Frontiersmen: Difference between revisions

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==Culture==
==Culture==
Their culture is based a lot on The [[The Shoal|Shoal]], since they originate from there, but the modern group appears to actively recruit or impress crew from the spacers of the frontier. The founder, Captain Frontiersmen (pseudonym), was a shoal vox, and they've historically recruited a lot of vox originating from there.  
Their culture is based a lot on The [[The Shoal|Shoal]], since they originate from there, but the modern group appears to actively recruit or impress crew from the spacers of the frontier. The founder, Captain Rawkkriiiehkhaka, or Rawk for short, was a shoal vox, and they've historically recruited a lot of vox originating from there.  


==Relations==
==Relations==
Aggresive towards all who have supported the CMM, whether it be now or in the past. This usually means they are aggresive with nearly everyone, if not everyone.
Aggresive towards all who have supported the CMM, whether it be now or in the past. This usually means they are aggressive with nearly everyone, if not everyone.


== History ==
== History ==
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It is unknown when the Frontiersmen appeared, but their first known sighting is by a [[Pan-Gezena Federation|PGF]] vessel report in 370 noting that they ‘appear unusally well organized for pirates’ and that they had ‘strangely standardized uniforms unique from all other pirate groups thus far’.
It is unknown when the Frontiersmen appeared, but their first known sighting is by a [[Pan-Gezena Federation|PGF]] vessel report in 370 noting that they ‘appear unusally well organized for pirates’ and that they had ‘strangely standardized uniforms unique from all other pirate groups thus far’.


Led by the extremely ambitious but mysterious Captain Frontiersmen, the Frontiersmen made a name for themselves early on by taking on massive amounts of bounty hunters, and after aquiring the resources from said bounty hunters, attacked other pirates while exploiting fear tactics to force the crews to join the fleet, usually by executing captains in front of their crew.
Led by the extremely ambitious but mysterious Captain Rawk, the Frontiersmen made a name for themselves early on by taking on massive amounts of bounty hunters, and after acquiring the resources from said bounty hunters, attacked other pirates while exploiting fear tactics to force the crews to join the fleet, usually by executing captains in front of their crew.


In 387 they attempt to seize various colonies that were abandoned by the [[United Republics of Free Zohil|URFZ]] which would later become the Colonial Minutemen and are generally successful. However, due to many of the Frontiersmen not being used to traditional warfare, intense resistance, and insanely good luck on the Colonial Militia’s side (Finding and looting the UNSV Lichtenstein), the fleet was destroyed in the year 400 in the Battle of X22-SSR, the final battle of the Frontiersmen war.
In 387 they attempt to seize various colonies that were abandoned by the [[United Republics of Free Zohil|URFZ]] which would later become the Colonial Minutemen and are generally successful. However, due to many of the Frontiersmen not being used to traditional warfare, intense resistance, and insanely good luck on the Colonial Militia’s side (Finding and looting the UNSV Lichtenstein), the fleet was destroyed in the year 400 in the Battle of X22-SSR, the final battle of the Frontiersmen war.


=== New Frontiersmen ===
=== New Frontiersmen ===
Following a terrorist attack on Luna-Town in 498, the leader, a woman who looks strikingly familar to the young girl seen in many photgraphs of Captain Frontiersmen with her daughter, Lieutenant Frontiersman, took responsibilty, proclaiming that ''“The Frontiersmen are back to destroy the CMM!”'' Despite this claim, there is little evidence linking the historical Frontiersmen and this New Frontiersmen, and the few things linking them together are their uniforms and weaponry.
Following a terrorist attack on Luna-Town in 498, the leader, a woman who looks strikingly familiar to the young girl seen in many photographs of Rawk's daughter, Lieutenant Frontiersman, took responsibility, proclaiming that ''“The Frontiersmen are back to destroy the CMM!”'' Despite this claim, there is little evidence linking the historical Frontiersmen and this New Frontiersmen, and the few things linking them together are their uniforms and weaponry.


The CMM has dispatched almost every patrol vessel to search for the group, however, they appear to operate almost entirely outside of civilized sectors in the frontier, making them difficult to take down.
The CMM has dispatched almost every patrol vessel to search for the group, however, they appear to operate almost entirely outside of civilized sectors in the frontier, making them difficult to take down.

Revision as of 23:04, 24 November 2023

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Frontiersmen
Basic Information
Official Name: The New Frontiersmen
Other Names: Terrorists
Headquarters: idk
Structure: They're Fucking Pirates
Denonym(s): Not Specified
Founded: FSC-498

  • We Hate The Minutemen
  • We Hate Everyone Actually
  • Yarr



The Frontiersmen are a mysterious Terrorist/Pirate group that usually reside in the frontier, under one common purpose - to seek revenge against the Colonial Minutemen. However, those in the New Frontiersmen’s goals differ wildly, especially among lower ranking members.

Structure

The New Frontiersmen do not have a very defined structure. Their ranks are bolstered by desperate salvagers and bloodthirsty soldiers, their ships hastily put together from scrap and sweat. Authority figures within the New Frontiersmen are warlords of sorts who assumed their positions via extraordinary force (of arms or personality) or nepotism.

Culture

Their culture is based a lot on The Shoal, since they originate from there, but the modern group appears to actively recruit or impress crew from the spacers of the frontier. The founder, Captain Rawkkriiiehkhaka, or Rawk for short, was a shoal vox, and they've historically recruited a lot of vox originating from there.

Relations

Aggresive towards all who have supported the CMM, whether it be now or in the past. This usually means they are aggressive with nearly everyone, if not everyone.

History

Old Frontiersmen

It is unknown when the Frontiersmen appeared, but their first known sighting is by a PGF vessel report in 370 noting that they ‘appear unusally well organized for pirates’ and that they had ‘strangely standardized uniforms unique from all other pirate groups thus far’.

Led by the extremely ambitious but mysterious Captain Rawk, the Frontiersmen made a name for themselves early on by taking on massive amounts of bounty hunters, and after acquiring the resources from said bounty hunters, attacked other pirates while exploiting fear tactics to force the crews to join the fleet, usually by executing captains in front of their crew.

In 387 they attempt to seize various colonies that were abandoned by the URFZ which would later become the Colonial Minutemen and are generally successful. However, due to many of the Frontiersmen not being used to traditional warfare, intense resistance, and insanely good luck on the Colonial Militia’s side (Finding and looting the UNSV Lichtenstein), the fleet was destroyed in the year 400 in the Battle of X22-SSR, the final battle of the Frontiersmen war.

New Frontiersmen

Following a terrorist attack on Luna-Town in 498, the leader, a woman who looks strikingly familiar to the young girl seen in many photographs of Rawk's daughter, Lieutenant Frontiersman, took responsibility, proclaiming that “The Frontiersmen are back to destroy the CMM!” Despite this claim, there is little evidence linking the historical Frontiersmen and this New Frontiersmen, and the few things linking them together are their uniforms and weaponry.

The CMM has dispatched almost every patrol vessel to search for the group, however, they appear to operate almost entirely outside of civilized sectors in the frontier, making them difficult to take down.

Playing a member of this faction

  • Frontiersmen are not available outside of admin events or NPC enemies. You can, however, roleplay a former frontiersmen.