumpsuit in a washing machine with a crayon to paint it.
{{Item
|bgcolor1 = #FFDBBE
|bgcolor2 = #FFCFA8
|name = Jumpsuits
|image = jumpsuit.png
|foundin = Everyone starts with one, several more are found in lockers all around the station.
|usedfor = To hide your naked body. Jumpsuits provide a belt slot, ID slot, and two pockets for storage. They also come equipped with adjustable [[Suit_sensors|suit sensors]] which, when enabled will show useful information about the wearer on crew monitoring consoles.
|strategy = Wear it.
|description = Jumpsuits are the clothing standard on every ship. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes and in the lockers for heads of staff.<br>
Job-specific jumpsuits offer minor protection from for example radiation (engineering), brute (security) or acid (science).
}}
 
== Headgear ==
Different kinds of hats for various purposes.
 
{{anchor|Hard Hat}}
{{Item
|bgcolor1 = #FFE9BE
|bgcolor2 = #FFE2A8
|name = Hard Hat
|image = Hardhat.png
|foundin = Engineering.
|usedfor = Providing light in dark areas, protecting your head.
|strategy = Use it as a portable light.
|description = All engineers spawn with one of these on their head. These protect a bit from heat and have a built-in light. Certain variants have better fire protection.<br> There are also variants with a flip-down welding screen for welding work.
}}
{{anchor|Firefighting Helmet}}
{{Item
|bgcolor1 = #FFE9BE
|bgcolor2 = #FFE2A8
|name = Firefighting Helmet
|image = Hardhat_firefighting.png
|foundin = [[Emergency Closet|Emergency Closets]].
|usedfor = Providing light in dark areas, protecting your head from fires.
|strategy = Wear this when fighting fires if you don't have access to an atmospherics fire helmet.
|description = These helmets are similar to the Atmospheric Technician's firefighting helmets, but they have a lower temperature rating. It's still enough in most situations, though.
}}
{{anchor|Atmospheric Technician's Firefighting Helmet}}
{{Item
|bgcolor1 = #FFE9BE
|bgcolor2 = #FFE2A8
|name = Atmospheric Technician's Firefighting Helmet
|image = Hardhat-atmos.png
|foundin = Atmospherics.
|usedfor = Providing light in dark areas, protecting your head from fire and pressure, emergency EVA work.
|strategy = Wear it with the [[Firesuit|firesuit]] and you'll be protected from most fires.
|description = An upgraded hard hat that completely protects you from heat and pressure. Obscures your face.
}}
{{anchor|Welding Helmet}}
{{Item
|bgcolor1 = #FFE9BE
|bgcolor2 = #FFE2A8
|name = Welding Helmet
|image = WeldingHelmet.png
|foundin = Engineering, Atmospherics.
|usedfor = Keeping your eyes safe when welding.
|strategy = Wear it while using a [[welding tool]]. Make sure to flip it up after you're done using it.
|description = A head-mounted face cover designed to protect the wearer completely from space-arc eye and getting flashed. Cargo can manufacture these with their [[Autolathe|autolathe]].
}}
{{anchor|Bio Hood}}
{{Item
|bgcolor1 = #FFE9BE
|bgcolor2 = #FFE2A8
|name = Bio Hood
|image = BioHood.png
|foundin = Medbay.
|usedfor = Bio Hoods and Overalls decreases the chance of being affected by smoke or viruses. Bio hoods can protect from facehuggers.
|strategy = Wear this when you think you'll be exposed to biohazards.
|description = Wear this with the Bio suit to complete the look and gain better protection from viruses.<br>Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100
}}
{{anchor|Helmet}}
{{Item
{{Item
|bgcolor1 = #ccccee
|bgcolor1 = #FFE9BE
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFE2A8
  |name = ATMOS holofan projector
  |name = Helmet
  |image = Holofan.gif|48px
  |image = helmet.png
  |foundin = Atmospheric technician's locker
  |foundin = Security [[Locker|lockers]].
  |usedfor = Cordoning off hull breaches and plasma floods
  |usedfor = To protect your head, your eyes and your headset.
  |strategy = Quickly stop local gas floods and prevent hull breaches from sucking all the oxygen out of a room.
  |strategy = Wear it.
  |description = This projects holograms that block gases, but let objects pass. Easily your most effective tool to deal with emergencies - quickly seal hull breaches, stop gas floods and fires from spreading or even create a safe cloning/surgery room for [[Plasmaman|Plasmamen]].<br>
  |description = A component of [[Guide to robotics#securitrons|Securitrons]] and a distinguishing feature of Security Officers. Helmets protect against damage to the head very well. They can be found in security lockers. Every Security Officer spawns with one. <br>Resistances: "melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50
  }}
  }}
{{anchor|Rapid Piping Device}}
{{anchor|Riot Helmet}}
{{Item
{{Item
|bgcolor1 = #ccccee
|bgcolor1 = #FFE9BE
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFE2A8
  |name = Rapid Piping Device
  |name = Riot Helmet
  |image = Rpd.png|
  |image = Riothelm.png
  |foundin = Atmospheric technician's locker, Engineering Techfab
  |foundin = Armories.
  |usedfor = Laying down pipes.
  |usedfor = To protect your head from melee attacks and your face from [[Xenos#Facehugger|facehuggers]].
  |strategy = The RPD is the tool required to build elaborate pipenets.
  |strategy = Wear this when you're likely to need the extra melee protection.
  |description = This tool made the pipe dispensers irrelevant. Used to build virtually any type of pipes (except chemistry pipes), it does not have a charge unlike the RCD and can place anything atmos related on all three layers. The first thing you should do as an atmos tech is grabbing or printing one. You can also use it to place disposals pipes and transit tubes.<br>
  |description = An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers. <br>Resistances: "melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80
  }}
  }}
{{anchor|Analyzer}}
{{anchor|Cake Hat}}
{{Item
{{Item
|bgcolor1 = #ccccee
|bgcolor1 = #FFE9BE
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFE2A8
  |name = Analyzer
  |name = Cake Hat
  |image = Analyzer.png|
  |image = Cakehat.PNG
  |foundin = Atmospheric technician's locker, Engineering Techfab, Engivends.
  |foundin = Bar.
  |usedfor = Analyzing the content of pipes and devices or the atmosphere of the tile you're on.
  |usedfor = To celebrate birthdays.
  |strategy = Used to get information.
  |strategy = Wear it on your head.
  |description = The eyes of the atmos technician. It gives information about pressure, composition and the temperature of any gas mix you're interested in. However, it has no range at all, you need to be right next to the pipe you want to analyze. Note that the atmospheric technician's PDA has the analyzer features built into it. <br>
  |description = Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a [[Guide_to_food_and_drinks#Cakes|birthday cake]].
  }}
  }}
{{anchor|Fire Extinguisher}}
{{Anchor|EVA Helmet}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #FFE9BE
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFE2A8
  |name = Fire Extinguisher
  |name = EVA Helmet
  |image = Fire_extinguisher.gif|48px
  |image = Space_helmet.png
  |foundin = [[Extinguisher Locker]]s, [[Xenobiology]]
  |foundin = EVA, [[Supply crates#Space Suit Crate|Space Suit Crate]], some airlocks.
  |usedfor = Extinguishing fires and the lives of unaware command staff, ghetto jetpacks
  |usedfor = Protecting yourself from the vacuum of space.
  |strategy = A fire extinguisher will spray water across the room to put out fires or change your direction in space
  |strategy = Wear it with an EVA Suit when going out on spacewalks or when anticipating depressurized areas of the station.
  |description = This has multiple uses, from ghetto space travel to rocketing yourself down a hallway strapped to a wheeled chair, even to its intended purpose. Easily the best weapon against [[Slime]]s. A [[Chaplain]] can bless the water in a fire extinguisher to bless an entire stretch of hallway at once. Will need refilling at a [[Water Tank]].<br>
'''(Spaceproof)'''
Holds 50 units of water, or [[Guide_to_chemistry#Toxins|whatever else you put into it]].
  |description = A simple space suit helmet for use in EVA activities. Keeps you insulated from the cold and pressure, but cannot handle high temperatures and direct fire contact.
  }}
  }}
{{anchor|Backpack Firefighter Tank}}
{{Anchor|Plasmaman Helmet}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #FFE9BE
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFE2A8
  |name = Backpack Firefighter Tank
  |name = Plasmaman Helmet
  |image = Waterbackpack_atmos.png
  |image = Plasmaman_helmet.png
  |foundin = Atmospheric Technician's locker, Atmospheric Hardsuit container
  |foundin = Plasmamen, [[Supply crates|Plasmaman Supply Kit]].
  |usedfor = Extinguishing fires and removing hot toxic air from rooms.
  |usedfor = Preventing oxygen exposure when you're a plasmaman.
  |strategy = It has three modes,fire extinguisher mode, resin foamer mode to cover one tile in resin, resin launcher mode to cover a larger area in resin.
  |strategy = Wear it. Don't take it off unless you like burning.
  |description = This backpack is used to fight dangerous fires without having to space a room. The resin will remove toxic and hot gas from the tile it is covers, making the backpack a great way to purge a room from bad air efficiently. Note however that the resin launcher needs to be refilled by 100u of water after each uses, and that it doesn't work like a scrubber. Yes, you need to cover EVERY single tile relevant with resin for the room to be purified. <br>
'''(Spaceproof)'''
}}
  |description = Plasmaman start off wearing these. If you're set on fire and you're wearing this and the plasmaman jumpsuit, you'll be extinguished as soon as the auto-extinguishing system is ready. Non-plasmamen won't suffocate while wearing one.
}}


=Masks=
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.


{{anchor|Miniature Fire Extinguisher}}
{{anchor|Breath Mask}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #FFFFBE
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFFFA8
  |name = Miniature Fire Extinguisher
  |name = Breath Mask
  |image = MiniFE.png
  |image = BreathMask.png
  |foundin = [[Emergency Toolbox]]es
  |foundin = It is very common to see someone wearing a breath mask, since every crewmember is provided with a complementary [[box]] of internals in their [[backpack]].
  |usedfor = Putting out small fires, ghetto jetpacks
  |usedfor = Breathing if/when the ship depressurizes.
  |strategy = A fire extinguisher will spray water across the room to put out fires or change your direction in space
  |strategy = Keep it on when you might be exposed to vacuum or areas with low oxygen concentration (such as some planets).
  |description = Functionally the same as a normal fire extinguisher, but has a smaller capacity and can fit into your pockets. Will need refilling at a [[Water Tank]].<br>
  |description = When paired with an appropriate air tank, breath masks allow you to breathe in the vacuum of space or on an alien planet with no O2.  
Holds 30 units of water, or [[Guide_to_chemistry#Toxins|whatever else you put into it]].
  }}
  }}
{{anchor|Fire axe}}
{{anchor|Gas Mask}}
{{Item
{{Item
|bgcolor1 = #ccccee
|bgcolor1 = #FFFFBE
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFFFA8
  |name = Fire axe
  |name = Gas Mask
  |image = Fireaxe.png|48px
  |image = Gas_mask.png
  |foundin = Atmospherics
  |foundin = Engineering, Maintenance.
  |usedfor = <s>Burglary and homicide, slipping and having the [[Clown]] steal it</s> Rescuing people from locked rooms
  |usedfor = Gas masks can be used in conjunction with a gas tank of any type as internals.
  |strategy = Quickly smash airlocks, windows and grilles. Pry things open.
  |strategy = These can be used as both internals and a means to hide your identity.  
  |description = This Atmosian heirloom is excellent for quickly getting to the plasma fire that needs to be extinguished. Often the only reason anyone visits Atmospherics - in the wrong hands the axe is great for both burglary and robusting people.<br>
  |description = A face-covering mask that can be connected to an air supply. Provides resistance to chemcial smoke, but doesn't protect against atmospheric gases.  
Don't be THAT GUY who walks around with the axe out for no reason. Can be attached to the backs of hardsuits.<br>
  }}
  }}
{{anchor|Emergency Oxygen Tank}}
{{anchor|Sterile Mask}}
{{Item
{{Item
|bgcolor1 = #ccccee
|bgcolor1 = #FFFFBE
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFFFA8
  |name = Emergency Oxygen Tank
  |name = Sterile Mask
  |image = AirTank.png
  |image = Sterilemask.png
  |foundin = [[Atmospherics|Atmospherics Office]], [[Emergency Locker]]s, [[Internals Box]]
  |foundin = Medbay.
  |usedfor = As the name suggest, used as an emergency oxygen supply. It's not a question about '''if''' you need it, it's a question of '''when''' you need it, keep one with you at all time
  |usedfor = Slight disease prevention.
  |strategy = Stuff it in your pocket, belt, or suit slot and leave it there, you'll need it
  |strategy = Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.
|description = A small oxygen tank that you can wear in your belt slot or in the suit slot of various [[suits]]. It is typically kept at approximately 16 kPa, which provides just enough oxygen for you to breathe in.<br>
|description = Filters chemical smoke and gives some defense against airborne diseases.
Oxygen tanks of all sizes can be filled by [[Atmospheric Technician]]s and are used with a [[breath mask]] to set up an internal air supply. Can be filled to 1013 kPa, unless you get creative.
  }}
  }}
{{anchor|Oxygen Tank}}
{{anchor|Muzzle}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #FFFFBE
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFFFA8
  |name = Oxygen Tank
  |name = Muzzle
  |image = OxygenTank.png
  |image = Muzzle.png
  |foundin = [[Tank Storage Unit]], [[Emergency Locker]]s, Mining Outpost EVA
  |foundin = Medbay.
  |usedfor = Mostly used for [[hardsuit]]s as it nicely fits in to the [[suit slot]], but is sadly too big for a pocket. Also used for [[Guide to toxins|bomb making]]
  |usedfor = Keeping patients/captives quiet.
  |strategy = Don't forget one of these when you grab a [[hardsuit]]. Put it on your back if you don't have a space suit.
  |strategy = Put it on someone's face
  |description = An oxygen tank with a large capacity and a ''much'' slower oxygen consuming rate. A must for miners who like to stay in space for long times.<br>  
  |description = Stops those pesky patients from screaming <s>for help</s>!
Can be filled to 1013 kPa, unless you get creative. Can be attached to the back of hardsuits.
  }}
  }}
{{anchor|Plasma Tank}}
 
