Template:Autowiki/Content/Ships/Twinkleshine-class Battle Cruiser: Difference between revisions
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<noinclude><b>This page is automated by Autowiki. Do NOT edit it manually.</b></noinclude>{{Autowiki/Ship|name=Twinkleshine-class Battle Cruiser|shortname=Twinkleshine-class|description=After the destruction of the larger Starfury-class Battle Cruisers during the Inter-Corporate War, Cybersun engineered the Twinkleshine as a replacement to fill the now-vacant flagship role. However, the war came to a close before any examples of this class could see combat. Now, they are kept as a valuable symbol of the Syndicate’s might and unity – in theory. As with the Starfury-class, Twinkleshine crews contain a mix of all Syndicate member factions as a matter of political necessity – none would consent to Cybersun operating such powerful ships alone. While Twinkleshine crews are supposedly selected for more diplomatic tendencies than one might expect, the political situation aboard a Twinkleshine is often delicate, particularly as tensions between the Syndicate’s corporate and anti-corporate elements continue to build. Nevertheless, they remain the most potent singular assets in the Syndicate’s combined arsenal, and frequently serve the role of power projection in Frontier space.|prefix=SSV|tags=Engineering, Combat, Service, Medical|limit=2|crewCount= | <noinclude><b>This page is automated by Autowiki. Do NOT edit it manually.</b></noinclude>{{Autowiki/Ship|name=Twinkleshine-class Battle Cruiser|shortname=Twinkleshine-class|description=After the destruction of the larger Starfury-class Battle Cruisers during the Inter-Corporate War, Cybersun engineered the Twinkleshine as a replacement to fill the now-vacant flagship role. However, the war came to a close before any examples of this class could see combat. Now, they are kept as a valuable symbol of the Syndicate’s might and unity – in theory. As with the Starfury-class, Twinkleshine crews contain a mix of all Syndicate member factions as a matter of political necessity – none would consent to Cybersun operating such powerful ships alone. While Twinkleshine crews are supposedly selected for more diplomatic tendencies than one might expect, the political situation aboard a Twinkleshine is often delicate, particularly as tensions between the Syndicate’s corporate and anti-corporate elements continue to build. Nevertheless, they remain the most potent singular assets in the Syndicate’s combined arsenal, and frequently serve the role of power projection in Frontier space.|prefix=SSV|tags=Engineering, Combat, Service, Medical|limit=2|crewCount=16|crew={{Autowiki/ShipCrewMember|name=Flotilla Admiral|officer=Yes|slots=1|icon=Flotilla Admiral (Twinkleshine, ACLF)}}{{Autowiki/ShipCrewMember|name=Lieutenant|officer=Yes|slots=1|icon=Syndicate - Lieutenant (Twinkleshine, NGR)}}{{Autowiki/ShipCrewMember|name=Redshield Officer|officer=Yes|slots=1|icon=Syndicate - Redshield Officer (Twinkleshine, SUNS)}}{{Autowiki/ShipCrewMember|name=Medic|officer=No|slots=2|icon=Syndicate - Medic (Twinkleshine, Cybersun)}}{{Autowiki/ShipCrewMember|name=Engineer|officer=No|slots=2|icon=Syndicate - Ship Engineer (Twinkleshine, GEC)}}{{Autowiki/ShipCrewMember|name=Operative|officer=No|slots=5|icon=Syndicate - Operative (Twinkleshine)}}{{Autowiki/ShipCrewMember|name=Bartender|officer=No|slots=1|icon=Syndicate - Bartender (Twinkleshine, Donk)}}{{Autowiki/ShipCrewMember|name=Miner|officer=No|slots=1|icon=Syndicate - Miner (Twinkleshine, SUNS)}}{{Autowiki/ShipCrewMember|name=Deck Assistant|officer=No|slots=2|icon=Syndicate - Deck Assistant (Twinkleshine)}}|enabled=No|size=Large}} |
Latest revision as of 04:28, 12 February 2024
This page is automated by Autowiki. Do NOT edit it manually.
Short Name: | Twinkleshine-class |
Manufacturer: | Unknown |
Faction: | Unspecified (Prefix: SSV) |
Crew Size: | 16 |
Size: | Large |
Tags: | Engineering, Combat, Service, Medical |
Buyable: | No |
After the destruction of the larger Starfury-class Battle Cruisers during the Inter-Corporate War, Cybersun engineered the Twinkleshine as a replacement to fill the now-vacant flagship role. However, the war came to a close before any examples of this class could see combat. Now, they are kept as a valuable symbol of the Syndicate’s might and unity – in theory. As with the Starfury-class, Twinkleshine crews contain a mix of all Syndicate member factions as a matter of political necessity – none would consent to Cybersun operating such powerful ships alone. While Twinkleshine crews are supposedly selected for more diplomatic tendencies than one might expect, the political situation aboard a Twinkleshine is often delicate, particularly as tensions between the Syndicate’s corporate and anti-corporate elements continue to build. Nevertheless, they remain the most potent singular assets in the Syndicate’s combined arsenal, and frequently serve the role of power projection in Frontier space.
Preview | Name | Officer | Slots |
---|---|---|---|
Flotilla Admiral | Yes | 1 | |
Lieutenant | Yes | 1 | |
Redshield Officer | Yes | 1 | |
Medic | No | 2 | |
Engineer | No | 2 | |
Operative | No | 5 | |
Bartender | No | 1 | |
Miner | No | 1 | |
Deck Assistant | No | 2 |