Engineering items

From Shiptest Wiki
(Redirected from Power Cell)
Jump to navigation Jump to search

Items

Cable Coil
Cable Coil
Found in: Engineering, under floor tiles.
Used for: Laying electrical wires, building things that use electronics. Also found in consoles and computers.
Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Description
Comes in many fun colors. Can be laid down on plating to distribute electrical power. Can also be connected to adjacent tiles straight and diagonally. Read the guide to wiring to see how. Make sure you have insulated gloves on (or turn the power off) before attempting to connect live wires. (Many a assistant learned the hard way.)

By using wires in hand, you can turn them into Cablecuffs.png, which are makeshift restraints used to tie someone down.

Power Cell
Power Cell
Found in: Cargo, Engineering, R&D, inside APCs, inside Space Heaters, inside some powered items. Note removing power cells typically shuts down power for that object.
Used for: Building things that use electricity, and powering tools.
Strategy: Used to power APCs, cyborgs and various electrical equipment.
Description
Can be recharged in a Cellcharger.png Cell Charger.
Comes in five varieties:
  • Powercell.png Standard (1 kW)
  • Power cell.png High-Capacity (10 kW)
  • Supercell.png Super-Capacity (20 kW)
  • Hypercell.png Hyper-Capacity (30 kW)
  • Bluespace Power Cell.png Bluespace (40kW)

Tools

Rapid Construction Device (RCD)
Rapid Construction Device (RCD)
Found in: Engineering, R&D after Advanced Engineering is researched.
Used for: Making and destroying walls, doors, and floors.
Description
An experimental device which can build, or deconstruct areas rapidly. This is held in the EVA for emergencies (and is the Chief Engineer's responsibility). However they can be made in hacked autolathes as well.

Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings.

[Show/hide] Ammunition Costs:

Building:

  • Floors - 2 Ammo
  • Walls - 16 Ammo
  • Walls (on a girder) - 8 Ammo
  • Grille - 4 Ammo
  • Window - 8 Ammo
  • Reinforced Window - 12 Ammo
  • Airlock - 16 Ammo for non-windowed, 20 for windowed

Deconstructing:

  • Girders - 13 Ammo
  • Walls - 26 Ammo (Only cyborg or mech RCDs can deconstruct reinforced walls. All RCDs can deconstruct standard walls.)
  • Floor tiles - 33 Ammo
  • Grilles - 4 Ammo
  • Windows - 8 Ammo
  • Airlocks - 32 Ammo

Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments. It also can robust the shit out people. Or AIs, if needed.

  • Can be upgraded with an RCD advanced design disk, which can be printed from the engineering protolathe after research. This lets the RCD create:
    • Wired/wrenched machine frames Wired Frame.png
    • Computer frames
    • Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the engineering cyborg's Electroadaptive Pseudocircuit.

  • Can also be upgraded with an Advanced RCD silo link upgrade, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an Ore Silo to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually.

Advanced Rapid Construction Device (ARCD)
Advanced Rapid Construction Device (ARCD)
Found in: Admin Fuckery
Used for: Making and destroying walls, doors, and floors, from a distance
Description
The ARCD is a RCD, except it can construct and deconstruct items from a distance like the mech RCD. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play.

Rapid Piping Device (RPD)
Rapid Piping Device (RPD)
Found in: Atmospherics, R&D after Experimental Tools has been researched
Used for: Dispensing pipes
Description
The replacement of the old pipe dispenser, it can manufacture and deconstruct several different pipes and atmospherics objects. Does not consume ammo. Most often used for spamming a shit ton of volume pumps or vents.

