Guide to Species: Difference between revisions

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You can pick these in the character creator.  
You can pick these in the character creator.  
=== [[Humans]] ===
=== [[Humans]] ===
Bald, tall monkeys. Founded [[SolGov]]. Probably killed each other in the [[Night of Fire]]. Can use some genetic modification to receive cat or fox features.  
[[File:Autowiki-Sonnensöldner (SolGov).png|left|128px]]
==== Traits ====
 
* Have a lot of emote sounds.
 
 
 
 
 
 
Bald, tall monkeys, originating from Earth in the Sol system. Founded [[SolGov]]. Probably killed each other in the [[Night of Fire]]. Can use genetic modification to receive cat, fox, or elf features.
 
====Traits====
*Have a lot of emote sounds.
* No special traits, but no special drawbacks.
* No special traits, but no special drawbacks.
* Eh.  
* Eh.
=== [[Mothpeople]] ===
===[[Mothpeople]] ===
Bugpeople, big eyes, pair of antennae, wings. They eat cloth. Nobody knows where they actually came from, and they do share a large amount of DNA with humans - but so do bananas, so who knows?  
[[File:Autowiki-Assistant (Deckhand).png|128px]]<br>
==== Traits ====
 
* Can fly in low gravity.
Mothpeople are humanoid bugs with a resemblance to Solarian moths, possessing compound eyes, pair of antennae and wings. They famously eat cloth. Nobody knows where they actually came from or what they evolved from, which leaves their culture ultimately undecided. They do share a large amount of DNA with humans - but so do bananas, so who knows?  
* Have some emote sounds.
====Traits====  
* More vulnerable to bright lights.
*Can fly in low gravity while an atmosphere is still present.
* Moth.
*Have some emote sounds.
=== [[Rachnids]] ===
*Vulnerable to bright lights.
Spiders. Extra arms. Very meritocratic and individualistic.
*Take extra damage from flyswatters.
=== [[Rachnids]]===
[[File:Autowiki-Lieutenant (Twinkleshine).png|left|128px]]<br>
 
 
 
 
 
Rachnids are humanoid bugs with mandibles, an abdomen, and many eyes and arms. They evolved from spider megafauna on Reh'himl, a planet in the Syebenaltch system. Very meritocratic and individualistic, as modern Rachnidian culture focuses on one's own talents. Their names might be confusing.
 
====Traits====
*Night vision.
*Can spin web and cocoons.
*Terrifying to anyone scared of spiders.
 
===[[Positronics]]===
[[File:Autowiki-IRMG Enforcer (Beluga).png|left|128px]]<br>
 
 
 
 
 
Positronic is a term that encompasses all sorts of mechanical life with synthetic intelligence. Many of them, with different sizes, colors, models, and prices.


==== Traits ====
====Traits====  
* Night vision.
*Charge off APCs.
* Can spin web and cocoons.
* Unique bloodtype.
* Terrifying to anyone scared of spiders.
* Brain is in the chest.
*Have some emote sounds.
* Work off welders and wires instead of stitches and bandages. Automatically revive when healthy enough.
*Can perform surgery on themselves.
*Easier to delimb.
* Do not need to breathe (you still need a spacesuit to spacewalk).
*Take more brute and burn damage.
*Get affected by EMPs.


=== [[Positronics]] ===
===[[Sarathi]] ===
Robots. Many of them, many different sizes and prices.
[[File:Autowiki-Detective.png|left|128px]]<br> 


==== Traits ====
The Sarathi are very adaptive cold-blooded reptilians, with a tail and a snout. Sometimes seen along their robotic cousin, the Synthetics. Evolved alongside the Elzuosa.  
* Charge off APCs.
* Work off welders and wires instead of stitches and bandages.
* Do not need to breathe.
* Take more brute and burn damage.


=== [[Sarathi]] ===
=====Traits=====
Lizardpeople, with a tail and a snout. Evolved alongside the Elzuosa.


===== Traits =====
*Have a special synth Full Body Prosthetic.
*Unique bloodtype.
*Have a heavy lissssp, and replace X with cks.
*Can drink welding fuel and then spit a tiny flame out of their mouth to, say, light a cigarette.


* Have special synth Full Body Prosthetics.
=== [[Elzuosa]]===
* Can eat raw meat and organs.
[[File:Autowiki-Ship's Engineer (Hazard).png|left|128px]]<br>
* Have a heavy lisp.