=Bodywear=
These items can be worn over your jumpsuit, giving your protection or just to dress up nicely.
 
{{anchor|Radiation Suit}}
{{Item
{{Item
|bgcolor1 = #ccccee
|bgcolor1 = #E9FFBE
  |bgcolor2 = #ddddff
  |bgcolor2 = #E2FFA8
  |name = Plasma Tank
  |name = Radiation Suit
  |image = Plasma_tank.png
  |image = RadiationSuit.png
  |foundin = [[Tank Storage Unit]]
  |foundin = Engineering in a [[File:L2locker.png]]Radiation Suit Closet.
  |usedfor = Used for the [[Singularity_Engine#Load_the_radiation_collectors_.28Vital.29|Singularity Engine]] and [[Guide to toxins|bomb making]]
  |usedfor = Radiation protection.
  |strategy = Handle with care
  |strategy = Wear it when working near radiation sources.
  |description = Used by [[Engineer|Engineers]] for radiation collection from the [[Singularity Engine]], by [[Scientist|Scientists]] for bombs, and [[Assistant|your typical scoundrel]] for lighting fires with a flamethrower or releasing toxins into the air, [[plasma]] is the most hunted resource by [[NanoTrasen]]. It's the reason '''you''' are '''here'''. <br>This is also a [[high-risk items|high-risk item]].
  |description = A highly recommended item when being close to the [[Singularity]], a powered up [[Supermatter]] shard or the [[Gravity Generator]]. Comes with a [[File:RadiationSuitHood.png]] Radiation Suit Hood. <br>Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30
  }}
  }}
{{Anchor|Plasma Internals Tank}}
{{anchor|Bio-suit}}
{{Item
{{Item
|bgcolor1 = #ccccee
|bgcolor1 = #E9FFBE
|bgcolor2 = #ddddff
|bgcolor2 = #E2FFA8
|name = Plasma Internals Tank
|name = Bio-suit
|image = Plasmaman_refill.png
|image = BioSuit.png
|foundin = [[Plasmaman|Plasmamen]], [[Supply crates|Plasmaman Supply Kit]]
|foundin = In a [[File:L3locker.png]]Level-3 Biohazard Suit Closet
|usedfor = Used as a personal supply of plasma gas for plasmamen.
|usedfor = Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke.
|strategy = Put it in one of your pockets and leave it there.  
|strategy = Short for biohazardous suit. Protects from almost all radiation, direct exposure to chemicals, and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak.
|description = Each plasmaman joins the shift breathing from one of these tanks in their right hand. This plasma tank is able to fit in the belt or pocket slot, but it can also go on the suit storage slot of a space suit or hardsuit. Its volume is much greater than emergency oxygen tanks, but you'll still need to refill it during longer shifts.
|description = A suit that protects against biological contamination and offers good radiation resistance. Comes with a [[File:BioSuitHood.png]] Bio-suit Hood. <br>Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100
}}
}}
=Atmospherics Gear=
{{anchor|Security Bio-suit}}
{{Item
{{Item
|name=[[Welding Helmet]]
|bgcolor1 = #E9FFBE
|bgcolor1 = #FFEECE
|bgcolor2 = #E2FFA8
|bgcolor2 = #EDD6AD
|name = Security Bio-suit
|image = WeldingHelmet.png
|image = SecBioSuit.png
|foundin = Armory.
|usedfor = Specially designed Bio-suit that provides complete protection from biological exposure akin to a Bio-suit but also provides a minor amount of protection thanks to the built in armor.
|strategy = Short for biohazardous suit. Protects from direct exposure to chemicals and disease, as well as most radiation. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak
|description = A suit that protects against biological contamination, most radiation and some damage. Comes with a [[File:SecBioSuitHelm.png]] Security Bio-suit Hood.<br>Resistances: "melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100
}}
}}
{{anchor|Bomb-suit}}
{{Item
{{Item
|name=[[Clothing and Accessories#Atmospheric Technician's Firefighting Helmet|Atmospheric Technician's Firefighting Helmet]]
|bgcolor1 = #E9FFBE
|bgcolor1 = #FFEECE
|bgcolor2 = #E2FFA8
|bgcolor2 = #EDD6AD
|name = Bomb-suit
|image = Hardhat-atmos.png
|image = Bomb-suit.png
|foundin = [[Armory]], [[Toxins Lab]] in an [[File:L4locker.png]]EOD Closet
|usedfor = You will not be gibbed by bombs when you wear this.
|strategy = Wear it while tampering with bombs!
|description = A suit designed for safety when handling explosives. Comes with a [[File:BombHood.png]] Bomb Hood. <br> Resistances: "melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50
}}
}}
{{anchor|Labcoat}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Labcoat
|image = Labcoat.png
|foundin = [[Medbay]], [[Science]]
|usedfor = Storing medical and scientific items.
|strategy = Wear it to look like a real science man.
|description = A suit that protects against minor chemical spills.
}}
{{anchor|Hazard Vest}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Hazard Vest
|image = Hazard.png
|foundin = [[Engineering]], [[Atmospherics]], [[Construction Area]]
|usedfor = Accessing the suit storage slot
|strategy = This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor
|description = A high-visibility vest used in work zones.
}}
{{anchor|Emergency Firesuit}}
{{Item
{{Item
  |name=[[Firesuit]]
|bgcolor1 = #E9FFBE
|bgcolor1 = #FFEECE
|bgcolor2 = #E2FFA8
|bgcolor2 = #EDD6AD
  |name = Emergency Firesuit
|image = Firesuit.png
|foundin = [[Atmospherics]], [[Maintenance]], [[File:Firesafetycloset.png]]Fire Safety Closets around the station
|usedfor = Fighting fires
|strategy = Wearing a firesuit along with a fire helmet will protect you from [[temperature#lol_fire_is_hot|extreme heat]]. Slows you down slightly when worn. Wear it in space and it will protect you from the low pressure, though you'll still freeze.
|description = A budget firesuit that protects against fire, heat, and pressure. Can be used as part of a ghetto EVA outfit.
}}
{{anchor|Firesuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Firesuit
  |image = atmos_firesuit.png
  |image = atmos_firesuit.png
|foundin = [[Atmospherics]]
|usedfor = Fighting the fiercest of fires
|strategy = Wearing this firesuit along with the atmos tech's firefighting helmet will protect you from the greatest [[temperature#lol_fire_is_hot|extremes in temperature]]. Slows you down to the same degree as the emergency firesuit.
|description = An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame. Can be used as part of a ghetto EVA outfit.
}}
{{anchor|Straight Jacket}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Straight Jacket
|image = Straight_Jacket.png
|foundin = [[Medbay]], [[Prison Wing]]
|usedfor = Keeping a crazy person restrained
|strategy = Wear it (not recommended) or put it on someone who you want restrained
|description = A suit that completely restrains the wearer. Without help you must [[Keyboard_Shortcuts|resist]] to take it off, which requires you to stand still about 5 minutes.
}}
{{anchor|Void Space Suit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Space Suit (Softsuit)
|image = Grey_space_suit.png
|foundin = [[E.V.A.]]
|usedfor = Spacewalks, firefighting, surviving viral outbreaks
|strategy = Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.<br>'''(Spaceproof)'''
|description = A suit that protects against cold and low pressure environments, but doesn't offer the melee and electric protection of hardsuits. Offers minor fire, radiation and acid protection.
}}
{{anchor|NASA Voidsuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = NASA Voidsuit
|image = Voidsuit.png
|foundin = [[Abandoned Satellite]]
|usedfor = Spacewalks
|strategy = Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. <br>'''(Spaceproof)'''
|description = An old, NASA Centcom branch designed, dark red space suit helmet.
}}
{{anchor|Body Armor}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Body Armor
|image = Armor.png
|foundin = Lockers in [[Security Office]] and [[Security Posts]], [[Bartender]]'s formal closet, [[Head of Personnel]]'s locker
|usedfor = To protect your chest
|strategy = Wear it
|description = If you're a [[Security Officer]], wear it! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the [[Warden]] can provide you with some. It's for the protection of one's self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don't hesitate wearing this armor, it wont slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton!<br/>There's a variant of body armor [[file:Armor_alt.png|48px]] that's described as a 'slim armored vest'. It's functionally identical to the other armor vest.
}}
}}
{{anchor|Captains Armor}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Captain's Carapace
|image = Capscarapace.png
|foundin = [[Captain's Quarters]]
|usedfor = Protection
|strategy = Wear to avoid death
|description = A special armor vest unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew.
}}
{{anchor|Riot Armor}}{{anchor|Riot Suit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Riot Suit
|image = Swatarmor.png
|foundin = [[Armory]]
|usedfor = To protect you from melee attacks
|strategy = Wear it
|description = Gives great protection against melee attacks, not very useful if you're attacked with a gun though. Commonly used with the [[Riot Shield]].
}}
{{anchor|Bulletproof Vest}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Bulletproof Vest
|image = Bulletproofvest.png
|foundin = [[Armory]]
|usedfor = To protect you from bullets
|strategy = Wear it
|description = A vest that will protect you extremely well from projectile weapons like guns. It is useless against energy weapons. Stored in the armory.
}}
{{anchor|Reflector Vest}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Reflector Vest
|image = Ablative.png
|foundin = [[Armory]]
|usedfor = To deflect fire from energy weapons
|strategy = Wear it
|description = A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a [[high-risk items|high-risk item]].
}}
{{anchor|Armored Coat}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Armored Coat
|image = Armoredcoat.png
|foundin = [[Head of Security's Office]]
|usedfor = To deflect fire from energy weapons
|strategy = Wear it
|description = A greatcoat enchanced with a special alloy for some [[Guide_to_Combat#Armored_Coat|protection]] and style.
}}
=Hardsuits=
Hardsuits are coldproof, pressureproof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.<br> Most are flashproof and offer a bit of protection from brute damage, heat and radiation.
{{anchor|Hardsuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Engineering Hardsuit
|image = RIG.png
|foundin = [[Engineering]]
|usedfor = Spacewalks, fixing gravity generators and engines
|strategy = Engineering is provided with hardsuits to assist with setting up some engines, wiring the solar panels, and repairing hull breaches. Significantly slows the wearer down. <br>'''(Spaceproof)'''
|description = Has better radiation shielding than most other spacesuits. <br>Resistances: melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75.
}}
{{anchor|Atmospherics Hardsuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Atmospherics Hardsuit
|image = Atmospherics_Hardsuit.png
|foundin = [[Atmospherics]]
|usedfor = Spacewalking and strolling through plasma fires.
|strategy = Suits for [[Atmos Tech|Atmospheric Technicians]] working in very hostile temperatures. <br>'''(Spaceproof)'''
|description = The best firefighting suit, fireproof and very resistant to heat. However, it has very little radiation shielding. Protects from temperatures up to 35000 K°. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75.
}}
{{anchor|Mining Hardsuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Mining Hardsuit
|image = Mining_Hardsuit.png
|foundin = [[Mining Station]]
|usedfor = Mining and spacewalking
|strategy = Reinforced against heat and explosions, but weaker against radiation and fire than the regular engineering hardsuit. Often enhanced with armored plates from certain asteroid-dwelling creatures. <br>'''(Spaceproof)'''
|description = Bought by Miners at their vending machine. Offers decent heat and blast protection. Useful for exploring space. Sees very little actual use on lavaland, as the slowdown is a death sentence against [[Megafauna]], unless you find [[Guide_to_xenobiology#Red_Slime|a way to remove the slowdown]].<br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75.
}}
{{anchor|Advanced_Hardsuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Advanced Hardsuit
|image = AdvRIG.png
|foundin = [[Chief Engineer's Office]]
|usedfor = Repairing a delaminating [[Supermatter|Supermatter Engine]]
|strategy = Has more protection against brute, blasts and radiation than the regular engineering/atmospherics hardsuits. <br>'''(Spaceproof)'''
|description = Comes with a jetpack, fire immunity, high heat protection, and almost complete protection from radiation as well as acid. Good explosion and brute protection too. Protects from temperatures up to 35000 K°.<br>Resistances: melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90 (helmet has 100), fire = 100, acid = 90.
}}
{{anchor|Sec_Hardsuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Security Hardsuit
|image = Security_Hardsuit.png
|foundin = [[Armory]]
|usedfor = Catching criminals while spacewalking
|strategy = Additional protection against brute and lasers <br>'''(Spaceproof)'''
|description = Security hardsuits have a bit of bullet, laser and brute protection, but not as good as "real" armor. <br>Resistances: melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75.
}}
{{anchor|HoS_Hardsuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Head of Security's Hardsuit
|image = HoSRIG.png
|foundin = [[HoS Office]]
|usedfor = Catching criminals while spacewalking
|strategy = Additional protection against brute and lasers <br>'''(Spaceproof)'''
|description = Essentially a beefed up Security hardsuit that comes with an internal jetpack. <br>Resistances: melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95.
}}
{{anchor|Medical_Hardsuit}}
{{Item
{{Item
  |name=[[Black Gloves]]
|bgcolor1 = #E9FFBE
|bgcolor1 = #FFEECE
|bgcolor2 = #E2FFA8
|bgcolor2 = #EDD6AD
  |name = Medical Hardsuit
|image = Medical_Hardsuit.png
|foundin = [[Chief Medical Officers Office]]
|usedfor = Retrieving people from space and the SME chamber.
|strategy = Slows the wearer down less than other spacesuits, while providing diagnostic data. <br>'''(Spaceproof)'''
|description = Has some radiation shielding, is decent against fire and slows wearers down less than other hardsuits. Does not protect from flashes. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75.
}}
{{anchor|RD_Hardsuit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Prototype Hardsuit
|image = RDRIG.png
|foundin = [[Research Directors Office]], [[Toxins_Test_Chamber]]
|usedfor = Conducting experiments with the safety of a space proof bomb suit.
|strategy = Works like a bomb suit, preventing your body from being gibbed by explosions. <br>'''(Spaceproof)'''
|description = Great protection from blasts and acid, decent protection from heat and radiation.<br> The helmet has a diagnostics HUD, science goggles and a tachyon-doppler array (shows informations about detonated bombs) installed. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80.
}}
{{anchor|MK.II SWAT Suit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = MK.II SWAT Suit
|image = Mk2swat.png
|foundin = [[Admin|Centcom]]
|usedfor = Providing extensive armor and utility in a combat situation.
|strategy = Fitted with beefy armor, reserved for use by Nanotrasen Special Forces. <br>'''(Spaceproof)'''
|description = An MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. No built-in jetpack. <br> Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100.
}}
{{anchor|Captain's SWAT Suit}}
{{Item
|bgcolor1 = #E9FFBE
|bgcolor2 = #E2FFA8
|name = Captain's SWAT Suit
|image = CaptArmor.png
|foundin = [[Captain's Quarters]]
|usedfor = Avoiding death once hell breaks loose
|strategy = Fitted with beefy armor, solid choice when Nuke Ops come knocking at your door. <br>'''(Spaceproof)'''
|description = Slows wearers down less while offering extremely high protection from anything but bombs and radiation. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. No built-in jetpack. <br> Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100.
}}
=Shoes=
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.<br>
Certain shoes and boots can be used to store items - for example a knife or an esword.
 
