User:Sadhorizon: Difference between revisions

From Shiptest Wiki
Jump to navigationJump to search
mNo edit summary
 
(93 intermediate revisions by the same user not shown)
Line 1: Line 1:
Hey there! I am a contributor that moved here over from Paradise. Same username here as on discord.
Hey there! I am a contributor that moved here over from Paradise. Same username here as on discord.


Gonna use this page for some projects.
Gonna use this page for some projects. <br>
=[[Sunskipper-class Culinary Vessel]]=
 
= [[Ranger-class Aid Vessel]] =
 
{{Maps}}
{{Maps}}


<div style="float: right;">{{Autowiki/Content/Ships/Sunskipper-class Culinary Vessel}}</div>
<div style="float: right;">{{Autowiki/Content/Ships/Ranger-class_Aid_Vessel}}</div>
<blockquote>"Have you ever wanted to tend to the charred remains of a crew who had their vessel on fire, while simultaneously putting out the fire, and securing the perimeter from the fauna that caused the fire in the first place? Not particularly? Alright, to the internship you go."
 
<br /><span>—&thinsp;<small>Commissioner Gorre Donn during recrutation.</small></span>
</blockquote>
 
 
==Introduction==
The Ranger-class is a [[Nanotrasen#Vigilitas Interstellar|Vigilitas]] rescue vessel, manned primarly by a Loss Prevention Squad and equipped for dealing with emergencies of many types. You are equipped to grant medical, engineering and combat-related aid.
 
===List of standard equipment and features:===
* A [[Nanotrasen]]-provided '''AI core'''.
* A decently equipped '''medical bay'''.
* Plenty of specialized '''engineering equipment''', such as advanced '''firefighting gear''', '''jaws of life''' and a '''holofan projector'''.
* One '''Saber''' SMG, one '''Energy Rifle''' and two '''Commander''' pistols.
* Full '''telecommunications''' array that allows for easy contact with your crew and linking with other ships.
 
== Gameplay ==
* As a rescue ship, you will be answering distress signals of many different kinds, ranging from broken vessels that need engineering care, to medical emergencies with potential need for an armed response.
* When not after distress signals, a good thing to do linking your telecommunications to other Nanotrasen-related ships. You can also attempt to act as an escort for other Nanotrasen-related ships, protecting them from threats proactively.
* In addition, Ranger's bridge starts with multiple '''holodisks''' that contain corporate-issued missions that you can work towards completing.
 
 
<!-- [[Category:Maps]]
[[Category:Ship Classes]]
[[Category:Nanotrasen]]
__INDEX__ -->
 
= [[Kansatsu-class Scout Courier]] =
{{Maps}}
 
 
<div style="float: right;">{{Autowiki/Content/Ships/Kansatsu-class_Scout_Courier}}</div>
<blockquote>
<blockquote>
"Some lore about how Boyardee was discontinued and replaced by the Sunskipper"
"The Kansatsu is a faithful little ship. I've seen 'em do everything from recce to courier work. That hull is perfect for atmospheric insertions, and I'll be damned if it's not slippery. You give me one of those guys and I'll have agents in place within the week... "
<br /><span>—&thinsp;<small>source</small></span>
<br /><span>—&thinsp;<small>Attributed to Kai Starburst, Cybersun Executive, October 487'' (F.S. 487)</small></span>
</blockquote>
</blockquote>


== Introduction ==
==Introduction==
<!-- The Sunskipper-class is a specialized culinary ship flying under no factional banners. It has well-equipped bar and kitchen areas, as well as many room for potential guests to settle down. There is also a botany area that alllows -->
The Kansatsu is a ship born out of convenience and need for the Cybersun Virtual Solutions. During the ICW, the coalition's operations often relied on good intelligence. One purchase of a surplus lot of Type-S Couriers from the [[Solar Confederation]] later, and Cybersun had the blueprint for the perfect rapid scouting vessel, which was swiftly modified and put into production in the ISF dockyards. Initially inconspicuous (Modern port officials tend to eye any ships of this lineage with suspicion), the Kansatsu was ideally suited to conduct scouting of [[Nanotrasen]] assets, deliver agents to the field, and ferry sensitive cargos and information that could not be trusted to third-party handlers.
 
