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Hey there! I am a contributor that moved here over from Paradise. Same username here as on discord.
Hey there! I am a contributor that moved here over from Paradise. Same username here as on discord.


Gonna use this page for some testing so yea.
Gonna use this page for some projects.
=[[Roles]]=
==Roles==
{| class="wikitable sortable"
|+
! style='width:100px;'                              | Role
! class="unsortable" style='width:800px;'  | Description
! class="unsortable" style='width:200px;'  | Guides
|-
! Command <br> [[File:Autowiki-Captain.png|64px]] {{anchor|Command}}
| Pilot the ship. Coordinate your crew. Deal with communications, and otherwise serve as their leader. Yell at the miner to get back on the ship. Stay glued to the bridge for the rest of the round. Prank call other ships on the sector. Weep when nobody joins your ship. Die to a meteor hitting the bridge of the ship. <br> <br>
For small crews, you're going to end up filling in for a lot of roles yourself, and for larger crews you're going to spend most of your time attempting to coordinate your crew to work together. Do not play if you're new to the game!
| [[Guide to Command|Command]], [[Guide to the Overmap|Overmap/Piloting]]
|-
! Security <br> [[File:Autowiki-Security Officer.png|64px]] {{anchor|Security}}
| Eat all of the donuts. Try and break up fights. Shoot fauna. Shoot pirates. Shoot the walls. Shoot the prisoners. Shoot unruly crewmembers. Shoot your captain "on accident". <br> <br>
Since PVP is rare in shiptest, you're mostly keeping the wildlife out of the ship, which isn't too hard.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> '''Factional differences:''' <div class="mw-collapsible-content">
* [[Colonial League of Independent Planets|CLIP]]:
* [[Inteq Risk Management Group|Inteq]]:
* [[Nanotrasen|NT]]:
* [[Pan-Gezena Federation|PGF]]:
* [[Saint-Roumain Militia|SRM]]:
* [[Most Serene Solar and Intersolar Confederation|SolCon]]:
* [[The Syndicate#The Gorlex Hardliners|Hardliners]]:
* [[The Syndicate#The Student-Union Association of Naturalistic Sciences|SUNS]]:
* [[Frontiersmen]]:
* [[Guide to Pirating|Pirate]]:
</div>
| [[Guide to Combat|Combat]]
|-
! Mining <br> [[File:Autowiki-Shaft Miner.png|64px]] {{anchor|Mining}} {{anchor|Supply}}
| Mine for ores. Get better gear. Salvage ruins. Complete missions. Die to fauna, watch as your captain undocks the ship and completely forgets you exist. Build light-switch frames, because the <s>mapper</s> shipwright forgot to include lightswitches on every room. <br> <br>
Supply jobs are typically easy to pick up, and are often dangerous, but rewarding.
| [[Guide to Combat|Combat]], [[Guide to Mining|Mining]], [[Guide to Exploring|Exploring]]
|-
! Engineering <br> [[File:Autowiki-Ship Engineer (Independent).png|64px]] {{anchor|Engineering}}
| Run the engine on your ship. Keep the thrusters fueled. Repair the hull when the captain inevitably drives the ship through a meteor storm. End up causing more hull breaches than you fix. Die alone in engineering as the supermatter delaminates. <br> <br>
Engineering jobs typically require decent technical skill, especially on ships with limited engineering equipment.
| [[Guide to Engineering|Engineering]], [[Guide to Construction|Construction]]
|-
! Cargo<br> [[File:Autowiki-Cargo Technician.png|64px]] {{anchor|Cargo}}
|
|
|-
! Medical <br> [[File:Autowiki-Medical Doctor.png|64px]] {{anchor|Medical}}
| Revive the miner for the fifth time in a row. Tell people to turn up their suit sensors. Keep your crew healthy. Create healing chemicals. Blow yourself up while creating said chemicals. Refuse to revive the miner again after they bring you yet another 20 goliath corpses to dissect. <br> <br>
Medical takes moderate skill, but can be challenging to do more healing than harm on ships without a single medical tool.
| [[Guide to Medical|Medical]], [[Guide to Chemistry|Chemistry]], [[Guide to Ghetto Chemistry|Ghetto Chemistry]] [[Guide to Surgery|Surgery]]
|-
! Robotics <br> [[File:Autowiki-Roboticist.png|64px]] {{anchor|Robotics}}
| .
| [[Guide to Robotics|Robotics]]
|-
! Science <br> [[File:Autowiki-Scientist.png|64px]] {{anchor|Science}}
| Get research points. Build new tools and weapons. Upgrade the machines aboard your ship. Realize you can't print anything you've researched because all you have is a R&D console and an autolathe. <br> <br>
Science job are easy enough, depending on how you decide to get your research points.
| [[Guide to Research and Development|Research]]
|-
! Service <br> [[File:Autowiki-Bartender.png|64px]] {{anchor|Service}}
|
| [[Guide to Food and Drinks|Food and Drinks]], [[Guide to Botany|Botany]]
|-
! Assistant <br> [[File:Autowiki-Assistant.png|64px]] {{anchor|Miscellaneous}} {{anchor|Assistant}}
|
|
|-
! Synthetic <br> [[File:Generic_borg.png|64px]] {{anchor|Synthetic}}
| Follow your laws. Help fill in for other missing roles, and generally help your crew. Complain about your lack of hands while recharging your lightbulb cell every minute. Be round-removed after the Captain drives through an ion storm. <br> <br>
Following laws, in the case you are given them, takes self control and skill. Otherwise, the required skill depends on the module you take.
| [[Guide to AI|AI]]
|}
 