{{anchor|Shoes}}
{{Item
|bgcolor1 = #BEFFBE
|bgcolor2 = #A8FFA8
|name = Shoes
|image = Brshoe.png
|foundin = [[Locker Room]], [[Dorms]], [[Arrivals]], [[Medbay]]
|usedfor = Protecting your feet from glass, making you walk faster
|strategy = Wear them. Don't take them off unless you're changing them for another pair
|description = A pair of brown shoes.
}}
{{anchor|Clown's Shoes}}
{{Item
|bgcolor1 = #BEFFBE
|bgcolor2 = #A8FFA8
|name = Clown's Shoes
|image = Clshoe.png
|foundin = HONK!!!
|usedfor = Squeaking, and making [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mechs]]
|strategy = Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.
|description = The prankster's standard-issue clowning shoes. Damn, they're huge! Can be used to store items.
}}
{{anchor|Janitor's Galoshes}}
{{Item
|bgcolor1 = #BEFFBE
|bgcolor2 = #A8FFA8
|name = Janitor's Galoshes
|image = Jshoe.png
|foundin = The [[Custodial Closet|Janitor's Closet]]
|usedfor = They prevent you from slipping on everything but [[chemist|space lube]]
|strategy = Other [[crew|crew members]] will often seek these out to avoid falling victim to the [[clown]] or excessive mopping.<br>Wearing these will reduce your walking speed.
|description = Rubber boots. Spraying these with [[Guide_to_chemistry#Drying_Agent|Drying Agent]] will make them remove any water puddles you walk over.<br>(If you don't want people to slip, why are you using the mop in the first place?)
}}
{{anchor|Magnetic Boots}}
{{Item
|bgcolor1 = #BEFFBE
|bgcolor2 = #A8FFA8
|name = Magnetic Boots
|image = Mashoe.png
|foundin = [[Chief Engineers Office]], [[EVA|EVA storage]]
|usedfor = Preventing you from moving unintentionally in space
|strategy = Make sure you toggle them on via the object tab for them to work. Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement
|description = Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
}}
{{anchor|Legcuffs}}
{{Item
|bgcolor1 = #BEFFBE
|bgcolor2 = #A8FFA8
|name = Legcuffs
|image = JOrshoe.png
|foundin = [[Prison Wing]] lockers
|usedfor = Dressing your prisoners
|strategy = Apply cuffs to shoes, put them on prisoners
|description = Make prisoners wear these to keep them in line. Slows them down considerably.
}}
 
 
=Gloves=
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.
 
{{anchor|Black Gloves}}
{{Item
|bgcolor1 = #BEFFFF
|bgcolor2 = #A8FFFF
|name = Black Gloves
  |image = BGloves.png
  |image = BGloves.png
}}
|foundin = [[Cargo Bay]], [[Atmospherics]], some other places in the station
|usedfor = Completing a outfit, or hiding [[detective|fingerprints]]
|strategy = These gloves give heat protection, so wear them while firefighting and removing lightbulbs
|description = These gloves are fire-resistant.
}}
{{anchor|Budget Insulated Gloves}}
{{Item
|bgcolor1 = #BEFFFF
|bgcolor2 = #A8FFFF
|name = Budget Insulated Gloves
|image = IGloves.png
|foundin = [[Engineering]] and [[Primary Tool Storage]]
|usedfor = Trolling
|strategy = With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want.
|description = These gloves are cheap copies of the coveted gloves, no way this can end badly.
  }}
{{anchor|Insulated Gloves}}
{{Item
|bgcolor1 = #BEFFFF
|bgcolor2 = #A8FFFF
|name = Insulated Gloves
|image = IGloves.png
|foundin = [[Engineering]], tech storage, and ordered by [[quartermaster|Cargo]]
|usedfor = To stop you from being shocked
|strategy = Trade your old gloves in for these, if you're not worried about [[virologist|disease]]. These handy yellow gloves are much coveted by the [[crew]]. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when [[hacking]] and manipulating [[cable Coils|power cables]]. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove's distinct colour and name so you are not accosted for wearing them.
|description = These gloves will protect the wearer from electric shock - whether by [[Hacking]] or delaminating [[Supermatter|Supermatter Engine]].
  }}
{{anchor|Latex Gloves}}
{{Item
|bgcolor1 = #BEFFFF
|bgcolor2 = #A8FFFF
|name = Latex Gloves
|image = LGloves.png
|foundin = Latex gloves can be easily secured from the [[morgue]] and [[medbay]]. They can also be found on the hands of medical personnel
|usedfor = They partially prevent the passing of [[virologist|disease]], reduce the amount of [[detective|fingerprints]] left, and enable you to pick somebody up into a fireman carry slightly faster.
|strategy = Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to [[traitor|dispose of gloves]] than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these, and can fireman carry people faster. When washed with a crayon, they become normal gloves.
|description = Cheap sterile gloves made from latex
}}
{{anchor|Nitrile Gloves}}
{{Item
|bgcolor1 = #BEFFFF
|bgcolor2 = #A8FFFF
|name = Nitrile Gloves
|image = Nitrile_gloves.png
|foundin = There are three pairs of this gloves on the whole station. One in the [[Chief_Medical_Officer's_Office|CMO's office]] and two in the medbay storage.
|usedfor = Decreasing a chance of speading a [[virologist|disease]], reducing chances of leaving [[detective|fingerprints]], and to pick up people much faster.
|strategy = Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance, and enable you to pick people up in a fireman carry faster.
|description = Pricy sterile gloves that are stronger than latex.
}}
{{anchor|Botanist's Gloves}}
{{Item
{{Item
|name=[[Hazard Vest]]
|bgcolor1 = #BEFFFF
|bgcolor1 = #FFEECE
|bgcolor2 = #A8FFFF
|bgcolor2 = #EDD6AD
|name = Botanist's Gloves
  |image = Hazard.png
  |image = BoGlove.png
}}
|foundin = Botanist's hands
|usedfor = Holding some special plant types
|strategy = Holding nettles and growing them to insta-crit people. They also protect against temperature.
|description = These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin.
  }}
{{anchor|Combat Gloves}}
{{Item
{{Item
  |name=[[Tool Belt]]
|bgcolor1 = #BEFFFF
|bgcolor1 = #FFEECE
|bgcolor2 = #A8FFFF
|bgcolor2 = #EDD6AD
  |name = Combat Gloves
  |image = utilitybelt.png
|image = CGloves.png
}}
|foundin = [[Derelict]], [[Syndicate_guide|Nuclear Agents]], [[Syndicate_Items|Traitor Uplinks]]
|usedfor = Both combat and electrical work.
|strategy = Hiding fingerprints while hacking doors in safety.
  |description = These tactical gloves are fireproof and shock resistant.
}}
=Eyewear=
These items can be worn over your eyes, providing protection, visual information or other things
 
