Roles: Difference between revisions

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|Drive the ship, coordinate your crew, deal with inter-ship communications, and otherwise serve as their leader. Weep when nobody joins your ship. For small crews, you're going to end up filling in for a lot of roles yourself, and for larger crews you're going to spend most of your time attempting to coordinate your crew.
|Drive the ship, coordinate your crew, deal with inter-ship communications, and otherwise serve as their leader. Weep when nobody joins your ship. For small crews, you're going to end up filling in for a lot of roles yourself, and for larger crews you're going to spend most of your time attempting to coordinate your crew.
|Piloting, Coordinating
|Piloting, Coordinating
|[[Guide_to_Command|Command Guide]], [[Guide_to_the_Overmap|Overmap/Piloting]]
|[[Guide_to_Command|Command]], [[Guide_to_the_Overmap|Overmap/Piloting]]
|-
|-
|[[File:Autowiki-Shaft Miner.png|64px]]
|[[File:Autowiki-Shaft Miner.png|64px]]
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|Mine for ores, salvage ruins, complete missions, and buy things from the outpost. Die to fauna, get legioned, and watch as your captain completely forgets you exist. Supply jobs are typically easy to pick up, but can be dangerous yet rewarding.
|Mine for ores, salvage ruins, complete missions, and buy things from the outpost. Die to fauna, get legioned, and watch as your captain completely forgets you exist. Supply jobs are typically easy to pick up, but can be dangerous yet rewarding.
|Mining, Pushing crates, Salvaging
|Mining, Pushing crates, Salvaging
|[[Guide_to_Supply|Supply Guide]]
|[[Guide_to_Supply|Supply]]
|-
|-
|[[File:Autowiki-Ship Engineer (Independent).png|64px]]
|[[File:Autowiki-Ship Engineer (Independent).png|64px]]
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|Run the engine supplied to your ship, keep the thrusters fueled, repair the hull, and ensure the air is clean and plentiful. End up causing more hull breaches than you fix. Engineering jobs typically require decent technical skill, especially on ships with limited engineering equipment.  
|Run the engine supplied to your ship, keep the thrusters fueled, repair the hull, and ensure the air is clean and plentiful. End up causing more hull breaches than you fix. Engineering jobs typically require decent technical skill, especially on ships with limited engineering equipment.  
|Atmospherics, Repair, Starting and maintaining the engine
|Atmospherics, Repair, Starting and maintaining the engine
|[[Guide_to_Engineering|Engineering Guide]], [[Construction]]
|[[Guide_to_Engineering|Engineering]], [[Construction]]
|-
|-
|[[File:Autowiki-Medical Doctor.png|64px]]
|[[File:Autowiki-Medical Doctor.png|64px]]
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|Revive the miner, create healing chemicals, tell people to turn up their suit sensors, and otherwise keep your crew healthy. Leave the miner for dead after they bring you yet another 20 goliath corpses to dissect. Medical takes moderate skill, but can be challenging to do more healing than harm on ships without a single medical tool.  
|Revive the miner, create healing chemicals, tell people to turn up their suit sensors, and otherwise keep your crew healthy. Leave the miner for dead after they bring you yet another 20 goliath corpses to dissect. Medical takes moderate skill, but can be challenging to do more healing than harm on ships without a single medical tool.  
|Surgery, Chemistry, Genetics, Virology
|Surgery, Chemistry, Genetics, Virology
|[[Guide_to_Medical|Medical Guide]], [[Guide_to_Chemistry|Chemistry]], [[Guide_to_Surgery|Surgery]]
|[[Guide_to_Medical|Medical]], [[Guide_to_Chemistry|Chemistry]], [[Guide_to_Ghetto_Chemistry|Ghetto Chemistry]] [[Guide_to_Surgery|Surgery]]
|-
|-
|[[File:Autowiki-Scientist.png|64px]]
|[[File:Autowiki-Scientist.png|64px]]
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|Get research points, build new tools and weapons, and upgrade the machines aboard your ship. Realize you can't print anything you've researched because all you have is an exofab and a R&D console. Science job are easy enough, depending on how you decide to get your research points.
|Get research points, build new tools and weapons, and upgrade the machines aboard your ship. Realize you can't print anything you've researched because all you have is an exofab and a R&D console. Science job are easy enough, depending on how you decide to get your research points.
|Robotics, Research, Dissection, Surveying
|Robotics, Research, Dissection, Surveying
|[[Guide_to_Science|Science Guide]], [[Guide_to_Robotics|Robotics]], [[Guide_to_Xenobiology|Xenobiology]]
|[[Guide_to_Research|Research]], [[Guide_to_Robotics|Robotics]], [[Guide_to_Xenobiology|Xenobiology]]
|-
|-
|[[File:Autowiki-Security Officer.png|64px]]
|[[File:Autowiki-Security Officer.png|64px]]
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|Kill fauna, shoot pirates, and attempt to keep the peace. Go an entire round without seeing combat. Since PVP is (currently) rare in shiptest, you're mostly keeping the wildlife out of the ship, which isnt too hard.  
|Kill fauna, shoot pirates, and attempt to keep the peace. Go an entire round without seeing combat. Since PVP is (currently) rare in shiptest, you're mostly keeping the wildlife out of the ship, which isnt too hard.  
|Peacekeeping, Boarding, Managing prisoners,  
|Peacekeeping, Boarding, Managing prisoners,  
|[[Guide_to_Security|Security Guide]]
|[[Guide_to_Security|Security]]
|-
|-
|[[File:Autowiki-Bartender.png|64px]]
|[[File:Autowiki-Bartender.png|64px]]
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|Keep your crew happy and fed, and attempt to keep your ship clean. This typically done through bartending, entertaining, mopping, and cooking. Sit alone in the bar while the rest of your crew ignores you. Technical skill isn't as important for service jobs, but they can be roleplay heavy.
|Keep your crew happy and fed, and attempt to keep your ship clean. This typically done through bartending, entertaining, mopping, and cooking. Sit alone in the bar while the rest of your crew ignores you. Technical skill isn't as important for service jobs, but they can be roleplay heavy.
|Botany, Bartending, Cooking, Cleaning, Entertaining
|Botany, Bartending, Cooking, Cleaning, Entertaining
|[[Guide_to_Service|Service Guide]], [[Guide_to_Food_and_Drinks|Food and Drinks]]
|[[Guide_to_Service|Service]], [[Guide_to_Food_and_Drinks|Food and Drinks]]
|-
|-
|[[File:Generic_borg.png|64px]]
|[[File:Generic_borg.png|64px]]
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|Follow your laws, help fill in for other missing roles, and generally help your crew. Complain about your lack of hands while recharging your lightbulb cell every minute. Following laws, in the case you are given them, takes self control and skill. Otherwise, the required skill depends on the module you take.
|Follow your laws, help fill in for other missing roles, and generally help your crew. Complain about your lack of hands while recharging your lightbulb cell every minute. Following laws, in the case you are given them, takes self control and skill. Otherwise, the required skill depends on the module you take.
|Follow your laws
|Follow your laws
|[[Guide_to_Synthetics|Synthetic Guide]]
|[[Guide_to_Synthetics|Synthetic]]
|}
|}