[Show/hide] Buildable Items:

  • Pipes
  • Manifolds
  • Manual Valves
  • Digital Valves
  • 4-Way Manifolds
  • Layer Manifolds
  • Connectors
  • Unary Vents
  • Gas Pumps
  • Passive Gates
  • Volume Pumps
  • Scrubbers
  • Injectors
  • Meters
  • Gas Filters
  • Gas Mixers
  • Heat Exchange Pipes
  • Heat Exchange Manifolds
  • Heat Exchange 4-Way Manifolds
  • Heat Exchange Junctions
  • Unary Heat Exchange Pipes
  • Disposal Pipe
  • Disposal Junction
  • Disposal Y-Junction
  • Disposal Sort Junction
  • Disposal Trunk
  • Disposal Bin
  • Disposal Outlet
  • Disposal Chute
  • Transit Straight Tube
  • Transit Straight Tube With Crossing
  • Transit Curved Tube
  • Transit Diagonal Tube
  • Transit Diagonal Tube With Crossing
  • Transit Junction
  • Through Tube Station
  • Terminus Tube Station
  • Transit Tube Pod

The interface can be used to toggle wrenching, painting, and pipe destruction on and off.

Rapid Light Dispenser (RLD)
Rapid Light Dispenser (RLD)
Found in: Admin fuckery. A miniature version can also be researched using the B.E.P.I.S.
Used for: Lighting up an area
Strategy: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges.
Description
The RLD has 3 different modes:
  • Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
  • Light Launcher: The RLD launches glowsticks at a distance
  • Deconstruct: Tears apart wall/floor lights

Crowbar
Crowbar
Found in: Engineering, most toolboxes
Used for: Prying stuff
Strategy: Crowbars can open unpowered doors, remove floor tiles, and pry things.
Description
The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers, machines, and airlocks. It will open powered down doors and fire doors. You can also use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut.

Screwdriver
Screwdriver
Found in: Engineering, most toolboxes
Used for: Construction and deconstruction
Strategy: Almost every machine requires a screwdriver to build it or take it apart.
Description
A simple and ubiquitous tool. Everything from APCs to windows to computers and machines can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.

Wirecutters
Wirecutters
Found in: Engineering, most toolboxes
Used for: Removing wires
Strategy: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves if the wires are energized.
Description
More or less an undo tool with wires. Can be used to disable cameras after unscrewing the panel. Can also be used to deconstruct grilles instantly or remove wires from machine/computer frames.

Wrench
Wrench
Found in: Engineering, medical, mechanical toolboxes
Used for: Deconstruction, attaching bolts
Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. They either fasten bolts, or take apart bolts.
Description
This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another. There's also a medical version for when you need a medical wrench.

Welding Tool
Welding Tool
Found in: Engineering, mechanical toolboxes
Used for: Sealing airlocks, construction and deconstruction
Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. You can also weld shut doors and lockers. It is useless when out of fuel.
Description
A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.

You can get an industrial version with double fuel capacity.

Industrial Welding Tool
Industrial Welding Tool
Found in: Engineering, Cargo
Used for: Welding stuff more often
Strategy: You can weld objects with this like you would with a regular welder. You don't have to refuel it as often.
Description
It's a welding tool, but it has double the fuel capacity.

Multitool
Multitool
Found in: Engineering, R&D, Cargo
Used for: Hacking
Strategy: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
Description
Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.

Multitools also have an in-built buffer that can be used to link machines together. This is most useful when making or fixing telecomms.

Analyzer
Analyzer
Found in: Toolboxes
Used for: Scanning the air
Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Description
Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, or used on an anomaly to find out what frequency you need to pulse to neutralize it.

Otherwise, it functions similarly to the PDA Air Scanner.

T-ray Scanner
T-ray Scanner
Found in: Electrical toolboxes
Used for: Seeing under floor tiles
Strategy: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
Description
Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring. It can also be used while on a belt or in a pocket.

Rapid Cable Layer
Rapid Cable Layer
Found in: Engineering
Used for: Laying wires
Strategy: Wield it to lay pipes quickly while walking. Make painfully cursed wiring setups.
Description
The Rapid Cable Layer can hold 90 pieces of cable. When wielded in hand, it will lay wires where you walk. When used in one hand, it can be used to manually place wires. This is useful when you need to lay wires under an object or at strange angles.

You can also make a makeshift cable layer using 15 Metal.

