User:Rylie/clippy: Difference between revisions

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(Nicole where are you)
(colonial league? son back in my day these clip folk were the MINUTEMEN)
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I NEED TO EMPHASIZE THIS ISNT DONE, PRETEND NOTHING HERE EXISTS.
I NEED TO EMPHASIZE THIS ISNT DONE, PRETEND NOTHING HERE EXISTS.
rye. rye. cinder block


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  | capitaltype= Capital
  | capitaltype= Capital
  | capitalloc = [[Luna-Town]]
  | capitalloc = [[Luna-Town]]
  | founddate  = FSC 400
  | founddate  = FS 425
  | color      = 3F90DF
  | color      = 3F90DF
  | traits    =
  | traits    =
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<small>Official motto of the League</small></span>
<small>Official motto of the League</small></span>
</blockquote>
</blockquote>
The '''Confederated League of Independent Planets''' (shortened to '''CLIP''', and originally '''the Colonial Militia''') is a group of colonies, originating from [[Kalixcis|the United Republics of Free Zohil]], that have banded together to form a new faction. While CLIP was initially formed as a ragtag planetary defense force, it has since been remolded into a somewhat coherent government.
The '''Confederated League of Independent Planets''' (shortened to '''CLIP''', and originally '''the Colonial Militia''') is a group of colonies, originating from [[Kalixcis|the United Republics of Free Zohil,]] that have banded together to form a new faction. While CLIP was initially formed as a ragtag planetary defense force, it has since been remolded into a somewhat coherent government.


==Structure==
==Structure==
While at first glance the League may look a simple military government, they have a large amount of divisions for military and civilian use.
The League is a mildly militarized, decentralized government. It divides its primary responsibilities into divisions.


=== The CLIP Minutemen (C-MM) ===
=== The CLIP Minutemen (C-MM) ===
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====[[The Biohazard Assessment and Removal Division|Biohazard Assessment and Removal Division (C-MM-BARD)]]====
====[[The Biohazard Assessment and Removal Division|Biohazard Assessment and Removal Division (C-MM-BARD)]]====
A division originally dedicated to the research and removal of Xenofauna. Originating in 422 as the Unknown Threats Division, the UTD researched and fought xenofauna, before rechristening itself as the BARD. While their original goal remains a priority, BARD also prioritizes disease control among other biological threats.
A division originally dedicated to the research and removal of Xenofauna. Originating in 422 as the Unknown Threats Division, the UTD researched and fought xenofauna, before rechristening itself as the BARD. While their original goal remains a priority, BARD also prioritizes disease control, and other concerns that might pose a threat to public health.


====[[The Galactic Optium Labor Division|The Galactic Optimum Labor Division (CLIP-GOLD)]]====
====[[The Galactic Optium Labor Division|The Galactic Optimum Labor Division (CLIP-GOLD)]]====
A division formed during the stint of the UTD, the '''Galactic Optimum Labor Division''' is a regulatory body designed to ensure colonial autarky, as well as draw funding for the CLIP's governmental branches. Almost every planet in CLIP space has a GOLD Office on it. Considered by many within the league to be a respectable, if not essential part of the Minutemen.
A division formed during the stint of the UTD, the '''Galactic Optimum Labor Division''' is a regulatory body designed to ensure colonial autarky, as well as draw funding for the CLIP's governmental branches. Almost every planet in CLIP space has a GOLD Office on it. Considered by many within the league to be a respectable, if not essential part of the Minutemen.


=== Legal Oversight and Regulation Division (CLIP-LORD) ===
=== Divisions ===
'''The Legal Oversight and Regulation Division''' is the civil and legal regulatory organ of the Confederated League. Their line of work ranges from covering rights and responsibilities of citizens to elaboration of conventions and settling land or ownership disputes between colonies.
 
==== Legal Oversight and Regulation Division (CLIP-LORD) ====
'''LORD''' is the civil and legal regulatory organ of the Confederated League. Their line of work ranges from covering rights and responsibilities of citizens to elaboration of conventions and settling land or ownership disputes between colonies.


=== Legislative Agricultural Notation Division (CLIP-LAND) ===
==== Legislative Agricultural Notation Division (CLIP-LAND) ====
After the conflict with the Frontiersmen pirate fleet, a commission was formed in order to coordinate colony development, especially in the agricultural sense. Eventually, this commission formed into the '''Legislative Agricultural Notation Division''', which branched out its work into colony infrastructure and overall social welfare.
After the conflict with the Frontiersmen pirate fleet, a commission was formed in order to coordinate colony development, especially in the agricultural sense. Eventually, this commission formed into '''LAND''', which branched out its work into colony infrastructure and overall social welfare.


=== Materiel Engineering and Leasing Division (CLIP-MELD) ===
==== Materiel Engineering and Leasing Division (CLIP-MELD) ====
The origin of the '''Materiel Engineering and Leasing Division''' lies within the factories of Lanchester City, which manufactured many of the military hardware in use by the CMM today. They are often found assisting other divisions with engineering aid.
The origin of '''MELD''' lies within the factories of Lanchester City, which manufactured many of the military hardware in use by the C-today. They are often found assisting other divisions with engineering aid.


=== Drug Evaluation and Enhancement Division (CLIP-DEED) ===
==== Drug Evaluation and Enhancement Division (CLIP-DEED) ====
'''The Drug Evaluation and Enhancement Division's''' focus lies on the research, development and creation of medicine, though shares common ground with the healthcare sector in the Confederated League.
'''DEED's''' focus lies on the research, development and creation of medicine, though shares common ground with the healthcare sector in the Confederated League.
==Culture==
==Culture==
* The Minutemen lack a unified culture, with most citizens deriving such from local customs and history instead. The lack of a unifying culture is a major disadvantage in the face of encroaching soft power from places such as [[Kalixcis]].
* The Minutemen lack a unified culture, with most citizens deriving such from local customs and history instead. The lack of a unifying culture is a major disadvantage in the face of encroaching soft power from places such as [[Kalixcis]].
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==History==
==History==
* CLIP was officially formed in FS-400, but their shared history goes back centuries.
While CLIP was officially formed in FS-425, their shared history goes back centuries.
 
