Guide to Construction: Difference between revisions
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If you want to do a job, like [[ | If you want to do a job, like an [[Roles#Engineering|engineer]], you need to know how to build and deconstruct stuff. | ||
== Basic Tools == | == Basic Tools == | ||
Before you can begin any construction or deconstruction you need to gather a few useful tools. | Before you can begin any construction or deconstruction you need to gather a few useful tools. | ||
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]]. | These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]]. | ||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = [[Crowbar]] | |||
|image = Crowbar.png | |||
}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = [[Screwdriver]] | |||
|image = Screwdriver tool.png | |||
}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = [[Welding Tool|Welder]] | |||
|image = Welder.png | |||
}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = [[Engineering_items#Wirecutters|Wirecutters]] | |||
|image = Wirecutters.png | |||
}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = [[Wrench]] | |||
|image = Wrench.png | |||
}} | |||
== Materials == | |||
{{anchor|Materials}} | |||
To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues. | |||
=== Metal === | |||
=== | |||
{{anchor|Metal}} | {{anchor|Metal}} | ||
=== Metal = | {{Item | ||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Metal | |||
| | |image = Metal.png | ||
| | |foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].<br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more. | ||
|usedfor = Constructing various things from supportive elements to decorations | |||
|strategy = Hold in active hand and activate to start building | |||
|description = '''Things you can make by having Metal in your hand and activating it:''' | |||
*[[#Chairs|Stool]] (1 sheet) | *[[#Chairs|Stool]] (1 sheet) | ||
*[[#Chairs|Bar Stool]] (1 sheet) | *[[#Chairs|Bar Stool]] (1 sheet) | ||
Line 56: | Line 87: | ||
*Chair (1 metal sheet) | *Chair (1 metal sheet) | ||
*Toilet (1 metal sheet) | *Toilet (1 metal sheet) | ||
<br>'''Other things you can do with Metal:''' | |||
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets) | |||
*[[#Tables|Metal tables]] when added to table frame. (1 sheet) | |||
*Finish wall girders into walls. (2 sheets) | |||
*Repair broken walls. (1 sheet) | |||
*Add armor to turret frames. (5 sheets) | |||
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet) | |||
<br>See [[#Constructions|Constructions]]. | |||
<br>'''How to produce Metal:''' | |||
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace. | |||
}} | |||
=== Glass and Reinforced Glass === | |||
{{anchor|Glass}}{{anchor|Reinforced Glass}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Glass and Reinforced Glass | |||
|image = Glass.png | |||
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more. | |||
|usedfor = Constructing windows and other things | |||
|strategy = Hold in active hand and activate to start building | |||
|description = | |||
[[File:Glass.png|64px]][[File:Plasma_glass.png|64px]]'''Glass:''' | |||
<br>Things you can make by having Glass or Plasmaglass in your hand and activating it: | |||
::*[[#One directional|One Directional Glass panel]] | |||
::*[[#Full|Full Glass panel]] (2 sheets) | |||
<br>Other things you can do with Glass: | |||
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet) | |||
::*Glass Lenses to grenade casings. | |||
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet) | |||
<br>[[File:Glass_r.png|64px]]'''Reinforced Glass:''' | |||
<br>Things you can make by having Reinforced Glass in your hand and activating it: | |||
::*[[#One directional|One Directional Reinforced Glass panel]] | |||
::*[[#Full|Full Reinforced Glass panel]] (2 sheets) | |||
::*Windoor frame (5 sheets) | |||
<br>Other things you can do with Reinforced Glass: | |||
::*Part of AI Core assembling | |||
::*Add windows into [[#Airlock|Airlocks]] | |||
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet) | |||
<br>[[File:Reinforced_plasma_glass_sheet1.png|64px]]'''Reinforced Plasma Glass:''' | |||
<br>Things you can make by having Reinforced Plasma Glass in your hand and activating it: | |||
::*[[#One directional|One Directional Reinforced Glass panel]] | |||
::*[[#Full|Full Reinforced Glass panel]] (2 sheets) | |||
<br>'''How to produce Glass:''' | |||
Smelt sand at the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]], or the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets. | |||
<br>'''How to produce Reinforced Glass:''' | |||
Use '''rods''' [[File:Rods.png]] on [[File:Glass.png]] '''glass'''. | |||
<br>'''How to produce Plasma Glass:''' | |||
Print ''Plasma + Glass alloy'' from cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |||
<br>'''How to produce Reinforced Plasma Glass:''' | |||
Use '''rods''' [[File:Rods.png]] on [[File:Plasma_glass.png]] '''plasma glass'''. | |||
}} | |||
=== Plasma === | |||
{{anchor|Plasma}}{{anchor|Plasma Sheet}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Plasma | |||
|image = Plasma_sheet.png | |||
|foundin = From mining and some other sources. | |||
|usedfor = Making a few products, burning down the station, or used in a departmental Protolathe/Techfab | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = '''Things you can make by having Plasma sheets in your hand and activating them:''' | |||
*Plasma door (10 plasma sheets) | |||
*4x plasma tiles (1 plasma sheet) | |||
*Scientist Statue (5 plasma sheets) | |||
<br>'''Some other things you can do with Plasma:''' | |||
*Light it on fire with a lighter to turn it into burning gas. | |||
*Grind it for liquid plasma, useful for a large number of things, such as [[Guide_to_xenobiology#Plasma|xenobiology]]. | |||
*Insert into a Protolathe/Techfab. Some products need this material. | |||
<br>'''How to produce Plasma:''' | |||
Smelt plasma ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace. | |||
}} | |||
=== Plasteel === | |||
{{anchor|Plasteel}} | {{anchor|Plasteel}} | ||
=== Plasteel = | {{Item | ||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Plasteel | |||
| | |image = Metal_r.png | ||
| | |foundin = Deliver iron and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Plasma + Iron alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. Stacks may exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].<br>[[Cargo]] can order more, but they are very expensive. | ||
|usedfor = Reinforcing walls, mechs, building an AI Core | |||
|strategy = Hold in active hand and activate to start building | |||
|description = Plasteel is an alloy of [[plasma]] and [[iron]]. | |||
'''Things you can make by having Plasteel in your hand and activating it:''' | |||
*[[#AI Core|AI core]] (4 sheets) | *[[#AI Core|AI core]] (4 sheets) | ||
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets) | *[[#Bomb Assembly|Bomb Assembly]] (10 sheets) | ||
Line 102: | Line 199: | ||
**Vault door assembly (6 plasteel sheets) | **Vault door assembly (6 plasteel sheets) | ||
<br>'''Other things you can do with Plasteel:''' | |||
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets) | *[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets) | ||
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet) | *[[#Tables|Reinforced Tables]] when added to table frames (1 sheet) | ||
|} | <br>See [[#Constructions|Constructions]]. | ||
}} | |||
=== Rods === | === Rods === | ||
{{anchor|Rod}} | |||
{| | {{Item | ||
|bgcolor1 = #FFEE88 | |||
| | |bgcolor2 = #FFDD66 | ||
| | |name = Rods | ||
|image = rods.png | |||
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].<br>More can be made from Metal sheets. | |||
|usedfor = Constructing grilles and reinforcing | |||
|strategy = Hold in active hand and use it on things | |||
|description = '''Things you can make by having rods in your hand and activating them:''' | |||
