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The Beginners Guide is a set of tutorials meant for people entirely unfamiliar with Space Station 13 as a game. This guide will cover the most basic concepts of the game to get you started using the [http://www.byond.com/ BYOND] engine and the game's interface. It's recommended to keep this guide open in another window as you learn.
The Beginners Guide is a set of tutorials meant for people entirely unfamiliar with Space Station 13 as a game. This guide will cover the most basic concepts of the game to get you started using the [https://www.byond.com/ BYOND] engine and the game's interface. It's recommended to keep this guide open in another window as you learn.


A wise man once said, "If you can figure out the interface, you can figure out anything."
A wise man once said, "If you can figure out the interface, you can figure out anything."
= What even is Shiptest? =
Space Station 13 is a multiplayer roleplaying sandbox developed using the [https://www.byond.com/ BYOND] engine. It involves being part of the crew in a space station, and usually has a variety of gamemodes that the game picks from to create interesting challenges to the crew, ranging from rival traitors, changelings, ninjas, operatives tasked with the destruction of the station, and so on.


= [[What is Shiptest|What even is Shiptest?]] =
As opposed to typical Space Station 13 which takes place on an immobile station, players of Shiptest take the role of astronauts on various space ships, all flying through space. There are many different jobs, ships and roles available, and each player chooses and plays a role on their ship of choice. These ships cover a wide variety of specializations and unique gimmicks to keep every round different. '''Shiptest is a roleplay server, and does not feature traditional antagonists.'''
Shiptest is a variant of Space Station 13, a multiplayer roleplaying sandbox developed using the [http://www.byond.com/ BYOND] engine. As opposed to typical Space Station 13 which takes place on an immobile station, players of Shiptest take the role of astronauts on various space ships, all flying through space. There are many different jobs and roles available, and each player chooses and plays a role on the ship.
 
== [[Rules]] ==
== [[Rules]] ==
Yes, there are [[Rules|rules]] here, to ensure a positive experience for new players such as you. Please take a moment and read them (they aren't that long).
Yes, there are [[Rules|rules]] here, to ensure a positive experience for new players such as you. Please take a moment and read them (they aren't that long).
== Joining the Server ==
== Joining the Server ==
To join the server, there are a couple steps involved...
To join the server, there are a couple steps involved:
 
#Download the BYOND client from [https://www.byond.com/download/ here]. You'll need it to start playing.
#Download the BYOND client from [http://www.byond.com/download/ here]. You'll need it to start playing
#Register for a BYOND account [https://secure.byond.com/?page=Join here]. Make sure you check that you're over 13.
#Register for a BYOND account [https://secure.byond.com/?page=Join here].
#Open BYOND, log in with your account, click the cogwheel on the top right and choose "Open Location"
#Open BYOND, log in with your account, click the cogwheel on the top right and choose "Open Location"
#Add this server to your bookmarks, or just join manually with copy & paste: byond://join.shiptest.ga:41372
#Add this server to your bookmarks, or just join manually by copying & pasting: byond://join.shiptest.net:41372
 
When you first join the server, the menu might not appear or you will not be able to click anything for a few seconds up to a minute or two due to BYOND downloading resources. You will know when it's completed by seeing the menu and the background splash image.
When you first join the server, the menu might not appear or you will not be able to click anything for a few seconds up to a minute or two due to BYOND downloading resources. You will know when it's completed by seeing the menu and the background splash image.


