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Revision as of 01:40, 24 January 2022
Currently working on an engineering items page, partially ripped from bee/yogcode. TODO: Images for items, doing a pass over each ship to add where you can find things
Items
Cable Coil
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Found in: Engineering, under floor tiles Used for: Laying electrical wires, building things that use electricity Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
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Description
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Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Can be connected to adjacent tiles straight and diagonally. Read the guide to wiring to see how. Make sure you have insulated gloves on (or turn the power off) before attempting to connect live wires.
By using wires in hand, you can turn them into , which are makeshift restraints used to tie someone down.
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Power Cell
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Found in: Cargo, Engineering, R&D, inside APCs, inside Space Heaters, inside some powered items. Used for: Building things that use electricity Strategy: Used to power APCs, cyborgs and various electrical equipment.
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Description
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Can be recharged in a Cell Charger. Comes in five varieties:
- Standard (1 kW)
- High-Capacity (10 kW)
- Super-Capacity (20 kW)
- Hyper-Capacity (30 kW)
- Bluespace (40kW)
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Tools
Rapid Construction Device (RCD)
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Found in: Engineering, R&D after Advanced Engineering is researched Used for: Making and destroying walls, doors, and floors.
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Description
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An experimental device which can build, or deconstruct areas rapidly. This is held in the EVA for emergencies (and is the Chief Engineer's responsibility). However they can be made in hacked autolathes as well.
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings.
[Show/hide] Buildable Items:
Building:
- Floors - 2 Ammo
- Walls - 16 Ammo
- Walls (on a girder) - 8 Ammo
- Grille - 4 Ammo
- Window - 8 Ammo
- Reinforced Window - 12 Ammo
- Airlock - 16 Ammo for non-windowed, 20 for windowed
Deconstructing:
- Girders - 13 Ammo
- Walls - 26 Ammo (Only cyborg or mech RCDs can deconstruct reinforced walls. All RCDs can deconstruct standard walls.)
- Floor tiles - 33 Ammo
- Grilles - 4 Ammo
- Windows - 8 Ammo
- Airlocks - 32 Ammo
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments.
It also can robust the shit out people. Or AIs, if needed.
- Can be upgraded with an RCD advanced design disk, which can be printed from the engineering protolathe after research. This lets the RCD create:
- Wired/wrenched machine frames
- Computer frames
- Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the engineering cyborg's Electroadaptive Pseudocircuit.
- Can also be upgraded with an Advanced RCD silo link upgrade, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an Ore Silo to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually.
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Advanced Rapid Construction Device (ARCD)
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Found in: Admin Fuckery Used for: Making and destroying walls, doors, and floors, from a distance
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Description
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The ARCD is a RCD, except it can construct and deconstruct items from a distance like the mech RCD. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play.
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Rapid Piping Device (RPD)
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Found in: Atmospherics, R&D after Experimental Tools has been researched Used for: Dispensing pipes
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Description
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The replacement of the old pipe dispenser, it can manufacture and deconstruct several different pipes and atmospherics objects. Does not consume ammo. Most often used for spamming a shit ton of volume pumps or vents.
[Show/hide] Buildable Items:
- Pipes
- Manifolds
- Manual Valves
- Digital Valves
- 4-Way Manifolds
- Layer Manifolds
- Connectors
- Unary Vents
- Gas Pumps
- Passive Gates
- Volume Pumps
- Scrubbers
- Injectors
- Meters
- Gas Filters
- Gas Mixers
- Heat Exchange Pipes
- Heat Exchange Manifolds
- Heat Exchange 4-Way Manifolds
- Heat Exchange Junctions
- Unary Heat Exchange Pipes
- Disposal Pipe
- Disposal Junction
- Disposal Y-Junction
- Disposal Sort Junction
- Disposal Trunk
- Disposal Bin
- Disposal Outlet
- Disposal Chute
- Transit Straight Tube
- Transit Straight Tube With Crossing
- Transit Curved Tube
- Transit Diagonal Tube
- Transit Diagonal Tube With Crossing
- Transit Junction
- Through Tube Station
- Terminus Tube Station
- Transit Tube Pod
The interface can be used to toggle wrenching, painting, and pipe destruction on and off.
