Guide to Pirating: Difference between revisions

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* <b>You cannot be a pirate under normal circumstances.</b> Pirates are exclusive to admin events, and if you raid a ship without the blessing of one, you risk getting bwoinked.
* <b>You cannot be a pirate under normal circumstances.</b> Pirates are exclusive to admin events, and if you raid a ship without the blessing of one, you risk getting bwoinked.
* <b>Expect to lose.</b> You are the enemy of the sector, and every ship not on your side, ranging from the smallest frigate to the largest battle cruiser, is against you.
* Don't see being a pirate like an "antagonist" role similar to other servers. This will lead to misconceptions, a win mentality (see below on why we don't want it) and misery, so try not to do it.
* <b>Expect to lose. You are the enemy of the sector, and every ship not on your side, ranging from the smallest frigate to the largest battle cruiser, is against you. You will very likely have zero allies.</b>
** In Shiptest, you can't really 'win' a round or lose one regardless of if it's an event round or not, so remember that the final goal before all is interesting roleplay. and since you are expected to lose anyways, you are in a very interesting position to make a ships's tale more interesting.
* You cannot be an unprecedented asshole. Your status of being a pirate is to make the round a more interesting tale, not to ruin it.
* You cannot be an unprecedented asshole. Your status of being a pirate is to make the round a more interesting tale, not to ruin it.
* <b>An admin WILL give you instructions if you are spawned as one. Please prioritize whatever they say over what this article says, as it's meant to give general idea on how pirating works.</b>


== What Does A Pirate Do? ==
== What Does A Pirate Do? ==

Revision as of 23:55, 7 June 2024

When an admin feels like the round is too slow, boring, or otherwise feels like conscripting the dead to do their bidding, there's a very high chance Pirates might spawn.

Preface

  • You cannot be a pirate under normal circumstances. Pirates are exclusive to admin events, and if you raid a ship without the blessing of one, you risk getting bwoinked.
  • Don't see being a pirate like an "antagonist" role similar to other servers. This will lead to misconceptions, a win mentality (see below on why we don't want it) and misery, so try not to do it.
  • Expect to lose. You are the enemy of the sector, and every ship not on your side, ranging from the smallest frigate to the largest battle cruiser, is against you. You will very likely have zero allies.
    • In Shiptest, you can't really 'win' a round or lose one regardless of if it's an event round or not, so remember that the final goal before all is interesting roleplay. and since you are expected to lose anyways, you are in a very interesting position to make a ships's tale more interesting.
  • You cannot be an unprecedented asshole. Your status of being a pirate is to make the round a more interesting tale, not to ruin it.
  • An admin WILL give you instructions if you are spawned as one. Please prioritize whatever they say over what this article says, as it's meant to give general idea on how pirating works.

What Does A Pirate Do?

The objectives of a pirate usually adapt to the context of a round, and, as they are admin-only, fluctuate depending on what the admin wants them to do. Here are some example goals that pirates might have:

  • Kidnap a certain amount of crew.
  • Reach a certain amount of credits.
  • Steal a certain amount and type of object.
  • Eliminate a certain vessel.
  • Raid the sector Outpost.

Types of Pirates

If you do land a job as a ruffian in frontier space, you will most likely be associated with one of the following groups:

Faction Description

Frontiersmen
The Frontiersmen Fleet is the most sizable, varied and common team of pirates/terrorists within frontier space. They wear beige colored uniforms and are often seen using surplus equipment. They have sworn revenge to, and are in fierce fighting with the Colonial League.
File:Ramzi.png
Ramzi Clique
Formerly part of the Gorlex Marauders, they broke off from their compatriots and turned to pirating to dull their supply shortages. Many are veterans of the corporate wars. They use weathered syndicate equipment, and their most iconic piece of equipment is their yellow-brown, taped-together hardsuits. They despise the other splinters of the Gorlex Marauders, which are the 2nd Battlegroup, and the Hardliners under Cybersun.

Independent Pirates
None of the above? Then you might be an Independent Pirate! A complete wildcard in its aspects, including crew size, gear, ship class, and policy! Make up a backstory, and get an idea of what you want to be doing.