Other than that, you should be in! Before you can start playing though, you need to create a character first.
Other than that, you should be in! Before you can start playing though, you need to create a character first.
== Create your Character ==
== Create your Character ==
[[File:Character_settings.png|500px|right]]
[[File:Character_settings.png|500px|right]]
=== Character Setup ===
Here's where you'll set up your character's characteristics, name, and other miscellaneous attributes, such as their handicaps or abilities in the quirks setup.
* Make sure the character you create is reasonable as per the IC rules dictated on the [[Rules|rules page.]] Shiptest is built to allow wide range in what can and can't be done with characters, but there are still some limits that should be followed.
*You can write a flavor text of varying length that people can read when they examine you if your face is visible. This can also be used for OOC notes, like anything you'd want other players to know about you as a player that might have some impact in-round. For reference, flavor text should not directly tell the other players how to feel about your character.
*Preview Job Gear allows you to check out how your character will look with the default equipment of a role.
* Special Names, excluding Cyborg, AI, and Chaplain names, do nothing most of the time and can be safely ignored.
*You can choose between a backpack, a satchel, a messenger bag, and a duffel bag. All of the backpack options are functionally identical to each other, except duffel bags, which can carry a lot more than any of the other backpack options, but slow your movement down.
[[File:Character Appearance.png|thumb|400x400px]]
=== Character Appearance ===
[[File:Gear Select.png|thumb|400x400px]]
This menu lets you set the appearance, species, and underclothing of your character. The various species have varying levels of gameplay differences to them, and some basic lore, most of which should be noted in the menu you select your species from. Most of the major ones have their own wiki pages that go into more detail, but don't feel worried about winging it. Species namegen shouldn't be followed too rigidly, either, as long as what you pick is reasonable. '''Make sure your name is not lowercase.'''
=== Gear ===
Gear allows your character to start with specific things, like clothing, plushies, hats, jackets, and whatnot. They all spawn in a box in your backpack when you join a ship. Each item takes one point, and you have 10 points to spend. It is highly encouraged that you spend your first few points into a radio, a flashlight, and an emergency crowbar.
=== Game/OOC Preferences ===
These are the various settings that you can change later on in game, such as whether or not listen to admin-triggered MIDIs or hear the lobby music.
You can enable "Runechat" by changing the chat on map for mobs/objects settings. This will display certain messages over mobs and objects instead of just in the chat window on the right.
On the right are the special role settings. Most of these don't currently do anything on Shiptest and can be more or less safely ignored. You might want to enable Xenomorph, pAI, and Sentience Potion Spawn, since these options only dictate if you are given an in-game offer to play these roles when they are available, and you can still hit "No" on that when it does show up.
'''Remember to click the Save Setup button to save your settings!'''
== Help It's Asking Me Which Ship And Job To Join Onto Now ==
[[File:Occupation Preferences.png|right|335x335px]]
Once you hit "Join Game", you will be asked to select a ship to join (or the option to spawn your own ship), and then a job to play on that ship. The first recommended step to do is to instead hit "Observe" and teleport to the ship you want to join. You can always respawn after observing. Don't stress out too much about the choice - ships are usually forgiving to newcomers, and often offer an assistant role. If you are curious as to what a ship does, you can ask in OOC or look at the wiki page. 
The job you pick mostly affects what gear you spawn with and what loose role you'll be expected to take on the ship. Crews on Shiptests are generally small enough that everyone will end up doing a little bit of anything, and what jobs are available differ based on the class of ship chosen. If you're confused, it's probably best to just pick Assistant, or its equivalents.
== I Have Now Joined The Game And Have No Idea How To Play ==
In short: '''You keep your ship running, and you do your job.''' This may be harder than it sounds. Each ship is, more often than not, specialized in a certain aspect and thus may become the focus of your shift.
It's easier to know how to ask for help than it is to know everything about this game.
* Local OOC is an out-of-character communication channel that only shows to those in view range of you. It shows the name of your character and is useful for things that would break character if you said them ICly, but that you don't want broadcast to literally everybody on the server. Most likely you're going to use this for asking people how to do things if there's no way to convey without saying "you need to click this/press this button/this is bugged right now and doesn't actually work", or asking things that your character would know, but you don't. By default, LOOC is bound to L in hotkey mode, and works like <code>looc wagoogus</code> when typed into the bottom verb bar manually ("wagoogus" being placeholder for anything you'd be actually saying).
* You can ask in regular global OOC if the question you're asking wouldn't give too much information about in-round occurences. OOC is bound to O by default and looks like <code>ooc wagoogus</code> in the verb bar.
* Mentorhelps are specifically designed for asking for in-game help. Sending one sends the message to a mentor chat, who are often experienced players. Don't worry too hard about revealing round information in this, mentors might be in-game when they see the message, but are trusted to not do anything with the knowledge. Mentorhelps can be sent by clicking "mentorhelp" in the mentor tab or <code>Mentorhelp wagoogus</code> in the verb bar.
*More often than not, the ship you have chosen will not be equipped to deal with everything. For example, an entertainment ship would be great at handing out drinks, but might not have the greatest of medical facilities. You can call other ships over wideband, through holopads, or through fax machines to come and assist you.
*Many ships do not have telecommunications, which makes headsets useless. Bring, or find a handheld radio. You can spawn with one on the gear tab. To talk through them, you can alt+click them, or you can use :l or :r, depending on the hand you're holding them with, to whisper into them.
== The Game ==
=== Right-side Interface ===
[[File:Tutorial_tabs.png|left|thumb|Top-right Status tab]]
When you join in, you should take a look at the right side of the game window. You'll see some tabs labelled '''Status''', '''Admin''', '''IC''', '''Mentor''', '''OOC''', '''Object''', and '''Preferences'''. The most important tabs is the Status tab. If you're using internals (an air tank and mask), the Status tab tells you the remaining air pressure left inside the tank you are breathing from - quite useful for avoiding death by suffocation.