* [[#Grille|Grille]] (by clicking in your hand) | * [[#Grille|Grille]] (by clicking in your hand) | ||
* Make a scooter frame | * Make a scooter frame | ||
<br>'''Other things you can do with rods:''' | |||
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile) | * [[#Lattice|Lattice]] (for floors, by clicking on a space tile) | ||
* Reinforcing plating (by clicking on the plating) | * Reinforcing plating (by clicking on the plating) | ||
Line 124: | Line 226: | ||
* Put a handle on a skateboard and turn it into a scooter | * Put a handle on a skateboard and turn it into a scooter | ||
* Can be turned back into metal sheets by being welded with a [[Welding Tool]] | * Can be turned back into metal sheets by being welded with a [[Welding Tool]] | ||
|} | <br>See [[#Constructions|Constructions]] | ||
<br>'''How to produce Rods:''' | |||
Use [[#Metal|Metal]] and click "2x metal rods" (makes two sets of rods). | |||
}} | |||
=== Floor Tiles === | === Floor Tiles === | ||
{{anchor|Floor Tile}} | |||
{| | {{Item | ||
|bgcolor1 = #FFEE88 | |||
| | |bgcolor2 = #FFDD66 | ||
| | |name = Floor Tiles | ||
|image = Floor Tiles.png | |||
|foundin = Can be made from metal or removed from the floor with a crowbar | |||
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]] | |||
|strategy = | |||
|description = Tiles used to construct floors. | |||
<br>'''Things you can do with Floor Tiles:''' | |||
* Use on lattice to build plating. | * Use on lattice to build plating. | ||
* Use on plating to build steel floor. | * Use on plating to build steel floor. | ||
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. | * Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. | ||
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. | * Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. | ||
|} | <br>See [[#Constructions|Constructions]]. | ||
<br>'''How to produce Floor Tiles:''' | |||
Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles). | |||
}} | |||
=== Silver === | |||
{{anchor|Silver}}{{anchor|Silver Bar}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Silver | |||
|image = Silver_bar.png | |||
|foundin = Deliver silver ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject silver from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |||
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = '''Things you can make by having silver bars in your hand and activating them:''' | |||
*Silver door (10 silver bars) | |||
*4x silver tiles (1 silver bar) | |||
*Med Officer Statue (5 silver bars) | |||
*Janitor Statue (5 silver bars) | |||
*Sec Officer Statue (5 silver bars) | |||
*Sec Borg Statue (5 silver bars) | |||
*Med Borg Statue (5 silver bars) | |||
<br>'''Some other things you can do with Silver:''' | |||
*Insert into a Protolathe/Techfab. Some products need this material. | |||
*[[#Tables|Operating table]] [[File:OpTable.pngsl]] | |||
}} | |||
=== Gold === | |||
{{anchor|Gold}}{{anchor|Gold Bar}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Gold | |||
|image = Gold_bar.png | |||
|foundin = Deliver gold ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject gold from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |||
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = '''Things you can make by having Gold bars in your hand and activating them:''' | |||
*Golden door (10 gold bars) | |||
*4x gold tiles (1 gold bar) | |||
*HoS Statue (5 gold bars) | |||
*HoP Statue (5 gold bars) | |||
*CE Statue (5 gold bars) | |||
*RD Statue (5 gold bars) | |||
*Simple Crown (5 gold bars) | |||
*CMO Statue (5 gold bars) | |||
<br>'''Some other things you can do with Gold:''' | |||
*Insert into a Protolathe/Techfab. Some products need this material. | |||
}} | |||
=== Uranium === | |||
{{anchor|Uranium}}{{anchor|Uranium Sheet}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Uranium | |||
|image = Uranium_sheet.png | |||
|foundin = Deliver uranium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject uranium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |||
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = '''Things you can make by having Uranium sheets in your hand and activating them:''' | |||
*Uranium door (10 uranium sheets) | |||
*4x uranium tiles (1 uranium sheet) | |||
*Nuke Statue (5 uranium sheets) | |||
*Engineer Statue (5 uranium sheets) | |||
May cause tiny amounts of radiation when constructing stuff with it. <br> | |||
<br>'''Some other things you can do with Uranium:''' | |||
*Insert into a Protolathe/Techfab. Some products need this material. | |||
}} | |||
=== Titanium === | |||
{{anchor|Titanium}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Titanium | |||
|image = Titanium_sheet.png | |||
|foundin = Deliver titanium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject titanium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |||
|usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]] | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = '''Things you can make by having Titanium sheets in your hand and activating them:''' | |||
*4x titanium tiles (1 titanium sheet) | |||
*Shuttle seat (2 titanium sheets) | |||
<br>'''Some other things you can do with Titanium:''' | |||
*Insert into a Protolathe/Techfab. Some products need this material. | |||
*Insert into an exosuit fabricator. Roboticists need this for [[Guide_to_robotics#Exosuit_operation_and_maintenance|mechs]]. | |||
}} | |||
=== Titanium Glass === | |||
{{anchor|Titanium Glass}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Titanium Glass | |||
|image = Titanium_glass.png | |||
|foundin = Deliver titanium ores and ash/sand/glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Titanium + Glass alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |||
|usedfor = Construction | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = '''Things you can make by having sheets in your hand and activating them:''' | |||
*Shuttle window (2 titanium glass sheets) | |||
}} | |||
=== Plastitanium === | |||
{{anchor|Plastitanium}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Plastitanium | |||
|image = Plastitanium_sheet.png | |||
|foundin = Deliver titanium and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Plasma + Titanium alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |||
|usedfor = Construction | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = '''Things you can make by having sheets in your hand and activating them:''' | |||
* 4x plastitanium tiles (1 plastitanium sheet) | |||
<br>'''Some other things you can do with Plastitanium:''' | |||
* Use on wall girders to build a durable wall. | |||
}} | |||
=== Plastitanium Glass=== | |||
{{anchor|Plastitanium Glass}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Plastitanium Glass | |||
|image = Plastitanium_glass.png | |||
|foundin = Deliver ores for plasma, titanium and glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Plasma + Titanium + Glass alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |||
|usedfor = Construction | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = '''Things you can make by having sheets in your hand and activating them:''' | |||
* Plastitanium window (2 plastitanium glass sheets) | |||
}} | |||
=== Diamond === | |||
{{anchor|Diamond}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Diamond | |||
|image = Diamond.png | |||
|foundin = Deliver diamond ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject diamond from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |||
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = '''Things you can make by having Diamonds in your hand and activating them:''' | |||
*Diamond door (10 diamonds) | |||
*4x diamond tiles (1 diamond) | |||
*Captain Statue (5 diamonds) | |||
*AI Hologram Statue (5 diamonds) | |||
*AI Core Statue (5 diamonds) | |||
<br>'''Some other things you can do with Diamond:''' | |||
*Insert into a Protolathe/Techfab. Some products need this material. | |||
}} | |||