===[[Pan-Gezena_Federation|The Second Kalixcian Space Race]]===
===[[Pan-Gezena_Federation|The Second Kalixcian Space Race]]===
* When the PGF put the first Kalixcian into space, the President declared that the PGF won the 'space race.' two decades later, the URFZ (Zohil) put the first Kalixcian on the moon, the Prime Minister declared that Zohil had rather won this 'space race.' This would continue for around a century until Bezuts was so well explored and colonized the BSW broke out.
* '''FS -98'''
** Despite the Republic's defeat during the Bezuts Systemary War, which crippled their military, Zohil still had a massive advantage in Extrasolar affairs: their very good relationship with [[Riso-Teceti]]
** The PGF (Pan-Gezenan Federation) places the first Kalixcian into space. The President of the Federation self-declares the PGF as the winner of the Second Kalixcian Space Race.
* Thus following the war, effort by the URFZ's space agency is put into developing the first bluespace drive to finally meet Tecetians in person which not only beats the PGF by a landslide, but also extends the advantage the URFZ has over the PGF.
* '''FS -73'''
** As bluespace technology improved, this would also meant that the URFZ would soon gain the advantage in trading as they were generally on good terms with Riso-Teceti
** The URFZ (United Republics of Free Zohil) puts the first Kalixcian on a Kalixcian moon, Toitek. Following this breakthrough, the Prime Minister of the Republic, declared that Zohil was the true winner of the space race.  
* By FS-150 a colonization frenzy had overtaken every nation. While the PGF had more to show with their massive advantage in colonies and generally military might, the URFZ was doing much better and was much more prosperous.
* '''FS 10'''  
** But the PGF in the public's eye was doing better, as their projection of power was easier to see than the URFZ's advantage, and many Zohilians felt as if their govenement was being 'lazy' in colonizing. While the URFZ was putting in effort into colonizing, the government was in reality waiting for the right moment, and the right moment came in FS-250
** The space race continued, up until when Bezuts was so well explored that the loss of momentum instead caused tensions between both powers. This is widely regarded as the precursor to the Bezuts Systemary War.
 
* '''FS 35-38'''
 
** Bezuts Systemary War. PGF Victory.
===Operation NanoColonies ===
** Despite the Republic's crippled military due to their the Bezuts Systemary War, it still had a massive advantage in external affairs: their very good relationship with [[Riso-Teceti]]
* While the PGF were the first to make contact with the [[Solarian Confederation|Most_Serene_Solar_and_Intersolar_Confederation]] in FS-250, the URFZ wasted no time in taking advantage of the moment.
** Following the war effort by the URFZ, their space agency is put into developing the first bluespace drive to finally meet Tecetians in person - which not only beats the PGF by a landslide, but also extends the advantage the URFZ has over the PGF.
** Barely 30 years later, private investors with the Solarians to create both [Nanotrasen].
** As bluespace technology was developed, the URFZ would soon gain the advantage in trading, as they were generally on good terms with Riso-Teceti.
** Trouble quickly found the newly formed Telecommunications Firm however as Etherbor Industries quickly made it virutally impossible to do business within PGF territory, severely limiting their buisness prospects.
* '''FS 150'''
* Nanotrasen Investors turned to the Zohil Government for help, and an agreement was reached which encompassed the URFZ's plans for not only a massive show of power, but also a profitable one as well, called <b>Operation NanoColonies</b>.
** A colonization frenzy had overtaken every nation in the Kalixcis system, and while the PGF had more mass to show with their massive advances in colonization and military standing, the URFZ's flourishing economy and resource production was more valuable in this regard.
** The improvments in bluespace techs meant that a region of space previously ignored and rich in phoron and close to the shoal called the Frontier was expected to be the colonization target. While the PGF was busy drawing up plans, the URFZ was already at work.
** The Federation's reputation had been improving, as their projection of power was easier to see than the URFZ's advantage, and many Zohilians felt as if their government was being 'lazy' in colonizing. While the URFZ was putting in effort into colonizing, the government was in reality waiting for the right moment, and the right moment came in FS-250
* As apart of Operation NanoColonies, Zohil would work together with [[Riso-Teceti]] to rapidly colonize the frontier, by a quick but efficent deployment of Teceti's Terraforming corporations, then a colonization team would be sent, aftewards Nanotrasen contractors would be sent to build Communications Infastructure along with moving their headquarters there once work was finished.
===Operation ''NanoColonies'' ===
* By FS-291, the plan succeeded far beyond anyones expectations. Not only were such a massive amount of worlds colonized in such a short amount of time, but Nanotrasen had invented the cutting-edge stock part system during the project, which not only made them extremely more efficent, but made the planet they were given to headquarters in extremely prosperous, and made the investors rich, along with absolutely humiliating the PGF right in front of the Solarians who they so recently contacted.
* '''FS 250'''
** While the PGF were the first to make contact with the [[Most Serene Solar and Intersolar Confederation]] , the URFZ wasted no time in taking advantage of the moment.
* '''FS 280'''
** Private investors greenlight a venture with Solarian investors to create [[Nanotrasen]].
** Trouble quickly found the newly formed Telecommunications Firm, however, as Etherbor Industries quickly made it virtually impossible to do business within PGF territory, severely limiting their buisness prospects.
** Nanotrasen Investors turned to the Zohil Government for help, and an agreement was reached which encompassed the URFZ's plans for not only a massive show of power, but also a profitable one as well, called <b>Operation ''NanoColonies''</b>.
** The improvements in bluespace techs meant that a region of space previously ignored and rich in phoron and close to the shoal called the Frontier was expected to be the colonization target. While the PGF was busy drawing up plans, the URFZ was already at work.
** As apart of Operation NanoColonies, Zohil would work together with [[Riso-Teceti]] to rapidly colonize the frontier by a quick but efficent deployment of Teceti's Terraforming corporations, then a colonization team would be sent, afterwards Nanotrasen contractors would be sent to build Communications Infastructure along with moving their headquarters there once work was finished.
* '''FS 291'''
** The plan had succeeded far beyond anyone's expectations. Not only were such a massive amount of worlds colonized in such a short amount of time, but Nanotrasen had invented the cutting-edge stock part system during the project, which not only made them extremely more efficent, but made the planet they were given to headquarters in extremely prosperous, and made the investors rich, along with absolutely humiliating the PGF right in front of the Solarians who they so recently contacted.
** This region of space would be called the Zohil NanoColonies territory, later renamed Nanotrasen Core Worlds.
** This region of space would be called the Zohil NanoColonies territory, later renamed Nanotrasen Core Worlds.
** Due to Nanotrasen's extreme success, Nanotrasen would purchase colonies surrounding their HQ colony for private use, which the URFZ would have no problem with.
** Due to Nanotrasen's extreme success, Nanotrasen would purchase colonies surrounding Zohil's core colony for private use.
* While in the 300s the PGF was starting to colonize the frontier at a reasonable speed, Zohil was still extremely far ahead, and thus started colonizing the "Zohil Outer Frontier".
* '''FS 300-350'''
 