=== Character Setup ===
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see everything what people are saying, what's happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since you should be on Hotkey mode (the Tab key) you won't need to use it too much.
Here's where you'll set up your character's characteristics, name, and other miscellaneous attributes, such as their handicaps or abilities.
 
 
=== Left-side Interface ===
It's a well known fact that the biggest plebe gate to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are not intuitive. Thankfully, once it clicks, you'll never have an issue with it again. '''Your brain will hurt the first few times you try to play this game, all of ours did - after two or three rounds of practice, you should be able to concentrate and play the game.'''
==== Hands ====
[[File:Hud-hands.gif]]
 
One of the most important controls in the game. You have the ability to hold an item in each hand (unless an item takes up both hands). The square around one of the hands is the '''selected hand'''. If you have an '''empty''' selected hand, and click on an object, you'll pick it up/open it/use it. If '''an object is in your selected hand''' and you click on something, you'll use it on the item you're holding. (The way this works means that if you'd like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you'd never be able to open the bag.)
 
If this seems confusing, this will be explained in further detail later in the guide.
==== Inventory ====
These icons manage your inventory.


* You can have a typical first name/last name, but no one should bother you if you only have one name. You WILL be bothered if you choose some overtly annoying and immersion breaking name on purpose, so think of something a bit smarter than the N-word.
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment in an expanding pop-up menu.
* You can write a flavor text of varying length that people can read when they examine you (only if they can identify you though)
* Gender has no impact on the gameplay <s>mostly</s>.
* Age has no impact at all on the gameplay. It's what appears in the medical and security records, which are pre-generated for your character when you join the game.


There are currently 13 selectable species to play as in the character setup screen. Remember, race and species are two different things.
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.
# '''Human''': Your typical spacefaring action movie protagonist.
# '''Felinid''': Gifted with <s>racism</s> climbing onto high areas but highly allergic to chocolate.
# '''IPC''': Beep boop toaster joke
# '''Lizard people''': They may seem vicious but are generally well behaved <s>and most of them don't even fight all that well</s>.
# '''Moth people''': After thousands of years of selective breeding, Chinese silk moth farmers have finally bred the perfect 'dumb labor' force for menial tasks, and as such are astoundingly common wherever you go.
# '''Dwarf''': A subspecies of the common North American Canadian, these squat yet sturdy creatures have an unnatural fondness for alcohol and industry.
# '''Plasma people''': Horrific undead mutants that are created from huffing too much plasma gas<s>oline</s>, they have grown a dependency to breathing it and catch fire when exposed to clean air like a vampire.
# '''Fly people''': When moth people were introduced to the high sugar and fat diet of North America, their bodies began to undergo some unforeseen changes...
# '''Ethereal''': Ethereal blood has electric properties, and require electricity to survive rather than food. They also glow in the dark!
# '''Arachi''': Spider man web swing!!!!! Swoosh!!
# '''Yuggolith''': Squids that can change their skin pigmentation as well as <s>eat human grey matter</s> highly allergic to salt.
# '''Jelly people''': Jello. It's relatively common for science staff to transform themselves into this to feel different. The properties of poisons and poison healing medicines are flipped for them.
# '''Teshari''': The ship's chicken that we keep around to throw in the deep fryer for a quick meal when we inevitably run out of food.


