Rube Goldberg-class Engineering Project: Difference between revisions

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{{Maps}}
{{Maps}}
[[File:Rube-Goldberg Class Engineering Project.png|thumb|420x420px|{{Maps}}
{{ShipRemoved}}
''This ship is of historical importance, being one of the first ship "classes" to be constructed in large numbers. Most Box-class vessels in service today are updated versions with a more modern layout and advanced medical equipment.''
Gustus Amort, an engineering graduate student, received a grant to design a mass produced industrial engineering vessel for an independent contractor. The student did exactly what they had been taught in school, with no foresight into the industry of real shuttle design. Due to heavy budget constraints, Gustus frequently visited impounds, ship graveyards, and junkyards alike. Instead of spending any amount of the budget on the hull, Gustus decided instead to spend the vast majority of it on the equipment loaded onto the ship, as well as the vast amounts of fuel carried in its pressure tanks. The project was completed by chance when Gustus Amort happened to find several different ships and welded them together to form the hull, before filling it to the brim with all the equipment he could buy.[[File:Rube-Goldberg Class Engineering Project.png|thumb|420x420px|The Rube-Goldberg Class Engineering Project. An independent vessel full of engineering equipment.]]
 
''The Box-class Hospital Ship is well-known for its long period of service, specializing heavily into rendering medical aid. A typical vessel is equipped with some of the most advanced medical equipment that can be supplied, including a full cryogenic therapy set-up, with some seeing service in war-torn and developing regions to render medical aid across a star system quickly and effectively.''
 
''This advanced medical equipment comes at the expense of personal defense weaponry and other facilities. On another note, high-end medical equipment and supplies can be sold for a truly incredible amount of money out in developing regions. Perhaps that's why those who can afford to will always field escorts alongside the Box-class.''
== Gameplay ==
== Gameplay ==
The Box-class is intended as a ship for those inclined towards medical roles. The most distinctive feature is the complete cryogenics set-up, which can be used to rapidly heal most wounds and treat genetic damage effectively. This, however, is far from the only piece of medical equipment the Box-class possesses: stasis beds, hyposprays, and an impressive stockpile of medical supplies firmly places modern revisions of the Box-class at the height of healing capability of any vessel. The Box-class is poorly equipped in most other areas; mining capabilities consist of a single pickaxe with an unconstructed ORM, and the vessel is supplied with a single miniaturized energy pistol for self-defense.
The Rube-Goldberg Class is a ship focused around giving engineering players as much content to work with as possible. The ship contains, but is not limited to:
 
* An SM shard (Don't unlock and open the crate first thing.)
Quick bullet rundown of features and equipment:
* A particle accelerator.
* Two lifeform stasis units, or "stasis beds", which can freeze the bodily functions of a patient entirely (or stop the decay of a cadaver), with an Operating Console to accompany one.
* A tesla ball generator.
* An emergency holopad in the main treatment center, which comes with a Doctor program capable of efficiently rendering medical aid should there be a medical emergency.
* A full TEG setup.
* A whole Nanomed Plus worth of supplies, along with one of each medkit type in one of the lockers.
* Numerous circuits for machines.
* A bottle of Rezadone (along with a bottle of Formaldehyde and Thializid) in one of the medical cabinets, which is best used for revitalizing husks.
* A hunting rifle.
* A Chem-master in the bathroom, for...
* A steering wheel.
* Three smartfridges: One for chemicals, one for blood bags, and one for organ storage.
* Fuckloads of gas in each atmos container.
* A small cubicle for the Chief Medical Officer; his locker contains the most valuable and advanced equipment on the ship.
* Full equipment for any atmos tech or engineer.
* Plenty of equipment for medical doctors to use in the lockers, including Medical Heads-up displays which show the overall health of living organisms.
* Lots of space within the maintenance halls for expansion, as well as a large engine room for projects.
* A single P.A.C.M.A.N. to power the ship with ten sheets of plasma in reserve.
* Secrets.
* Two plasma afterburners and a single ion thruster propel the ship.
The gameplay usually revolves around upgrading and building machines, while filling in the gaps in the ship. The ship also comes with full instructional guides to running the ship, in the form of holotapes found around the ship and in the central bronze walled office.
*
== What Roles? ==
== What Roles? ==
The roles that can be selected aboard the Box-class are as follows:
The roles that can be selected aboard the Rube-Goldberg Class are as follows:
* 1 [[Chief Medical Officer]], who is the captain of the vessel.
* 1 "Chief at Engineering" - A CE/captain like position given to the ship purchaser.
* 3 [[Medical Doctor|Medical Doctors]].
*1 "Chief at Boozineering" - Bartender role.
* 2 [[Paramedic|Paramedics]].
*2 "Engineering Specialist" - Engineer role.
* 3 [[Assistant|Deckhands]].
*2 "Atmospheric Specialist" - Atmospherics Technician role.
 
