Humans: Difference between revisions

From Shiptest Wiki
Jump to navigationJump to search
m (Text replacement - "Category:Lore" to "{{Lore}}")
No edit summary
(20 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Work In Progress|reason=Lorewriting in progress|markedby=Memed Hams}}
<br>
<div style="display: grid; float: right;">
<div style="display: grid; float: right;">
{{SpeciesBox
{{SpeciesBox
  | name      = Human
  | name      = Mothperson
  | image      = h.png
  | image      = m.png
  | origin    = Earth, Sol system
  | origin    = It's Complicated
  | height    = 171cm (~5'7")
  | height    = 169cm
  | diet      = Junk food, fried foods
  | diet      = Equipment, Herbivorous
  | color      = 5e6141
  | color      = 6D6769
  | temp      = 270-340K
  | temp      = 270-340K
  | traits    =  
  | traits    =  
*Ubiquitous and relatively hardy.
* Can fly, if there's pressure and no gravity
*Have natural, "stylish" hair.
* Technically mammalian
*Watch out for the bald ones though.
* Increased light sensitivity
* Anti-insect weapons vulnerability
* Lamp jokes are not funny
}}
}}
</div>
</div>
'''Humans''' are a species of sapient lifeforms hailing from Earth, having evolved over millions of years from primates. Scientifically called ''Homo Sapiens'', they recovered from a turbulent history thanks to unusual hardiness. A majority of their population lives in the [[Sol|Sol System]], the core of the [[The Most Serene Solar and Intersolar Confederation|Solar Confederation.]]
 
'''Mothpeople''' are a people originating from the Sol system that resemble anthropomorphic lepidoptera. The categorization of moths is a controversial topic and they possess large amounts of genetic idiosyncrasies that obfuscates their origin. A majority of Mothpeople are citizens of the [[The Most Serene Solar and Intersolar Confederation|Solar Confederation.]]
 
== Lore ==
== Lore ==
Human history before the formation of the Terran Confederation (now the Solar Confederation) is of little modern interest. Though some historians, ""history fans"", and conspiracy theorists love to speculate on the events leading up to the [[Night of Fire|Night of Fire Incident]], there are few surviving records from the time period, and the ones that do exist give wildly contradictory accounts of what actually happened. What matters is that the survivors managed to join together under the rule of the Terran Confederation. Seeing the sorry state of Earth at the time, they began seeking ways to travel to the stars to find new lands.
Mothpeople have a complicated origin. They were first discovered several generations ago, at multiple separate locations, all at around the same time, fending for themselves in various habitable locations such as abandoned habitats, research outposts, and habitable but isolated exoplanets. The moths discovered there had been there not particularly long, no more than a few generations, and had no apparent concept of society outside of what little they had formed. They were quickly taken in and introduced to the galactic society at large, and today, they're a very common sight across the galaxy, especially in space, where they're more common.


Humanity was not unfamiliar with reaching for the stars; relics such as the Voyager Golden Record and ancient spacecraft such as JUICE prove this. With Sol's notorious Bluespace "deadzone" and the surrounding Lepiton Storm, it is no wonder why humanity took so long to reach the age of Bluespace. It is even less of a wonder how Humans went completely unnoticed by the broader galactic community until the first SolGov vessels were detected on radar. To this day, only specially designed vessels from the Solar Confederation are able to safely navigate the storm, and all Realspace lanes towards Sol are tightly regulated.
Study into the mothperson genome was conducted after their discovery in hopes of shedding any light at all on their origin. Mothpeople contain DNA from [[Humans|humans]], various species of true lepidopterans, and unknown genes seemingly fabricated whole-cloth. One controversial study that was unable to be replicated claimed that at least some of their DNA was derived from the cotton plant.


