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[[Category:Maps]] | <!-- [[Category:Maps]] | ||
[[Category:Ship Classes]] | [[Category:Ship Classes]] | ||
[[Category:Nanotrasen]] | [[Category:Nanotrasen]] | ||
__INDEX__ | __INDEX__ --> | ||
= [[Kansatsu-class Scout Courier]] = | |||
{{Maps}} | |||
{{Stub}} | |||
<div style="float: right;">{{Autowiki/Content/Ships/Kansatsu-class_Scout_Courier}}</div> | |||
<blockquote> | |||
"The Kansatsu is a faithful little ship. I've seen 'em do everything from recce to courier work. That hull is perfect for atmospheric insertions, and I'll be damned if it's not slippery. You give me one of those guys and I'll have agents in place within the week... " | |||
<br /><span>— <small>Attributed to Kai Starburst, Cybersun Executive, October 487'' (F.S. 487)</small></span> | |||
</blockquote> | |||
==Introduction== | |||
The Kansatsu is a ship born out of convenience and need for the Cybersun Corporation. During the ICW, the syndicate's operations often relied on good intelligence. One purchase of a surplus lot of Type-S Couriers from the [[Solar Confederation]] later, and Cybersun had the blueprint for the perfect rapid scouting vessel. Initially inconspicuous (Modern port officials tend to eye any ships of this lineage with suspicion), the Kansatsu was ideally suited to conduct scouting of [[Nanotrasen]] assets, deliver agents to the field, and ferry sensitive cargos and information that could not be trusted to third-party handlers. | |||
Having had a successful history, Cybersun continues to produce the design today, with the slick triangle shape often seen landing on Frontier worlds and conducting survey operations. | |||
===List of Standard Equipment and Features=== | |||
* A Sextuple Ion Engine arrangement provides incredible speed to the Kansatsu, allowing it to maneuver like few other interstellar vessels. | |||
* Standardized Communications Equipment allows long range communications between agents and the Kansatsu. | |||
* Stealth equipment is included in the ship's gear storage, allowing agents to blend into any operational area. | |||
* Fast Airlock | |||
==Gameplay== | |||
The Kansatau is an unique ship in that it's designed for spying; this leaves it without a direct gameplay loop, which leaves it quite roleplay reliant, and can excuse some very light antagonistic behavior (When in doubt about the validity of your actions, adminhelp!). It also leaves it quite lacking in many aspects, such as medical. As a gimmicky ship, it works best when one has an gimmick in mind. If you can't think of any, here are a few: | |||
* Secure Syndicate/NanoTransen secret documents | |||
* Secure important technology for Cybersun | |||
* Survey and document planets/ruins of interest to the Syndicate | |||
* Offer spying contracts (at your own risk) | |||
* Send an agent onboard another ship to photograph their ship and crew (at your own risk) | |||
* Pretend to be other ships and people on the outpost. | |||
* Keep tabs on other syndicates in the area | |||
<!-- [[Category:Ship Classes]] | |||
[[Category:Maps]] | |||
__INDEX__ --> |
Revision as of 16:22, 2 September 2024
Hey there! I am a contributor that moved here over from Paradise. Same username here as on discord.
Gonna use this page for some projects.
Ranger-class Aid Vessel
Maps on Shiptest | |
Independent | Beluga, Box, Bubble , Dwayne, This ship is admin-spawned Junker , Kilo, This ship is admin-spawned Lagoon , Mudskipper, Riggs, Schmiedeberg, Shetland, Sunskipper, Tranquility
This ship is admin-spawned |
Inteq Risk Management Group | Colossus, Valor, Vaquero, Talos |
Nanotrasen | Delta, Gecko, Meta, Mimir , Osprey, Ranger, Skipper, This ship is admin-spawned Heron
This ship is admin-spawned |
Pan-Gezena Federation | Crying Sun |
Pirate/Frontiersmen | Jupiter , This ship is admin-spawned Tortuga
This ship is admin-spawned |
Solar Confederation | Chronicle, Inkwell, Paracelsus |
Saint-Roumain Militia | Elder |
The Syndicate | Hyena, Kansatsu, Komodo, Li Tieguai, Panacea, Twinkleshine
This ship is admin-spawned |
Removed/Deprecated | Aegis, Asclepius, Boyardee, BYO, Carina, Caravan, Cepheus, Cricket, Corvus, Ember, Glaive, Kugelblitz, Lugol, Luxembourg, Libertatia, Pill, Rube Goldberg, Shepherd, Solar, Sugarcube, Tide, Vela |
Short Name: | Ranger-class |
Manufacturer: | Unknown |
Faction: | Unspecified (Prefix: NTSV) |
Crew Size: | 5 |
Size: | Medium |
Tags: | Combat, Riot, Robotics, Medical, Telecomms, Generalist |
Buyable: | Yes |
A Nanotrasen rescue and aid vessel. Equipped with an AI core, moderate combat gear, and equipment fit for rescue and general aid operations. Nanotrasen often deploys these ships in lieu of a proper ERT to aid their allies in the Frontier without committing their full might. The shipowner is the Lieutenant of a Loss Prevention squad, with a Commissioner to aid with operations on the ship proper.
Preview | Name | Officer | Slots |
---|---|---|---|
LP Lieutenant | Yes | 1 | |
LP Engineering Specialist | No | 1 | |
LP Security Specialist | No | 1 | |
LP Medical Specialist | No | 1 | |
Intern | No | 1 |
Quote
— Quoter
Introduction
The Ranger-class is a Vigilitas rescue vessel, manned primarly by a Loss Prevention Squad and equipped for dealing with minor emergencies of many kinds.