 
{{anchor|Health Scanner HUD}}
{{Item
{{Item
  |name=[[Atmospherics Hardsuit|Atmospherics Hardsuit Helmet]]
|bgcolor1 = #C5D6FF
|bgcolor1 = #FFEECE
|bgcolor2 = #B1C9FF
|bgcolor2 = #EDD6AD
  |name = [[HUD|Health Scanner HUD]]
  |image = Atmospherics_Hardsuit_Helmet.png
|image = MedGlasses.png
|foundin = [[Surgery]], [[Chief Medical Officer|CMO's]] Office, [[Virology]]
|usedfor = Seeing a [[HUD#Medical HUD Icons|visual overlay]] of people's health and disease status
|strategy = Use it to prioritize critical patients...or [[traitor|prioritize your targets]]
  |description = A heads-up display that scans the humans in view and provides accurate data about their health status.<br> Click [[HUD|here]] for an overview of what the symbols mean.
}}
}}
{{anchor|Optical Meson Scanners}}
{{Item
{{Item
|name=[[Atmospherics Hardsuit]]
|bgcolor1 = #C5D6FF
|bgcolor1 = #FFEECE
|bgcolor2 = #B1C9FF
|bgcolor2 = #EDD6AD
|name = Optical Meson Scanners
  |image = Atmospherics_Hardsuit.png
  |image = MGlasses.png
}}
|foundin = Engineering and maintenance areas.
|usedfor = Seeing structural layout.
|strategy = Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.
|description = Used for seeing walls, floors, and stuff through anything.
}}
{{anchor|Optical T-Ray Scanner}}
{{Item
{{Item
  |name = [[Optical T-Ray Scanner]]
|bgcolor1 = #C5D6FF
|bgcolor1 = #FFEECE
|bgcolor2 = #B1C9FF
|bgcolor2 = #EDD6AD
  |name = Optical T-Ray Scanner
  |image = TrayScanner.png
  |image = TrayScanner.png
|foundin = [[Atmospherics]].
|usedfor = Seeing under floor tiles.
|strategy = Use these to plan out wires and pipes.
|description = When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker.
}}
{{anchor|Engineering Scanner Goggles}}
{{Item
|bgcolor1 = #C5D6FF
|bgcolor2 = #B1C9FF
|name = Engineering Scanner Goggles
|image = EngiScanners.png
|foundin = [[Engineering]].
|usedfor = Seeing structural layout, spotting radiation leaks or seeing under floor tiles.
|strategy = Switch between meson, radiation and T-ray scanning when needed.
|description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. The Radiation Scanner mode lets you spot irradiated items.
}}
{{anchor|Sunglasses}}
{{Item
|bgcolor1 = #C5D6FF
|bgcolor2 = #B1C9FF
|name = Sunglasses
|image = SGlasses.png
|foundin = [[Security Office]], [[Maintenance]].
|usedfor = Protection against flashes, useful when against Revs and flashes, wearing at night and when your vision is augmented.
|strategy = <span class="plainlinks">[http://www.youtube.com/watch?v=X2LTL8KgKv8 I WEAR MY SUNGLASSES AT NIGHT SO I CAN, SO I CAN-]</span>
|description = Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn't strong enough to weld with.
}}
{{anchor|Security HUD}}{{anchor|HUDSunglasses}}
{{Item
|bgcolor1 = #C5D6FF
|bgcolor2 = #B1C9FF
|name = HUDSunglasses
|image = Hudsunglasses.png
|foundin = [[Security Office]]
|usedfor = Combines Sunglasses and Security Scanner
|strategy = Security starts with these, allow you to [[HUD#Security HUD Icons|see a persons ID level]] and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells.
|description = Recommended for all security members. In addition to protection from flashes, it provides [[HUD|nifty icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a [[Security_items#Mindshield_Implant|mindshield implant]] (blinking blue outline). Also allows for on-the-fly Security Records management by simply examining your target. You'll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig.
}}
{{anchor|Welding Goggles}}
{{Item
|bgcolor1 = #C5D6FF
|bgcolor2 = #B1C9FF
|name = Welding Goggles
|image = Welding_Goggles.png
|foundin = [[R&D Lab]]
|usedfor = Welding without receiving eye damage, without a welding mask!
|strategy = Wear it while using a [[welding tool]], or to get by flashers. Wearing the Welding Helmet makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn't cover the face
|description = Protects the eyes from welders, approved by the mad scientist association.
}}
{{anchor|Science Goggles}}
{{Item
|bgcolor1 = #C5D6FF
|bgcolor2 = #B1C9FF
|name = Science Goggles
|image = Science_Goggles.png
|foundin = [[Chemistry]], [[R&D Lab]]
|usedfor = Nothing
|strategy = Wear them and do science
|description = Allows you to see what reagents are in a container.
}}
{{anchor|Blindfold}}
{{Item
|bgcolor1 = #C5D6FF
|bgcolor2 = #B1C9FF
|name = Blindfold
|image = blindfold.png
|foundin = Theater
|usedfor = Kinky stuff, blinding people without hurting them.
|strategy = Don't wear this if you want to see.
|description = Covers the eyes, preventing sight.
}}
{{anchor|Night Vision Goggles}}
{{Item
|bgcolor1 = #C5D6FF
|bgcolor2 = #B1C9FF
|name = Night Vision Goggles
|image = NightVision.png
|foundin = [[Abandoned Satellite]], [[Syndicate_guide|Nuclear Agents]].
|usedfor = Seeing people in the dark.
|strategy = Wear these when you know a power outage is about to happen.
|description = You can totally see in the dark now!
}}
{{anchor|Prescription Glasses}}
{{Item
|bgcolor1 = #C5D6FF
|bgcolor2 = #B1C9FF
|name = Prescription Glasses
|image = PGlasses.png
|foundin = Just about anywhere in the [[Medbay]]
|usedfor = Fixing eye damage.
|strategy = Wear these, wait eyes to heal up.
|description = Made by Nerd. Co.
}}
}}
=Equipment=
=Backwear=
{{anchor|Air Alarm}}
Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.
 
 
{{anchor|Backpack}}{{anchor|Medical Backpack}}{{anchor|Security Backpack}}{{anchor|Giggles von Honkerton}}
{{Item
{{Item
  |bgcolor1 = #cce6ff
  |bgcolor1 = #D3C5FF
  |bgcolor2 = #99ccff
  |bgcolor2 = #C4B2FF
  |name = Air Alarm
  |name = Backpack
  |image = AirAlarm.png
  |image = Backpack.png
  |foundin = Every room with atmospherics
  |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one
  |usedfor = Sniffing the atmospheric status near it, sending alerts if something isn't right and controlling the room's vents and scrubbers
  |usedfor = Storing unneeded crap
  |strategy = Install it in a room wall and it'll find the vents and scrubbers in the room automatically
  |strategy = You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space.
  |description = To use an Air Alarm, first swipe your [[File:Id_regular.png|link=ID card]] [[ID card]] across it to unlock it. Then click the Air Alarm with a free hand to access it's control panel.
  |description = You wear this on your back and put items into it. <br>Most jobs have their own variety of backpack: [[File:Medpack.png]] Medical Backpack, [[File:Secpack.png]] Security Backpack and [[File:Clownpack.png]] Giggles von Honkerton, to name a few.
{{Collapsible
  |Control panel options:
|'''Activate Atmosphere Alarm''': The alarm will show on atmospheric alert computers and alerts silicons.


}}
{{anchor|Satchel}}{{anchor|Leather Satchel}}
{{Item
|bgcolor1 = #D3C5FF
|bgcolor2 = #C4B2FF
|name = Satchel
|image = GSatchel.png
|foundin = [[Dorms]] lockers, normal crew members may spawn wearing one
|usedfor = Storing unneeded crap
|strategy = Functionally identical to the backpack, but it looks more fashionable.
|description = You put this on your back slot and put items into it. Most jobs have their own variety of satchel. The [[File:Satchel.png]] Leather Satchel works the same as any satchel or backpack.


'''Panic Siphon''': Disables all vents in the area and quickly drains all gases.
}}
{{anchor|Dufflebag}}
{{Item
|bgcolor1 = #D3C5FF
|bgcolor2 = #C4B2FF
|name = Dufflebag
|image = Dufflebag.png
|foundin = [[Dorms]] lockers, normal crew members may spawn wearing one
|usedfor = Storing more unneeded crap
|strategy = Functionally similar to the backpack, but can hold more things at the expense of slowing you down.
|description = You put this on your back and put items into it. Most jobs have their own variety of dufflebag.  


}}
{{Anchor|Jetpack}}
{{Item
|name=Jetpack
|bgcolor1 = #D3C5FF
|bgcolor2 = #C4B2FF
|image = Jetpack-black.gif
|foundin = EVA
|usedfor = Propelling yourself in space
|strategy = Put it on your back and switch it on to maneuver in space or low-gravity areas.
|description = The jet pack is a backpack slot item filled with either Carbon Dioxide or Oxygen. Since it has no air intake and carries its own fuel, it is actually a '''rocket''' pack, but the game can't seem to tell the difference so here we are. This item allows one to maneuver in a frictionless environment by firing either an expendable gas or a precious air supply out the back. Two black jetpacks filled with CO2 spawn in [[EVA]]. [[Syndicate guide|Syndicate operatives]] start with compact Oxygen-filled harnesses. The [[Captain]] has a unique oxygen-filled jetpack.


'''Vent Controls''': Changes the settings of vents in the area:
For proper use of a jetpack, remember these simple rules:
* '''''External on''', Internal off'': will drain/add air from the tile the vent is on to make it reach the selected pressure. All air being moved goes into/comes out of the pipe the vent is attached to. Set to 0 to drain air, or pressurise to specific levels.<br> Useful for precise pressure control, like room air.
* ''External off, '''Internal on''''': Drains/adds air to the tile to get the pipe attached to the selected pressure level. Setting a vent to internal and the desired pressure to 0 causes ALL gas which enters the pipe to be shunted out onto the tile.<br> Used for when you want to move gas quickly, like in the Supermatter chamber.
*'''''Both on''''': completely useless. Don't bother.


*[[File:Jetpack-black.gif]] Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you. Can be refilled with anything.
*Refill [[File:JetPack.gif]] blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).
*Always set it to 16-25 pressure if you aren't using the emergency mask from your starting box. If you still have that, hurry up and find something else!
*Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you're just drifting so as to not waste your supply and remain untrackable.


'''Scrubber Controls''': Controls the scrubbers in the area. Select specific gases to be filtered. Choose between two settings for the scrubbers, scrubbing and syphoning.
Most jetpacks are too bulky to be stowed in a backpack.
* '''Scrubbing''' filters out any gases that are selected in the '''Filters''' section.
* '''Siphoning''' indiscriminately sucks up all gases.
* '''Range''' specifies how effective the scrubbers are - on '''Normal''' range they only work on their own tile, while on '''Expanded''' they work in a 3x3 range.


Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed.


'''Operating Mode''': you can select a preset mode for the scrubbers and vents in the area:
Void Jet Packs may also be found in [REDACTED], which are filled with oxygen.
* '''''Filtering''''': Default mode, scrubbers are set to filter CO2 on their tile, vents are set to keep the area at normal pressure (101.3 kPa).
}}
* '''''Contaminated''''': Scrubbers now filter all harmful gases in Expanded mode, vents are set to normal pressure
=Belts=
* '''''Draught''''': Scrubbers are set to Siphon and vents are set to twice the normal pressure.
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are:
* '''''Refill''''': Scrubbers are ON and vents are set to three times the normal pressure.
* '''''Cycle''''': Panic siphons all air, then switches to Filtering mode.
* '''''Siphon''''': Scrubbers are set to siphon, vents are OFF.
* '''''Panic Siphon''''': Scrubbers are set to siphon (Expanded), vents are OFF.
* '''''Flood''''': Emag/malfunctioning AI only. Disables scrubbers, sets vents to max output and disables their pressure checks.
* '''''Off''''': Both scrubbers and vents are OFF.


