Roles: Difference between revisions

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== THIS PAGE IS STILL A WORK IN PROGRESS ==
{{Work In Progress|markedby=[[User:Meem|Meem]] ([[User talk:Meem|talk]]) 00:47, 26 October 2023 (UTC)|reason=stub, doesn't provide much information}}
Since the names and duties of jobs vary wildly between factions and ship classes, it's easier to break them down into generic roles that your job may fit into.
 
==Useful Links==
==Useful Links==
*[[Rules]]
*[[Rules]]
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==Roles==
==Roles==
Ever asked yourself "what the heck does a positronic reliability technician actually do?" well, just look at the table below and find out! (when its done. and when there's actually also guides to specific roles. and when the metis page then has its roles link to those guides. real soon)
Have you ever asked yourself ''"What the hell does a positronic reliability technician actually do?"'' Well, just look at the table below and find out!
{| class="wikitable"
{| class="wikitable"
|+
|+
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|[[File:Autowiki-Captain.png|64px]]
|[[File:Autowiki-Captain.png|64px]]
|Command
|Command
|Drive the ship, coordinate your crew, deal with inter-ship communications, and otherwise serve as their leader. Weep when nobody joins your ship. For small crews, you're going to end up filling in for a lot of roles yourself, and for larger crews you're going to spend most of your time attempting to coordinate your crew.
|Pilot the ship. Coordinate your crew. Deal with communications, and otherwise serve as their leader. Yell at the miner to get back on the ship. Stay glued to the bridge for the rest of the round. Prank call other ships on the sector. Weep when nobody joins your ship. Die to a meteor hitting the bridge of the ship.
 
 
For small crews, you're going to end up filling in for a lot of roles yourself, and for larger crews you're going to spend most of your time attempting to coordinate your crew to work together. Do not play if you're new to the game!
|Piloting, Coordinating
|Piloting, Coordinating
|[[Guide_to_Command|Command]], [[Guide_to_the_Overmap|Overmap/Piloting]]
|[[Guide_to_Command|Command]], [[Guide_to_the_Overmap|Overmap/Piloting]]
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|[[File:Autowiki-Shaft Miner.png|64px]]
|[[File:Autowiki-Shaft Miner.png|64px]]
|Supply
|Supply
|Mine for ores, salvage ruins, complete missions, and buy things from the outpost. Die to fauna, get legioned, and watch as your captain completely forgets you exist. Supply jobs are typically easy to pick up, but can be dangerous yet rewarding.
|Mine for ores. Get better gear. Salvage ruins. Complete missions. Die to fauna, watch as your captain undocks the ship and completely forgets you exist. Build light-switch frames, because the <s>mapper</s> shipwright forgot to include lightswitches on every room.
 
 
Supply jobs are typically easy to pick up, and are often dangerous, but rewarding.
|Mining, Pushing crates, Salvaging
|Mining, Pushing crates, Salvaging
|[[Guide_to_Supply|Supply]]
|[[Guide_to_Supply|Supply]]
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|[[File:Autowiki-Ship Engineer (Independent).png|64px]]
|[[File:Autowiki-Ship Engineer (Independent).png|64px]]
|Engineering
|Engineering
|Run the engine supplied to your ship, keep the thrusters fueled, repair the hull, and ensure the air is clean and plentiful. End up causing more hull breaches than you fix. Engineering jobs typically require decent technical skill, especially on ships with limited engineering equipment.  
|Run the engine on your ship. Keep the thrusters fueled. Repair the hull when the captain inevitably drives the ship through a meteor storm. End up causing more hull breaches than you fix. Die alone in engineering as the supermatter delaminates.
 
 
Engineering jobs typically require decent technical skill, especially on ships with limited engineering equipment.
|Atmospherics, Repair, Starting and maintaining the engine
|Atmospherics, Repair, Starting and maintaining the engine
|[[Guide_to_Engineering|Engineering]], [[Construction]]
|[[Guide_to_Engineering|Engineering]], [[Construction]]
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|[[File:Autowiki-Medical Doctor.png|64px]]
|[[File:Autowiki-Medical Doctor.png|64px]]
|Medical
|Medical
|Revive the miner, create healing chemicals, tell people to turn up their suit sensors, and otherwise keep your crew healthy. Leave the miner for dead after they bring you yet another 20 goliath corpses to dissect. Medical takes moderate skill, but can be challenging to do more healing than harm on ships without a single medical tool.  
|Revive the miner for the fifth time in a row. Tell people to turn up their suit sensors. Keep your crew healthy. Create healing chemicals. Blow yourself up while creating said chemicals. Refuse to revive the miner again after they bring you yet another 20 goliath corpses to dissect.  
 