** The PGF was starting to colonize the frontier at a reasonable speed, yet Zohil was still extremely far ahead, and has started colonizing the "Zohil Outer Frontier".
* The same Operation NanoColonies stragety was used however progress was slower this time due to a variety of reasons.
** The same Operation NanoColonies strategy was used, though progress was slower due to low prioritization.
** SolCon had gained influence over Nanotrasen, thus SolCon had pressured Nanotrasen to avoid this wave of colonization, despite this, the effort mostly succeded abiet at a much slower pace.  
** SolCon's influence over Nanotrasen pressured Nanotrasen to avoid this wave of colonization, though it only managed to slow down the process, not stop it.
** Luna-Town was chosen as a base of operations, and the previously colonized Ryunosuke by a Solarian citizen was integrated quickly, due to the already existing infrastructure.
** Luna-Town was chosen as a base of operations, and the previously colonized Ryunosuke was integrated quickly.
*the Zohil Outer Frontier region does very well for itself, not only being well developed, but also being close to the now megacorporation Nanotrasen. This era of seemingly good luck would soon look like it would be ending soon however.
** The Zohil Outer Frontier region does very well for itself, not only being well developed, but also being close to the now mega-corporation Nanotrasen.
* By FS-350, Zohil had been awash with political instability. Accusations of corruption and incompetency along with radically different factions with different ideas on how the government would be run, along with a galactic recession would lie the seeds for the Zohil revolution and civil war.
=== Explorat-Militia War ===
* As the situation grew dire, the URFZ would pull back their military stationed at the Zohil Outer Frontier slowly, leaving the colonies undefended. However by the time of the projected "temporarily military withdraw" date of FS-370 things looked so bad that Zohil vessels and personal started to desert to stay with the colonies, realizing that their situation with the unsupported colonies was better than back home.
* '''FS 365'''
** The deserters would later be called the Milita First Fleet.
** Zohil was now awash with political instability. Accusations of corruption and incompetency along with radically different factions with different ideas on how the government would be run, along with a galactic recession, would lie the seeds for the Zohil revolution and civil war.
 
** The URFZ would slowly retreat the military stationed at the Zohil Outer Frontier, leaving the colonies within undefended.  
* As the dust settled and it became clear that the Zohil Explorat was now in control, the colonies and deserters realized they were not only better off here than back home, but sooner or later going to have to fight against the Explorat.
* '''FS 375'''
 
** By the time of the projected "temporarily military withdraw" date, morale was at an all-time low, to the point that Zohil vessels and personnel started to desert to stay with the colonies, refusing to head into the Republic's civil war. The deserters would later self-title themselves as the '''Militia First Fleet.'''
===Colonial Milita ===
** As the dust settled and it became clear that the '''Zohil Explorat''' was now in control, the Explorat's intent to take back the colonies did not go unnoticed.
* In FS-482, the first fleet and local colonial militas the agreed on unifying their efforts. An alliance was formed within all the founding members of CLIP, marking the beginning of the Confederated Leage. It was named the Colonial Militia.
* '''FS-386'''
 
** The Explorat had completely consolidated control, defeated all opposition, and at last, its Naval Forces returned to reclaim the Frontier colonies.
* While the militia was well equipped, it became obvious that resisting an invasion from the Exolorat would require numbers and a mass arming of citizens especially since Nanotrasen refused to join the milita. Additionally, it was clear that there was no cheap arms as Sharplite, Etherbor, and Eoehoma (major frontier firearms producers ar the time) were far too costly, so the milita turned to reverse engineering  the recently colonized Illestren's arms, then making higher caliber rifles to deal with Zohils thicker armor, most notably the SKM rifle. Arms of this era are still circulated on the black market.
** While the First Fleet had retrieved arms from the deserting forces, it was determined that resisting an invasion from the Explorat would require a more extensive arming and a conscription of citizens - especially since Nanotrasen had refused to support colonial military efforts. The lack of adequate funding for the colonies made it difficult to acquire arms from established manufacturers, prompting the Fleet to obtain and reverse engineer the recently colonized Illestren's arms, while also focusing on cheap, high-power weapons in order to deal with Zohil's thicker armor, most famously the SKM rifle. Arms of this era were produced in such numbers that they are still circulated on the black market.
* While aid was requested from the PGF, the First Fleet was vocally against this, and the PGF fromtier colonies of the time violently rebelled in an attempt to form the "Free Republic", thus the PGF only sent officers to train militiamen for the upcoming calamity, no other help was sent.
** Aid was requested from the PGF, but not only was the Federation busy with putting down their own rebellion, the First Fleet was vocally against this. Therefore, the PGF only found it appropriate to send advisors for training purposes.
 