{{anchor|Tool Belt}}
{{Item
|bgcolor1 = #E9C1FF
|bgcolor2 = #E2ADFF
|name = Tool Belt
|image = utilitybelt.png
|foundin = [[Engineering]] or in [[maintenance]], and on a [[Engineer|engineer]] or [[Roboticist|roboticist]]. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates
|usedfor = Toolbelts can hold some kinds of tiny items, most commonly [[tools]]
|strategy = They are worn as a belt and hold the same amount as a [[toolbox]], though they are less useful as [[robust|weapons]]. Sometimes the [[clown]] will steal these and hack EVA, just get your toolbox and robust him.<br>'''Can hold:''' [[Crowbar]], [[Screwdriver]], [[Welding tool]], [[Wirecutters]], [[Wrench]], [[Multitool]], [[Flashlight]], [[Cable coil]], [[T-ray scanner]], [[Analyzer]], [[Station Bounced Radio]], [[Insulated Gloves]]
|description = Can hold various tools, such as:


'''Alarm Threshold''': Lets you change the minimum and maximum settings for pressure and temperature to automatically trigger the alarm.
* [[File:Crowbar.png]] [[Crowbar]] - any colour
  }}
* [[File:Screwdriver_tool.png]] [[Screwdriver]] - any colour
* [[File:Welder.png]] [[Welding tool]] - any variety
* [[File:Wirecutters.png]] [[Wirecutters]]
* [[File:Wrench.png]] [[Wrench]]
* [[File:Multitool.png]] [[Multitool]]
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite
* [[File:CableCoils.png]] [[Cable coil]] - any colour
* [[File:T-ray.gif]] [[T-ray scanner]]
* [[File:Analyzer.png]] [[Analyzer]]
* [[File:Station Bounced Radio.png]] [[Station Bounced Radio]]
* [[File:IGloves.png]] [[Insulated Gloves]]
}}
{{anchor|CE Belt}}
{{Item
|bgcolor1 = #E9C1FF
|bgcolor2 = #E2ADFF
|name = Chief Engineer's Belt
|image = Ce_belt.png
|foundin = Spawned with the [[Chief Engineer]]
|usedfor = Holding more advanced tools
|description = '''Can hold:'''


[[Guide_to_construction#Air_Alarm|Guide to building an Air Alarm.]]
* [[File:Jawspry.png]] [[Engineering items#Jaws of Life|Jaws of Life]]
* [[File:DrillTool.png]] [[Engineering items#Hand Drill|Hand Drill]]
* [[File:Exwelder.png]] [[Engineering items#Experimental Welding Tool|Experimental Welding Tool]]
* [[File:Multitool.png]] [[Multitool]]
* [[File:CableCoils.png]] [[Cable coil]] - any colour
* [[File:MiniFE.png]] [[Atmospherics items#Miniature Fire Extinguisher|Miniature Fire Extinguisher]]
* [[File:Analyzer.png]] [[Analyzer]]
}}
{{anchor|Medical Belt}}
{{Item
|bgcolor1 = #E9C1FF
|bgcolor2 = #E2ADFF
|name = Medical Belt
|image = medicalbelt.png
|foundin = [[Medbay]]
|usedfor = Holding medical items
|strategy = Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt.<br>'''Can hold:''' Health analyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.
|description = Can hold various medical equipment, such as:


[[Hacking#Air_Alarm|Guide to hacking an Air Alarm.]]
* [[File:Healthanalyzer.png]] [[Health analyzer]]
* [[File:DNA Injector.png]] [[DNA injector]]
* [[File:Eyedropper.png]] [[Dropper]]
* [[File:Beaker.png]] [[Beaker]] - any type
* [[File:Bottle16.png]] [[Bottle]]
* [[File:Pill16.png]] Pill
* [[File:Syringes.png]] [[Syringe]]
* [[File:Zippo.png]] [[Zippo lighter]]
* [[File:Cigarettes.png]] [[Cigarette pack]] - but not cigarettes themselves
* [[File:Pill Bottle.png]] Pill bottle
* [[File:Bpack.png]] [[Bruise pack]]
* [[File:Oint.png]] [[Ointment]]
* [[File:Gauze.png]] Medical gauze
* [[File:Drapes.png]] [[File:Scalpel.png]] [[File:Saw.png]] [[File:Drill.png]] [[File:Hemostat.png]] [[File:Cautery.png]][[File:Blood_filter.png]] [[Medical_items#Surgical_Tools|Surgical tools]]
  }}
  }}
{{anchor|Fire Alarm}}
{{anchor|Security Belt}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #E9C1FF
  |bgcolor2 = #99ccff
  |bgcolor2 = #E2ADFF
  |name = Fire Alarm
  |name = Security Belt
  |image = FireAlarm.png
  |image = secbelt.png
  |foundin = Every room
  |foundin = [[Warden|Warden's]] locker, [[Security Office]] lockers
  |usedfor = Automatically closes the fire doors in case of fire
  |usedfor = Holding security stuff
  |strategy = Pull leaver to close down an area so only people with [[Crowbar]]s can leave
  |strategy = Like the utility belt, but for security uses only. <br>'''Can hold:''' Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts
  |description = Used to toggle all fire doors in an area. Can be quickly toggled by shooting at it with a taser or also by hitting with a melee weapon.
  |description = Can hold security gear, such as:


[[Guide_to_construction#Fire_Alarm|Guide to building a Fire Alarm.]]
* [[File:StunBaton.gif]] [[Stun Baton]]
* [[File:Flashbang.gif]] [[Flashbang]]
* [[File:Pepperspray.png]] [[Pepperspray]]
* [[File:Handcuffs.png]] [[Handcuffs]]
* [[File:Flash.gif]] [[Flash]]
* [[File:SecHud.png]] [[Security HUD]]
* [[File:Shotgunshells.png]] [[Guide_to_Robust_Things#Shotgun|Shotgun ammo]]
* [[File:Ammo_9mm.png]] [[Guide_to_Robust_Things|Ammo box]]
* [[File:Sprinkles.gif]] [[Donut]]
* [[File:Seclite.png]] [[Seclite]]
  }}
  }}
{{anchor|Tank Storage Unit}}
{{anchor|Janibelt}}
{{Item
{{Item
  |bgcolor1 = #cce6ff
  |bgcolor1 = #E9C1FF
  |bgcolor2 = #99ccff
  |bgcolor2 = #E2ADFF
  |name = Tank Storage Unit
  |name = Janibelt
  |image = Tank_Dispenser.png
  |image = Janibelt.png
  |foundin = [[Engineering]], [[Atmospherics]], [[Mining Station]], [[E.V.A.]], [[Toxins]]
  |foundin = [[Custodial Closet]]
|usedfor = Distributing air and plasma to those who need it
|usedfor = Holding janitorial supplies
|strategy = Just choose what you need
|description = '''Can hold:'''
|description =  Immovable dispenser filled with 10 [[Oxygen tank|oxygen tanks]] and 10 [[Plasma Tank|plasma tanks]] (except the ones located in E.V.A. and Mining Station have only oxygen tanks).
 
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite
* [[File:Janiprojector.png]] Holographic Sign Projector
* [[File:Grenade.png]] [[Grenade]]
* [[File:Soap.png]] [[Soap]]
* [[File:Cleaner.png]] [[Space Cleaner]]
* [[File:Janicart keys.png]] Janicart Key
* [[File:Orange Gloves.png]] [[Gloves]]
  }}
  }}
{{anchor|Canister}}
=Earpieces=
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type '''say ;(your text here)'''.
 
Different branches of the station get a unique headset with its own private channel. In order to use this channel type in '''say .h (your text here)'''. And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label.
 
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.
 
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. '''# and . can be used instead of :'''
.c = Command
.s = Security
.e = Engineering
.u = Supply
.m = Medical
.n = Science
.v = Service
Using '''.h''' will connect you with your default department's channel.
 
Other uses:
.b = Binary (For AI and cyborgs)
.a = Alien
.g = Changeling
.i = Intercom
.h = AI Holopad (For AI)
.o = AI Private (For AI)
.l = Left Hand
.r = Right Hand
.t = Syndicate/Traitor (For when you have a Syndicate encryption key)
<br>
See [[Radio_channels|Radio channels]].
 
 
{{anchor|Command Radio Headset}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Canister
  |name = Command Staff's Headset
  |image = Canister.png
  |image = Headheadset.png
  |foundin = [[Emergency Storage]], [[Maintenance]], [[Atmospherics]], [[Toxins Lab]]
  |foundin = [[Captain's Quarters]] locker, on the [[Captain|Captain's]] ear.
  |usedfor = Used for holding and transporting gases like [[Oxygen]], [[Plasma|Plasma gas]] and the like
  |usedfor = Normal radio chat as well as all department channels.
  |strategy = Place around hallways, wait for [[Assistant|Assistants]] to open them for no reason
  |strategy = Use this to coordinate all departments.
  |description = When new and before use, or when almost fully emptied, a label can be selected from its interface. This will change its color to indicate what it may contain (or fooling people into thinking it contains [[Oxygen]] and not [[Plasma]])
  |description = The headset of the heads.
Captain's headset:<br>
''.c - command, .s - security, .e - engineering, .u - supply, .v - service, .m - medical, .n - science''


Can be made with 10 sheets of [[Metal]].
Head of Personnel's headset:<br>
''.c - command, .u - supply, .v - service''
 
Head of Security's headset:<br>
''.c - command, .s - security
 
Chief Engineer's headset:<br>
''.c - command, .e - engineering''
 
Research Director's headset:<br>
''.c - command, .n - research''
 
Chief Medical Officer's headset:<br>
''.c - command, .m - medical''
  }}
  }}
{{anchor|Portable Pump}}
{{anchor|Engineering Radio Headset}}
{{Item
{{Item
  |bgcolor1 = #cce6ff
  |bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Portable Pump
  |name = Engineering Radio Headset
  |image = PortablePump.png
  |image = Engineheadset.png
  |foundin = [[Locker Room]], [[Atmospherics]], Hallway outside the [[Atmospherics|Atmospherics office]]
  |foundin = [[Engineering]] lockers, [[Atmospherics]] lockers, [[Engineer|Engineer's]] ear, [[Atmos Tech|Atmos tech's]] ear.
  |usedfor = Filling a room with air. Can also be use to suck the air out of a room
  |usedfor = Used for engineering channel to report damage and to make sure that somebody has checked the engine recently.
  |strategy = Set the pump direction to out, set your target pressure (most likely 101.3 kPa), turn it on, and it re-pressurizes a room until its air runs out
  |strategy = Use to coordinate repairs.
  |description = Out with the good air. It both sucks and blows. Be sure to connect it to the blue ports outside [[Atmospherics]] to fill it up with delicious air mix beforehand.
  |description = When the engineers wish to chat like girls. To access the engineering channel, use .e.
  }}
  }}
{{anchor|Portable Scrubber}}
{{anchor|Medical Radio Headset}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Portable Scrubber
  |name = Medical/Genetics Radio Headset
  |image = PortableScrubber.png
  |image = Medheadset.png
  |foundin = [[Locker Room]], [[Atmospherics]], Hallway outside the [[Atmospherics|Atmospherics office]]
  |foundin = [[Medbay]] lockers, [[Medical Doctor|Doctor's]] ear.
  |usedfor = Cleaning the air from [[Plasma|Plasma gas]] and other unwanted gasses. Also used for emptying [[Plasma Tank]]s and [[Oxygen Tank]]s
  |usedfor = Talking to various jobs throughout the medbay via the medical channel.
  |strategy = Pull it to the leak, put it on maximum power and turn it on
|strategy = Use this to order things from [[Chemist|chemistry]] or inform [[Geneticist|geneticists]] of bodies that need cloning.
|description = In with the bad air. Flip it on to filter out the bad gases very slowly. Connect it to the red ports outside [[Atmospherics]] to empty it out once it's full. Make sure you also re-fill the area with clean oxygen.
  |description = A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science.
  }}
  }}
{{anchor|Space Heater}}
{{anchor|Supply Radio Headset}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Space Heater
  |name = Supply Radio Headset
  |image = SpaceHeater.png
  |image = Cargoheadset.png
  |foundin = [[Emergency Storage]], [[Maintenance]], [[Atmospherics]]
  |foundin = [[Cargo Bay]] lockers, [[Mining Dock]] lockers. The ears of the [[QM]], [[Cargo Tech]]s and [[Miners]].
  |usedfor = Heating up a cold area
  |usedfor = The Quartermaster and his slaves to talk to one another about the supply chain.
  |strategy = Set heat to high and drag it along with you to prolong a spacesuit-less space walk
  |strategy = Allows miners and techs to communicate with each other.
  |description = Made by the Space Amish, it can reliably heat up a room to livable temperature. Uses a [[Power Cell]] to function. All Space Heaters come default with a 1000 watt power cell -- keep it in mind if you need a free cell.
  |description = A headset used by the QM and his slaves. To access the supply channel, use .u.
  }}
  }}
{{anchor|Freezer}}{{anchor|Heater}}
{{anchor|Science Radio Headset}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Freezer/Heater
  |name = Science Radio Headset
  |image = Freezer.gif
  |image = Scienceheadset.png
  |foundin = [[Medbay]], [[Atmospherics]]
  |foundin = [[Robotics]] lockers and [[R&D Lab]] lockers. [[Roboticist|Roboticist's]] and [[Scientist|Scientist's]] ear.
  |usedfor = Cooling/heating gasses in pipes, [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Chamber]]
  |usedfor = Communication in the science department.
  |strategy = Make a [[Canister]] with chilled [[Oxygen]], give it to [[R&D]]
|strategy = Has access to the science channel.
  |description = Will cool/heat any gasses in the connected pipes. Can be used to cool down gasses that come in through waste after a fire.
|description = A sciency headset. Like usual. To access the science channel, use .n.
 