List of standard equipment and features:
- A Nanotrasen-provided AI core.
- A decently equipped medical bay.
- Plenty of specialized engineering equipment, such as advanced firefighting gear, jaws of life and a holofan projector.
- One Saber SMG, one Energy Rifle and two Commander pistols.
- Full telecommunications array that allows for easy contact with your crew and linking with other ships.
Gameplay
- As a rescue ship, you will be answering distress signals of many different kinds, ranging from broken vessels that need engineering care, to medical emergencies with potential need for an armed response.
- When not after distress signals, a good thing to do linking your telecommunications to other Nanotrasen-related ships. You can also attempt to act as an escort for other Nanotrasen-related ships, protecting them from threats proactively.
- In addition, Ranger's bridge starts with multiple holodisks that contain corporate-issued missions that you can work towards completing.
Kansatsu-class Scout Courier
Maps on Shiptest | |
Independent | Beluga, Box, Bubble , Dwayne, This ship is admin-spawned Junker , Kilo, This ship is admin-spawned Lagoon , Mudskipper, Riggs, Schmiedeberg, Shetland, Sunskipper, Tranquility
This ship is admin-spawned |
Inteq Risk Management Group | Colossus, Valor, Vaquero, Talos |
Nanotrasen | Delta, Gecko, Meta, Mimir , Osprey, Ranger, Skipper, This ship is admin-spawned Heron
This ship is admin-spawned |
Pan-Gezena Federation | Crying Sun |
Pirate/Frontiersmen | Jupiter , This ship is admin-spawned Tortuga
This ship is admin-spawned |
Solar Confederation | Chronicle, Inkwell, Paracelsus |
Saint-Roumain Militia | Elder |
The Syndicate | Hyena, Kansatsu, Komodo, Li Tieguai, Panacea, Twinkleshine
This ship is admin-spawned |
Removed/Deprecated | Aegis, Asclepius, Boyardee, BYO, Carina, Caravan, Cepheus, Cricket, Corvus, Ember, Glaive, Kugelblitz, Lugol, Luxembourg, Libertatia, Pill, Rube Goldberg, Shepherd, Solar, Sugarcube, Tide, Vela |
Stub
This section is very stubby. Please consider expanding it. |
Short Name: | Kansatsu-class |
Manufacturer: | Unknown |
Faction: | Unspecified (Prefix: CSSV) |
Crew Size: | 7 |
Size: | Medium |
Tags: | Specialist |
Buyable: | Yes |
The Kansatsu-class is a Cybersun remodel of the old Type-S SolGov Courier, rebuilt for rapid package ferrying and light surveillance operations in the Frontier. While fairly cramped, it excels at its design goals, with rapid surveys, scouting, and espionage flowing from its presence. Syndicate deployments typically include a deployment of 5, with a recommended max of 7. This is broken down into 1 captain, an intelligence officer for coordinating the field agents, an engineer, and 2 field agents. The simplicity of the hull has led to the ship becoming a widespread indicator of Syndicate interest in locations, and some models have found their way into private purchasers' hands.
Preview | Name | Officer | Slots |
---|---|---|---|
Commander | Yes | 1 | |
Intelligence Officer | Yes | 1 | |
Engineer | No | 1 | |
Field Agent | No | 2 | |
Junior Agent | No | 2 |
"The Kansatsu is a faithful little ship. I've seen 'em do everything from recce to courier work. That hull is perfect for atmospheric insertions, and I'll be damned if it's not slippery. You give me one of those guys and I'll have agents in place within the week... "
— Attributed to Kai Starburst, Cybersun Executive, October 487 (F.S. 487)
Introduction
The Kansatsu is a ship born out of convenience and need for the Cybersun Corporation. During the ICW, the syndicate's operations often relied on good intelligence. One purchase of a surplus lot of Type-S Couriers from the Solar Confederation later, and Cybersun had the blueprint for the perfect rapid scouting vessel. Initially inconspicuous (Modern port officials tend to eye any ships of this lineage with suspicion), the Kansatsu was ideally suited to conduct scouting of Nanotrasen assets, deliver agents to the field, and ferry sensitive cargos and information that could not be trusted to third-party handlers.
Having had a successful history, Cybersun continues to produce the design today, with the slick triangle shape often seen landing on Frontier worlds and conducting survey operations.
List of Standard Equipment and Features
- A Sextuple Ion Engine arrangement provides incredible speed to the Kansatsu, allowing it to maneuver like few other interstellar vessels.
- Standardized Communications Equipment allows long range communications between agents and the Kansatsu.
- Stealth equipment is included in the ship's gear storage, allowing agents to blend into any operational area.
- Fast Airlock
Gameplay
The Kansatau is an unique ship in that it's designed for spying; this leaves it without a direct gameplay loop, which leaves it quite roleplay reliant, and can excuse some very light antagonistic behavior (When in doubt about the validity of your actions, adminhelp!). It also leaves it quite lacking in many aspects, such as medical. As a gimmicky ship, it works best when one has an gimmick in mind. If you can't think of any, here are a few:
- Secure Syndicate/NanoTransen secret documents
- Secure important technology for Cybersun
- Survey and document planets/ruins of interest to the Syndicate
- Offer spying contracts (at your own risk)
- Send an agent onboard another ship to photograph their ship and crew (at your own risk)
- Pretend to be other ships and people on the outpost.
- Keep tabs on other syndicates in the area