* '''Placeholder text! Yes, we're skipping over the entire Explorat-CLIP war. Sorry.'''
* By FS-494 however, the Explorat had completely consolidated control, defeated all opposition, and were ready to make their move.
* '''FS-395'''
** The Zohil navy began to move back to the colonies, not to return protecting them, but to invade them.
** The Zohil Explorat, defeated, removes its capital from Kalixcis and takes an isolationist policy on the rest of the galaxy.
 
* '''FS-400'''
* Udgkfkfhdjglljdgljxgljgdkjkgxifg
** The first fleet and local colonial forces agreed on unifying, creating an alliance named the '''Colonial Militia.''' All members of the Colonial Militia would later be the founding members of the Colonial League.


=== The Frontiersman War ===
=== The Frontiersman War ===
* '''FS-405'''
** Pirates, taking advantage of the now-weakened stance of these colonies, rapidly sprung up in the region, and had begun conducting extensive raids on colonies, notably the [[Frontiersmen|Old Frontiersmen]].
*** The Frontiersmen had made a name for themselves by a particularly brutal strategy of attacking other pirates, executing the leadership, and keeping the crew alive to expand their fleet. The sheer amount of manpower available to the fleet had begun intimidating pirate captains began to join the Frontiersmen.
*** The militias, while adequate at staving off small pirate crews, were completely overwhelmed by the massive and mostly-organized Frontiersmen pirate fleet.
* '''FS-408'''
** During a particularly intense raid, the militia of [[Radinska]] is wiped out following a coordinated pirate flank on the urban areas of the colony.
** Captain Rawkkriiiehkhaka, rather than ransacking the colony, decides to seize control.
* '''FS-409'''
** Following a streak of defeats and losses for the colonies, the Luna-Town militia, desperate and severely lacking in supplies, had struck gold while looking for salvage to employ in the defensive effort.
*** A vessel that was seemingly plain scrap was located, and within it a large cache of equipment, including multiple, extremely-old yet intact models of P16s, blue ballistic helmets with white markings, and miscellaneous materiel and training documents were encountered by the team. The vessel’s markings had long faded away, making the vessel’s origin a mystery, but it was later called the ''UNSV Lichtenstein'' by various colonists.
** Later that year, two Frontiersmen cruisers are sent to attempt to wipe out and potentially capture the planet.
*** Due to the various victories achieved by the fleet previously and the poor equipment of previously encountered Colonial Militia, the cruisers attempts a confident lighting attack towards the colony.
*** The popular Battle of Luna-Town lasted about 3 hours, from the landing of the vessel to the retreat of the second ship. Following the cruiser's landing and an interrupted march into Luna-Town, an urban ambush by Militia forces catch the pirate line off-guard. Usage of the equipment found on the ''UNSV Lichtenstein'' created a massive advantage for the defending forces.
*** After the Militia on Luna-Town wins a decisive victory and seizes the landed pirate ship, CLIP's accounts of the battle claims that the Frontiersmen that were evacuated to the other cruiser in orbit were shot down in, roughly, a minute. News of this victory spread far and wide throughout the colonies, granting some hope to the besieged. Hoping to still catch the pirates off guard, the Planet of [[Lanchester City]] is retaken by colonial forces.
*** The slang term “Minutemen” was coined after the highly-inspiring story of the pirate ship that got shot down in a single minute, and not after militias ready at a minute's notice.


** Pirates, also taking advantage of the rushed foundation of these colonies, rapidly sprung up in the region, and had begun conducting extensive raids on colonies.
* '''FS-412'''
** While Zohil wished to counter these piracy threats, at home a violent revolution meant that all military forces were forced to pull back to Zohil, to deal with the revolution then 'come back later'.
** After replicating and distributing the newly found equipment, the Luna-Town Militia becomes a major player in the war, removing many planets and colonies from control of the Frontiersmen fleet.
** By FS-385, the URFZ had began to withdraw from these sectors, and had completely pulled out by FS-386. They would never come back.
* Around this time, a pirate fleet, now known as the [[Frontiersmen|Old Frontiersmen,]] had formed plans began to take advantage of the chaotic retreat of Zohil.
** The Frontiersmen had made a name for themselves by attacking pirates, executing the captain, and keeping the crew alive to expand their fleet. The sheer amount of manpower available to the fleet had begun causing pirate captains began to join the Frontiersmen, both for the benefits of being part of the fleet and out of fear that they would be next.
* The Frontiersmen had started to target the colonies by FS-387.
** The militias, while adequate at staving off small pirate crews, were completely overwhelmed by the massive and organized Frontiersmen pirate fleet.
* In FS-388, during an particularly intense raid, the militia of [[Radinska]] is wiped out following a coordinated pirate flank on the urban areas of the colony.
* Captain Frontiersman, rather than ransacking the colony, decides to seize control.
* A streak of defeats and losses follow the colonies, up until FS-389. The Luna-Town militia, desperate and severely lacking in supplies, had started searching for salvage to use in the defensive effort.
** A vessel that was seemingly plain scrap was located. A large cache of equipment, including multiple, extremely-old yet intact models of P16s, blue ballistic helmets with white markings, and miscellaneous materiel and training documents were encountered by the team, and subsequently brought back to the colony. The vessel’s markings had long faded away, making the vessel’s origin a mystery, but it was later called the ''UNSV Lichtenstein'' by various colonists.
 