 
Medical takes moderate skill, but can be challenging to do more healing than harm on ships without a single medical tool.
|Surgery, Chemistry, Genetics, Virology
|Surgery, Chemistry, Genetics, Virology
|[[Guide_to_Medical|Medical]], [[Guide_to_Chemistry|Chemistry]], [[Guide_to_Ghetto_Chemistry|Ghetto Chemistry]] [[Guide_to_Surgery|Surgery]]
|[[Guide_to_Medical|Medical]], [[Guide_to_Chemistry|Chemistry]], [[Guide_to_Ghetto_Chemistry|Ghetto Chemistry]] [[Guide_to_Surgery|Surgery]]
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|[[File:Autowiki-Scientist.png|64px]]
|[[File:Autowiki-Scientist.png|64px]]
|Science
|Science
|Get research points, build new tools and weapons, and upgrade the machines aboard your ship. Realize you can't print anything you've researched because all you have is an exofab and a R&D console. Science job are easy enough, depending on how you decide to get your research points.
|Get research points. Build new tools and weapons. Upgrade the machines aboard your ship. Realize you can't print anything you've researched because all you have is a R&D console and an autolathe.  
 
 
Science job are easy enough, depending on how you decide to get your research points.
|Robotics, Research, Dissection, Surveying
|Robotics, Research, Dissection, Surveying
|[[Guide_to_Research_and_Development|Research]], [[Guide_to_Robotics|Robotics]], [[Guide_to_Xenobiology|Xenobiology]]
|[[Guide_to_Research_and_Development|Research]], [[Guide_to_Robotics|Robotics]], [[Guide_to_Xenobiology|Xenobiology]]
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|[[File:Autowiki-Security Officer.png|64px]]
|[[File:Autowiki-Security Officer.png|64px]]
|Security
|Security
|Kill fauna, shoot pirates, and attempt to keep the peace. Go an entire round without seeing combat. Since PVP is (currently) rare in shiptest, you're mostly keeping the wildlife out of the ship, which isnt too hard.  
|Eat all of the donuts. Try and break up fights. Shoot fauna. Shoot pirates. Shoot the walls. Shoot the prisoners. Shoot unruly crewmembers. Shoot your captain "on accident".
 
 
Since PVP is rare in shiptest, you're mostly keeping the wildlife out of the ship, which isn't too hard.
|Peacekeeping, Boarding, Managing prisoners,  
|Peacekeeping, Boarding, Managing prisoners,  
|[[Guide_to_Security|Security]]
|[[Guide_to_Security|Security]]
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|[[File:Autowiki-Bartender.png|64px]]
|[[File:Autowiki-Bartender.png|64px]]
|Service
|Service
|Keep your crew happy and fed, and attempt to keep your ship clean. This typically done through bartending, entertaining, mopping, and cooking. Sit alone in the bar while the rest of your crew ignores you. Technical skill isn't as important for service jobs, but they can be roleplay heavy.
|Keep your crew happy and fed. Attempt to keep your ship clean. Host parties. Cook extremely elaborate dishes. Get black-out drunk and get arrested for hooliganism. Scream in agony as the miner drags more corpses through the halls of the ship. Be completely ignored.
 
 
Technical skill isn't as important for service jobs, but they can be roleplay heavy.
|Botany, Bartending, Cooking, Cleaning, Entertaining
|Botany, Bartending, Cooking, Cleaning, Entertaining
|[[Guide_to_Service|Service]], [[Guide_to_Food_and_Drinks|Food and Drinks]]
|[[Guide_to_Service|Service]], [[Guide_to_Food_and_Drinks|Food and Drinks]]
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|[[File:Generic_borg.png|64px]]
|[[File:Generic_borg.png|64px]]
|Synthetic
|Synthetic
|Follow your laws, help fill in for other missing roles, and generally help your crew. Complain about your lack of hands while recharging your lightbulb cell every minute. Following laws, in the case you are given them, takes self control and skill. Otherwise, the required skill depends on the module you take.
|Follow your laws. Help fill in for other missing roles, and generally help your crew. Complain about your lack of hands while recharging your lightbulb cell every minute. Be round-removed after the Captain drives through an ion storm.
 