=== Bluespace Polycrystal === | |||
{{anchor|Bluespace Crystal}}{{anchor|Bluespace Polycrystal}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Bluespace Polycrystal | |||
|image = BS_polycrystal.png | |||
|foundin = Deliver raw bluespace crystals to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject bluespace crystal from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |||
|usedfor = Used in a departmental Protolathe/Techfab or to make refined bluespace crystals[[File:Bluespace_Crystal.png]]. | |||
|strategy = Use with other hand to make refined bluespace crystals. | |||
|description = | |||
This is the crystal you get when ejecting "bluespace crystal" from the silo network. It can't be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things. | |||
'''Some things you can do with Bluespace Polycrystal:''' | |||
*Insert into a Protolathe/Techfab. Some products need this material. | |||
*Hold in one hand and click it with other hand to break off a refined bluespace crystal [[File:Bluespace_Crystal.png]]. | |||
*Use "raw", artificial or refined bluespace bluespace crystals in hand to teleport. | |||
*"Raw", artificial and refined bluespace crystals all work when contructing [[Machines#Bluespace_Launchpad|teleporting machinery]] or [[Makeshift_weapons#Teleprod|teleprods]]. | |||
}} | |||
=== Bananium === | |||
{{anchor|Bananium Sheet}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Bananium | |||
|image = Bananiumdone.png | |||
|foundin = Ruins in space, on Lavaland or in Xenobio | |||
|usedfor = Making a few clown related products, or used in a departmental Protolathe/Techfab | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = '''Things you can make by having Bananium sheets in your hand and activating them:''' | |||
*4x bananium tiles (1 bananium sheet) | |||
*Clown Statue (5 bananium sheets) | |||
<br>'''Some other things you can do with Bananium:''' | |||
*Insert into a Protolathe/Techfab. Some products need this material, such as the air horn. | |||
*Insert into an exosuit fabricator. Roboticists need this to make the [[Guide_to_robotics#Exosuit_operation_and_maintenance|H.O.N.K exosuit]] and the Clown Module. | |||
<br>'''How to produce Bananium:''' | |||
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace. | |||
}} | |||
=== Runite === | |||
{{anchor|Runite Bar}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Runite | |||
|image = Runite_stack.png | |||
|foundin = Ruin on Lavaland | |||
|usedfor = Making things with [[Autolathe]] that let you use custom materials | |||
|strategy = Insert into an autolathe. Print toolbox or knight armor. | |||
|description = Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the [[Autolathe]]. The knight armor requires the ''Magic Disk of Smithing'' to be inserted into the [[Autolathe]] first. | |||
}} | |||
=== Planks === | === Planks === | ||
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}} | |||
{| | {{Item | ||
|bgcolor1 = #FFEE88 | |||
| | |bgcolor2 = #FFDD66 | ||
| | |name = Planks | ||
|image = Planks.png | |||
|foundin = Ready stacks can be found nowhere, can be made from deconstructing tables. | |||
|usedfor = Constructing various wooden things | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = '''Things you can make by having Planks in your hand and activating them:''' | |||
*Wooden Sandals (1 plank) | *Wooden Sandals (1 plank) | ||
*[[#Wood Floor|Wood floor tile]] 4x (1 plank) | *[[#Wood Floor|Wood floor tile]] 4x (1 plank) | ||
Line 177: | Line 514: | ||
*Firebrand (2 planks) | *Firebrand (2 planks) | ||
*Pew (3 planks) | *Pew (3 planks) | ||
<br>'''How to produce Planks:''' | |||
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a sharp item, for example a [[Botanist##Tools_of_the_Trade|Hatchet]]. | |||
}} | |||
===Leather=== | |||
{{anchor|Leather}} | {{anchor|Leather}} | ||
=== Leather === | {{Item | ||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Leather | |||
|image = Sheet_leather1.png | |||
|foundin = Ready stacks can be found nowhere, but can be produced. | |||
|usedfor = Making leather products such as toolbelts and bandoliers | |||
|strategy = Hold in active hand and use it to craft things | |||
|description = '''Things you can make by having Leather in your hand and activating it:''' | |||
*Wallet (1 piece) | *Wallet (1 piece) | ||
*Muzzle (2 pieces) | *Muzzle (2 pieces) | ||
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*Leather overcoat (10 pieces) | *Leather overcoat (10 pieces) | ||
<br>'''How to produce Leather:''' | |||
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, <br><br> | |||
or create leather through tanning: | |||
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]] | # Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]] | ||
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]] | # Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]] | ||
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]] | # Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]] | ||
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]] | # Dry the wet leather by <s>using it on a drying rack, or by heating it above 500 Kelvin for some time.</s> throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top. [[File:Sheet_leather1.png|32px]] | ||
}} | |||
=== Cloth === | |||
{{anchor|Cloth}} | {{anchor|Cloth}} | ||
=== Cloth === | {{Item | ||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Cloth | |||
|image = Sheet_cloth1.png | |||
|foundin = Ready stacks can be found nowhere, but can be produced. | |||
|usedfor = Crafting certain textiles and repairing damaged clothes | |||
|strategy = Hold in active hand and use it to craft things. | |||
|description = Use on clothes damaged by fire or acid to repair them. <br> | |||
'''Things you can make by having Cloth in your hand and activating it:''' | |||
*Grey jumpsuit (3 rolls) | *Grey jumpsuit (3 rolls) | ||
*Black shoes (2 rolls) | *Black shoes (2 rolls) | ||
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*Bio bag (4 rolls) | *Bio bag (4 rolls) | ||
*Construction bag (4 rolls) | *Construction bag (4 rolls) | ||
*2x improvised gauzes (1 roll) | *2x improvised gauzes (1 roll) | ||
*Rag (1 roll) | *Rag (1 roll) | ||
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*Black gloves (3 rolls) | *Black gloves (3 rolls) | ||
*Blindfold (2 rolls) | *Blindfold (2 rolls) | ||
*19x19 canvas (3 rolls) | |||
*23x19 canvas (4 rolls) | |||
*23x23 canvas (5 rolls) | |||
<br>'''How to produce Cloth:''' | |||
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets. | |||
}} | |||
===Plastic=== | |||
{{anchor|Plastic}} | {{anchor|Plastic}} | ||
=== Plastic === | {{Item | ||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Plastic | |||
|image = Sheet_plastic1.png | |||
|foundin = Ready stacks can be found nowhere, but can be produced. | |||
|usedfor = Making a few plastic products, or used in a departmental Protolathe/Techfab | |||
|strategy = Hold in active hand and use it to craft things | |||
|description = '''Things you can make by having Plastic in your hand and activating it:''' | |||
* 4x plastic floor tiles (1 plastic sheet) | |||
* Folding plastic chair (2 plastic sheets) | |||
* Plastic flaps (5 plastic sheets) | |||
* Water bottle (1 plastic sheet) | |||
* Large water bottle (3 plastic sheets) | |||
* Colo cups (1 plastic sheet) | |||
* Wet floor sign (2 plastic sheets) | |||
* Blank sign (1 plastic sheet) | |||
<br>'''Other things you can do with Plastic:''' | |||
*Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers | |||
<br>'''How to produce Plastic:''' | |||
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]. | |||
}} | |||
===Cardboard=== | |||
{{anchor|Cardboard}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Cardboard | |||
|image = Sheet_cardboard1.png | |||
|foundin = Can sometimes be found in [[Maintenance]]. | |||
|usedfor = Making a few items | |||
|strategy = Hold in active hand and use it to craft things | |||