* Later that year, two Frontiersmen cruisers are sent to attempt to wipe out and potentially capture the planet.
** Due to the various victories achieved by the fleet previously, furthermore the poor equipment of previously encountered regiments, the first of the cruisers attempts a confident lighting attack towards the colony.
**The battle lasted about 3 hours, from the landing of the vessel to the retreat of the second ship. Following the cruiser's landing, an ambush by forces in Luna-Town catches the pirate line off-guard. Usage of the equipment found on the ''UNSV Lichtenstein'' created a massive advantage for the defending forces.
** After the Militia on Luna Town wins a very swift victory and seizes the landed pirate ship, CLIP's accounts of the battle claims that the Frontiersmen that were evacuated to the other cruiser in orbit were shot down in, roughly, a minute.
** News of this victory spread far and wide throughout the colonies, granting some hope to the besieged.
 
* Hoping to still catch the pirates off guard, the Planet of [[Lanchester City]] is taken by colonial forces.
** Lanchester City is a highly industrial planet with a large mineral supply, very well known for its many factories. This planet would be important to the Milita for the remainder of the war.
 
* In 390, after replicating and distributing the newly found equipment, the Luna-Town Militia removes many planets and colonies from control of the Frontiersmen fleet.
** This was also around the time
** The slang term was “Minutemen”, named after the highly-inspiring story of the pirate ship that got shot down in a single minute, and not after militias ready at a minute's notice.
 
*''the next 10 years are misc war fighting and stuff, the usual war stuff like death and shooting and explosions and probably the usual warcrimes''
 
* In FS-400, the final remainders of the Frontiersmen are confronted in their sector of operations. By this time, the fleet had been driven to exhaustion via an extensive siege, and remaining forces had begun deserting the fleet. A rather anti-climatic final attack landed the final nail in the coffin for the Frontiersmen.


* After roughly 13 years of war, the Colonies that comprised the Militia had a meeting, discussing plans for advancing forward.
*''the next 13 years are misc war fighting and stuff, the usual war stuff like death and shooting and explosions and probably the usual warcrimes''
** While the alliance had worked for the purposes of fighting the pirates, it had left behind a large trail of destruction and put aside the day-to-day life of the colonies.
** The Militia is planned to be restructured into the Confederated League of Independent Planets, later announced later that year in a very historic speech for the CMM.


* This era is dominated by the newly-formed GOLD, LAND, and LORD, attempting to rebuild the colonies.
* '''FS-425:'''
** Following a demilitarization effort, the armed forces of the Minutemen downsize considerably during this time.
** The final remainders of the Frontiersmen are confronted in their sector of operations. By this time, the fleet had been driven to exhaustion via an extensive siege, and remaining forces had begun deserting the fleet. A rather anti-climatic final attack landed the final nail in the coffin for the Frontiersmen.
** Many of the civilian divisions, especially GOLD, were expanded upon in the next 20 years.
** After roughly 22 years of war, the Colonies that comprised the Militia had a meeting, discussing plans for advancing forward.
** While the alliance had worked for the purposes of fighting the pirates, it had left behind a large trail of destruction and put aside the day-to-day life of the colonies. An unanimous consensus for a reform was present. As a result, the Colonial Militia is planned to be restructured into the Confederated League of Independent Planets, later announced later that year in a very historic speech for the C-MM.
** This era is dominated by the newly-formed GOLD, LAND, and LORD, attempting to rebuild the colonies.
*** Following a demilitarization effort, the armed forces of the Minutemen downsize considerably during this time.
*** Many of the civilian divisions, especially GOLD, were expanded upon in the next 20 years.


===Xenofauna Infestation===
===Xenofauna Infestation===


* In FS-421, a type 8 earthquake shakes [[Ryunosuke]].
* In FS-444, a type 8 earthquake shakes [[Ryunosuke]].
** While being sent relief, the Minutemen and the Galaxy at large were introduced to xenofauna.
** While being sent relief, the Minutemen and the Galaxy at large were introduced to xenofauna.
** While Xenofaunas existence were hinted and even warned 50 years prior, they were largely ignored by colonists and Zohil alike.
** While Xenofaunas existence were hinted and even warned 50 years prior, they were largely ignored by colonists and Zohil alike.
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==Playing a member of this faction==
==Playing a member of this faction==
* Due to the extremely decentralized nature of CLIP, not one citizen or Minutemen acts similar. Enlisting the CMM is often a common way of meeting others in the CLIP alliance.
* Due to the extremely decentralized nature of CLIP, not one citizen or Minutemen acts similar. Enlisting the CMM is often a common way of meeting others in the CLIP alliance.
* Generally, you should make a character from one of the following places:
* It is recommended you make a character from one of the following places:
** [[Maxin|Luna-town, Lanchester City]] (they are in the same system, both moons of a gas giant named Maxin)
** [[Maxin|Luna-town, Lanchester City]] (Both are moons of a gas giant named Maxin)
** [[Serene]]
** [[Serene]]
** [[Ryunosuke]]
** [[Ryunosuke]]
** [[Star City]]
** [[Star City]]
** [[Clover]]
** [[Clover]]
** ...Or headcanon your own CLIP planet! We love headcanons, and there's plenty of space to make your own if you so wish. Thus you can make your own for your blorbo's lore if it isn't too out of place tonally or lorewise (eg. CLIP planet that is literallly just space russia but under a different name, planet that supposedly bigger than the literal capitol planet or lanchester).
** ...Or headcanon your own CLIP planet! We love headcanons, and there's plenty of space to make your own if you so wish. Thus you can make your own for your blorbo's lore if it isn't too out of place tonally or lorewise (eg. CLIP planet that is just space (country) but under a different name, planet that supposedly bigger than the capitol planet or lanchester).