There are more playable species other than the ones you can select from the character creator, such as slime people and golems, entirely different genus's such as slimes and xenomorphs, and subspecies such as monkeys. Many of these other species are also valid to kill with impunity, so don't try to become one on purpose.
The ID [[File:Hud-ID.png]] slot can hold your ID or your PDA (which can hold your ID inside).
==== Interaction ====
These buttons directly affect how you interact with objects.


Quirks allow you to modify the gameplay of your character in ways ranging from impossible to detect to game-ruiningly difficult. For example, you can require prescription glasses, not produce enough blood to survive, or be deaf. Medbay can easily cure these negative quirks, but if you pick them you probably want to keep them right?
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do exactly what they say. Dropping is self explanatory, but the throw button is a toggle - if it's on and you click somewhere, you'll throw the item in your hand at where you clicked and throwing will be automatically disabled until you reactivate it. (You can also press R to enable throwing and Q to drop your held item.)


=== Occupation Preferences ===
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: "del".  
This is an important option and will be covered in more detail below.


=== Character Appearance ===
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask).


This menu lets you set the race, appearance, species, and underclothing of your character.
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you're on fire, is the "stop drop and roll" button. [[Keyboard_Shortcuts|Hotkey]]: "B".  


=== Preferences ===
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over wet floors without slipping - useful for when the janitor doesn't put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold "alt" to walk.


In this menu you'll find various settings that you can change later on in game, such as whether or not listen to admin-triggered MIDIs or hear the lobby music.
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: "numpad keys".  
You can enable "Runechat" by changing the chat on map for mobs/objects settings. This will display certain messages over mobs and objects instead of just in the chat window on the right.


On the right are the special role settings. Special roles are players with certain side-jobs and some extra degree of freedom from the rules whose end goal is to "spice up" the round and make it more interesting. At the start of every round and during a round the game might pick players to become a special role, if they have the corresponding special role set to "Enabled".  
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: '''Help''', '''Disarm''', '''Grab''', and '''Harm''', in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: "1-4".
==== Other ====
The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.


It is highly recommended to set all special roles to "Disabled", since people expect some degree of competency from special roles. If you feel robust enough you can read the [[Special Roles]] page and see if you want to play as some. Traitor is the easiest special to play, since they have no real objectives except to cause chaos and no team to worry about.
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.


Remember to click the Save Setup button to save your settings.
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won't need to use this for the tutorial.


Everything else is currently not important and can be changed later when you are more comfortable with the game.
The create area [[File:Area_edit.gif]] icon is used to create an "area", which is a more advanced topic. You won't need to worry about it for this tutorial.
==== Alerts ====
These will only appear on the HUD if something is wrong.


== Occupations, Revisited ==
[[File:Hud-oxy.gif]] Oxygen warning - The air you're breathing doesn't have enough oxygen. Put on some sort of breathing mask and hold or wear a gas tank to breathe the gas from that before you start taking damage.
[[File:Occupation Preferences.png|right]]


Your occupation is, by far, one of the most important settings in the game. It affects your access, rank, authority, equipment, and purpose here. These range from civil jobs such as [[Chef|Chefs]] or [[Janitor|Janitors]], all the way up to the [[Head of Personnel]] or the [[Captain]].
[[File:Hud-pressure.gif]] Pressure warning - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you, put on a space suit of some description to protect yourself.


=== Job Assignment ===
[[File:tox_in_air.gif]] Toxin warning - You are breathing in toxic gases. Do the same procedure as the low oxygen warning.
Because of the diversity and range of jobs available, there are many ways to play. A lot of these jobs, however, require a knowledge of the game mechanics, the layout of certain areas, and how to use in game tools and machinery. Because of this, the following jobs are recommended for new players:


* '''[[Assistant]]:''' The most basic of all occupations, the assistant has no authority and, generally speaking, no responsibilities. It's an excellent opportunity to learn the game mechanics &mdash; but your role is limited, so feel free to ask other people if you can help, and they'll usually be happy to show you around their department and help you learn the ropes. It also lets you practice roleplaying, if you're still unsure about it. This role is recommended for your first round or two to learn the controls and some basic mechanics since it has no responsibilities. The lack of responsibilities may bore you after some time, so you should try to learn some of the easier jobs below.
[[File:Hud-fire.png]] Fire warning - You are on fire. Clicking this will also cause you to stop drop and roll to attempt to put this out, and may take a few tries.