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Rapid Light Dispenser (RLD)
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Found in: Admin fuckery. A miniature version can also be researched using the B.E.P.I.S. Used for: Lighting up an area Strategy: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges.
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Description
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The RLD has 3 different modes:
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights
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Crowbar
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Found in: Engineering, most toolboxes Used for: Prying stuff Strategy: Crowbars can open unpowered doors, remove floor tiles, and pry things.
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Description
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The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers, machines, and airlocks. It will open powered down doors and fire doors. You can also use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut.
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Screwdriver
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Found in: Engineering, most toolboxes Used for: Construction and deconstruction Strategy: Almost every machine requires a screwdriver to build it or take it apart.
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Description
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A simple and ubiquitous tool. Everything from APCs to windows to computers and machines can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
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Wirecutters
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Found in: Engineering, most toolboxes Used for: Removing wires Strategy: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves if the wires are energized.
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Description
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More or less an undo tool with wires. Can be used to disable cameras after unscrewing the panel. Can also be used to deconstruct grilles instantly or remove wires from machine/computer frames.
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Wrench
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Found in: Engineering, medical, mechanical toolboxes Used for: Deconstruction, attaching bolts Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. They either fasten bolts, or take apart bolts.
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Description
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This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another. There's also a medical version for when you need a medical wrench.
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Welding Tool
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Found in: Engineering, mechanical toolboxes Used for: Sealing airlocks, construction and deconstruction Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
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Description
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A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity.
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Industrial Welding Tool
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Found in: Engineering, Cargo Used for: Welding stuff more often Strategy: You can weld objects with this like you would with a regular welder. You don't have to refuel it as often.
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Description
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It's a welding tool, but it has double fuel capacity.
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Multitool
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Found in: Engineering, R&D, Cargo Used for: Hacking Strategy: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
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Description
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Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.
Multitools also have an in-built buffer that can be used to link machines together. This is most useful when making or fixing telecomms.
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Analyzer
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Found in: Toolboxes Used for: Scanning the air Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
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Description
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Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, or used on an anomaly to find out what frequency you need to pulse to neutralize it.
Otherwise, it functions similarly to the PDA Air Scanner.
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T-ray Scanner
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Found in: Electrical toolboxes Used for: Seeing under floor tiles Strategy: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
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Description
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Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring. It can also be used while on a belt or in a pocket.
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Rapid Cable Layer
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Found in: Engineering Used for: Laying wires Strategy: Wield it to lay pipes quickly while walking. Make painfully cursed wiring setups.
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Description
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The Rapid Cable Layer can hold 90 pieces of cable. When wielded in hand, it will lay wires where you walk. When used in one hand, it can be used to manually place wires. This is useful when you need to lay wires under an object or at strange angles.
You can also make a makeshift cable layer using 15 Metal.
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Airlock Painter
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Found in: Engineering Used for: Painting airlocks Strategy: Put a toner in it, use it on an airlock, and select how you want it to look.
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Description
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An advanced automatic airlock painter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.
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Emergency Welding Tool
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Found in: Emergency toolboxes Used for: Same as a regular welding tool Strategy: Use it to weld stuff in an emergency.
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Description
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Functions identically to a normal welding tool, but only has 10 units of fuel.
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Inducer
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Found in: R&D after Electromagnetic Theory has been researched Used for: Recharging machines Strategy: Use inducers to recharge essential machines or APCs when the power goes out.
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Description
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You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.
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Jaws of Life
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Found in: R&D after Experimental Tools has been researched Used for: Prying open doors, cutting wires, popping out floor tiles Strategy: It's a crowbar and a pair of wirecutters combined into a single tool.
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Description
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While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort. Performs timed actions faster than its simpler equivalents.
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Hand Drill
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Found in: R&D after Experimental Tools has been researched Used for: Exposing wires, securing objects Strategy: It's a screwdriver and a wrench combined into a single tool.