* '''''<big>If you're part of the Minutemen, don't get rid of your uniform. You may face disciplinary action otherwise.</big>'''''
* '''''<big>If you're part of the Minutemen, don't get rid of your uniform. You may face disciplinary action otherwise.</big>'''''

Revision as of 02:22, 30 May 2024


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The Confederated League
Basic Information
Official Name: The Confederated League of Independent Planets
Other Names: Colonial Militia
Capital: Luna-Town
Structure: Government
Denonym(s): Minutemen, Blueberries
Founded: FS 425

  • A very decentralized Alliance of planets
  • The biggest government in the frontier, though not the only one
  • Barely on the radar of bigger factions, like SolGov or the PGF



“Together, we stand tall against our threats!”
—  Official motto of the League

The Confederated League of Independent Planets (shortened to CLIP, and originally the Colonial Militia) is a group of colonies, originating from the United Republics of Free Zohil, that have banded together to form a new faction. While CLIP was initially formed as a ragtag planetary defense force, it has since been remolded into a somewhat coherent government.

Structure

The League is a mildly militarized, decentralized government. It divides its primary responsibilities into divisions.

The CLIP Minutemen (C-MM)

The military arm of the Confederated League of Independent Planets is the CLIP Minutemen. Sometimes nicknamed "Blueberries" for their steel blue uniforms and helmets, the C-MM is in charge of all defensive and offensive military strategy within CLIP.

Biohazard Assessment and Removal Division (C-MM-BARD)

A division originally dedicated to the research and removal of Xenofauna. Originating in 422 as the Unknown Threats Division, the UTD researched and fought xenofauna, before rechristening itself as the BARD. While their original goal remains a priority, BARD also prioritizes disease control, and other concerns that might pose a threat to public health.

The Galactic Optimum Labor Division (CLIP-GOLD)

A division formed during the stint of the UTD, the Galactic Optimum Labor Division is a regulatory body designed to ensure colonial autarky, as well as draw funding for the CLIP's governmental branches. Almost every planet in CLIP space has a GOLD Office on it. Considered by many within the league to be a respectable, if not essential part of the Minutemen.

Divisions

Legal Oversight and Regulation Division (CLIP-LORD)

LORD is the civil and legal regulatory organ of the Confederated League. Their line of work ranges from covering rights and responsibilities of citizens to elaboration of conventions and settling land or ownership disputes between colonies.

Legislative Agricultural Notation Division (CLIP-LAND)

After the conflict with the Frontiersmen pirate fleet, a commission was formed in order to coordinate colony development, especially in the agricultural sense. Eventually, this commission formed into LAND, which branched out its work into colony infrastructure and overall social welfare.

Materiel Engineering and Leasing Division (CLIP-MELD)

The origin of MELD lies within the factories of Lanchester City, which manufactured many of the military hardware in use by the C-today. They are often found assisting other divisions with engineering aid.

Drug Evaluation and Enhancement Division (CLIP-DEED)

DEED's focus lies on the research, development and creation of medicine, though shares common ground with the healthcare sector in the Confederated League.

Culture

  • The Minutemen lack a unified culture, with most citizens deriving such from local customs and history instead. The lack of a unifying culture is a major disadvantage in the face of encroaching soft power from places such as Kalixcis.
  • Those serving in the armed forces often have an “aggressive” attitude towards things, favoring a direct and generally uncomplicated approach both in and out of combat. This is one of the few things universal characteristics of a Minuteman.
  • While exaggerated and unrealistic pirate costumes are popular or innocuous in most of the known galaxy, they are considered offensive in the founding colonies of the Minutemen, due to an extensive and unpleasant history with pirate attacks in the colonies.
  • It is not uncommon to see some armed citizens or Minutemen simply blast those wearing Frontiermsen or Ramzi uniforms on sight with no warning.

Relations

  • While their relationship has become strained after the ICW, the Minutemen enjoy a generally positive relationship with Nanotrasen, due to GOLD’s generally laissez-faire attitude towards trade.
    • This has resulted in a quite large amount of growth within the Minutemen in the past 100 years, from all the way back when Nanotrasen Electronics establishing stock part manufacturing facilities on CMM colonies to DeForest Medical establishing several research stations in recent additions to CLIP Minutemen space.
    • Despite this, GOLD does not back down from any laws that Nanotrasen have broken. In 471, Nanotrasen was fined due to attempted smuggling of xenofauna for ‘research’ purposes.
  • Because of the above, the Syndicate have a varying relationship with the Minutemen.
    • While some believe that the Minutemen are helping Nanotrasen being the evil megacorporation, others believe that the Minutemen are standing up to ‘big’ NT.
  • SolGov is neutral to the Minutemen, in traditional Solarian style.

History

While CLIP was officially formed in FS-425, their shared history goes back centuries.

The Second Kalixcian Space Race

  • FS -98
    • The PGF (Pan-Gezenan Federation) places the first Kalixcian into space. The President of the Federation self-declares the PGF as the winner of the Second Kalixcian Space Race.
  • FS -73
    • The URFZ (United Republics of Free Zohil) puts the first Kalixcian on a Kalixcian moon, Toitek. Following this breakthrough, the Prime Minister of the Republic, declared that Zohil was the true winner of the space race.
  • FS 10
    • The space race continued, up until when Bezuts was so well explored that the loss of momentum instead caused tensions between both powers. This is widely regarded as the precursor to the Bezuts Systemary War.
  • FS 35-38
    • Bezuts Systemary War. PGF Victory.
    • Despite the Republic's crippled military due to their the Bezuts Systemary War, it still had a massive advantage in external affairs: their very good relationship with Riso-Teceti
    • Following the war effort by the URFZ, their space agency is put into developing the first bluespace drive to finally meet Tecetians in person - which not only beats the PGF by a landslide, but also extends the advantage the URFZ has over the PGF.
    • As bluespace technology was developed, the URFZ would soon gain the advantage in trading, as they were generally on good terms with Riso-Teceti.
  • FS 150
    • A colonization frenzy had overtaken every nation in the Kalixcis system, and while the PGF had more mass to show with their massive advances in colonization and military standing, the URFZ's flourishing economy and resource production was more valuable in this regard.
    • The Federation's reputation had been improving, as their projection of power was easier to see than the URFZ's advantage, and many Zohilians felt as if their government was being 'lazy' in colonizing. While the URFZ was putting in effort into colonizing, the government was in reality waiting for the right moment, and the right moment came in FS-250