 
Following laws, in the case you are given them, takes self control and skill. Otherwise, the required skill depends on the module you take.
|Follow your laws
|Follow your laws
|[[Guide_to_Synthetics|Synthetic]]
|[[Guide_to_Synthetics|Synthetic]]
|}
|}

Revision as of 00:48, 26 October 2023

Work-In-Progress
Wikipori says:
“Watch it, bub! This page is still under construction!

Got questions? Wanna lend a hand? Kindly visit the discord.

Additional Information: "stub, doesn't provide much information"
Marked by: "Meem (talk) 00:47, 26 October 2023 (UTC)"

Useful Links

Roles

Have you ever asked yourself "What the hell does a positronic reliability technician actually do?" Well, just look at the table below and find out!

Picture Role Description Duties(?) Guides
Command Pilot the ship. Coordinate your crew. Deal with communications, and otherwise serve as their leader. Yell at the miner to get back on the ship. Stay glued to the bridge for the rest of the round. Prank call other ships on the sector. Weep when nobody joins your ship. Die to a meteor hitting the bridge of the ship.


For small crews, you're going to end up filling in for a lot of roles yourself, and for larger crews you're going to spend most of your time attempting to coordinate your crew to work together. Do not play if you're new to the game!

Piloting, Coordinating Command, Overmap/Piloting
Supply Mine for ores. Get better gear. Salvage ruins. Complete missions. Die to fauna, watch as your captain undocks the ship and completely forgets you exist. Build light-switch frames, because the mapper shipwright forgot to include lightswitches on every room.


Supply jobs are typically easy to pick up, and are often dangerous, but rewarding.

Mining, Pushing crates, Salvaging Supply
Engineering Run the engine on your ship. Keep the thrusters fueled. Repair the hull when the captain inevitably drives the ship through a meteor storm. End up causing more hull breaches than you fix. Die alone in engineering as the supermatter delaminates.


Engineering jobs typically require decent technical skill, especially on ships with limited engineering equipment.

Atmospherics, Repair, Starting and maintaining the engine Engineering, Construction
Medical Revive the miner for the fifth time in a row. Tell people to turn up their suit sensors. Keep your crew healthy. Create healing chemicals. Blow yourself up while creating said chemicals. Refuse to revive the miner again after they bring you yet another 20 goliath corpses to dissect.


Medical takes moderate skill, but can be challenging to do more healing than harm on ships without a single medical tool.

Surgery, Chemistry, Genetics, Virology Medical, Chemistry, Ghetto Chemistry Surgery
Science Get research points. Build new tools and weapons. Upgrade the machines aboard your ship. Realize you can't print anything you've researched because all you have is a R&D console and an autolathe.


Science job are easy enough, depending on how you decide to get your research points.

Robotics, Research, Dissection, Surveying Research, Robotics, Xenobiology
Security Eat all of the donuts. Try and break up fights. Shoot fauna. Shoot pirates. Shoot the walls. Shoot the prisoners. Shoot unruly crewmembers. Shoot your captain "on accident".


Since PVP is rare in shiptest, you're mostly keeping the wildlife out of the ship, which isn't too hard.

Peacekeeping, Boarding, Managing prisoners, Security
Service Keep your crew happy and fed. Attempt to keep your ship clean. Host parties. Cook extremely elaborate dishes. Get black-out drunk and get arrested for hooliganism. Scream in agony as the miner drags more corpses through the halls of the ship. Be completely ignored.


Technical skill isn't as important for service jobs, but they can be roleplay heavy.

Botany, Bartending, Cooking, Cleaning, Entertaining Service, Food and Drinks
Synthetic Follow your laws. Help fill in for other missing roles, and generally help your crew. Complain about your lack of hands while recharging your lightbulb cell every minute. Be round-removed after the Captain drives through an ion storm.


Following laws, in the case you are given them, takes self control and skill. Otherwise, the required skill depends on the module you take.

Follow your laws Synthetic