=== [[Elzuosa]] ===
Glowing crystal-plant people, with a tail and maybe horns, or antlers. Evolved alongside the Sarathi. Glowing tree things. Walking light bulbs. Horned beanbags.   
Glowing crystal-plant people, with a tail and maybe horns. Evolved alongside the Sarathi. Walking light bulbs. Horned beanbags.   
====Traits====
==== Traits ====
*Warm hugs.
* Warm hugs.
*Eat electricity.
* Eat electricity.
*eat light bulb cronch cronch
* eat light bulb cronch cronch


=== [[Kepori]] ===
===[[Kepori]]===
Some sort of bird. Tiny, move fast. Not teshari.  
The Kepori are some sort of dinosaurid. They are smaller than most others, and move fast. Not teshari.  
==== Traits ====
====Traits====
* Move fast.
* 1.5x brute and burn damage.
* Take more damage.
*Body temperature and their thresholds are 30°K higher. This means you'll start to suffer damage from the cold earlier than others.
* bird up
*Take less damage from burning, but more damage from freezing.
*Move faster than other species.
*Deal much less unarmed damage.
*Can only have satchels on their back slot.
*Can tackle without tackler gloves.


=== [[Vox]] ===
===[[Vox]]===
They're bigger, green birds. Not a license to be a shitter.  
The vox are reptilian alien creatures, with an often fierce and expedient personality. It is not a license to be a shitter.  
==== Traits ====
====Traits====
* idk
*Deal more unarmed damage.
*Allergic to most human medicine, such as Epinephrine.
*Some resistance to vacuum.


=== [[Phorids]] ===
===[[Phorids]]===
Not really a species, more-so of the group of people affected by plasma to the point it has replaced organic matter, so you can have plasmamoths, or plasmavox. Combust when exposed to oxygen. They have no memories of their previous life. Poorly supported in-game.
Not really a species, more-so of the group of people affected by plasma to the point it has replaced organic matter, so you can have plasmamoths, or plasmavox. They have no memories of their previous life. Poorly supported in-game.


==== Traits ====
====Traits====
* they're just plasmamen from tg  
*Combust when exposed to oxygen.
=== [[Jellypeople]] ===
*they're just plasmamen from tg
===[[Jellypeople]]===
I don't think there's actually lore for these. Check back later.  
I don't think there's actually lore for these. Check back later.  


==== Traits ====
====Traits====
* Inverse toxin healing.
*Inverse toxin healing.
* Do not get attacked by slimes.
*Do not get attacked by slimes.
* Limbs are reabsorbed when too much limb damage is taken.
*Limbs are reabsorbed when too much limb damage is taken.
== Non-Roundstart Races ==
==Non-Roundstart Races==
You have a chance of finding these out in the wild.
You have a chance of finding these out in the wild.


=== Kobold ===
===Kobold===
If you really think about it, they're just tiny Sarathi. Often seen as ashwalkers. Not a license to be a shitter.
If you really think about it, they're just tiny Sarathi. Often seen as ashwalkers. Not a license to be a shitter.


==== Traits ====
====Traits====
* hehe, hoarding
*hehe, hoarding


=== Golem ===
===Golem===
No lore either. You can make these.  
No lore either. You can make these.  


=== High Functioning Zombie ===
===High Functioning Zombie===
People with rotting skin and flesh. Only available in Halloween or admeme shenanigans.
People with rotting skin and flesh. Only available in Halloween or admeme shenanigans.


==== Traits ====
====Traits====
* Does anyone even see these?  
*Does anyone even see these?
=== Romerol Zombie ===
===Romerol Zombie===
Like the former, but they're infectious, and want to eat your brains. Exercise caution.  
Like the former, but they're infectious, and want to eat your brains. Exercise caution.  
=== Skeleton ===
===Skeleton===
Rattle me bones.  
Rattle me bones.  
=== Shadowperson ===
===Shadowperson===
oohhh dark spooky shadow people idk man  
oohhh dark spooky shadow people idk man  
== Admin Races ==
==Admin Races==
These can only happen by admin intervention.  
These can only happen by admin intervention.  
=== Abductor ===
===Abductor===
Not canon. May or may not be axed.  
Not canon. May or may not be axed.  


==== Traits ====
====Traits====
* Probably want to touch your organs.
* Probably want to touch your organs.
* Can't talk.{{Species}}
* Can't talk.{{Species}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 00:28, 29 September 2023

Work-In-Progress
Wikipori says:
“Watch it, bub! This page is still under construction!

Got questions? Wanna lend a hand? Kindly visit the discord.

Additional Information: "Lacks pictures and information."
Marked by: "Meem (talk) 00:51, 28 July 2023 (UTC)"

Roundstart Races

You can pick these in the character creator.

