Kugelblitz-class Experimental Vessel

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Maps on Shiptest

Independent Beluga, Box, Boyardee,
Bubble
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,
BYO
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, Caravan, Mk. II Dwayne,
Halftrack
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, Junker, Kilo, Lagoon,
Masinyane
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Nemo
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Pillbottle
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Radio
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, Riggs, Schmiedeberg, Shepherd, Shetland, Tranquility
Inteq Risk Management Group Colossus, Valor, Vaquero, Talos
Colonial Minutemen
Asclepius
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Cepheus
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Vela
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Nanotrasen Delta, Gecko,
Mimir
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Heron
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Pirate/Frontiersmen
Ember
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Jupiter
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Solar Confederation Chronicle, Inkwell, Paracelsus
Saint-Roumain Militia Elder
The Syndicate Aegis, Kansatsu, Hyena, Komodo, Li Tieguai,
Lugol
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,
Twinkleshine
This ship is admin-spawned
Removed/Deprecated Cascade, Cricket, Carina, Corvus, High, Hound, Pubby, Tide, TrunkTide, Rube Goldberg, Geneva, Kugelblitz, Luxembourg, Libertatia, Liberty, Pill, Scav, Glaive


Disabled

This ship is not spawnable by players. It may still be spawn able by admins but for all intents and purposes should be considered unplayable under normal circumstances.

But if it did exist it would look like this.

As legend goes, the Kugelblitz-class is, allegedly, a small corvette with a rare and powerful Supermatter reactor powering it, allowing for nearly limitless freedom when it comes to ship weapons and equipment, given that the engineers on board are willing to push the engine to its limits. The ship's automated gas-recycling systems feed directly into four plasma engines, which let the Kugelblitz reach high top speeds with incredible maneuverability. In case of an emergency, the Supermatter is able to be loaded into and ejected out of the ship from a mass driver system; if the myth is to be believed, this has been weaponized on multiple occasions, with devastating results.

Thank Space Jesus that such a vessel doesn't exist.

Gameplay

The Kugelblitz is built by and for those experienced with or interested in engineering and construction. The ship is unique from other pre-mapped ships in that it contains at start a supermatter shard and the setup to accommodate it, meaning that if you don't dust yourself or blow it up outright, you'll never, ever run out of power. Despite this, the ship is one of the few to not have any electrically-powered ion thrusters, meaning that all of your surplus electricity cannot be used for navigating space. Instead, all of its thrusters are plasma gas-fueled, and at roundstart you have both the standard pressure tanks of plasma and a setup to collect waste plasma from the supermatter engine. If you somehow run out of plasma even in spite of this, you have ample tools for supplying yourself with more, should any exist at all anyways.

Quick bullet-point rundown of things:

  • Most of the ship is a single large room, barring the supermatter's chamber, the SMES room, and the crew quarters. You could probably build more rooms using all of this space, or leave everything strewn across the floor at random like the great ape you are.
  • The medical facilities include a handful of medical aid kits and
  • The highlight of the ship, the supermatter crystal, can be ejected in the event that it is delaminating, a bit too yellow, or you simply do not want to deal with all of the fucking radiation. Unfortunately, ejecting it into space cannot actually be weaponized, as the crystal entering hyperspace simply deletes it. Now, if you were to eject it somewhere other than space...?
  • Completely unremovable hammer-and-sickle decal.
  • Absolutely zero nepotistic administrative character references.
  • Basic atmospherics, including air-mix tanks, scrubbers and vents, a rapid-piping device, and the strong potential for harvesting air from planets.
  • Several engineering and atmospherics hardsuits, as well as a single advanced hardsuit with its matching advanced magboots, which you may end up actually needing in the event the supermatter gets cranky. These aren't as well armored as the mining hardsuits other ships typically have, unfortunately.
  • Parts to build an entire spacepod!
  • Yes it is shaped like a moth.

External links

External link removed until admin approval