|description = '''Things you can make by having Cardboard in your hand and activating it:''' | |||
*Box (1 cardboard sheet) | |||
*Light tubes (1 cardboard sheet) | |||
*Light bulbs (1 cardboard sheet) | |||
*Mouse traps (1 cardboard sheet) | |||
*Cardborg suit (3 cardboard sheets) | |||
*Cardborg helmet (1 cardboard sheet) | |||
*Pizza box (1 cardboard sheet) | |||
*Folder (1 cardboard sheet) | |||
*Large box (4 cardboard sheets) | |||
*Cardboard cutout (5 cardboard sheets) | |||
*Fancy boxes (many types) (1 cardboard sheet) | |||
<br>'''How to produce Cardboard:''' | |||
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. <br> | |||
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. | |||
}} | |||
=== Sand === | |||
{{anchor|Volcanic Ash}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Sand and Volcanic ash | |||
|image = Sandore.png | |||
|foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. | |||
|usedfor = Turning into [[#Glass|glass]] or [[#Sandstone|sandstone]]. | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = | |||
Sand [[File:Sandore.png]] and ash [[File:Volcanic_ash.png]] are both basically the same thing but with different sprites. | |||
'''Things you can make by having piles of Sand or Ash in your hand and activating them:''' | |||
*Sandstone (1 sand pile) | |||
*Aesthetic volcanic floor tile (2 sand piles) | |||
<br>'''Other things you can do with Sand and Ash:''' | |||
*Smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace to create [[#Glass|glass]]. | |||
*Use on an empty sandbag to create a sandbag. | |||
<br>'''How to produce Volcanic Ash:''' | |||
Mine volcanic ash from [[Lavaland|lavaland]] ground. <br> | |||
<br>'''How to produce Sand:''' | |||
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. | |||
}} | |||
=== Sandstone === | |||
{{anchor|Sandstone Brick}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Sandstone | |||
|image = Sandstone_brick.png | |||
|foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. | |||
|usedfor = Making a few products, and ghetto [[Guide_to_hydroponics|hydroponics]]. | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = '''Things you can make by having Sandstone bricks in your hand and activating them:''' | |||
*Pile of dirt (3 sandstone bricks) | |||
*Sandstone door (10 sandstone bricks) | |||
*Assistant Statue (5 sandstone bricks) | |||
*Breakdown into sand (1 sandstone brick) | |||
<br>'''How to produce Sandstone:''' | |||
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand. | |||
}} | |||
=== Blocks of Sand === | |||
{{anchor|Blocks_Of_Sand}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Blocks of sand | |||
|image = Sandstone_brick.png | |||
|foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] on a sink. | |||
|usedfor = Construction material. | |||
|strategy = Hold in active hand and activate it to start constructing | |||
|description = Lets you build some things made out of sand. | |||
}} | |||
=== Meat === | |||
{{anchor|Meat Material}}{{anchor|Meat Sheet}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Meat | |||
|image = Meat_sheet.png | |||
|foundin = Insert raw slabs of [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]] into a [[Machines#Sheet-meister_2000|Sheet-meister 2000]]. | |||
|usedfor = Making a few products. | |||
|strategy = Hold in active hand and activate it to start constructing. | |||
|description = | |||
An edible material which also makes squishy sounds. <br> | |||
'''Things you can make by having Meat sheets in your hand and activating them:''' | |||
*Chair (1 meat sheet) | |||
*Toilet (1 meat sheet) | |||
*Sink (1 meat sheet) | |||
*4x Floor tiles (1 meat sheet) | |||
'''Some other things you can do with meat sheets:''' | |||
*Meat walls | |||
*Meat tables | |||
}} | |||
== Constructions == | |||
{{anchor|Constructions}} | |||
===Floors=== | |||
==== Lattice ==== | |||
The basic base for all types of construction, this is placed directly in space. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File: | !rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | |||
! style='background-color:#FFDD66'|How to build | |||
|- | |||
|[[File:Rods.png|Rods]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
Use the rod on an empty space tile. | |||
|- | |||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Use '''wirecutters''' to cut the lattice into one rod. | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
: | [[File:Wirecutters.png|Wirecutters]] | ||
|} | |} | ||
==== Catwalk ==== | ==== Catwalk ==== | ||
Just like a lattice, except you can place wires on it. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk | !rowspan="2" style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Rods.png|Rods]]x1 | |[[File:Rods.png|Rods]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Use the rods on a lattice | Use the rods on a lattice. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
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|} | |} | ||
==== Plating ==== | ==== Plating ==== | ||
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]<br>Plating | !rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]<br>Plating | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
Line 288: | Line 790: | ||
|[[File:Floor_Tiles.png|Floor tile]]x1 | |[[File:Floor_Tiles.png|Floor tile]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Use a floor tile on a lattice. | Use a floor tile on a lattice or catwalk. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
Line 310: | Line 812: | ||
[[File:Welder.png|Welder]] | [[File:Welder.png|Welder]] | ||
|} | |} | ||
==== | ==== Iron Floor Tile ==== | ||
{{anchor|Floor}} | {{anchor|Floor}} | ||
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]<br>Steel Floor | !rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]<br>Steel Floor | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
Line 332: | Line 833: | ||
[[File:Crowbar.png|Crowbar]] | [[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
==== Wood Floor ==== | |||
This is a fancy floor, used in the library and similar places. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor | !rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
Line 355: | Line 855: | ||
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]] | [[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
==== Reinforced Floor ==== | |||
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor | !rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
Line 365: | Line 864: | ||
|[[File:Metal.png|Metal]]x1 | |[[File:Metal.png|Metal]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Use | Use metal on a plating. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
Line 371: | Line 870: | ||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Use a '''wrench''' to dismantle it to | Use a '''wrench''' to dismantle it to one metal. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:Wrench.png|Wrench]] | [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Carpeted Floor ==== | |||
{{anchor|Carpet Tile}}{{anchor|Carpet}} | {{anchor|Carpet Tile}}{{anchor|Carpet}} | ||
This is a carpeted floor, used to make your office look fancy. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor | !rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
Line 387: | Line 886: | ||
|[[File:Carpet Tile.png|Carpet]]x1 | |[[File:Carpet Tile.png|Carpet]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Use | Use any type of carpet floor on a plating. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
Line 398: | Line 897: | ||
[[File:Crowbar.png|Crowbar]] | [[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):<br> | |||
[[File:Twaticus_carpet_comparison_oct2019.png]] | |||
Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with [[Nanotrasen|NT]] written on them everywhere. | |||
Red carpets can be reskinned to have other religious symbols, or star shapes. | |||
==== Light Floor ==== | |||
{{anchor|Light Floor}} | {{anchor|Light Floor}} | ||