*1 "Medical Specialist" - An all around medical doctor role.
== How Should I Pilot This? ==
*2 "Mining Specialist" - Mining role.
The crew of the Box-class are best equipped for rendering medical aid to those who need it, whether it's healing your own crew after scuffles or rushing the battered crew of another vessel onto yours. The holopad on the bridge can be used to contact other ships directly; use this to inform people that you are willing to give help wherever it's needed (there is no wideband on the ship yet, this is a mapper oversight). Keep in mind that your vessel is ill-equipped for combat and a prime target for pirates, so be careful with who you decide to meet with.
== How do I get this thing operational? ==
When you start off on the Rube-Goldberg, the first thing you want to do after getting suited up with all your tools is set up atmospherics, then power, then thrusters. After you do that, it's up to you how you spend your time on the ship, as it supports the creation of loads of engineering projects. The following guide will help you set up the ship to start:
[[File:Fig. 1.png|thumb|Fig. 1]]
[[File:Fig. 2.png|thumb|551x551px|Fig. 2]]
[[File:Fig. 3.png|thumb|Fig. 3]]
# Put on a hardsuit and turn on your internals.
# Fig. 1 - Wrench down and turn on all cannisters squared in yellow.
# Fig. 1 - Turn on and max all pumps squared in red.
# Fig. 1 - Turn on the pump squared in brown but don't adjust pressure.
# Fig. 1 - Turn on the pump squared in green and set it to 500kpa.
# Fig. 1 - Turn on and max the mixer squared in pink.
# Fig. 1 - Turn on the pumps squared in blue and set them to 2000kpa.
# Fig. 1 - Unlock the air alarm, open up the scrubbers menu, turn scrubber 1 to siphon and extended range.
# Fig. 2 - Screwdriver the two machines squared in blue. Multitool them until the top is set to "Hot Loop" and the bottom is set to "Cold Loop", then screwdriver them both again.
# Fig. 2 - Wrench the machine squared in purple.
# Fig. 2 - Turn on the pump squared in green and set it to 1000kpa.
# Fig. 2 - Turn on the pump squared in yellow and set it to 850kpa.
# Fig. 2 - Grab a welding tool, turn it on, put it in the disposals unit next to the wooden table, and activate the disposals.
# Fig. 2 - Wait for the burn chamber to catch fire entirely.
# Fig. 2 - Turn on and max both pumps squared in red.
# Fig. 2 - Set both APCs squared in white to max input, and 100 output
# Fig. 3 Turn on and max both pumps squared in red.
# Fig. 3 Turn on and set input to max on all the thruster chargers squared in yellow.
== External Links ==
== External Links ==
https://shiptest.ga/maps.html - Shiptest website map viewer
https://shiptest.net/maps.html - Shiptest website map viewer
[[Category:Ship Classes]]
[[Category:Ship Classes]]
[[Category:Maps]]
[[Category:Maps]]
__INDEX__
__INDEX__

Latest revision as of 09:50, 21 June 2024

Maps on Shiptest

Independent Beluga, Box,
Bubble
This ship is admin-spawned
, Dwayne,
Junker
This ship is admin-spawned
, Kilo,
Lagoon
This ship is admin-spawned
, Mudskipper, Riggs, Schmiedeberg, Shetland, Sunskipper, Tranquility
Inteq Risk Management Group Colossus, Valor, Vaquero, Talos
Nanotrasen Delta, Gecko, Meta,
Mimir
This ship is admin-spawned
, Osprey, Ranger, Skipper,
Heron
This ship is admin-spawned
Pan-Gezena Federation Crying Sun
Pirate/Frontiersmen
Jupiter
This ship is admin-spawned
,
Tortuga
This ship is admin-spawned
Solar Confederation Chronicle, Inkwell, Paracelsus
Saint-Roumain Militia Elder
The Syndicate Hyena, Kansatsu, Komodo, Li Tieguai, Panacea,
Twinkleshine
This ship is admin-spawned
Removed/Deprecated Aegis, Asclepius, Boyardee, BYO, Carina, Caravan, Cepheus, Cricket, Corvus, Ember, Glaive, Kugelblitz, Lugol, Luxembourg, Libertatia, Pill, Rube Goldberg, Shepherd, Solar, Sugarcube, Tide, Vela


Removed

This ship has been completely removed from the game files.