Operation NanoColonies

  • FS 250
  • FS 280
    • Private investors greenlight a venture with Solarian investors to create Nanotrasen.
    • Trouble quickly found the newly formed Telecommunications Firm, however, as Etherbor Industries quickly made it virtually impossible to do business within PGF territory, severely limiting their buisness prospects.
    • Nanotrasen Investors turned to the Zohil Government for help, and an agreement was reached which encompassed the URFZ's plans for not only a massive show of power, but also a profitable one as well, called Operation NanoColonies.
    • The improvements in bluespace techs meant that a region of space previously ignored and rich in phoron and close to the shoal called the Frontier was expected to be the colonization target. While the PGF was busy drawing up plans, the URFZ was already at work.
    • As apart of Operation NanoColonies, Zohil would work together with Riso-Teceti to rapidly colonize the frontier by a quick but efficent deployment of Teceti's Terraforming corporations, then a colonization team would be sent, afterwards Nanotrasen contractors would be sent to build Communications Infastructure along with moving their headquarters there once work was finished.
  • FS 291
    • The plan had succeeded far beyond anyone's expectations. Not only were such a massive amount of worlds colonized in such a short amount of time, but Nanotrasen had invented the cutting-edge stock part system during the project, which not only made them extremely more efficent, but made the planet they were given to headquarters in extremely prosperous, and made the investors rich, along with absolutely humiliating the PGF right in front of the Solarians who they so recently contacted.
    • This region of space would be called the Zohil NanoColonies territory, later renamed Nanotrasen Core Worlds.
    • Due to Nanotrasen's extreme success, Nanotrasen would purchase colonies surrounding Zohil's core colony for private use.
  • FS 300-350
    • The PGF was starting to colonize the frontier at a reasonable speed, yet Zohil was still extremely far ahead, and has started colonizing the "Zohil Outer Frontier".
    • The same Operation NanoColonies strategy was used, though progress was slower due to low prioritization.
    • SolCon's influence over Nanotrasen pressured Nanotrasen to avoid this wave of colonization, though it only managed to slow down the process, not stop it.
    • Luna-Town was chosen as a base of operations, and the previously colonized Ryunosuke was integrated quickly.
    • The Zohil Outer Frontier region does very well for itself, not only being well developed, but also being close to the now mega-corporation Nanotrasen.

Explorat-Militia War

  • FS 365
    • Zohil was now awash with political instability. Accusations of corruption and incompetency along with radically different factions with different ideas on how the government would be run, along with a galactic recession, would lie the seeds for the Zohil revolution and civil war.
    • The URFZ would slowly retreat the military stationed at the Zohil Outer Frontier, leaving the colonies within undefended.
  • FS 375
    • By the time of the projected "temporarily military withdraw" date, morale was at an all-time low, to the point that Zohil vessels and personnel started to desert to stay with the colonies, refusing to head into the Republic's civil war. The deserters would later self-title themselves as the Militia First Fleet.
    • As the dust settled and it became clear that the Zohil Explorat was now in control, the Explorat's intent to take back the colonies did not go unnoticed.
  • FS-386
    • The Explorat had completely consolidated control, defeated all opposition, and at last, its Naval Forces returned to reclaim the Frontier colonies.
    • While the First Fleet had retrieved arms from the deserting forces, it was determined that resisting an invasion from the Explorat would require a more extensive arming and a conscription of citizens - especially since Nanotrasen had refused to support colonial military efforts. The lack of adequate funding for the colonies made it difficult to acquire arms from established manufacturers, prompting the Fleet to obtain and reverse engineer the recently colonized Illestren's arms, while also focusing on cheap, high-power weapons in order to deal with Zohil's thicker armor, most famously the SKM rifle. Arms of this era were produced in such numbers that they are still circulated on the black market.
    • Aid was requested from the PGF, but not only was the Federation busy with putting down their own rebellion, the First Fleet was vocally against this. Therefore, the PGF only found it appropriate to send advisors for training purposes.
  • Placeholder text! Yes, we're skipping over the entire Explorat-CLIP war. Sorry.
  • FS-395
    • The Zohil Explorat, defeated, removes its capital from Kalixcis and takes an isolationist policy on the rest of the galaxy.
  • FS-400
    • The first fleet and local colonial forces agreed on unifying, creating an alliance named the Colonial Militia. All members of the Colonial Militia would later be the founding members of the Colonial League.