A fancy, more futuristic floor that lights up its surroundings. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor | !rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
Line 427: | Line 930: | ||
==== Normal Wall ==== | ==== Normal Wall ==== | ||
{{anchor|Wall}} | {{anchor|Wall}} | ||
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals | This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for: | ||
* Keeping people out. | * Keeping people out. | ||
* Keeping people in. | * Keeping people in. | ||
Line 542: | Line 1,045: | ||
# ''Continue if <font color="blue">'''reinforced glass'''</font>:'' | # ''Continue if <font color="blue">'''reinforced glass'''</font>:'' | ||
# Crowbar (Pop pane in). | # Crowbar (Pop pane in). | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
Line 553: | Line 1,055: | ||
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. <br> | Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. <br> | ||
<font color="blue">Reinforced window</font> (including <font color="purple">reinforced plasmaglass</font>):<br> | <font color="blue">Reinforced window</font> (including <font color="purple">reinforced plasmaglass</font>):<br> | ||
# '''Welder''' to heat one way screws ( | # '''Welder''' to heat one way screws (15 seconds, right click) | ||
# '''Screwdriver''' to unscrew one way screws ( | # '''Screwdriver''' to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1, right click) | ||
# '''Crowbar''' to pop out panel ( | # '''Crowbar''' to pop out panel (4 seconds, right click) | ||
# '''Wirecutters''' to cut connecting bars ( | # '''Wirecutters''' to cut connecting bars (2 seconds, right click) | ||
# '''Wrench''' to unbolt frame ( | # '''Wrench''' to unbolt frame (4 seconds, right click) | ||
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and | Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. | ||
<br> | <br> | ||
|- | |- | ||
Line 623: | Line 1,125: | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Open cover with '''screwdriver'''. | # Open cover with '''screwdriver'''. | ||
# Cut all wires | # Cut all wires using '''wirecutters'''. | ||
# Use '''wirecutters''' on the air alarm to cut the remaining wires. | # Use '''wirecutters''' on the air alarm to cut the remaining wires. | ||
# Pry out the circuit using the '''crowbar'''. | # Pry out the circuit using the '''crowbar'''. | ||
Line 687: | Line 1,189: | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Screwdriver''' the camera to open the back panel. | # '''Screwdriver''' the camera to open the back panel. | ||
# Use your '''wirecutter''' to | # OPTIONAL:'''Crowbar''' the camera assembly to remove any upgrades. | ||
# Use your '''wirecutter''' to deactivate the camera (does not alert AI). | |||
# Use your '''welder''' to unweld the camera from the wall. | # Use your '''welder''' to unweld the camera from the wall. | ||
# '''Wrench''' the camera to | # '''Wrench''' the camera to detach it from the wall. | ||
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force. | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 697: | Line 1,200: | ||
==== Light Fixture ==== | ==== Light Fixture ==== | ||
{{anchor|Light Fixtures}} | {{anchor|Light Fixtures}} | ||
Provides light for the | Provides light for the crew. Bulb fixture is much dimmer than the tube-one. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture | !rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture | ||
Line 722: | Line 1,225: | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]] | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |||
==== Requests Console ==== | |||
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the 'EXTREME' priority for your requests. | |||
The [[Bridge]] and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Requests_Console.gif|64px|Requests Console]]<br>Requests Console | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|Roundstart only. Can not be constructed. | |||
|style="vertical-align: top; padding: 10px;"| | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Can't be deconstructed without violence. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
|} | |} | ||
=== Other === | === Other === | ||
Line 784: | Line 1,307: | ||
==== Windoor (Window-door) ==== | ==== Windoor (Window-door) ==== | ||
{{anchor|Window-door}}{{anchor|Windoor}} | {{anchor|Window-door}}{{anchor|Windoor}} | ||
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. | Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor | !rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor | ||
Line 814: | Line 1,337: | ||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | ||
|} | |} | ||
==== Button ==== | ==== Button ==== | ||
{{anchor|Button}} | {{anchor|Button}} | ||
Line 847: | Line 1,368: | ||
==== Firelock ==== | ==== Firelock ==== | ||
{{anchor|Firelock}} | {{anchor|Firelock}} | ||
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished! | This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished! | ||
(You can't construct firelock while in transition (not docked to anything), however, you can construct directional firelocks while in transition.) | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock | !rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock | ||
Line 853: | Line 1,376: | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock | |[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Use the metal and make a Firelock | # Use the metal and make a Firelock frame. | ||
# Add the Firelock | # Add the Firelock Circuitry to the firelock frame. | ||
# ''(OPTIONAL)'' Add Plasteel to make a heavy firelock. | |||
# ''(OPTIONAL)'' Add | |||
# Wrench to bolt it and finish. | # Wrench to bolt it and finish. | ||
|- | |- | ||
Line 868: | Line 1,389: | ||
# ('''Crowbar''' the firelock shut.) | # ('''Crowbar''' the firelock shut.) | ||
# '''Weld''' the firelock shut. | # '''Weld''' the firelock shut. | ||
# '''Screw''' the | # '''Screw''' to unlock the firelock's floor bolts. | ||
# '''Wrench''' the firelock | # '''Wrench''' the firelock unfasten the floor bolts. | ||
# '''Crowbar''' to pry | # '''Crowbar''' to pry out the circuit board. | ||
# '''Weld''' to deconstruct into metal plates. | |||
Has 40% chance to drop a frame when destroyed by force. | |||
# '''Weld''' | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 895: | Line 1,415: | ||
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector. | # '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector. | ||
# '''Option 3:''' Add 1 diamond sheet to make a box reflector. | # '''Option 3:''' Add 1 diamond sheet to make a box reflector. | ||
# '''Weld''' the reflector to the floor. | # '''Weld''' the reflector to the floor (or don't, it'll still work). | ||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 932: | Line 1,452: | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4. | If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4. | ||
# '''Weld''' the door shut | # '''Weld''' the door shut with {{Rightclick}}. | ||
# '''Screwdriver''' the door. | # '''Screwdriver''' the door. | ||
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]] | # Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]] | ||
Line 975: | Line 1,495: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
If the turret is not finished (only works before construction step 9): | |||
# '''Crowbar''' to pry off | # '''Crowbar''' to pry off metal coverage. | ||
# '''Screwdriver''' to open the internal access hatch. | # '''Screwdriver''' to open the internal access hatch. | ||
# Remove Proximity sensor by '''hand'''. | # Remove Proximity sensor by '''hand'''. | ||
Line 984: | Line 1,504: | ||
# '''Wrench''' to unfasten external bolts. | # '''Wrench''' to unfasten external bolts. | ||
# '''Crowbar''' to dismantle the turret frame. | # '''Crowbar''' to dismantle the turret frame. | ||
If the turret is finished: | |||