* '''[[Janitor]]:''' A simple, if menial, job that involves replacing lightbulbs, cleaning up messes, putting out wet floor signs, and then pointing them out to people who've slipped on the floor you just finished mopping. Your only responsibilities are to keep the station clean and well-lit, and it'll help you learn your way around the station and its various departments.
[[File:Hud-freeze.gif]] Freeze warning - The air is cold enough to freeze you.


* '''[[Chef]]:''' A fairly simple job that gives you a good introduction to mixing ingredients, and there's even the possibility of cake into the bargain. Recipes are available [[Guide to Food and Drinks#Microwave_Recipes|here]], to help kickstart a budding Chef's career.
[[File:Hud-temp.gif]] Temperature warning - You're too cold or too hot. Get somewhere warmer or change clothes, because you'll slowly take damage depending on how extreme the temperature is. It also may affect your move speed.


* '''[[Bartender]]:''' Like the Chef, but with more alcohol. The Barman's job is primarily mixing and serving drinks to a thirsty crew. The recipes are also available [[Guide to Food and Drinks#Drinks|here]]. You'd be surprised at some of the stuff you can make, so try it out! This role is also great to hone your role playing skills, since most patrons expect some kind of conversation.
[[File:Hud-hunger.gif]] Hunger warning - You're starting to get hungry. You can't actually die from hunger, but the longer you go without food, the slower you will be able to move, as currently it only affects mood.


If you're interested in other jobs, feel free to browse the [[Jobs and Roles]] menu. Try to avoid any Security, Engineering, or Command positions until you get a hang of the game. (Jumping into a position you're not prepared to do is a tried and true way of making people angry at you.)
{{Guides}}
[[Category:Guides]]

Latest revision as of 14:51, 4 February 2024

The Beginners Guide is a set of tutorials meant for people entirely unfamiliar with Space Station 13 as a game. This guide will cover the most basic concepts of the game to get you started using the BYOND engine and the game's interface. It's recommended to keep this guide open in another window as you learn.

A wise man once said, "If you can figure out the interface, you can figure out anything."

What even is Shiptest?

Space Station 13 is a multiplayer roleplaying sandbox developed using the BYOND engine. It involves being part of the crew in a space station, and usually has a variety of gamemodes that the game picks from to create interesting challenges to the crew, ranging from rival traitors, changelings, ninjas, operatives tasked with the destruction of the station, and so on.

As opposed to typical Space Station 13 which takes place on an immobile station, players of Shiptest take the role of astronauts on various space ships, all flying through space. There are many different jobs, ships and roles available, and each player chooses and plays a role on their ship of choice. These ships cover a wide variety of specializations and unique gimmicks to keep every round different. Shiptest is a roleplay server, and does not feature traditional antagonists.

Rules

Yes, there are rules here, to ensure a positive experience for new players such as you. Please take a moment and read them (they aren't that long).

Joining the Server

To join the server, there are a couple steps involved:

  1. Download the BYOND client from here. You'll need it to start playing.
  2. Register for a BYOND account here. Make sure you check that you're over 13.
  3. Open BYOND, log in with your account, click the cogwheel on the top right and choose "Open Location"
  4. Add this server to your bookmarks, or just join manually by copying & pasting: byond://join.shiptest.net:41372

When you first join the server, the menu might not appear or you will not be able to click anything for a few seconds up to a minute or two due to BYOND downloading resources. You will know when it's completed by seeing the menu and the background splash image.

Other than that, you should be in! Before you can start playing though, you need to create a character first.

Create your Character

Character Setup

Here's where you'll set up your character's characteristics, name, and other miscellaneous attributes, such as their handicaps or abilities in the quirks setup.