Humans faced frequent genetic bottlenecks in the past, in particular one in their prehistory and then another as a result of the Night of Fire. While this would typically lead to a lower level of genetic diversity, humans have a significantly higher incidence rate of technologically-induced genetic variations than any other organic sapient, with the enigmatic [[Mothpeople]] being considered the most high-variant known modification of the human genome. Other common genemods are minor cosmetic alterations such as animal ears, tails, or unusual hair or eye colors.
Mothpeople's categorization as either another human geneline or the second distinct species to come out of [[Sol]] is hotly debated. They represent the boundary between humans and otherwise, and the general rarity of total-conversion genemods is often attributed to the appearance of mothpeople at the same time Solarian genetic engineering technology reached the ability to produce something that complex. It's because of this, their cultureless and mysterious origin, and general distaste for the insectoid that Mothpeople live a heavily fractured existence, often living alongside other more dominant cultures. This hasn't stopped some small attempts at banding together by moths, including a pidgin language intentionally propagated using the babbling idioglossia of the original moth discovery sites.
==Playing a Human==
==Playing a Moth==
Humans are fairly even-handed, having no distinct weaknesses or particular advantages outside of a fairly permissive diet. Possibly as a result these things are common as hell.
Mothpeople have usable night vision thanks to their sensitive eyes, but thus require more shielding in order to be fully protected from bright, disorienting lights. Aside from this, their wings, and the plethora of minor weaknesses to common anti-insect weaponry, moths are rather similar to their closest relative, the [[Humans|Humans.]]
====== You might... ======
====== You might... ======
* Express natural curiosity, and venture into danger where others see no gain.
* Feel a sense of deja vu in strange locations, even if you've never been there before.
* Feel a need to bond with others and form a social circle.
* Feel isolated and lonesome, even when in good company.
* Try and form a connection with the natural world on some level.
* Believe that you are more aware of your surroundings than others.
====== Others probably... ======
====== Others probably... ======
* Think you're basic.
* Think you are full of shit.
* Get jealous of your hair.
* Believe you like lamps.
* Regard you about as neutrally as possible.
* Assume you are scatterbrained.
=== Human names ===
=== Moth names ===
Solarian humans retain their real-world naming conventions for the most part, although some may opt to adopt a moniker in place of a classic middle name (such as John "Spaceman" Doe). They tend to favor nicknames for both themselves and others.
Due to the fractured nature of the Mothpeople's existence, there are no set naming conventions. The most prevalent name trend in the past few years are names based on the scientific names of lepidopteran species. Another common trend are mononyms consisting of a common object, usually organic or natural in nature (for example, "Fish" or "Leaf").
=== Adventurers ===
=== Adventurers ===
There are a lot of reasons a human might seek out a life in spaceflight. Whether they want to get in touch with their spacefaring heritage, see the Outer Rim for themselves, scout for jobs like those fictional bounty hunters, or something else, there's almost always some explanation for why a human is out here, willingly or not. Really it's harder to think of a reason why there wouldn't be humans present in any given location, they're fucking everywhere.
Due to the dodgy nature of the emergence of Mothpeople, many lack a sense of identity and community. This can push one to sign on with crews, in hopes that they can forge new bonds with others and a new identity for themselves.
==Gameplay==
==Gameplay==
* Your standard SS13 spaceman.
* Moths can fly in low-gravity situations, given there is enough atmospheric pressure for their wings to function.
* Not much to say, really.
* Moths have functional night vision, which can be invaluable for an explorer!
 
{{Species}}
[[Category:Species]]
{{Lore}}

Revision as of 04:29, 3 December 2021

Mothperson
{{{imagedetail}}}
Basic Information
Origin Point: It's Complicated
Temp Range: 270-340K
Height: 169cm
Diet: Equipment, Herbivorous

  • Can fly, if there's pressure and no gravity
  • Technically mammalian
  • Increased light sensitivity
  • Anti-insect weapons vulnerability
  • Lamp jokes are not funny

Mothpeople are a people originating from the Sol system that resemble anthropomorphic lepidoptera. The categorization of moths is a controversial topic and they possess large amounts of genetic idiosyncrasies that obfuscates their origin. A majority of Mothpeople are citizens of the Solar Confederation.

Lore

Mothpeople have a complicated origin. They were first discovered several generations ago, at multiple separate locations, all at around the same time, fending for themselves in various habitable locations such as abandoned habitats, research outposts, and habitable but isolated exoplanets. The moths discovered there had been there not particularly long, no more than a few generations, and had no apparent concept of society outside of what little they had formed. They were quickly taken in and introduced to the galactic society at large, and today, they're a very common sight across the galaxy, especially in space, where they're more common.

Study into the mothperson genome was conducted after their discovery in hopes of shedding any light at all on their origin. Mothpeople contain DNA from humans, various species of true lepidopterans, and unknown genes seemingly fabricated whole-cloth. One controversial study that was unable to be replicated claimed that at least some of their DNA was derived from the cotton plant.

Mothpeople's categorization as either another human geneline or the second distinct species to come out of Sol is hotly debated. They represent the boundary between humans and otherwise, and the general rarity of total-conversion genemods is often attributed to the appearance of mothpeople at the same time Solarian genetic engineering technology reached the ability to produce something that complex. It's because of this, their cultureless and mysterious origin, and general distaste for the insectoid that Mothpeople live a heavily fractured existence, often living alongside other more dominant cultures. This hasn't stopped some small attempts at banding together by moths, including a pidgin language intentionally propagated using the babbling idioglossia of the original moth discovery sites.

Playing a Moth

Mothpeople have usable night vision thanks to their sensitive eyes, but thus require more shielding in order to be fully protected from bright, disorienting lights. Aside from this, their wings, and the plethora of minor weaknesses to common anti-insect weaponry, moths are rather similar to their closest relative, the Humans.

You might...
  • Feel a sense of deja vu in strange locations, even if you've never been there before.
  • Feel isolated and lonesome, even when in good company.
  • Believe that you are more aware of your surroundings than others.
Others probably...
  • Think you are full of shit.
  • Believe you like lamps.
  • Assume you are scatterbrained.

Moth names

Due to the fractured nature of the Mothpeople's existence, there are no set naming conventions. The most prevalent name trend in the past few years are names based on the scientific names of lepidopteran species. Another common trend are mononyms consisting of a common object, usually organic or natural in nature (for example, "Fish" or "Leaf").

Adventurers

Due to the dodgy nature of the emergence of Mothpeople, many lack a sense of identity and community. This can push one to sign on with crews, in hopes that they can forge new bonds with others and a new identity for themselves.

Gameplay

  • Moths can fly in low-gravity situations, given there is enough atmospheric pressure for their wings to function.
  • Moths have functional night vision, which can be invaluable for an explorer!