# Destroy the turret with any weapon. | |||
# '''Crowbar''' to pry off metal coverage (70% chance to recover gun). | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 989: | Line 1,512: | ||
|} | |} | ||
==== AI Core ==== | ==== AI Core ==== | ||
{{anchor|AI Core}} | |||
The [[AI]]'s house. | The [[AI]]'s house. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
Line 1,057: | Line 1,581: | ||
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]] | |[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]] | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Retrieve the pipe/machine from the | # Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]). | ||
# Crowbar the floor tile, if exists, to access plating. | # Crowbar the floor tile, if exists, to access plating. | ||
# Move pipe over plating, rotate and flip using the right-click menu. | # Move pipe over plating, rotate and flip using the right-click menu. | ||
Line 1,070: | Line 1,594: | ||
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints. | # ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints. | ||
# '''Wrench''' to detach it from the plating. | # '''Wrench''' to detach it from the plating. | ||
:Note: You can then click | :Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 1,079: | Line 1,603: | ||
[[Computers]] can have various uses. | [[Computers]] can have various uses. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File: | !rowspan="2" style='background-color:#cce6ff;'|[[File:Solar_0.gif|64px|Some computer]]<br>Computer | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 1,112: | Line 1,636: | ||
[[Modular Computers|Modular Consoles]] are very flexible devices. | [[Modular Computers|Modular Consoles]] are very flexible devices. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File: | !rowspan="2" style='background-color:#cce6ff;'|[[File:ModularModern2.gif|64px|A console]]<br>Console | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 1,168: | Line 1,692: | ||
==== Mineral Door ==== | ==== Mineral Door ==== | ||
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}} | {{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}} | ||
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. | The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors | !rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors | ||
Line 1,190: | Line 1,714: | ||
|} | |} | ||
==== Conveyor Belt ==== | ==== Conveyor Belt ==== | ||
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. | The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on {{Combat_Mode}}. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch | !rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch | ||
Line 1,197: | Line 1,721: | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|An Autolathe, with enough metal and glass. | |An Autolathe or protolathe/techfab, with enough metal and glass. | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Use the lever on the belt assemblies to link them. This must be done before placing them! | # Use the lever on the belt assemblies to link them. This must be done before placing them! | ||
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a ''' | # Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''wrench''' or reverse direction with a '''screwdriver'''). | ||
# Place the lever somewhere by clicking the floor with it. | # Place the lever somewhere by clicking the floor with it. | ||
|- | |- | ||
Line 1,208: | Line 1,732: | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches. | # '''Crowbar''' to remove the Conveyor Belt tiles and Switches. | ||
or attack it with a weapon on {{Combat_Mode}}. | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:Wrench.png|Wrench]]<br> | [[File:Wrench.png|Wrench]]<br> | ||
|} | |||
==== Railings ==== | |||
Railings are typically used on maps with extra Z-levels to prevent people from falling down. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Railing.png|64px|]]<br>Railings | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Rods.png|Rods]]x3 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Stand where you would like the railings to be placed. | |||
# Click on the stack of <font color="gray">'''rods'''</font> with the hand you have them in and choose railings. | |||
# Alt-click the railings to rotate them into desired orientation. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# Use '''Wrench''' to unfasten the railings | |||
# Use '''wirecutters''' to cut the railings apart | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wrench.png|Wrench]]<br>[[File:Wirecutters.png|Wirecutters]] | |||
|} | |||
==== Sink ==== | |||
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). | |||
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a [[Guide_to_plumbing|plumbing]] system to fill them with custom reagents instead of just water. [[File:Sink_plumbing_example.png|thumb|right|How to connect sinks to a [[Guide_to_plumbing|plumbing]] system. Angle is important. ]] | |||
Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Sink.png|64px|]]<br>Sink | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x1<br> | |||
x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the '''rigid material''' in hand to craft a sink frame. | |||
# Drag the sink frame to desired location. | |||
# Alt-click the sink frame to rotate it. | |||
# Add a water recycler to finish the sink. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# Use '''Wrench''' to disassemble into metal. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wrench.png|Wrench]] | |||
|} | |||
==== Shower ==== | |||
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench [[File:Wrench.png|Wrench]] to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an [[Engineering items#Analzyer|analyzer]] to identify the shower's water temperature without risking burns. <br> | |||
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a [[Guide_to_plumbing|plumbing]] system to make them spray custom reagents instead of just water. Showering will cause [[Guide_to_chemistry#Touch|touch]] reactions. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Shower.png|64px|]]<br>Shower | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x2<br> | |||
x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the '''metal''' in hand to craft a shower frame. | |||
# Drag the shower frame to desired location. | |||
# Alt-click the shower frame to rotate it. | |||
# Add a water recycler to finish the shower. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
|} | |} | ||
=== Furniture === | === Furniture === | ||
Line 1,238: | Line 1,841: | ||
|} | |} | ||
==== Tables/Reinforced Table ==== | ==== Tables/Reinforced Table ==== | ||
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}} | {{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}} | ||
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]]. | Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]]. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table | !rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table (has many types)<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table<br>[[file:OpTable.gif|64px|Operating Table]]<br>Operating Table | ||
! style='background-color:#ccccee; width:20%'|Requires to build | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:#ccccee'|How to build | ! style='background-color:#ccccee'|How to build | ||
|- | |- | ||
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png| | |[[File:Rods.png|Rods]]x2<br>or<br>[[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Plasteel]]x1<br>or<br>[[File:Silver_bar.png|Silver]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Pick up some rods (or wooden planks, if you want to make a poker table). | # Pick up some rods (or wooden planks, if you want to make a poker table). | ||
Line 1,251: | Line 1,854: | ||
# Activate them in your hand. | # Activate them in your hand. | ||
# Select table frame from menu. | # Select table frame from menu. | ||
# Use material on the table frame | # Use material on the table frame: | ||
#* Wood/glass/plasteel/metal for table made of that material. | |||