  • Make sure the character you create is reasonable as per the IC rules dictated on the rules page. Shiptest is built to allow wide range in what can and can't be done with characters, but there are still some limits that should be followed.
  • You can write a flavor text of varying length that people can read when they examine you if your face is visible. This can also be used for OOC notes, like anything you'd want other players to know about you as a player that might have some impact in-round. For reference, flavor text should not directly tell the other players how to feel about your character.
  • Preview Job Gear allows you to check out how your character will look with the default equipment of a role.
  • Special Names, excluding Cyborg, AI, and Chaplain names, do nothing most of the time and can be safely ignored.
  • You can choose between a backpack, a satchel, a messenger bag, and a duffel bag. All of the backpack options are functionally identical to each other, except duffel bags, which can carry a lot more than any of the other backpack options, but slow your movement down.

Character Appearance

This menu lets you set the appearance, species, and underclothing of your character. The various species have varying levels of gameplay differences to them, and some basic lore, most of which should be noted in the menu you select your species from. Most of the major ones have their own wiki pages that go into more detail, but don't feel worried about winging it. Species namegen shouldn't be followed too rigidly, either, as long as what you pick is reasonable. Make sure your name is not lowercase.

Gear

Gear allows your character to start with specific things, like clothing, plushies, hats, jackets, and whatnot. They all spawn in a box in your backpack when you join a ship. Each item takes one point, and you have 10 points to spend. It is highly encouraged that you spend your first few points into a radio, a flashlight, and an emergency crowbar.

Game/OOC Preferences

These are the various settings that you can change later on in game, such as whether or not listen to admin-triggered MIDIs or hear the lobby music. You can enable "Runechat" by changing the chat on map for mobs/objects settings. This will display certain messages over mobs and objects instead of just in the chat window on the right.

On the right are the special role settings. Most of these don't currently do anything on Shiptest and can be more or less safely ignored. You might want to enable Xenomorph, pAI, and Sentience Potion Spawn, since these options only dictate if you are given an in-game offer to play these roles when they are available, and you can still hit "No" on that when it does show up.

Remember to click the Save Setup button to save your settings!

Help It's Asking Me Which Ship And Job To Join Onto Now

Once you hit "Join Game", you will be asked to select a ship to join (or the option to spawn your own ship), and then a job to play on that ship. The first recommended step to do is to instead hit "Observe" and teleport to the ship you want to join. You can always respawn after observing. Don't stress out too much about the choice - ships are usually forgiving to newcomers, and often offer an assistant role. If you are curious as to what a ship does, you can ask in OOC or look at the wiki page.

The job you pick mostly affects what gear you spawn with and what loose role you'll be expected to take on the ship. Crews on Shiptests are generally small enough that everyone will end up doing a little bit of anything, and what jobs are available differ based on the class of ship chosen. If you're confused, it's probably best to just pick Assistant, or its equivalents.

I Have Now Joined The Game And Have No Idea How To Play

In short: You keep your ship running, and you do your job. This may be harder than it sounds. Each ship is, more often than not, specialized in a certain aspect and thus may become the focus of your shift.

It's easier to know how to ask for help than it is to know everything about this game.

  • Local OOC is an out-of-character communication channel that only shows to those in view range of you. It shows the name of your character and is useful for things that would break character if you said them ICly, but that you don't want broadcast to literally everybody on the server. Most likely you're going to use this for asking people how to do things if there's no way to convey without saying "you need to click this/press this button/this is bugged right now and doesn't actually work", or asking things that your character would know, but you don't. By default, LOOC is bound to L in hotkey mode, and works like looc wagoogus when typed into the bottom verb bar manually ("wagoogus" being placeholder for anything you'd be actually saying).
  • You can ask in regular global OOC if the question you're asking wouldn't give too much information about in-round occurences. OOC is bound to O by default and looks like ooc wagoogus in the verb bar.
  • Mentorhelps are specifically designed for asking for in-game help. Sending one sends the message to a mentor chat, who are often experienced players. Don't worry too hard about revealing round information in this, mentors might be in-game when they see the message, but are trusted to not do anything with the knowledge. Mentorhelps can be sent by clicking "mentorhelp" in the mentor tab or Mentorhelp wagoogus in the verb bar.
  • More often than not, the ship you have chosen will not be equipped to deal with everything. For example, an entertainment ship would be great at handing out drinks, but might not have the greatest of medical facilities. You can call other ships over wideband, through holopads, or through fax machines to come and assist you.
  • Many ships do not have telecommunications, which makes headsets useless. Bring, or find a handheld radio. You can spawn with one on the gear tab. To talk through them, you can alt+click them, or you can use :l or :r, depending on the hand you're holding them with, to whisper into them.

