Kilo-class Mining Ship

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Independent Beluga, Box,
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, Dwayne,
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, Kilo,
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, Mudskipper, Riggs, Schmiedeberg, Shetland, Sunskipper, Tranquility
Inteq Risk Management Group Colossus, Valor, Vaquero, Talos
Nanotrasen Delta, Gecko, Meta,
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Pan-Gezena Federation Crying Sun
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Solar Confederation Chronicle, Inkwell, Paracelsus
Saint-Roumain Militia Elder
The Syndicate Aegis, Kansatsu, Hyena, Komodo, Li Tieguai,
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Removed/Deprecated Asclepius, Boyardee, BYO, Carina, Caravan, Cepheus, Cricket, Corvus, Ember, Glaive, Kugelblitz, Lugol, Luxembourg, Libertatia, Pill, Rube Goldberg, Shepherd, Solar, Sugarcube, Tide, Vela

Basic Information
Short Name: Kilo-class
Manufacturer: Unknown
Faction: Unspecified (Prefix: ISV)
Crew Size: 5
Size: Medium
Tags: Generalist
Buyable: Yes


The Kilo-class is a miniscule mining ship that stretches the definition of an independently-capable spacecraft. Beginning life long ago as a series of purpose-built mining shuttles intended for use on Frontier outposts, progressive cycles of over-engineering for a longer mission duration eventually produced the lumpen, claustrophobic Kilo seen today. Once quite numerous, Kilos are still a common “barn find” on abandoned stations and forgotten storage bays, and their extreme age and poor storage conditions typically leaves them in especially poor condition. Kilo crews are often considered to be quite eccentric even by Frontier standards, and some spacers insist even a well-balanced spacer will quickly come unglued in the Kilo’s “unique” environment.

Preview Name Officer Slots
Captain Yes 1
Ship's Doctor No 1
Ship's Engineer No 1
Asteroid Miner No 1
Deckhand No 1

"Kilo-class mining vessels are first-generation mining ships typically seen in hazardous environments. It comes equipped with a mining bay, a basic cargo bay, and point defense turrets to protect the ship and its crew.
— Excerpt from Ashwalker's Guide to The Galaxy". (F.S. 502)


The Kilo-class is a small mining ship. It's notable for its lack of R&D, meaning crewmembers will have to scavenge or craft additional supplies when needed. It does, however, come with point-defense turrets on its port side, allowing clever miners to use these against hostile fauna. Additionally, the cargo bay does not have an express supply console or cargo hold telepad, preventing crews from ordering additional supplies unless they acquire a pad from elsewhere.

Available Equipment:

  • A P.A.C.M.A.N. portable generator with 10 sheets of Plasma.
  • An Autolathe.
  • An ORM board.
  • A large air scrubber.
  • A PKA, Pickaxe, and Shovel, as well as 2 ore boxes.
  • Several EVA suits
  • Basic engineering tools and materials.

Ship Equipment:

  • 4 Ion Thrusters.
  • 2 Plasma Thrusters.
  • 4 Mining Turrets.
  • Way too many auditory hallucinations that play all the time and get really annoying fast.


Icon Name Type Slots
Captain Captain 1
Foreman Quartermaster 1
Ship's Doctor Medical Doctor 1
Ship's Engineer Ship Engineer 1
Asteroid Miner Shaft Miner 2
Deckhand Assistants 2

How Should I Pilot This?

Kilo-Class ships are best utilized when working with other ships. Their lack of R&D equipment can be made up for by working with research vessels, which can allow them to acquire cargo equipment or better mining gear. This can also make up for their lack of advanced medical equipment.