The Frontiersman War

  • FS-405
    • Pirates, taking advantage of the now-weakened stance of these colonies, rapidly sprung up in the region, and had begun conducting extensive raids on colonies, notably the Old Frontiersmen.
      • The Frontiersmen had made a name for themselves by a particularly brutal strategy of attacking other pirates, executing the leadership, and keeping the crew alive to expand their fleet. The sheer amount of manpower available to the fleet had begun intimidating pirate captains began to join the Frontiersmen.
      • The militias, while adequate at staving off small pirate crews, were completely overwhelmed by the massive and mostly-organized Frontiersmen pirate fleet.
  • FS-408
    • During a particularly intense raid, the militia of Radinska is wiped out following a coordinated pirate flank on the urban areas of the colony.
    • Captain Rawkkriiiehkhaka, rather than ransacking the colony, decides to seize control.
  • FS-409
    • Following a streak of defeats and losses for the colonies, the Luna-Town militia, desperate and severely lacking in supplies, had struck gold while looking for salvage to employ in the defensive effort.
      • A vessel that was seemingly plain scrap was located, and within it a large cache of equipment, including multiple, extremely-old yet intact models of P16s, blue ballistic helmets with white markings, and miscellaneous materiel and training documents were encountered by the team. The vessel’s markings had long faded away, making the vessel’s origin a mystery, but it was later called the UNSV Lichtenstein by various colonists.
    • Later that year, two Frontiersmen cruisers are sent to attempt to wipe out and potentially capture the planet.
      • Due to the various victories achieved by the fleet previously and the poor equipment of previously encountered Colonial Militia, the cruisers attempts a confident lighting attack towards the colony.
      • The popular Battle of Luna-Town lasted about 3 hours, from the landing of the vessel to the retreat of the second ship. Following the cruiser's landing and an interrupted march into Luna-Town, an urban ambush by Militia forces catch the pirate line off-guard. Usage of the equipment found on the UNSV Lichtenstein created a massive advantage for the defending forces.
      • After the Militia on Luna-Town wins a decisive victory and seizes the landed pirate ship, CLIP's accounts of the battle claims that the Frontiersmen that were evacuated to the other cruiser in orbit were shot down in, roughly, a minute. News of this victory spread far and wide throughout the colonies, granting some hope to the besieged. Hoping to still catch the pirates off guard, the Planet of Lanchester City is retaken by colonial forces.
      • The slang term “Minutemen” was coined after the highly-inspiring story of the pirate ship that got shot down in a single minute, and not after militias ready at a minute's notice.
  • FS-412
    • After replicating and distributing the newly found equipment, the Luna-Town Militia becomes a major player in the war, removing many planets and colonies from control of the Frontiersmen fleet.
  • the next 13 years are misc war fighting and stuff, the usual war stuff like death and shooting and explosions and probably the usual warcrimes
  • FS-425:
    • The final remainders of the Frontiersmen are confronted in their sector of operations. By this time, the fleet had been driven to exhaustion via an extensive siege, and remaining forces had begun deserting the fleet. A rather anti-climatic final attack landed the final nail in the coffin for the Frontiersmen.
    • After roughly 22 years of war, the Colonies that comprised the Militia had a meeting, discussing plans for advancing forward.
    • While the alliance had worked for the purposes of fighting the pirates, it had left behind a large trail of destruction and put aside the day-to-day life of the colonies. An unanimous consensus for a reform was present. As a result, the Colonial Militia is planned to be restructured into the Confederated League of Independent Planets, later announced later that year in a very historic speech for the C-MM.
    • This era is dominated by the newly-formed GOLD, LAND, and LORD, attempting to rebuild the colonies.
      • Following a demilitarization effort, the armed forces of the Minutemen downsize considerably during this time.
      • Many of the civilian divisions, especially GOLD, were expanded upon in the next 20 years.

Xenofauna Infestation

  • In FS-444, a type 8 earthquake shakes Ryunosuke.
    • While being sent relief, the Minutemen and the Galaxy at large were introduced to xenofauna.
    • While Xenofaunas existence were hinted and even warned 50 years prior, they were largely ignored by colonists and Zohil alike.
    • After a attempt to fight the Xenofauna like pirates go wrong, the UTD is formed, and after a years of holding against the Xenofauna the UTD devise weaponry and strategies to counter the Xenofauna.
    • The UTD is restructured into BARD shortly afterwards.
  • This is a gross oversimplification, a more in depth history can be found in the main BARD article.

Minutemen Today

Despite many setbacks, the Minutemen still exist in the present day. However, the post-ICW era has brought many challenges to the Minutemen.

  • The ICW leaves many colonies by both Nanotrasen and the Syndicate alike abandoned, and the inhabitants of these colonies are more than happy to join the Minutemen. This strains the Minutemen’s historically good relationship with Nanotrasen.
  • In FS-498, a terrorist attack shook the faction, as a terrorist attack to Luna-Town was extensively reported on.
    • Not too long after, a terrorist group claimed responsibility for the attack, and proclaimed the Frontiersmen were back.
  • This “New Frontiersmen” appears to be using dated, ineffective designs for their equipment rather than new, cutting edge equipment that their older counterpart. Whenever these are old abandoned caches or new reproductions is unknown. They have sworn death and revenge on the League, and prove a stopgap in CLIP operations.


Playing a member of this faction

  • Due to the extremely decentralized nature of CLIP, not one citizen or Minutemen acts similar. Enlisting the CMM is often a common way of meeting others in the CLIP alliance.
  • It is recommended you make a character from one of the following places:
    • Luna-town, Lanchester City (Both are moons of a gas giant named Maxin)
    • Serene
    • Ryunosuke
    • Star City
    • Clover
    • ...Or headcanon your own CLIP planet! We love headcanons, and there's plenty of space to make your own if you so wish. Thus you can make your own for your blorbo's lore if it isn't too out of place tonally or lorewise (eg. CLIP planet that is just space (country) but under a different name, planet that supposedly bigger than the capitol planet or lanchester).
  • If you're part of the Minutemen, don't get rid of your uniform. You may face disciplinary action otherwise.

Others, despite not being a uniform culture, probably...

  • Think you're a nuisance to their faction's operations in the frontier.
  • Argue you're either 'keeping the frontier free' or 'making the frontier less free'.
  • Don't even know that you exist, if they are from one of the core planets and aren't deeply involved with politics.