Airlock Painter
Airlock Painter
Found in: Engineering
Used for: Painting airlocks
Strategy: Put a toner in it, use it on an airlock, and select how you want it to look.
Description
An advanced automatic airlock painter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.

Emergency Welding Tool
Emergency Welding Tool
Found in: Emergency toolboxes
Used for: Same as a regular welding tool
Strategy: Use it to weld stuff in an emergency.
Description
Functions identically to a normal welding tool, but only has 10 units of fuel.

Inducer.pngInducersci.png
Inducer
Found in: R&D after Electromagnetic Theory has been researched
Used for: Recharging machines
Strategy: Use inducers to recharge essential machines or APCs when the power goes out.
Description
You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.

Jawsoflife.pngJawspry.png
Jaws of Life
Found in: R&D after Experimental Tools has been researched
Used for: Prying open doors, cutting wires, popping out floor tiles
Strategy: It's a crowbar and a pair of wirecutters combined into a single tool.
Description
While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort. Performs timed actions faster than its simpler equivalents.

DrillTool.pngDrillbolt.png
Hand Drill
Found in: R&D after Experimental Tools has been researched
Used for: Exposing wires, securing objects
Strategy: It's a screwdriver and a wrench combined into a single tool.
Description
With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects. Performs timed actions faster than its simpler equivalent.

Experimental Welding Tool
Experimental Welding Tool
Found in: Chief Engineer's Toolbelt, Engineering Protolathe
Used for: Welding stuff
Strategy: It's a better welding tool.
Description
This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own.

Geiger Counter
Geiger Counter
Found in: Radiation Locker
Used for: Detecting Radiation
Strategy: Use it on people or objects to see whats causing all the radiation poisoning.
Description
The Geiger Counter is used to detect radiation and potentially cause radiation poisoning.

Engineering Gear

Hard Hat
Hard Hat
Welding Helmet
Welding Helmet
Optical Meson Scanner
Optical Meson Scanner
Engineering Scanner Goggles
Engineering Scanner Goggles
Hazard Vest
Hazard Vest
Insulated Gloves
Insulated Gloves
Tool Belt
Tool Belt
Hardsuit Helmet
Hardsuit Helmet
Hardsuit
Hardsuit

Equipment

Engi-Vend
Engi-Vend
Found in: Engineering
Used for: Supplying yourself with electronics and engineering equipment
Strategy: Get engineering supplies from here.
Description
Spare tool vending.

SMES Superconducting Magnetic Energy Storage
SMES
Superconducting Magnetic Energy Storage
Found in: Engineering, engine rooms
Used for: Storing and distributing power
Strategy: Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and the SMES will automatically begin storing and outputting power.
Description
Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.

Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.

APC Area Power Controller
APC
Area Power Controller
Found in: Every room with power
Used for: Controlling the power for a sector on the station.
Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
Description
Actions available on the APC:
  • Main Breaker: On/Off - Toggles power to the room. If this is off, the APC will not charge.
  • Equipment: Auto/On/Off - Toggles power to computers and other electronic equipment.
  • Lighting: Auto/On/Off - Toggles power to lighting in the area.
  • Environmental: Auto/On/Off - Toggles power to the ventilation and door systems in the area.
  • Cover Lock: Engaged/Disengaged - Toggles whether you can open/close the cover with a crowbar.

Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:
<30 % = Equipment off, <15% = Lighting and Equipment off.

[Show/hide] Replacing the APC's Battery:

To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.

  1. Id regular.png Swipe ID with power equipment access to unlock the interface (or hack the APC to unlock the interface).
  2. Open the panel and disengage the cover lock.
  3. Crowbar.png Use a crowbar on the APC to open the cover.
  4. Hud-hands.gif Take the battery out with a free hand.
  5. Power cell.png place in the new battery.
  6. Crowbar.png Close the cover again with your crowbar.
  7. Re-engage the cover lock.
  8. Id regular.png Swipe ID to secure the interface.

APC emagged.gifIf an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.

Guide to hacking an APC.