}}
[[Guide_to_advanced_construction#Freezer.2FHeater|Guide to building a Freezer/Heater.]]
{{anchor|Security Radio Headset}}
{{Item
|bgcolor1 = #FFBEBE
|bgcolor2 = #FFA8A8
|name = Security Radio Headset
|image = Secheadset.png
  |foundin = [[Security Office]] lockers and the ears of anyone in the [[security]] department.
  |usedfor = Coordinating security and requesting arrest orders via the security channel.
|strategy = Don't let traitors get their hands on these.
|description = This is used by your elite security force. To access the security channel, use .s.
  }}
  }}
{{anchor|Pipe Dispenser}}
{{anchor|Standard Radio Headset}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Pipe Dispenser
  |name = Standard/Service Radio Headset
  |image = PipeDispenser.png
  |image = headset.png
  |foundin = [[Atmospherics]]
  |foundin = Any civilian's ear, as well as [[Medbay|Medbay's]] patient lockers, [[Dorms]] and [[Locker Room]] lockers, and any public locker.
|usedfor = Making pipes and pumps
  |usedfor = Annoying people, screaming for help, letting people know that the singularity is out.
|strategy = It is still possible to dispose of pipes and pumps into it when it's in movable-mode
|strategy = None.
|description = Using a [[File:Wrench.png|link=Wrench]] [[Wrench]] will toggle it between movable- or dispensing-mode.<br>
|description = A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and Botanists all share a .v - service channel.
When in dispensing-mode and in a powered room, it can dispense pipes and pumps for use.<br>
You are able to dispose of unwanted pipes and pumps by using them on the Pipe Dispenser.
  {{Collapsible
  |List of dispensable items:
  |'''Pipes:'''
*'''Regular pipes''': The station is infested with these things and you want to add MORE!? Place down manual valves to crush the hopes and dreams of any would-be plasma flooding AI.
 
'''Devices:'''
*'''Connector''': Used to attach canisters, pumps or scrubbers to a pipe network. If you can't get a pipe network easily to the filter loop, an empty canister can be a good substitute.
*'''Unary vent''' - See: Vent. Once placed down it will have to be turned on by activating it at an Air alarm terminal.
*'''Gas pump''': The basic pumps you'll find all over Atmospherics. Good for precise pressure levels. Goes up to 4500 kPa.
*'''Passive gate''': Think of it as a one-way manual valve, but electronic. Doesn't pump gas, but lets certain pressure through. Can let up to 4500 kPa pressure through. It should be noted that its on status can be easy to miss, being just a small red/green light.
*'''Volume pump''': A bit like the gas pump, but pumps via volume rather than going for pressure. 200 l/s (~9000 kPa) is its max output. Faster than a gas pump (you can fill canisters up past the standard 4500 kPa pressure!), so best used in systems where precise pressure isn't needed (such as anything to do with the waste loop).
*'''Scrubber''': Self explanatory, scrubs the nasty out of things, or acts like a vacuum. Like unary vents, needs to be turned on by an Air alarm terminal after wrenched into place.
*'''Meter''': Wanna know how much gas (and its temperature) is in a pipe? Use these.
*'''Gas Filter''': Them big ol' blocks of things that ring Atmosia, takes certain gasses out. Filters them, if you will.
*'''Gas Mixer''': Like a filter, but mixes gasses instead of filters. There is one in Atmosia that mixes nitrogen and oxygen.
 
'''Heat Exchange:'''
*'''Pipes''': H/E pipes transfer temperatures between the environment and gas within'. Besides looking spiffy, you can place some in space to super-duper cool gasses, or create a burning length of death pipe.
*'''Junction''': Turn that regular pipe network into a H/E network, and back again! After all, you have to get that gas safely into space ''somehow''!
*'''Heat Exchanger''': These strange and esoteric devices equalize the temperature between two pipe networks without actually mixing the gasses. To use, place them facing each other. (So you're going to need at LEAST a 1 X 4 area to set this up.)
  }}
  }}
  }}
{{anchor|Disposal Pipe Dispenser}}
{{anchor|Earmuffs}}
{{Item
{{Item
|bgcolor1 = #cce6ff
|bgcolor1 = #FFBEBE
  |bgcolor2 = #99ccff
  |bgcolor2 = #FFA8A8
  |name = Disposal Pipe Dispenser
  |name = Earmuffs
  |image = PipeDispenser.png
  |image = earmuffs.png
  |foundin = [[Atmospherics]]
  |foundin = [[Prison Wing]] and [[Engineering]]
  |usedfor = Making disposal pipes and other disposal equipment. Mostly used for repairs or making experimental transit-systems
  |usedfor = Blocking out sound, Torturing people.
  |strategy = Dispose of <strike>the entire waste system</strike> extra pipes you dispense by dragging them onto the disposal unit
  |strategy = Pretty much the only defense against loud HONK mechs. This only stops sound from coming in.
  |description = Using a [[File:Wrench.png|link=Wrench]] [[Wrench]] will toggle it between movable-mode and dispensing-mode.<br>
  |description = Protects your hearing from loud noises, and quiet ones as well.
When in dispensing-mode and in a powered room, it can dispense pipes and other disposal equipment for use.<br>
Despite not being able to pick them up with your hands, you can drag the pipe onto the dispenser to dispose of extras.<br>
See [[Guide_to_construction#Pipes|information here]] how to modify the existing ones or make your own disposal pipes.
  }}
  }}
[[Category:Objects]]
<!--[[Category:Objects]]-->

Latest revision as of 18:53, 31 January 2022

Currently working on an engineering items page, and fixing dead links.

Clothing is what keeps you warm in the winter, let alone the dead of space. Below are some of the objects you can wear.

A Short guide to clothes

Inventory

Your character has the following slots that are always available:

  • Jumpsuit
  • External suit
  • Back
  • Mask
  • Shoes
  • Gloves
  • Ears
  • Glasses
  • Hat
  • Neck

Having a jumpsuit allows you to use these slots:

  • Belt
  • Pockets
  • ID slot

External suits allow you to use your suit storage slot.

Contents of your pockets are not visible for others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny, small, and some normal-sized items such as mining satchels or plant bags.

If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map or alt click the item to open it.

Damage protection

There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover. Some clothing items (such as hardsuits) cover most of your body, while some may only protect your chest or head (such as armor vests and helmets).

  • Melee
  • Bullet
  • Laser
  • Energy
  • Bomb
  • Biological
  • Radiation
  • Fire
  • Acid

Temperature protection

Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover.

Jumpsuits

Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, as it makes up most of your sprite. In addition, jumpsuits have a full suite of sensors that can be toggled and adjusted by right-clicking on it. These can give out health and location data to anyone with a crew monitor, allowing medical to find you if you're critically injured or killed. Some jumpsuits also offer minor protection from certain types of damage. For example, a virologist's jumpsuit has minor biological protection, while security jumpsuits have a small amount of melee armor. Plasmaman envirosuits extinguish plasmamen when worn with a plasmaman environmental helmet.

A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive colour, its suit sensors are always on maximum.

You can wash a jumpsuit in a washing machine with a crayon to paint it.

Jumpsuits
Jumpsuits
Found in: Everyone starts with one, several more are found in lockers all around the station.
Used for: To hide your naked body. Jumpsuits provide a belt slot, ID slot, and two pockets for storage. They also come equipped with adjustable suit sensors which, when enabled will show useful information about the wearer on crew monitoring consoles.
Strategy: Wear it.
Description
Jumpsuits are the clothing standard on every ship. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes and in the lockers for heads of staff.

Job-specific jumpsuits offer minor protection from for example radiation (engineering), brute (security) or acid (science).

Headgear

Different kinds of hats for various purposes.

Hard Hat
Hard Hat
Found in: Engineering.
Used for: Providing light in dark areas, protecting your head.
Strategy: Use it as a portable light.
Description
All engineers spawn with one of these on their head. These protect a bit from heat and have a built-in light. Certain variants have better fire protection.
There are also variants with a flip-down welding screen for welding work.

Firefighting Helmet
Firefighting Helmet
Found in: Emergency Closets.
Used for: Providing light in dark areas, protecting your head from fires.
Strategy: Wear this when fighting fires if you don't have access to an atmospherics fire helmet.
Description
These helmets are similar to the Atmospheric Technician's firefighting helmets, but they have a lower temperature rating. It's still enough in most situations, though.

Atmospheric Technician's Firefighting Helmet
Atmospheric Technician's Firefighting Helmet
Found in: Atmospherics.
Used for: Providing light in dark areas, protecting your head from fire and pressure, emergency EVA work.
Strategy: Wear it with the firesuit and you'll be protected from most fires.
Description
An upgraded hard hat that completely protects you from heat and pressure. Obscures your face.

Welding Helmet
Welding Helmet
Found in: Engineering, Atmospherics.
Used for: Keeping your eyes safe when welding.
Strategy: Wear it while using a welding tool. Make sure to flip it up after you're done using it.
Description
A head-mounted face cover designed to protect the wearer completely from space-arc eye and getting flashed. Cargo can manufacture these with their autolathe.

Bio Hood
Bio Hood
Found in: Medbay.
Used for: Bio Hoods and Overalls decreases the chance of being affected by smoke or viruses. Bio hoods can protect from facehuggers.
Strategy: Wear this when you think you'll be exposed to biohazards.
Description
Wear this with the Bio suit to complete the look and gain better protection from viruses.
Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100

Helmet
Helmet
Found in: Security lockers.
Used for: To protect your head, your eyes and your headset.
Strategy: Wear it.
Description
A component of Securitrons and a distinguishing feature of Security Officers. Helmets protect against damage to the head very well. They can be found in security lockers. Every Security Officer spawns with one.
Resistances: "melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50

Riot Helmet
Riot Helmet
Found in: Armories.
Used for: To protect your head from melee attacks and your face from facehuggers.
Strategy: Wear this when you're likely to need the extra melee protection.
Description
An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers.
Resistances: "melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80

Cake Hat
Cake Hat
Found in: Bar.
Used for: To celebrate birthdays.
Strategy: Wear it on your head.
Description
Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a birthday cake.

EVA Helmet
EVA Helmet
Found in: EVA, Space Suit Crate, some airlocks.
Used for: Protecting yourself from the vacuum of space.
Strategy: Wear it with an EVA Suit when going out on spacewalks or when anticipating depressurized areas of the station.

(Spaceproof)

Description
A simple space suit helmet for use in EVA activities. Keeps you insulated from the cold and pressure, but cannot handle high temperatures and direct fire contact.

Plasmaman Helmet
Plasmaman Helmet
Found in: Plasmamen, Plasmaman Supply Kit.
Used for: Preventing oxygen exposure when you're a plasmaman.
Strategy: Wear it. Don't take it off unless you like burning.