Having had a successful history, ISF continues to produce the design today, with the slick triangle shape often seen landing on Frontier worlds and conducting survey operations.
 
===List of Standard Equipment and Features===
 
* A Sextuple Ion Engine arrangement provides '''incredible speed''' to the Kansatsu, allowing it to maneuver like few other interstellar vessels.
* Standardized '''Communications Equipment''' allows long range communications between agents and the Kansatsu.
* '''Stealth equipment''' is included in the ship's gear storage, allowing agents to blend into any operational area and perform missions from within.
* The vessel is armed with three '''Himehabu''' pistols.
 
==Gameplay==
The Kansatsu does not follow the standard gameplay loop. It's ''heavily'' specialized, having gear pretty much just for good ol' espionage.
* You briefing room will start with two randomized mission disks. They will have some pre-made spy gimmicks.
* You can also come up with your own ideas, though. When making your own mission, keep in mind that it must NOT be antagonistic, especially if you want to steal from others. Minor, non-essential items are fine, but you SHOULD ahelp for anything more than a mug.
Also, expect that most people won't be happy with you digging through their ship. Be mentally prepared that they might want to pick a fight with you.
<!-- [[Category:Ship Classes]]
[[Category:Maps]]
__INDEX__ -->
 
= [[Scarab-class Heavy Mining Ship]] =


=== List of standard equipment and features: ===
{{Maps}}
* A fully equipped kitchen for producing many different kinds of meals.
* A botany area that allows kitchen to be more self-sufficient.
* A solar panel setup for generating power, as well as an emergency PACMAN generator.
* An extremely classy and spacious dining hall, where guests can comfortably sit down.
* A fully stocked bar that can allow for a lot of roleplay.
* A lobby area where guests wait for a table. Inside, there is also a plaque the manager can fill out with his fountain pen.
* A subshuttle dock, that allows to have guests even in deep space.
* A wideband relay intercom, a fax machine and a holopad, all of which can be used to advertise yourself and attract guests.
* A first aid kit that can be found in the bathroom, in case anyone gets hurt.


== Roles ==
<div style="float: right;">{{Autowiki/Content/Ships/Scarab-class Heavy Mining Ship}}</div>


{| class="wikitable sortable" style="text-align: center; width: 780px; height: 200px;"
! scope="col "class="unsortable" | Icon
! scope="col" | Name
! scope="col" | Type
! scope="col" | Slots
|-
| [[File:Indie cap icon.png|32px]] || Manager || [[Roles#Command|Captain]] || 1
|-
| [[File:Indie bar icon.png|32px]] || Bartender || [[Roles#Service|Bartender]] || 1
|-
| [[File:Indie_cook_icon.png|32px]] || Cook || [[Roles#Service|Chef]] || 2
|-
| [[File:Indie_botanist_icon.png|32px]] || Botanist || [[Roles#Service|Botanist]] || 1
|-
| [[File:Indie_assist_icon.png|32px]] || Waiter || [[Roles#Miscellaneous|Assistant]] || 2
|}


== Gameplay ==
<blockquote>
Look for people! At its core, this ship is one that's made for crews of other ships to visit and have a good time. As mentioned, you possess a wideband relay on the table in the bridge that you can use to broadcast your location. As for resource gathering, it's recommended that you focus on gathering plasma, as that is what fuels your engine. Iron, titanium, and glass are also good to have for maintenance, but all other resources will see limited use outside of trading.
"Quote"
<br /><span>—&thinsp;<small>Quoter</small></span>
</blockquote>
 
==Introduction==
 


<!--[[Category:Ship Classes]]
===List of standard equipment and features:===
[[Category:Maps]]
* A '''heavy-duty laser mining drill'''.
__INDEX__-->
* Strong weaponry - an '''SA Cobra-20''', an '''HP Hellfire''' and two '''HP Detective Specials'''.
* A functional '''smelter''' setup.
* Two '''plasmacutters'''.
* Plenty of '''engineering equipment'''.
* A '''maintenance area''' meant for construction projects.