Humans




Bald, tall monkeys, originating from Earth in the Sol system. Founded SolGov. Probably killed each other in the Night of Fire. Can use genetic modification to receive cat, fox, or elf features.

Traits

  • Have a lot of emote sounds.
  • No special traits, but no special drawbacks.
  • Eh.

Mothpeople


Mothpeople are humanoid bugs with a resemblance to Solarian moths, possessing compound eyes, pair of antennae and wings. They famously eat cloth. Nobody knows where they actually came from or what they evolved from, which leaves their culture ultimately undecided. They do share a large amount of DNA with humans - but so do bananas, so who knows?

Traits

  • Can fly in low gravity while an atmosphere is still present.
  • Have some emote sounds.
  • Vulnerable to bright lights.
  • Take extra damage from flyswatters.

Rachnids




Rachnids are humanoid bugs with mandibles, an abdomen, and many eyes and arms. They evolved from spider megafauna on Reh'himl, a planet in the Syebenaltch system. Very meritocratic and individualistic, as modern Rachnidian culture focuses on one's own talents. Their names might be confusing.

Traits

  • Night vision.
  • Can spin web and cocoons.
  • Terrifying to anyone scared of spiders.

Positronics




Positronic is a term that encompasses all sorts of mechanical life with synthetic intelligence. Many of them, with different sizes, colors, models, and prices.

Traits

  • Charge off APCs.
  • Unique bloodtype.
  • Brain is in the chest.
  • Have some emote sounds.
  • Work off welders and wires instead of stitches and bandages. Automatically revive when healthy enough.
  • Can perform surgery on themselves.
  • Easier to delimb.
  • Do not need to breathe (you still need a spacesuit to spacewalk).
  • Take more brute and burn damage.
  • Get affected by EMPs.

Sarathi


The Sarathi are very adaptive cold-blooded reptilians, with a tail and a snout. Sometimes seen along their robotic cousin, the Synthetics. Evolved alongside the Elzuosa.

Traits
  • Have a special synth Full Body Prosthetic.
  • Unique bloodtype.
  • Have a heavy lissssp, and replace X with cks.
  • Can drink welding fuel and then spit a tiny flame out of their mouth to, say, light a cigarette.

Elzuosa


Glowing crystal-plant people, with a tail and maybe horns, or antlers. Evolved alongside the Sarathi. Glowing tree things. Walking light bulbs. Horned beanbags.

Traits

  • Warm hugs.
  • Eat electricity.
  • eat light bulb cronch cronch

Kepori

The Kepori are some sort of dinosaurid. They are smaller than most others, and move fast. Not teshari.

Traits

  • 1.5x brute and burn damage.
  • Body temperature and their thresholds are 30°K higher. This means you'll start to suffer damage from the cold earlier than others.
  • Take less damage from burning, but more damage from freezing.
  • Move faster than other species.
  • Deal much less unarmed damage.
  • Can only have satchels on their back slot.
  • Can tackle without tackler gloves.

Vox

The vox are reptilian alien creatures, with an often fierce and expedient personality. It is not a license to be a shitter.

Traits

  • Deal more unarmed damage.
  • Allergic to most human medicine, such as Epinephrine.
  • Some resistance to vacuum.

Phorids

Not really a species, more-so of the group of people affected by plasma to the point it has replaced organic matter, so you can have plasmamoths, or plasmavox. They have no memories of their previous life. Poorly supported in-game.

Traits

  • Combust when exposed to oxygen.
  • they're just plasmamen from tg

Jellypeople

I don't think there's actually lore for these. Check back later.

Traits

  • Inverse toxin healing.
  • Do not get attacked by slimes.
  • Limbs are reabsorbed when too much limb damage is taken.

Non-Roundstart Races

You have a chance of finding these out in the wild.

Kobold

If you really think about it, they're just tiny Sarathi. Often seen as ashwalkers. Not a license to be a shitter.

Traits

  • hehe, hoarding

Golem

No lore either. You can make these.

High Functioning Zombie

People with rotting skin and flesh. Only available in Halloween or admeme shenanigans.

Traits

  • Does anyone even see these?

Romerol Zombie

Like the former, but they're infectious, and want to eat your brains. Exercise caution.

Skeleton

Rattle me bones.

Shadowperson

oohhh dark spooky shadow people idk man

Admin Races

These can only happen by admin intervention.

Abductor

Not canon. May or may not be axed.

Traits

  • Probably want to touch your organs.
  • Can't talk.

Guide to Species