(Spaceproof)

Description
Plasmaman start off wearing these. If you're set on fire and you're wearing this and the plasmaman jumpsuit, you'll be extinguished as soon as the auto-extinguishing system is ready. Non-plasmamen won't suffocate while wearing one.

Masks

Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.

Breath Mask
Breath Mask
Found in: It is very common to see someone wearing a breath mask, since every crewmember is provided with a complementary box of internals in their backpack.
Used for: Breathing if/when the ship depressurizes.
Strategy: Keep it on when you might be exposed to vacuum or areas with low oxygen concentration (such as some planets).
Description
When paired with an appropriate air tank, breath masks allow you to breathe in the vacuum of space or on an alien planet with no O2.

Gas Mask
Gas Mask
Found in: Engineering, Maintenance.
Used for: Gas masks can be used in conjunction with a gas tank of any type as internals.
Strategy: These can be used as both internals and a means to hide your identity.
Description
A face-covering mask that can be connected to an air supply. Provides resistance to chemcial smoke, but doesn't protect against atmospheric gases.

Sterile Mask
Sterile Mask
Found in: Medbay.
Used for: Slight disease prevention.
Strategy: Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.
Description
Filters chemical smoke and gives some defense against airborne diseases.

Muzzle
Muzzle
Found in: Medbay.
Used for: Keeping patients/captives quiet.
Strategy: Put it on someone's face
Description
Stops those pesky patients from screaming for help!

Bodywear

These items can be worn over your jumpsuit, giving your protection or just to dress up nicely.

Radiation Suit
Radiation Suit
Found in: Engineering in a Radiation Suit Closet.
Used for: Radiation protection.
Strategy: Wear it when working near radiation sources.
Description
A highly recommended item when being close to the Singularity, a powered up Supermatter shard or the Gravity Generator. Comes with a File:RadiationSuitHood.png Radiation Suit Hood.
Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30

Bio-suit
Bio-suit
Found in: In a Level-3 Biohazard Suit Closet
Used for: Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke.
Strategy: Short for biohazardous suit. Protects from almost all radiation, direct exposure to chemicals, and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak.
Description
A suit that protects against biological contamination and offers good radiation resistance. Comes with a File:BioSuitHood.png Bio-suit Hood.
Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100

Security Bio-suit
Security Bio-suit
Found in: Armory.
Used for: Specially designed Bio-suit that provides complete protection from biological exposure akin to a Bio-suit but also provides a minor amount of protection thanks to the built in armor.
Strategy: Short for biohazardous suit. Protects from direct exposure to chemicals and disease, as well as most radiation. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak
Description
A suit that protects against biological contamination, most radiation and some damage. Comes with a File:SecBioSuitHelm.png Security Bio-suit Hood.
Resistances: "melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100

Bomb-suit
Bomb-suit
Found in: Armory, Toxins Lab in an EOD Closet
Used for: You will not be gibbed by bombs when you wear this.
Strategy: Wear it while tampering with bombs!
Description
A suit designed for safety when handling explosives. Comes with a File:BombHood.png Bomb Hood.
Resistances: "melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50

Labcoat
Labcoat
Found in: Medbay, Science
Used for: Storing medical and scientific items.
Strategy: Wear it to look like a real science man.
Description
A suit that protects against minor chemical spills.

Hazard Vest
Hazard Vest
Found in: Engineering, Atmospherics, Construction Area
Used for: Accessing the suit storage slot
Strategy: This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor
Description
A high-visibility vest used in work zones.


Emergency Firesuit
Emergency Firesuit
Found in: Atmospherics, Maintenance, Fire Safety Closets around the station
Used for: Fighting fires
Strategy: Wearing a firesuit along with a fire helmet will protect you from extreme heat. Slows you down slightly when worn. Wear it in space and it will protect you from the low pressure, though you'll still freeze.
Description
A budget firesuit that protects against fire, heat, and pressure. Can be used as part of a ghetto EVA outfit.

Firesuit
Firesuit
Found in: Atmospherics
Used for: Fighting the fiercest of fires
Strategy: Wearing this firesuit along with the atmos tech's firefighting helmet will protect you from the greatest extremes in temperature. Slows you down to the same degree as the emergency firesuit.
Description
An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame. Can be used as part of a ghetto EVA outfit.

Straight Jacket
Straight Jacket
Found in: Medbay, Prison Wing
Used for: Keeping a crazy person restrained
Strategy: Wear it (not recommended) or put it on someone who you want restrained
Description
A suit that completely restrains the wearer. Without help you must resist to take it off, which requires you to stand still about 5 minutes.


Space Suit (Softsuit)
Space Suit (Softsuit)
Found in: E.V.A.
Used for: Spacewalks, firefighting, surviving viral outbreaks
Strategy: Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.
(Spaceproof)
Description
A suit that protects against cold and low pressure environments, but doesn't offer the melee and electric protection of hardsuits. Offers minor fire, radiation and acid protection.

NASA Voidsuit
NASA Voidsuit
Found in: Abandoned Satellite
Used for: Spacewalks
Strategy: Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits.
(Spaceproof)
Description
An old, NASA Centcom branch designed, dark red space suit helmet.

Body Armor
Body Armor
Found in: Lockers in Security Office and Security Posts, Bartender's formal closet, Head of Personnel's locker
Used for: To protect your chest
Strategy: Wear it
Description
If you're a Security Officer, wear it! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the Warden can provide you with some. It's for the protection of one's self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don't hesitate wearing this armor, it wont slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton!
There's a variant of body armor File:Armor alt.png that's described as a 'slim armored vest'. It's functionally identical to the other armor vest.

Captain's Carapace
Captain's Carapace
Found in: Captain's Quarters
Used for: Protection
Strategy: Wear to avoid death
Description
A special armor vest unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew.

Riot Suit
Riot Suit
Found in: Armory
Used for: To protect you from melee attacks
Strategy: Wear it
Description
Gives great protection against melee attacks, not very useful if you're attacked with a gun though. Commonly used with the Riot Shield.


Bulletproof Vest
Bulletproof Vest
Found in: Armory
Used for: To protect you from bullets
Strategy: Wear it
Description
A vest that will protect you extremely well from projectile weapons like guns. It is useless against energy weapons. Stored in the armory.


Reflector Vest
Reflector Vest
Found in: Armory
Used for: To deflect fire from energy weapons
Strategy: Wear it
Description
A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a high-risk item.

Armored Coat
Armored Coat
Found in: Head of Security's Office
Used for: To deflect fire from energy weapons
Strategy: Wear it
Description
A greatcoat enchanced with a special alloy for some protection and style.

Hardsuits

Hardsuits are coldproof, pressureproof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.
Most are flashproof and offer a bit of protection from brute damage, heat and radiation.


Engineering Hardsuit
Engineering Hardsuit
Found in: Engineering
Used for: Spacewalks, fixing gravity generators and engines
Strategy: Engineering is provided with hardsuits to assist with setting up some engines, wiring the solar panels, and repairing hull breaches. Significantly slows the wearer down.
(Spaceproof)
Description
Has better radiation shielding than most other spacesuits.
Resistances: melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75.

Atmospherics Hardsuit
Atmospherics Hardsuit
Found in: Atmospherics
Used for: Spacewalking and strolling through plasma fires.
Strategy: Suits for Atmospheric Technicians working in very hostile temperatures.
(Spaceproof)
Description
The best firefighting suit, fireproof and very resistant to heat. However, it has very little radiation shielding. Protects from temperatures up to 35000 K°.
Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75.

Mining Hardsuit
Mining Hardsuit
Found in: Mining Station
Used for: Mining and spacewalking
Strategy: Reinforced against heat and explosions, but weaker against radiation and fire than the regular engineering hardsuit. Often enhanced with armored plates from certain asteroid-dwelling creatures.
(Spaceproof)
Description
Bought by Miners at their vending machine. Offers decent heat and blast protection. Useful for exploring space. Sees very little actual use on lavaland, as the slowdown is a death sentence against Megafauna, unless you find a way to remove the slowdown.
Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75.

Advanced Hardsuit
Advanced Hardsuit
Found in: Chief Engineer's Office
Used for: Repairing a delaminating Supermatter Engine
Strategy: Has more protection against brute, blasts and radiation than the regular engineering/atmospherics hardsuits.
(Spaceproof)
Description
Comes with a jetpack, fire immunity, high heat protection, and almost complete protection from radiation as well as acid. Good explosion and brute protection too. Protects from temperatures up to 35000 K°.
Resistances: melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90 (helmet has 100), fire = 100, acid = 90.

Security Hardsuit
Security Hardsuit
Found in: Armory
Used for: Catching criminals while spacewalking
Strategy: Additional protection against brute and lasers
(Spaceproof)
Description
Security hardsuits have a bit of bullet, laser and brute protection, but not as good as "real" armor.
Resistances: melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75.

Head of Security's Hardsuit
Head of Security's Hardsuit
Found in: HoS Office
Used for: Catching criminals while spacewalking
Strategy: Additional protection against brute and lasers
(Spaceproof)
Description
Essentially a beefed up Security hardsuit that comes with an internal jetpack.
Resistances: melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95.

Medical Hardsuit
Medical Hardsuit
Found in: Chief Medical Officers Office
Used for: Retrieving people from space and the SME chamber.
Strategy: Slows the wearer down less than other spacesuits, while providing diagnostic data.
(Spaceproof)
Description
Has some radiation shielding, is decent against fire and slows wearers down less than other hardsuits. Does not protect from flashes.
Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75.

Prototype Hardsuit
Prototype Hardsuit
Found in: Research Directors Office, Toxins_Test_Chamber
Used for: Conducting experiments with the safety of a space proof bomb suit.
Strategy: Works like a bomb suit, preventing your body from being gibbed by explosions.
(Spaceproof)
Description
Great protection from blasts and acid, decent protection from heat and radiation.
The helmet has a diagnostics HUD, science goggles and a tachyon-doppler array (shows informations about detonated bombs) installed.
Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80.

MK.II SWAT Suit
MK.II SWAT Suit
Found in: Centcom
Used for: Providing extensive armor and utility in a combat situation.
Strategy: Fitted with beefy armor, reserved for use by Nanotrasen Special Forces.
(Spaceproof)
Description
An MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. No built-in jetpack.
Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100.

Captain's SWAT Suit
Captain's SWAT Suit
Found in: Captain's Quarters
Used for: Avoiding death once hell breaks loose
Strategy: Fitted with beefy armor, solid choice when Nuke Ops come knocking at your door.
(Spaceproof)
Description
Slows wearers down less while offering extremely high protection from anything but bombs and radiation. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. No built-in jetpack.
Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100.

Shoes

Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.
Certain shoes and boots can be used to store items - for example a knife or an esword.

Shoes
Shoes
Found in: Locker Room, Dorms, Arrivals, Medbay
Used for: Protecting your feet from glass, making you walk faster
Strategy: Wear them. Don't take them off unless you're changing them for another pair
Description
A pair of brown shoes.

Clown's Shoes
Clown's Shoes
Found in: HONK!!!
Used for: Squeaking, and making H.O.N.K. mechs
Strategy: Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.
Description
The prankster's standard-issue clowning shoes. Damn, they're huge! Can be used to store items.

Janitor's Galoshes
Janitor's Galoshes
Found in: The Janitor's Closet
Used for: They prevent you from slipping on everything but space lube
Strategy: Other crew members will often seek these out to avoid falling victim to the clown or excessive mopping.
Wearing these will reduce your walking speed.
Description
Rubber boots. Spraying these with Drying Agent will make them remove any water puddles you walk over.
(If you don't want people to slip, why are you using the mop in the first place?)

Magnetic Boots
Magnetic Boots
Found in: Chief Engineers Office, EVA storage
Used for: Preventing you from moving unintentionally in space
Strategy: Make sure you toggle them on via the object tab for them to work. Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement
Description
Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.

Legcuffs
Legcuffs
Found in: Prison Wing lockers
Used for: Dressing your prisoners
Strategy: Apply cuffs to shoes, put them on prisoners
Description
Make prisoners wear these to keep them in line. Slows them down considerably.


Gloves

Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.