Gustus Amort, an engineering graduate student, received a grant to design a mass produced industrial engineering vessel for an independent contractor. The student did exactly what they had been taught in school, with no foresight into the industry of real shuttle design. Due to heavy budget constraints, Gustus frequently visited impounds, ship graveyards, and junkyards alike. Instead of spending any amount of the budget on the hull, Gustus decided instead to spend the vast majority of it on the equipment loaded onto the ship, as well as the vast amounts of fuel carried in its pressure tanks. The project was completed by chance when Gustus Amort happened to find several different ships and welded them together to form the hull, before filling it to the brim with all the equipment he could buy.

The Rube-Goldberg Class Engineering Project. An independent vessel full of engineering equipment.

Gameplay

The Rube-Goldberg Class is a ship focused around giving engineering players as much content to work with as possible. The ship contains, but is not limited to:

  • An SM shard (Don't unlock and open the crate first thing.)
  • A particle accelerator.
  • A tesla ball generator.
  • A full TEG setup.
  • Numerous circuits for machines.
  • A hunting rifle.
  • A steering wheel.
  • Fuckloads of gas in each atmos container.
  • Full equipment for any atmos tech or engineer.
  • Lots of space within the maintenance halls for expansion, as well as a large engine room for projects.
  • Secrets.

The gameplay usually revolves around upgrading and building machines, while filling in the gaps in the ship. The ship also comes with full instructional guides to running the ship, in the form of holotapes found around the ship and in the central bronze walled office.

What Roles?

The roles that can be selected aboard the Rube-Goldberg Class are as follows:

  • 1 "Chief at Engineering" - A CE/captain like position given to the ship purchaser.
  • 1 "Chief at Boozineering" - Bartender role.
  • 2 "Engineering Specialist" - Engineer role.
  • 2 "Atmospheric Specialist" - Atmospherics Technician role.
  • 1 "Medical Specialist" - An all around medical doctor role.
  • 2 "Mining Specialist" - Mining role.

How do I get this thing operational?

When you start off on the Rube-Goldberg, the first thing you want to do after getting suited up with all your tools is set up atmospherics, then power, then thrusters. After you do that, it's up to you how you spend your time on the ship, as it supports the creation of loads of engineering projects. The following guide will help you set up the ship to start:

Fig. 1
Fig. 2
Fig. 3
  1. Put on a hardsuit and turn on your internals.
  2. Fig. 1 - Wrench down and turn on all cannisters squared in yellow.
  3. Fig. 1 - Turn on and max all pumps squared in red.
  4. Fig. 1 - Turn on the pump squared in brown but don't adjust pressure.
  5. Fig. 1 - Turn on the pump squared in green and set it to 500kpa.
  6. Fig. 1 - Turn on and max the mixer squared in pink.
  7. Fig. 1 - Turn on the pumps squared in blue and set them to 2000kpa.
  8. Fig. 1 - Unlock the air alarm, open up the scrubbers menu, turn scrubber 1 to siphon and extended range.
  9. Fig. 2 - Screwdriver the two machines squared in blue. Multitool them until the top is set to "Hot Loop" and the bottom is set to "Cold Loop", then screwdriver them both again.
  10. Fig. 2 - Wrench the machine squared in purple.
  11. Fig. 2 - Turn on the pump squared in green and set it to 1000kpa.
  12. Fig. 2 - Turn on the pump squared in yellow and set it to 850kpa.
  13. Fig. 2 - Grab a welding tool, turn it on, put it in the disposals unit next to the wooden table, and activate the disposals.
  14. Fig. 2 - Wait for the burn chamber to catch fire entirely.
  15. Fig. 2 - Turn on and max both pumps squared in red.
  16. Fig. 2 - Set both APCs squared in white to max input, and 100 output
  17. Fig. 3 Turn on and max both pumps squared in red.
  18. Fig. 3 Turn on and set input to max on all the thruster chargers squared in yellow.

External Links

https://shiptest.net/maps.html - Shiptest website map viewer