Tide-class Salvage Ship

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Revision as of 17:03, 5 September 2021 by PrefabQuasar (talk | contribs) (Now that my map is merged, you can have a wiki page, as a treat, and yes, I am trying to make the grey tide a canon event, and no, you can't stop me.)
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Independent Beluga, Box, Boyardee,
Bubble
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, Dwayne,
Junker
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Mimir
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Pan-Gezena Federation
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Pirate/Frontiersmen
Ember
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Jupiter
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Solar Confederation Chronicle, Inkwell, Paracelsus
Saint-Roumain Militia Elder
The Syndicate Aegis, Kansatsu, Hyena, Komodo, Li Tieguai,
Twinkleshine
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Removed/Deprecated Asclepius, BYO, Carina, Caravan, Cepheus, Cricket, Corvus, Glaive, Kugelblitz, Lugol, Luxembourg, Libertatia, Pill, Rube Goldberg, Shepherd, Solar, Sugarcube, Tide
An instance of a so-called "Tide-class" vessel.

The Tide-class vessel is, in fact, not an official vessel class, but rather the name for a general group of designs crafted from the ruins of old ships or stations. Its name originates from the term used to describe an influx of such ships into spacer territories, commonly called "The Tide," or "The Grey Tide," referring to the unpainted, grey hulls of the ships in question. The crew of these ships typically bear a sense of disdain to ordinary power structures, and usually have no defined captain, or even owner, of the vessel.

Gameplay

The Tide is one of the cheaper ships available, and its quality certainly reflects this, however, like the Bubble-class, it is fully equipped with everything needed to expand into a fully functional ship, should you desire it. Additionally, while the ship is equipped with everything you need to expand, the items are all still locked up in their original secure lockers from whatever ruin this ship was made out of, and you will need to find some way to break them open.

Quick bullet-point rundown of features:

  • A somewhat standard set of material refinement equipment, however, we were unable to find standard shovels for the kit, so you will have to make do.
  • One(1) P.A.C.M.A.N. engine, with enough plasma to keep you fueled on your way to your first planet.
  • An atmospherics system consisting of a scrubbers loop and a single can of O2, you will probably need to find some way to produce air if you want to expand.
  • A backup engine running on crude oil, and held together by duct-tape and sheer force of will, you had better hope you don't need to use this.
  • A set of R&D boards, likely stolen.
  • A safe left behind from the scrap this ship was made from, containing the mythical Spare ID.
  • A small cockroach infestation.

How Should I Pilot This?

If you've come to this wiki for help, chances are you are either new, or have been tripped up by some eccentricity of the ship. If the former, I recommend you to play on other, less challenging ships until you get the hang of things, as the Tide-class comes with very little in the way of safety nets, and recovering from severe mistakes can be rather challenging (ie. a Goliath broke a single window and now there's no air in the ship, making it impossible to give CPR to your dying friend.) If the latter, then yes, the reason your APC's ran out of power is because the SMES isn't wired into the rest of the ship by default, and you need to do it yourself. Yes, it was an intentional decision, and No, I'm not changing it.

External links

https://shiptest.ga/maps.html - Shiptest website map viewer