Black Gloves
Black Gloves
Found in: Cargo Bay, Atmospherics, some other places in the station
Used for: Completing a outfit, or hiding fingerprints
Strategy: These gloves give heat protection, so wear them while firefighting and removing lightbulbs
Description
These gloves are fire-resistant.

Budget Insulated Gloves
Budget Insulated Gloves
Found in: Engineering and Primary Tool Storage
Used for: Trolling
Strategy: With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want.
Description
These gloves are cheap copies of the coveted gloves, no way this can end badly.

Insulated Gloves
Insulated Gloves
Found in: Engineering, tech storage, and ordered by Cargo
Used for: To stop you from being shocked
Strategy: Trade your old gloves in for these, if you're not worried about disease. These handy yellow gloves are much coveted by the crew. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when hacking and manipulating power cables. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove's distinct colour and name so you are not accosted for wearing them.
Description
These gloves will protect the wearer from electric shock - whether by Hacking or delaminating Supermatter Engine.

Latex Gloves
Latex Gloves
Found in: Latex gloves can be easily secured from the morgue and medbay. They can also be found on the hands of medical personnel
Used for: They partially prevent the passing of disease, reduce the amount of fingerprints left, and enable you to pick somebody up into a fireman carry slightly faster.
Strategy: Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to dispose of gloves than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these, and can fireman carry people faster. When washed with a crayon, they become normal gloves.
Description
Cheap sterile gloves made from latex

Nitrile Gloves
Nitrile Gloves
Found in: There are three pairs of this gloves on the whole station. One in the CMO's office and two in the medbay storage.
Used for: Decreasing a chance of speading a disease, reducing chances of leaving fingerprints, and to pick up people much faster.
Strategy: Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance, and enable you to pick people up in a fireman carry faster.
Description
Pricy sterile gloves that are stronger than latex.

Botanist's Gloves
Botanist's Gloves
Found in: Botanist's hands
Used for: Holding some special plant types
Strategy: Holding nettles and growing them to insta-crit people. They also protect against temperature.
Description
These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin.

Combat Gloves
Combat Gloves
Found in: Derelict, Nuclear Agents, Traitor Uplinks
Used for: Both combat and electrical work.
Strategy: Hiding fingerprints while hacking doors in safety.
Description
These tactical gloves are fireproof and shock resistant.

Eyewear

These items can be worn over your eyes, providing protection, visual information or other things


Health Scanner HUD
Health Scanner HUD
Found in: Surgery, CMO's Office, Virology
Used for: Seeing a visual overlay of people's health and disease status
Strategy: Use it to prioritize critical patients...or prioritize your targets
Description
A heads-up display that scans the humans in view and provides accurate data about their health status.
Click here for an overview of what the symbols mean.

Optical Meson Scanners
Optical Meson Scanners
Found in: Engineering and maintenance areas.
Used for: Seeing structural layout.
Strategy: Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.
Description
Used for seeing walls, floors, and stuff through anything.

Optical T-Ray Scanner
Optical T-Ray Scanner
Found in: Atmospherics.
Used for: Seeing under floor tiles.
Strategy: Use these to plan out wires and pipes.
Description
When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker.

Engineering Scanner Goggles
Engineering Scanner Goggles
Found in: Engineering.
Used for: Seeing structural layout, spotting radiation leaks or seeing under floor tiles.
Strategy: Switch between meson, radiation and T-ray scanning when needed.
Description
The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. The Radiation Scanner mode lets you spot irradiated items.

Sunglasses
Sunglasses
Found in: Security Office, Maintenance.
Used for: Protection against flashes, useful when against Revs and flashes, wearing at night and when your vision is augmented.
Strategy: I WEAR MY SUNGLASSES AT NIGHT SO I CAN, SO I CAN-
Description
Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn't strong enough to weld with.

HUDSunglasses
HUDSunglasses
Found in: Security Office
Used for: Combines Sunglasses and Security Scanner
Strategy: Security starts with these, allow you to see a persons ID level and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells.
Description
Recommended for all security members. In addition to protection from flashes, it provides nifty icons over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a mindshield implant (blinking blue outline). Also allows for on-the-fly Security Records management by simply examining your target. You'll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig.

Welding Goggles
Welding Goggles
Found in: R&D Lab
Used for: Welding without receiving eye damage, without a welding mask!
Strategy: Wear it while using a welding tool, or to get by flashers. Wearing the Welding Helmet makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn't cover the face
Description
Protects the eyes from welders, approved by the mad scientist association.

Science Goggles
Science Goggles
Found in: Chemistry, R&D Lab
Used for: Nothing
Strategy: Wear them and do science
Description
Allows you to see what reagents are in a container.

Blindfold
Blindfold
Found in: Theater
Used for: Kinky stuff, blinding people without hurting them.
Strategy: Don't wear this if you want to see.
Description
Covers the eyes, preventing sight.

Night Vision Goggles
Night Vision Goggles
Found in: Abandoned Satellite, Nuclear Agents.
Used for: Seeing people in the dark.
Strategy: Wear these when you know a power outage is about to happen.
Description
You can totally see in the dark now!

Prescription Glasses
Prescription Glasses
Found in: Just about anywhere in the Medbay
Used for: Fixing eye damage.
Strategy: Wear these, wait eyes to heal up.
Description
Made by Nerd. Co.

Backwear

Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.


Backpack
Backpack
Found in: Dorms lockers, normal crew members may spawn wearing one
Used for: Storing unneeded crap
Strategy: You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space.
Description
You wear this on your back and put items into it.
Most jobs have their own variety of backpack: File:Medpack.png Medical Backpack, File:Secpack.png Security Backpack and File:Clownpack.png Giggles von Honkerton, to name a few.

Satchel
Satchel
Found in: Dorms lockers, normal crew members may spawn wearing one
Used for: Storing unneeded crap
Strategy: Functionally identical to the backpack, but it looks more fashionable.
Description
You put this on your back slot and put items into it. Most jobs have their own variety of satchel. The File:Satchel.png Leather Satchel works the same as any satchel or backpack.

Dufflebag
Dufflebag
Found in: Dorms lockers, normal crew members may spawn wearing one
Used for: Storing more unneeded crap
Strategy: Functionally similar to the backpack, but can hold more things at the expense of slowing you down.
Description
You put this on your back and put items into it. Most jobs have their own variety of dufflebag.

Jetpack
Jetpack
Found in: EVA
Used for: Propelling yourself in space
Strategy: Put it on your back and switch it on to maneuver in space or low-gravity areas.
Description
The jet pack is a backpack slot item filled with either Carbon Dioxide or Oxygen. Since it has no air intake and carries its own fuel, it is actually a rocket pack, but the game can't seem to tell the difference so here we are. This item allows one to maneuver in a frictionless environment by firing either an expendable gas or a precious air supply out the back. Two black jetpacks filled with CO2 spawn in EVA. Syndicate operatives start with compact Oxygen-filled harnesses. The Captain has a unique oxygen-filled jetpack.

For proper use of a jetpack, remember these simple rules:

  • File:Jetpack-black.gif Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you. Can be refilled with anything.
  • Refill File:JetPack.gif blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).
  • Always set it to 16-25 pressure if you aren't using the emergency mask from your starting box. If you still have that, hurry up and find something else!
  • Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you're just drifting so as to not waste your supply and remain untrackable.

Most jetpacks are too bulky to be stowed in a backpack.

Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed.

Void Jet Packs may also be found in [REDACTED], which are filled with oxygen.

Belts

Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are:

Tool Belt
Tool Belt
Found in: Engineering or in maintenance, and on a engineer or roboticist. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates
Used for: Toolbelts can hold some kinds of tiny items, most commonly tools
Strategy: They are worn as a belt and hold the same amount as a toolbox, though they are less useful as weapons. Sometimes the clown will steal these and hack EVA, just get your toolbox and robust him.
Can hold: Crowbar, Screwdriver, Welding tool, Wirecutters, Wrench, Multitool, Flashlight, Cable coil, T-ray scanner, Analyzer, Station Bounced Radio, Insulated Gloves
Description
Can hold various tools, such as:

Chief Engineer's Belt
Chief Engineer's Belt
Found in: Spawned with the Chief Engineer
Used for: Holding more advanced tools
Description
Can hold:

Medical Belt
Medical Belt
Found in: Medbay
Used for: Holding medical items
Strategy: Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt.
Can hold: Health analyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.
Description
Can hold various medical equipment, such as:

Security Belt
Security Belt
Found in: Warden's locker, Security Office lockers
Used for: Holding security stuff
Strategy: Like the utility belt, but for security uses only.
Can hold: Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts
Description
Can hold security gear, such as:

Janibelt
Janibelt
Found in: Custodial Closet
Used for: Holding janitorial supplies
Description
Can hold:

Earpieces

These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type say ;(your text here).

Different branches of the station get a unique headset with its own private channel. In order to use this channel type in say .h (your text here). And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label.

All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.

Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. # and . can be used instead of :

.c = Command
.s = Security
.e = Engineering
.u = Supply
.m = Medical
.n = Science
.v = Service

Using .h will connect you with your default department's channel.

Other uses:

.b = Binary (For AI and cyborgs)
.a = Alien
.g = Changeling
.i = Intercom
.h = AI Holopad (For AI)
.o = AI Private (For AI)
.l = Left Hand
.r = Right Hand
.t = Syndicate/Traitor (For when you have a Syndicate encryption key)


See Radio channels.


Command Staff's Headset
Command Staff's Headset
Found in: Captain's Quarters locker, on the Captain's ear.
Used for: Normal radio chat as well as all department channels.
Strategy: Use this to coordinate all departments.
Description
The headset of the heads.

Captain's headset:
.c - command, .s - security, .e - engineering, .u - supply, .v - service, .m - medical, .n - science

Head of Personnel's headset:
.c - command, .u - supply, .v - service

Head of Security's headset:
.c - command, .s - security

Chief Engineer's headset:
.c - command, .e - engineering

Research Director's headset:
.c - command, .n - research

Chief Medical Officer's headset:
.c - command, .m - medical

Engineering Radio Headset
Engineering Radio Headset
Found in: Engineering lockers, Atmospherics lockers, Engineer's ear, Atmos tech's ear.
Used for: Used for engineering channel to report damage and to make sure that somebody has checked the engine recently.
Strategy: Use to coordinate repairs.
Description
When the engineers wish to chat like girls. To access the engineering channel, use .e.

Medical/Genetics Radio Headset
Medical/Genetics Radio Headset
Found in: Medbay lockers, Doctor's ear.
Used for: Talking to various jobs throughout the medbay via the medical channel.
Strategy: Use this to order things from chemistry or inform geneticists of bodies that need cloning.
Description
A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science.

Supply Radio Headset
Supply Radio Headset
Found in: Cargo Bay lockers, Mining Dock lockers. The ears of the QM, Cargo Techs and Miners.
Used for: The Quartermaster and his slaves to talk to one another about the supply chain.
Strategy: Allows miners and techs to communicate with each other.
Description
A headset used by the QM and his slaves. To access the supply channel, use .u.

Science Radio Headset
Science Radio Headset
Found in: Robotics lockers and R&D Lab lockers. Roboticist's and Scientist's ear.
Used for: Communication in the science department.
Strategy: Has access to the science channel.
Description
A sciency headset. Like usual. To access the science channel, use .n.

Security Radio Headset
Security Radio Headset
Found in: Security Office lockers and the ears of anyone in the security department.
Used for: Coordinating security and requesting arrest orders via the security channel.
Strategy: Don't let traitors get their hands on these.
Description
This is used by your elite security force. To access the security channel, use .s.

Standard/Service Radio Headset
Standard/Service Radio Headset
Found in: Any civilian's ear, as well as Medbay's patient lockers, Dorms and Locker Room lockers, and any public locker.
Used for: Annoying people, screaming for help, letting people know that the singularity is out.
Strategy: None.
Description
A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and Botanists all share a .v - service channel.

Earmuffs
Earmuffs
Found in: Prison Wing and Engineering
Used for: Blocking out sound, Torturing people.
Strategy: Pretty much the only defense against loud HONK mechs. This only stops sound from coming in.
Description
Protects your hearing from loud noises, and quiet ones as well.