=[[Roles]]=
== Gameplay ==
==Roles==
* Drilling - Main purpose of this ship is mining using the drills. This means going around, looking for ore veins, extracting them and killing fauna. While the Scarab comes with it's own drill, it is smart to take on some outpost drilling contracts too.
{| class="wikitable sortable"
* Salvaging - The vessel is also equipped with a couple plasmacutters that allow it to salvage derelicts for extra materials.
|+
* Construction - Scarab's left wing contains a maintenance area - with sufficient effort, it can be cleaned up and transformed into something fun. Maybe a bar, maybe a medical bay. Sky's the limit!
! style='width:100px;'                              | Role
! class="unsortable" style='width:800px;'  | Description
! class="unsortable" style='width:200px;'  | Guides
|-
! Command <br> [[File:Autowiki-Captain.png|64px]] {{anchor|Command}}
| Pilot the ship. Coordinate your crew. Deal with communications, and otherwise serve as their leader. Yell at the miner to get back on the ship. Stay glued to the bridge for the rest of the round. Prank call other ships on the sector. Weep when nobody joins your ship. Die to a meteor hitting the bridge of the ship. <br> <br>
For small crews, you're going to end up filling in for a lot of roles yourself, and for larger crews you're going to spend most of your time attempting to coordinate your crew to work together. Do not play if you're new to the game!
| [[Guide to Command|Command]], [[Guide to the Overmap|Overmap/Piloting]]
|-
! Security <br> [[File:Autowiki-Security Officer.png|64px]] {{anchor|Security}}
| Eat all of the donuts. Try and break up fights. Shoot fauna. Shoot pirates. Shoot the walls. Shoot the prisoners. Shoot unruly crewmembers. Shoot your captain "on accident". <br> <br>
Since PVP is rare in shiptest, you're mostly keeping the wildlife out of the ship, which isn't too hard.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> '''Factional differences:''' <div class="mw-collapsible-content">
<!-- [[Category:Ship Classes]]
* [[Colonial League of Independent Planets|CLIP]]:
[[Category:Maps]]
* [[Inteq Risk Management Group|Inteq]]:
__INDEX__ -->
* [[Nanotrasen|NT]]:
* [[Pan-Gezena Federation|PGF]]:
* [[Saint-Roumain Militia|SRM]]:
* [[Most Serene Solar and Intersolar Confederation|SolCon]]:
* [[The Syndicate#The Gorlex Hardliners|Hardliners]]:
* [[The Syndicate#The Student-Union Association of Naturalistic Sciences|SUNS]]:
* [[Frontiersmen]]:
* [[Guide to Pirating|Pirate]]:
</div>
| [[Guide to Combat|Combat]]
|-
! Mining <br> [[File:Autowiki-Shaft Miner.png|64px]] {{anchor|Mining}} {{anchor|Supply}}
| Mine for ores. Get better gear. Salvage ruins. Complete missions. Die to fauna, watch as your captain undocks the ship and completely forgets you exist. Build light-switch frames, because the <s>mapper</s> shipwright forgot to include lightswitches on every room. <br> <br>
Supply jobs are typically easy to pick up, and are often dangerous, but rewarding.
| [[Guide to Combat|Combat]], [[Guide to Mining|Mining]], [[Guide to Exploring|Exploring]]
|-
! Engineering <br> [[File:Autowiki-Ship Engineer (Independent).png|64px]] {{anchor|Engineering}}
| Run the engine on your ship. Keep the thrusters fueled. Repair the hull when the captain inevitably drives the ship through a meteor storm. End up causing more hull breaches than you fix. Die alone in engineering as the supermatter delaminates. <br> <br>
Engineering jobs typically require decent technical skill, especially on ships with limited engineering equipment.
| [[Guide to Engineering|Engineering]], [[Guide to Construction|Construction]]
|-
! Cargo<br> [[File:Autowiki-Cargo Technician.png|64px]] {{anchor|Cargo}}
|
|
|-
! Medical <br> [[File:Autowiki-Medical Doctor.png|64px]] {{anchor|Medical}}
| Revive the miner for the fifth time in a row. Tell people to turn up their suit sensors. Keep your crew healthy. Create healing chemicals. Blow yourself up while creating said chemicals. Refuse to revive the miner again after they bring you yet another 20 goliath corpses to dissect. <br> <br>
Medical takes moderate skill, but can be challenging to do more healing than harm on ships without a single medical tool.
| [[Guide to Medical|Medical]], [[Guide to Chemistry|Chemistry]], [[Guide to Ghetto Chemistry|Ghetto Chemistry]] [[Guide to Surgery|Surgery]]
|-
! Robotics <br> [[File:Autowiki-Roboticist.png|64px]] {{anchor|Robotics}}
| .
| [[Guide to Robotics|Robotics]]
|-
! Science <br> [[File:Autowiki-Scientist.png|64px]] {{anchor|Science}}
| Get research points. Build new tools and weapons. Upgrade the machines aboard your ship. Realize you can't print anything you've researched because all you have is a R&D console and an autolathe. <br> <br>
Science job are easy enough, depending on how you decide to get your research points.
| [[Guide to Research and Development|Research]]
|-
! Service <br> [[File:Autowiki-Bartender.png|64px]] {{anchor|Service}}
|
| [[Guide to Food and Drinks|Food and Drinks]], [[Guide to Botany|Botany]]
|-
! Assistant <br> [[File:Autowiki-Assistant.png|64px]] {{anchor|Miscellaneous}} {{anchor|Assistant}}
|
|
|-
! Synthetic <br> [[File:Generic_borg.png|64px]] {{anchor|Synthetic}}
| Follow your laws. Help fill in for other missing roles, and generally help your crew. Complain about your lack of hands while recharging your lightbulb cell every minute. Be round-removed after the Captain drives through an ion storm. <br> <br>
Following laws, in the case you are given them, takes self control and skill. Otherwise, the required skill depends on the module you take.
| [[Guide to AI|AI]]
|}