#* Any type of carpet on metal frame for fancy table of that color. | |||
#* Standard carpet on wooden frame for poker table. | |||
#* Silver on metal frame for operating table. | |||
|- | |- | ||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | !colspan="3" style="background-color:#ccccee"|How to deconstruct | ||
Line 1,257: | Line 1,864: | ||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
#Be on any other intent than help | # Be on any other intent than help | ||
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.) | #''(If a Reinforced Table: '''Welder''' first to weaken the table.)'' | ||
# '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it | #'''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]] | ([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
|} | |} | ||
==== | ==== Closet ==== | ||
{{anchor| | {{anchor|Closet}} | ||
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]]. | |||
Besides being welded shut, some | Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage. | ||
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them. | If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them. | ||
If you yourself are inside a | If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker. | ||
Coffins count as | Coffins count as closets. | ||
Different types of | Different types of closets: [[File:Jumpsuitlocker.png|Jumpsuit Closet]][[File:Emergencylocker.png|Emergency Closet]][[File:Medicallocker.png|Medical Closet]][[File:Securitylocker.png|Security Closet]][[File:Firesafetycloset.png|Fire Saftey Closet]][[File:L2locker.png|L2 Closet]][[File:L3locker.png|L3 Closet]][[File:L4locker.png|L4 Closet]][[File:Coffin.png|Coffin]] | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|64px| | !rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|64px|Closet]]<br>Closet | ||
! style='background-color:#ccccee; width:20%'|Requires to build | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:#ccccee'|How to build | ! style='background-color:#ccccee'|How to build | ||
Line 1,283: | Line 1,890: | ||
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin | |[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Stand where you want the | # Stand where you want the closet. | ||
# Activate metal in hand. | # Activate metal in hand. | ||
# Choose | # Choose closet from the list. | ||
|- | |- | ||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | !colspan="3" style="background-color:#ccccee"|How to deconstruct | ||
Line 1,291: | Line 1,898: | ||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Open the | # Open the closet. | ||
# Weld the | # Weld the closet with a '''welder''' to disassemble it into metal. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 1,316: | Line 1,923: | ||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
#Be on any other intent than help. | # Be on any other intent than help. | ||
#Use a | #Use a wrench to dismantle it to some Rack Parts. | ||
#Use a | #Use a wrench on the Rack Parts to disassemble them into metal. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 1,325: | Line 1,932: | ||
==== Beds ==== | ==== Beds ==== | ||
{{anchor|Bed}} | {{anchor|Bed}} | ||
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for | Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients. | ||
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. | You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. | ||
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[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | [[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Drying Rack ==== | ==== Drying Rack ==== | ||
Dries herbs for smoking, meat into jerky and grapes into raisins. | Dries herbs for smoking, meat into jerky and grapes into raisins. | ||
Line 1,394: | Line 2,000: | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]] | [[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]] | ||
|} | |||
==== Display Case ==== | |||
Show off an item within a glass case. Use an ID to open a display case. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#ddddff;'|<br>Display Case | |||
! style='background-color:#ccccee; width:20%'|Requires to build | |||
! style='background-color:#ccccee'|How to build | |||
|- | |||
|[[File:Planks.png|Planks]]x5<br>[[File:Glass.png|64px|Glass]]x2<br> | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the planks in hand and build a display case chassis. | |||
# (Optional) Use airlock electronics to determine who can/cannot open the case. | |||
# Add glass to build a normal display case. | |||
|- | |||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Wrench''' to disassemble the unfinished frame. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wrench.png|Wrench]] | |||
|} | |} | ||
== Power Wires == | == Power Wires == | ||
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* [[Insulated gloves]] negate any electrical shocks to the player. | * [[Insulated gloves]] negate any electrical shocks to the player. | ||
=== How Do I Wire? === | === How Do I Wire? === | ||
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. | |||
====Wire Art==== | ====Wire Art==== | ||
The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the [[Guide_to_wire_art|Guide to wire art]]. | |||
=== Connecting [[Machines|Machines]] === | === Connecting [[Machines|Machines]] === | ||
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them. | Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them. | ||
Line 1,413: | Line 2,041: | ||
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. | *[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. | ||
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected. | *An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected. | ||
===Wire Layers=== | |||
Since October 2019 you can put cables on different layers. Ctrl-click the stack of [[Engineering_items#Cable_Coil|cable coil]] to toggle layer. <br> | |||
[[File:Actioninja_cable_layer_PR_46761.png]]<br><br> | |||
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them. | |||
=== Wire-net Reset === | === Wire-net Reset === | ||
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while. | This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while. | ||
Line 1,418: | Line 2,052: | ||
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss). | Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss). | ||
== Pipes == | == Pipes == | ||
Pipes are | Pipes are constructed from [[Pipe Dispenser]]s in [[Atmospherics]] (or with an RPD if you aren't a complete wally). | ||
To use a Pipe Dispenser, follow these steps: | To use a Pipe Dispenser, follow these steps: | ||
#Put Dispenser in a powered area. | #Put Dispenser in a powered area. | ||
Line 1,431: | Line 2,065: | ||
#Use a lit welder to fuse the pipe to the ground. | #Use a lit welder to fuse the pipe to the ground. | ||
==== [[File:Gaspipe.png|64px]] Gas Pipes ==== | ==== [[File:Gaspipe.png|64px]] Gas Pipes ==== | ||
#Rotate the pipe to the direction you wish | #Rotate the pipe to the direction you wish. For pipes to connect they must be on the same layer. | ||
#Wrench into place. | #Wrench into place. | ||
#Turn on the pipe, if necessary. | #Turn on the pipe, if necessary. | ||
==== How to Remove a Pipe ==== | ==== How to Remove a Pipe ==== | ||
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off). | #Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off). | ||
#Brace for any junk that might blast out of the pipe. | #Brace for any junk that might blast out of the pipe. | ||
{{Guides}} | |||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 15:07, 4 February 2024
If you want to do a job, like an engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
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Materials
To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues.