The Game

Right-side Interface

Top-right Status tab

When you join in, you should take a look at the right side of the game window. You'll see some tabs labelled Status, Admin, IC, Mentor, OOC, Object, and Preferences. The most important tabs is the Status tab. If you're using internals (an air tank and mask), the Status tab tells you the remaining air pressure left inside the tank you are breathing from - quite useful for avoiding death by suffocation.

The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see everything what people are saying, what's happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since you should be on Hotkey mode (the Tab key) you won't need to use it too much.


Left-side Interface

It's a well known fact that the biggest plebe gate to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are not intuitive. Thankfully, once it clicks, you'll never have an issue with it again. Your brain will hurt the first few times you try to play this game, all of ours did - after two or three rounds of practice, you should be able to concentrate and play the game.

Hands

One of the most important controls in the game. You have the ability to hold an item in each hand (unless an item takes up both hands). The square around one of the hands is the selected hand. If you have an empty selected hand, and click on an object, you'll pick it up/open it/use it. If an object is in your selected hand and you click on something, you'll use it on the item you're holding. (The way this works means that if you'd like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you'd never be able to open the bag.)

If this seems confusing, this will be explained in further detail later in the guide.

Inventory

These icons manage your inventory.

The backpack icon can be toggled to show your worn equipment in an expanding pop-up menu.

The belt , backpack , and pocket icons are all storage locations.

The ID slot can hold your ID or your PDA (which can hold your ID inside).

Interaction

These buttons directly affect how you interact with objects.

The drop and throw icons do exactly what they say. Dropping is self explanatory, but the throw button is a toggle - if it's on and you click somewhere, you'll throw the item in your hand at where you clicked and throwing will be automatically disabled until you reactivate it. (You can also press R to enable throwing and Q to drop your held item.)

The pull icon only appears when dragging something, and can be pressed to stop dragging an object. Hotkey: "del".

The internals icon can be clicked to enable/disable your internals (oxygen tank and breath mask).

The resist icon can be pressed to break out of grabs, restraints, and if you're on fire, is the "stop drop and roll" button. Hotkey: "B".

The run/walk toggle icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over wet floors without slipping - useful for when the janitor doesn't put wet floor signs down. Hotkey: Hold "alt" to walk.

The body selector icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) Hotkeys: "numpad keys".

Last but not least is the intent selector - this will be explained in detail later. It has four modes: Help, Disarm, Grab, and Harm, in clockwise order. Hotkeys: "1-4".

Other

The health icon and doll change depending on how injured you are.

The crafting menu icon opens the crafting menu.

The speech bubble icon opens the languages menu. You won't need to use this for the tutorial.

The create area icon is used to create an "area", which is a more advanced topic. You won't need to worry about it for this tutorial.

Alerts

These will only appear on the HUD if something is wrong.

Oxygen warning - The air you're breathing doesn't have enough oxygen. Put on some sort of breathing mask and hold or wear a gas tank to breathe the gas from that before you start taking damage.

Pressure warning - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you, put on a space suit of some description to protect yourself.

Toxin warning - You are breathing in toxic gases. Do the same procedure as the low oxygen warning.

Fire warning - You are on fire. Clicking this will also cause you to stop drop and roll to attempt to put this out, and may take a few tries.

Freeze warning - The air is cold enough to freeze you.

Temperature warning - You're too cold or too hot. Get somewhere warmer or change clothes, because you'll slowly take damage depending on how extreme the temperature is. It also may affect your move speed.

Hunger warning - You're starting to get hungry. You can't actually die from hunger, but the longer you go without food, the slower you will be able to move, as currently it only affects mood.