Latest revision as of 18:29, 28 September 2024

Hey there! I am a contributor that moved here over from Paradise. Same username here as on discord.

Gonna use this page for some projects.

Ranger-class Aid Vessel

Maps on Shiptest

Independent Beluga, Box,
Bubble
This ship is admin-spawned
, Dwayne,
Junker
This ship is admin-spawned
, Kilo,
Lagoon
This ship is admin-spawned
, Mudskipper, Riggs, Schmiedeberg, Shetland, Sunskipper, Tranquility
Inteq Risk Management Group Colossus, Valor, Vaquero, Talos
Nanotrasen Delta, Gecko, Meta,
Mimir
This ship is admin-spawned
, Osprey, Ranger, Skipper,
Heron
This ship is admin-spawned
Pan-Gezena Federation Crying Sun
Pirate/Frontiersmen
Jupiter
This ship is admin-spawned
,
Tortuga
This ship is admin-spawned
Solar Confederation Chronicle, Inkwell, Paracelsus
Saint-Roumain Militia Elder
The Syndicate Hyena, Kansatsu, Komodo, Li Tieguai, Panacea,
Twinkleshine
This ship is admin-spawned
Removed/Deprecated Aegis, Asclepius, Boyardee, BYO, Carina, Caravan, Cepheus, Cricket, Corvus, Ember, Glaive, Kugelblitz, Lugol, Luxembourg, Libertatia, Pill, Rube Goldberg, Shepherd, Solar, Sugarcube, Tide, Vela


Ranger-class.png
Basic Information
Short Name: Ranger-class
Manufacturer: Unknown
Faction: Unspecified (Prefix: NTSV)
Crew Size: 5
Size: Medium
Tags: Combat, Riot, Robotics, Medical, Telecomms, Generalist
Buyable: Yes

Description

A Nanotrasen rescue and aid vessel. Equipped with an AI core, moderate combat gear, and equipment fit for rescue and general aid operations. Nanotrasen often deploys these ships in lieu of a proper ERT to aid their allies in the Frontier without committing their full might. The shipowner is the Lieutenant of a Loss Prevention squad, with a Commissioner to aid with operations on the ship proper.