Metal
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Glass and Reinforced Glass
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Plasma
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Plasteel
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Rods
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Floor Tiles
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Silver
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Gold
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Uranium
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Titanium
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Titanium Glass
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Plastitanium
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Plastitanium Glass
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Diamond
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Bluespace Polycrystal
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Bananium
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Runite
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Planks
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Leather
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Cloth
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Plastic
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Cardboard
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Sand
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Sandstone
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Blocks of Sand
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Meat
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Constructions
Floors
Lattice
The basic base for all types of construction, this is placed directly in space.
Lattice |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use the rod on an empty space tile. | ||
How to deconstruct | |||
Tools |
Use wirecutters to cut the lattice into one rod. | ||
Catwalk
Just like a lattice, except you can place wires on it.
Catwalk |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use the rods on a lattice. | ||
How to deconstruct | |||
Tools |
Use wirecutters to cut the catwalk into 2 rods. | ||
Plating
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Plating |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use a floor tile on a lattice or catwalk. | ||
How to deconstruct | |||
Tools |
Use a crowbar on broken plating, otherwise it does not deconstruct. Can be deconstructed with an RCD. | ||
How to repair | |||
Tools |
Use a welder on broken plating to repair it. | ||
Iron Floor Tile
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Steel Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use a floor tile on plating. | ||
How to deconstruct | |||
Tools |
Use a crowbar on a floor tile to remove it. It will be destroyed if broken. | ||
Wood Floor
This is a fancy floor, used in the library and similar places.
Wood Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use a wood tile on plating. Wood tiles can be made of planks of wood. | ||
How to deconstruct | |||
Tools |
Detach the tile with a screwdriver. | ||
Reinforced Floor
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Reinforced Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use metal on a plating. | ||
How to deconstruct | |||
Tools |
Use a wrench to dismantle it to one metal. | ||
Carpeted Floor
This is a carpeted floor, used to make your office look fancy.
Carpeted Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use any type of carpet floor on a plating. | ||
How to deconstruct | |||
Tools |
Use a crowbar to pick up the carpet tile. | ||
Some other carpets available from cargo (and their constructable tables):
File:Twaticus carpet comparison oct2019.png
Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with NT written on them everywhere. Red carpets can be reskinned to have other religious symbols, or star shapes.
Light Floor
A fancy, more futuristic floor that lights up its surroundings.
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Otherwise, same as a regular wall.
Normal/Reinforced Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
Wall Mountings
APC
Info about Area Power Controllers can be found here.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
APC |
Requires to build | How to build | |
---|---|---|---|
x2 x1 Power Control Module x1 x1 x1 |
| ||
How to deconstruct | |||
Tools |
| ||
Air Alarm
Info about Air Alarms can be found here.
Fire Alarm
Info about Fire Alarms can be found here.
Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Analyzer for X-ray.
- Proximity Sensor for motion alarm.
See here how to hack a Security Camera.
Light Fixture
Provides light for the crew. Bulb fixture is much dimmer than the tube-one.
Requests Console
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be hacked to enable the 'EXTREME' priority for your requests.
The Bridge and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.
Requests Console |
Requires to build | How to build | |
---|---|---|---|
Roundstart only. Can not be constructed. | |||
How to deconstruct | |||
Tools |
Can't be deconstructed without violence. | ||
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Barricade
The poor man's barrier, not nearly as strong or cool looking. Useful for:
- Keeping people in or out, for a short while.
Windoor (Window-door)
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar if unpowered, and emagging works.
Button
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
Firelock
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
(You can't construct firelock while in transition (not docked to anything), however, you can construct directional firelocks while in transition.)
Reflector
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!
- You can weld it to anchor it to or unanchor it from the floor, or to repair it.
- Use a screwdriver to lock or unlock its rotation.
- Alt-click it to rotate its angle.
Airlock
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Airlock |
Requires to build | How to build | |
---|---|---|---|
x4 OPTIONAL: x1 x1 Airlock Electronics x1 |
| ||
How to deconstruct | |||
Tools |
If the airlock has been emagged, skip to step 4.
| ||
Turret
To ensure no one trespasses an area. Its options are (first option is the default setting):
- Status: On/Off - wether the turret's power is on or off.
- Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
- Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
- Check Security Records: Yes/No - searches Security Records for criminals.
- Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
- Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
- Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
AI Core
The AI's house.
AI Core |
Requires to build | How to build | |
---|---|---|---|
x4 x2 x1 x1 Optional: x1 |
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How to deconstruct | |||
Tools |
| ||
Solar Panels and Trackers
You can generate power with these things.
Disposal Pipes and Machinery
The disposal system of the station.
Disposal Pipes and Machinery |
Requires to build | How to build | |
---|---|---|---|
x1 or x1 or x1 |
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How to deconstruct | |||
Tools |
| ||
Computers
Computers can have various uses.
Modular Consoles
Modular Consoles are very flexible devices.
Machines
For detailed information about each machine: machine construction guide.
Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Mineral Door
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.
Conveyor Belt
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on Template:Combat Mode.
Conveyor Belt and Conveyor Belt Switch | Requires to build | How to build | |
---|---|---|---|
An Autolathe or protolathe/techfab, with enough metal and glass. |
| ||
How to deconstruct | |||
Tools |
or attack it with a weapon on Template:Combat Mode. | ||
Railings
Railings are typically used on maps with extra Z-levels to prevent people from falling down.
Sink
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else).
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a plumbing system to fill them with custom reagents instead of just water.
Some sinks have a cosmetically different appearance (e.g. File:Sink alt.png) but all of them work identically.
Shower
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an analyzer to identify the shower's water temperature without risking burns.
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a plumbing system to make them spray custom reagents instead of just water. Showering will cause touch reactions.
Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Tables/Reinforced Table
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
Closet
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as closets.
Rack
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Beds
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed |
Requires to build | How to build | |
---|---|---|---|
x2 |
| ||
How to deconstruct | |||
Tools |
Use a wrench to dismantle it to two sheets of metal. | ||
Bookcase
Holds any number of books inside.
Drying Rack
Dries herbs for smoking, meat into jerky and grapes into raisins.
Drying rack |
Requires to build | How to build | |
---|---|---|---|
x10 |
| ||
How to deconstruct | |||
Tools |
| ||
Display Case
Show off an item within a glass case. Use an ID to open a display case.
Power Wires
Power wires (cable coils) are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
- Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
- Insulated gloves negate any electrical shocks to the player.
How Do I Wire?
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters on them. Powered wires will automatically electrify grilles and power some machines on top of them.
Wire Art
The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.
Connecting Machines
Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
Please note those machines must also be anchored (generally wrenched down) to be connected.
Special cases :
- APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
- An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.
Wire Layers
Since October 2019 you can put cables on different layers. Ctrl-click the stack of cable coil to toggle layer.
File:Actioninja cable layer PR 46761.png
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are constructed from Pipe Dispensers in Atmospherics (or with an RPD if you aren't a complete wally). To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
- Rotate the pipe to the direction you wish. For pipes to connect they must be on the same layer.
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.