Kugelblitz-class Experimental Vessel

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Maps on Shiptest


Purchasable Box-class Hospital Ship, Boyardee-class Entertainment Vessel, Bubble-class Colonial Ship, Carina-class Solgov Issue Cutter, Cricket-class SolGov Issue Scout, Delta-class Frigate, Dwayne-class Long Range Mining Transport, Li Tieguai-class Rescue Ship, Kilo-class Mining Ship, Kugelblitz-class Experimental Vessel, Libertatia-class Hauler, Meta-class Freighter, Midway-class Atmospheric Tanker Ship, Osprey-class Exploration Ship, Riggs-class Sloop, Rube-Goldberg Class Engineering Project, Shepherd-class Space Monestary, Shetland-class Multipurpose Frigate, Skipper-class Heavy Cruiser, Solar-class Research Vessel, Tide-Class Salvage Ship,
Removed or unpurchasable Prague-Class Liberation Vessel, Pubby-class Mining Carrier, "Pubby" Unidentified Flying Object, Twinkleshine-Class Heavy Cruiser, Liberty-class Interceptor, Pill-Class Torture Device
But if it did exist it would look like this.

As legend goes, the Kugelblitz-class is, allegedly, a small corvette with a rare and powerful Supermatter reactor powering it, allowing for nearly limitless freedom when it comes to ship weapons and equipment, given that the engineers on board are willing to push the engine to its limits. The ship's automated gas-recycling systems feed directly into four plasma engines, which let the Kugelblitz reach high top speeds with incredible maneuverability. In case of an emergency, the Supermatter is able to be loaded into and ejected out of the ship from a mass driver system; if the myth is to be believed, this has been weaponized on multiple occasions, with devastating results.

Thank Space Jesus that such a vessel doesn't exist.

Gameplay[edit | edit source]

The Kugelblitz is built by and for those experienced with or interested in engineering and construction. The ship is unique from other pre-mapped ships in that it contains at start a supermatter shard and the setup to accommodate it, meaning that if you don't dust yourself or blow it up outright, you'll never, ever run out of power. Despite this, the ship is one of the few to not have any electrically-powered ion thrusters, meaning that all of your surplus electricity cannot be used for navigating space. Instead, all of its thrusters are plasma gas-fueled, and at roundstart you have both the standard pressure tanks of plasma and a setup to collect waste plasma from the supermatter engine. If you somehow run out of plasma even in spite of this, you have ample tools for supplying yourself with more, should any exist at all anyways.

Quick bullet-point rundown of things:

  • Most of the ship is a single large room, barring the supermatter's chamber, the SMES room, and the crew quarters. You could probably build more rooms using all of this space, or leave everything strewn across the floor at random like the great ape you are.
  • The medical facilities include a handful of medical aid kits and
  • The highlight of the ship, the supermatter crystal, can be ejected in the event that it is delaminating, a bit too yellow, or you simply do not want to deal with all of the fucking radiation. Unfortunately, ejecting it into space cannot actually be weaponized, as the crystal entering hyperspace simply deletes it. Now, if you were to eject it somewhere other than space...?
  • Completely unremovable hammer-and-sickle decal.
  • Absolutely zero nepotistic administrative character references.
  • Basic atmospherics, including air-mix tanks, scrubbers and vents, a rapid-piping device, and the strong potential for harvesting air from planets.
  • Several engineering and atmospherics hardsuits, as well as a single advanced hardsuit with its matching advanced magboots, which you may end up actually needing in the event the supermatter gets cranky. These aren't as well armored as the mining hardsuits other ships typically have, unfortunately.
  • Parts to build an entire spacepod!
  • Yes it is shaped like a moth.

External links[edit | edit source]

External link removed until admin approval