Jobs
Preview Name Officer Slots
LP Lieutenant Yes 1
LP Engineering Specialist No 1
LP Security Specialist No 1
LP Medical Specialist No 1
Intern No 1

"Have you ever wanted to tend to the charred remains of a crew who had their vessel on fire, while simultaneously putting out the fire, and securing the perimeter from the fauna that caused the fire in the first place? Not particularly? Alright, to the internship you go."


— Commissioner Gorre Donn during recrutation.


Introduction

The Ranger-class is a Vigilitas rescue vessel, manned primarly by a Loss Prevention Squad and equipped for dealing with emergencies of many types. You are equipped to grant medical, engineering and combat-related aid.

List of standard equipment and features:

  • A Nanotrasen-provided AI core.
  • A decently equipped medical bay.
  • Plenty of specialized engineering equipment, such as advanced firefighting gear, jaws of life and a holofan projector.
  • One Saber SMG, one Energy Rifle and two Commander pistols.
  • Full telecommunications array that allows for easy contact with your crew and linking with other ships.

Gameplay

  • As a rescue ship, you will be answering distress signals of many different kinds, ranging from broken vessels that need engineering care, to medical emergencies with potential need for an armed response.
  • When not after distress signals, a good thing to do linking your telecommunications to other Nanotrasen-related ships. You can also attempt to act as an escort for other Nanotrasen-related ships, protecting them from threats proactively.
  • In addition, Ranger's bridge starts with multiple holodisks that contain corporate-issued missions that you can work towards completing.


Kansatsu-class Scout Courier

Maps on Shiptest

Independent Beluga, Box,
Bubble
This ship is admin-spawned
, Dwayne,
Junker
This ship is admin-spawned
, Kilo,
Lagoon
This ship is admin-spawned
, Mudskipper, Riggs, Schmiedeberg, Shetland, Sunskipper, Tranquility
Inteq Risk Management Group Colossus, Valor, Vaquero, Talos
Nanotrasen Delta, Gecko, Meta,
Mimir
This ship is admin-spawned
, Osprey, Ranger, Skipper,
Heron
This ship is admin-spawned
Pan-Gezena Federation Crying Sun
Pirate/Frontiersmen
Jupiter
This ship is admin-spawned
,
Tortuga
This ship is admin-spawned
Solar Confederation Chronicle, Inkwell, Paracelsus
Saint-Roumain Militia Elder
The Syndicate Hyena, Kansatsu, Komodo, Li Tieguai, Panacea,
Twinkleshine
This ship is admin-spawned
Removed/Deprecated Aegis, Asclepius, Boyardee, BYO, Carina, Caravan, Cepheus, Cricket, Corvus, Ember, Glaive, Kugelblitz, Lugol, Luxembourg, Libertatia, Pill, Rube Goldberg, Shepherd, Solar, Sugarcube, Tide, Vela


Kansatsu-class.png
Basic Information
Short Name: Kansatsu-class
Manufacturer: Unknown
Faction: Unspecified (Prefix: CSSV)
Crew Size: 7
Size: Medium
Tags: Specialist
Buyable: Yes

Description

The Kansatsu-class is a Cybersun remodel of the old Type-S SolGov Courier, rebuilt for rapid package ferrying and light surveillance operations in the Frontier. While fairly cramped, it excels at its design goals, with rapid surveys, scouting, and espionage flowing from its presence. Syndicate deployments typically include a deployment of 5, with a recommended max of 7. This is broken down into 1 captain, an intelligence officer for coordinating the field agents, an engineer, and 2 field agents. The simplicity of the hull has led to the ship becoming a widespread indicator of Syndicate interest in locations, and some models have found their way into private purchasers' hands.