Revision as of 23:51, 24 June 2023

THIS PAGE IS STILL A WORK IN PROGRESS

Since the names and duties of jobs vary wildly between factions and ship classes, it's easier to break them down into generic roles that your job may fit into.

Useful Links

Roles

Ever asked yourself "what the heck does a positronic reliability technician actually do?" well, just look at the table below and find out! (when its done. and when there's actually also guides to specific roles. and when the metis page then has its roles link to those guides. real soon)

Picture Role Description Duties(?) Guides
Command Drive the ship, coordinate your crew, deal with inter-ship communications, and otherwise serve as their leader. Weep when nobody joins your ship. For small crews, you're going to end up filling in for a lot of roles yourself, and for larger crews you're going to spend most of your time attempting to coordinate your crew. Piloting, Coordinating Command, Overmap/Piloting
Supply Mine for ores, salvage ruins, complete missions, and buy things from the outpost. Die to fauna, get legioned, and watch as your captain completely forgets you exist. Supply jobs are typically easy to pick up, but can be dangerous yet rewarding. Mining, Pushing crates, Salvaging Supply
Engineering Run the engine supplied to your ship, keep the thrusters fueled, repair the hull, and ensure the air is clean and plentiful. End up causing more hull breaches than you fix. Engineering jobs typically require decent technical skill, especially on ships with limited engineering equipment. Atmospherics, Repair, Starting and maintaining the engine Engineering, Construction
Medical Revive the miner, create healing chemicals, tell people to turn up their suit sensors, and otherwise keep your crew healthy. Leave the miner for dead after they bring you yet another 20 goliath corpses to dissect. Medical takes moderate skill, but can be challenging to do more healing than harm on ships without a single medical tool. Surgery, Chemistry, Genetics, Virology Medical, Chemistry, Ghetto Chemistry Surgery
Science Get research points, build new tools and weapons, and upgrade the machines aboard your ship. Realize you can't print anything you've researched because all you have is an exofab and a R&D console. Science job are easy enough, depending on how you decide to get your research points. Robotics, Research, Dissection, Surveying Research, Robotics, Xenobiology
Security Kill fauna, shoot pirates, and attempt to keep the peace. Go an entire round without seeing combat. Since PVP is (currently) rare in shiptest, you're mostly keeping the wildlife out of the ship, which isnt too hard. Peacekeeping, Boarding, Managing prisoners, Security
Service Keep your crew happy and fed, and attempt to keep your ship clean. This typically done through bartending, entertaining, mopping, and cooking. Sit alone in the bar while the rest of your crew ignores you. Technical skill isn't as important for service jobs, but they can be roleplay heavy. Botany, Bartending, Cooking, Cleaning, Entertaining Service, Food and Drinks
Synthetic Follow your laws, help fill in for other missing roles, and generally help your crew. Complain about your lack of hands while recharging your lightbulb cell every minute. Following laws, in the case you are given them, takes self control and skill. Otherwise, the required skill depends on the module you take. Follow your laws Synthetic