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Description
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With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects. Performs timed actions faster than its simpler equivalent.
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Experimental Welding Tool
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Found in: Chief Engineer's Toolbelt, Engineering Protolathe Used for: Welding stuff Strategy: It's a better welding tool.
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Description
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This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own.
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Geiger Counter
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Found in: Radiation Locker Used for: Detecting Radiation Strategy: Use it on people or objects to see whats causing all the radiation poisoning.
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Engineering Gear
Equipment
Engi-Vend
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Found in: Engineering Used for: Supplying yourself with electronics and engineering equipment Strategy: Get engineering supplies from here.
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SMES Superconducting Magnetic Energy Storage
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Found in: Engineering, engine rooms Used for: Storing and distributing power Strategy: Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and the SMES will automatically begin storing and outputting power.
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Description
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Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.
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APC Area Power Controller
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Found in: Every room with power Used for: Controlling the power for a sector on the station. Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
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Description
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Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room. If this is off, the APC will not charge.
- Equipment: Auto/On/Off - Toggles power to computers and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation and door systems in the area.
- Cover Lock: Engaged/Disengaged - Toggles whether you can open/close the cover with a crowbar.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Equipment off.
[Show/hide] Replacing the APC's Battery:
If an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.
Guide to hacking an APC.
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Cell Charger
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Found in: Engineering, R&D Used for: Recharging power cells Strategy: Place power cells into these to charge them up.
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Description
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These will drain power directly from the room's File:APC2.gif APC unit to recharge Power Cells. Beware with higher capacity cells, as they can drain the room's APC completely. Can be secured and unsecured using a wrench.
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P.A.C.M.A.N.-Type Portable Generator
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Found in: Engine Rooms Used for: Powering a ship using plasma sheets, backup power for ships with larger engines Strategy: Used on ships that don't require as much power.
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S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
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Found in: Engine Rooms, can be built after after Advanced Power Manipulation is researched. Used for: Powering a ship using uranium sheets Strategy: Connect it to the power grid and feed it uranium
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M.R.S.P.A.C.M.A.N.-Type Portable Generator
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Found in: R&D Used for: Powering a ship using diamonds Strategy: Connect it to the power grid and feed it diamonds
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Emitter
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Found in: Can be ordered from Cargo Used for: To power up the shields containing the Singularity Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
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Description
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A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)
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Field Generator
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Found in: Can be ordered from Cargo Used for: Containing the singularity or other dangerous things Strategy: Point an Emitter at it and turn them both on
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Description
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A large thermal battery that projects a high amount of energy when powered.
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Description
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An odd device which produces a Gravitational Singularity when set up.
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Description
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An odd device which produces a Tesla when set up.
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Radiation Collector
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Found in: Engine rooms utilizing a Supermatter crystal. More can be ordered from Cargo or constructed after Industrial Engineering is researched. Used for: Creating energy from radiation. Strategy: Place near a source of radiation, load a plasma tank, and connect to the power grid.
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Description
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Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity, Supermatter, or other source of radiation. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.
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Anti-Breach Shielding Projector
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Found in: Can be ordered from Cargo Used for: Used to seal minor hull breaches Strategy: Wrench it in place near a hull breach and turn it on
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Description
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An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.
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Shield Generator
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Found in: Can be ordered from Cargo Used for: Creating a barrier Strategy: Wrench it in place
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Description
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Creates a barrier between two Shield Generators. Also instantly gibs whatever poor crew is standing in between.
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Gas Turbine Generator and Compressor
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Found in: Some engine rooms. Used for: Creating power through a contained small fire Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
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Thermo-Electric Generator
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Found in: Some engine rooms. Used for: Creating power through a contained huge inferno. Also effective at exchanging heat between two pipes. Strategy: Feed very hot gas through one side and very cold gas through the other to generate power.
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Description
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These can be built after advanced power manipulation has been researched. They're made up of a generator module, a hot circulator on one side, and a cold circulator on the other side. See here for how to set one up.
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