Jobs
Preview Name Officer Slots
Commander Yes 1
Intelligence Officer Yes 1
Engineer No 1
Field Agent No 2
Junior Agent No 2

"The Kansatsu is a faithful little ship. I've seen 'em do everything from recce to courier work. That hull is perfect for atmospheric insertions, and I'll be damned if it's not slippery. You give me one of those guys and I'll have agents in place within the week... "
— Attributed to Kai Starburst, Cybersun Executive, October 487 (F.S. 487)

Introduction

The Kansatsu is a ship born out of convenience and need for the Cybersun Virtual Solutions. During the ICW, the coalition's operations often relied on good intelligence. One purchase of a surplus lot of Type-S Couriers from the Solar Confederation later, and Cybersun had the blueprint for the perfect rapid scouting vessel, which was swiftly modified and put into production in the ISF dockyards. Initially inconspicuous (Modern port officials tend to eye any ships of this lineage with suspicion), the Kansatsu was ideally suited to conduct scouting of Nanotrasen assets, deliver agents to the field, and ferry sensitive cargos and information that could not be trusted to third-party handlers.

Having had a successful history, ISF continues to produce the design today, with the slick triangle shape often seen landing on Frontier worlds and conducting survey operations.

List of Standard Equipment and Features

  • A Sextuple Ion Engine arrangement provides incredible speed to the Kansatsu, allowing it to maneuver like few other interstellar vessels.
  • Standardized Communications Equipment allows long range communications between agents and the Kansatsu.
  • Stealth equipment is included in the ship's gear storage, allowing agents to blend into any operational area and perform missions from within.
  • The vessel is armed with three Himehabu pistols.

Gameplay

The Kansatsu does not follow the standard gameplay loop. It's heavily specialized, having gear pretty much just for good ol' espionage.

  • You briefing room will start with two randomized mission disks. They will have some pre-made spy gimmicks.
  • You can also come up with your own ideas, though. When making your own mission, keep in mind that it must NOT be antagonistic, especially if you want to steal from others. Minor, non-essential items are fine, but you SHOULD ahelp for anything more than a mug.

Also, expect that most people won't be happy with you digging through their ship. Be mentally prepared that they might want to pick a fight with you.

Scarab-class Heavy Mining Ship

Maps on Shiptest

Independent Beluga, Box,
Bubble
This ship is admin-spawned
, Dwayne,
Junker
This ship is admin-spawned
, Kilo,
Lagoon
This ship is admin-spawned
, Mudskipper, Riggs, Schmiedeberg, Shetland, Sunskipper, Tranquility
Inteq Risk Management Group Colossus, Valor, Vaquero, Talos
Nanotrasen Delta, Gecko, Meta,
Mimir
This ship is admin-spawned
, Osprey, Ranger, Skipper,
Heron
This ship is admin-spawned
Pan-Gezena Federation Crying Sun
Pirate/Frontiersmen
Jupiter
This ship is admin-spawned
,
Tortuga
This ship is admin-spawned
Solar Confederation Chronicle, Inkwell, Paracelsus
Saint-Roumain Militia Elder
The Syndicate Hyena, Kansatsu, Komodo, Li Tieguai, Panacea,
Twinkleshine
This ship is admin-spawned
Removed/Deprecated Aegis, Asclepius, Boyardee, BYO, Carina, Caravan, Cepheus, Cricket, Corvus, Ember, Glaive, Kugelblitz, Lugol, Luxembourg, Libertatia, Pill, Rube Goldberg, Shepherd, Solar, Sugarcube, Tide, Vela



"Quote"
— Quoter

Introduction

List of standard equipment and features:

  • A heavy-duty laser mining drill.
  • Strong weaponry - an SA Cobra-20, an HP Hellfire and two HP Detective Specials.
  • A functional smelter setup.
  • Two plasmacutters.
  • Plenty of engineering equipment.
  • A maintenance area meant for construction projects.


Gameplay

  • Drilling - Main purpose of this ship is mining using the drills. This means going around, looking for ore veins, extracting them and killing fauna. While the Scarab comes with it's own drill, it is smart to take on some outpost drilling contracts too.
  • Salvaging - The vessel is also equipped with a couple plasmacutters that allow it to salvage derelicts for extra materials.
  • Construction - Scarab's left wing contains a maintenance area - with sufficient effort, it can be cleaned up and transformed into something fun. Maybe a bar, maybe a medical bay. Sky's the limit!