Cell Charger
Cell Charger
Found in: Engineering, R&D
Used for: Recharging power cells
Strategy: Place power cells into these to charge them up.
Description
These will drain power directly from the room's File:APC2.gif APC unit to recharge Powercell.png Power Cells. Beware with higher capacity cells, as they can drain the room's APC completely. Can be secured and unsecured using a wrench.

P.A.C.M.A.N.-Type Portable Generator
P.A.C.M.A.N.-Type Portable Generator
Found in: Engine Rooms
Used for: Powering a ship using plasma sheets, backup power for ships with larger engines
Strategy: Used on ships that don't require as much power.
Description
Needs solid plasma as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.

Guide to building a P.A.C.M.A.N.-Type Portable Generator.

S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
Found in: Engine Rooms, can be built after after Advanced Power Manipulation is researched.
Used for: Powering a ship using uranium sheets
Strategy: Connect it to the power grid and feed it uranium
Description
Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.

Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.

M.R.S.P.A.C.M.A.N.-Type Portable Generator
M.R.S.P.A.C.M.A.N.-Type Portable Generator
Found in: R&D
Used for: Powering a ship using diamonds
Strategy: Connect it to the power grid and feed it diamonds
Description
Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.

Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.

Emitter
Emitter
Found in: Can be ordered from Cargo
Used for: To power up the shields containing the Singularity
Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
Description
A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.

Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)

Field Generator
Field Generator
Found in: Can be ordered from Cargo
Used for: Containing the singularity or other dangerous things
Strategy: Point an Emitter at it and turn them both on
Description
A large thermal battery that projects a high amount of energy when powered.

Gravitational Singularity Generator
Gravitational Singularity Generator
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: Creating a Singularity
Strategy: Place in front of a Particle Accelerator
Description
An odd device which produces a Gravitational Singularity when set up.

Tesla Generator
Tesla Generator
Found in: Can be ordered from Cargo
Used for: Creating a Tesla
Strategy: Place in front of a Particle Accelerator
Description
An odd device which produces a Tesla when set up.

NewPA.png
Particle Accelerator
Found in: Parts can be ordered from Cargo
Used for: Creating and maintaining a Singularity or Tesla engine.
Strategy: Set a Gravitational Singularity Generator or Tesla Generator in front of it and turn it on
Description
Guide to Setting Up the Particle Accelerator

Guide to hacking the Particle Accelerator.

Radiation Collector
Radiation Collector
Found in: Engine rooms utilizing a Supermatter crystal. More can be ordered from Cargo or constructed after Industrial Engineering is researched.
Used for: Creating energy from radiation.
Strategy: Place near a source of radiation, load a plasma tank, and connect to the power grid.
Description
Will generate energy when loaded with a Plasma tank.png Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity, Supermatter, or other source of radiation.
Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.

To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector.
Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points.
In this research mode, the tank must also be refilled every 5 minutes or so.

Anti-Breach Shielding Projector
Anti-Breach Shielding Projector
Found in: Can be ordered from Cargo
Used for: Used to seal minor hull breaches
Strategy: Wrench it in place near a hull breach and turn it on
Description
An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.

Shield Generator
Shield Generator
Found in: Can be ordered from Cargo
Used for: Creating a barrier
Strategy: Wrench it in place
Description
Creates a barrier between two Shield Generators. Also instantly gibs whatever poor crew is standing in between.

Compressor.gif
Turbine.gif
Gas Turbine Generator and Compressor
Found in: Some engine rooms.
Used for: Creating power through a contained small fire
Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
Description
See here how to construct a Gas Turbine Generator.

Thermo-Electric Generator.png
Thermo-Electric Generator
Found in: Some engine rooms.
Used for: Creating power through a contained huge inferno. Also effective at exchanging heat between two pipes.
Strategy: Feed very hot gas through one side and very cold gas through the other to generate power.
Description
These can be built after advanced power manipulation has been researched. They're made up of a generator module, a hot circulator on one side, and a cold circulator on the other side. See here for how to set one up.