 
=[[Sunskipper-class Culinary Vessel]]=
=[[Sunskipper-class Culinary Vessel]]=
{{Maps}}
{{Maps}}


<div style="float: right;">{{Autowiki/Content/Ships/Sunskipper-class Culinary Vessel}}</div>
<div style="float: right;">{{Autowiki/Content/Ships/Sunskipper-class Culinary Vessel}}</div>
<blockquote>
"Kid, with what this ship can do? You won't need ''any'' weaponry. The most you'll need is maybe a particularly strong crewman, some pepperspray, and a sense for when to close up shop, turn heel and run. No one's going to want to start shit when they've got all the cold beer and fresh steak they could ever need. And ice cream? Fresh produce? You're guaranteed to not go out of business, at minimum you can make the cost of the ship back! ..oh, about the weapons-"
<br /><span>—&thinsp;<small>An anonymous manager, when asked about the security measures of the Sunskipper.</small></span>
</blockquote>


== Introduction ==
== Introduction ==
The Boyardee's main features consist of its full bar, kitchen, and botanical garden. The bar, or Canteen as it's called, features all the equipment you would find in a station bar! The kitchen meanwhile also serves as the bridge. On the bridge, you can also find the clothing vendors for chefs and bartenders, as well as a dinnerware vendor. Although the kitchen comes pre-stocked with flour, milk, eggs, sugar, rice, universal enzyme, and meat in the walk-in fridge next to botany, these resources will quickly run out. Thankfully, botany is right next to the kitchen, and comes stocked with a Megaseed Servitor in the Crew Quarters. While it is technically possible for whomever is doing botany to create crazy plants that do utterly deranged things, it's '''recommended''' that they focus their efforts towards keeping the kitchen stocked. Not just from growing fruits and vegetables, but also via stocking the Biogenerator and using it to produce milk and monkey cubes. While you can't do much with gathered materials, it does feature a set of rather good mining equipment, which you could use to sell materials to patrons on the side for more money.
The Sunskipper-class is a specialized culinary ship flying under no factional banners. It arrived in the frontier right after the [[Boyardee-class Entertainment Vessel|Boyardee-class]] has been discontinued.
 
The Sunskipper is known for it's well-equipped bar and kitchen areas, as well as a highly exclusive dining hall. The botany section on board allows the ship to be self-sufficient when it comes to ingredients, and it's unique solar-charged batteries allow for it power-wise.
 
This ship is '''focused on roleplay''' with various guests that you may meet along your way.  


=== List of standard equipment and features: ===
=== List of standard equipment and features: ===
* A fully equipped bar, kitchen, and botanical setup for long term food production.
* A '''fully equipped kitchen''' for producing many different kinds of meals.
* A walk-in fridge room for storing and processing meat.
* A '''botany area''' that allows the kitchen to be self-sufficient.
* A crate filled with station-bounced radios, located in the Crew Quarters.
* A '''solar panel''' setup for generating power, as well as an '''emergency PACMAN''' generator.
* The Engine Room contains several toolboxes for maintenance and repairs, a mop and bucket with a water tank, and an ice cream machine!
* A classy and spacious '''dining hall''', where guests can comfortably sit down and enjoy their meals.
* Power generation includes a plasma PACMAN generator unit, with 5 sheets of plasma coming with it, all located in the Engine Room.
* A fully '''stocked bar''' that grants a lot of roleplay potential.
* An ORM setup with above average mining equipment, featuring scanners, a GPS device, and 2 mining hardsuits, located in the Cargo Bay.
* A '''lobby area''' where guests wait for a table. Inside, there is also a '''blank plaque''' the manager can fill out with his fountain pen.
* A standard wideband relay intercom on the table in the bridge. Use it to advertise yourself and attract patrons!
* A '''subshuttle dock''', that allows to have guests even in deep space.
* A medical aid kit that can be found in the bathroom, in case anyone gets hurt.
* A '''wideband''' relay intercom, a '''fax''' machine and a '''holopad''', all of which can be used to advertise yourself in the sector and attract guests.
* A '''first aid kit''' that can be found in the bathroom, in case anyone gets hurt.


== Roles ==
== Gameplay ==
Sunskipper's gameplay can be divided into three parts:


{| class="wikitable sortable" style="text-align: center; width: 780px; height: 200px;"
=== The Manager - Logistics ===
! scope="col "class="unsortable" | Icon
Manager is responsible for handling finances, giving tasks to the rest of the crew and, most importantly, advertisement. <br>
! scope="col" | Name
If people don't know you exist, they won't stop for a meal. On the bridge and in the neighbouring office you can find paper, copying machine, holopad, fax machine and a wideband relay. You can make flyers, invitation letters, maybe call people directly - there is many options to make your presence known! <br>
! scope="col" | Type
The finances shouldn't be overlooked either - you will be one setting prices on your food, creating menus, writing bills etc. Remember! Making profit in some form is the overall goal of your round.
! scope="col" | Slots
|-
| [[File:Indie cap icon.png|32px]] || Manager || [[Roles#Command|Captain]] || 1
|-
| [[File:Indie bar icon.png|32px]] || Bartender || [[Roles#Service|Bartender]] || 1
|-
| [[File:Indie_cook_icon.png|32px]] || Cook || [[Roles#Service|Chef]] || 2
|-
| [[File:Indie_botanist_icon.png|32px]] || Botanist || [[Roles#Service|Botanist]] || 1
|-
| [[File:Indie_assist_icon.png|32px]] || Waiter || [[Roles#Miscellaneous|Assistant]] || 2
|}


== Gameplay ==
=== Cook and Bartender - The Food-Making Process ===
Look for people! At its core, this ship is one that's made for crews of other ships to visit and have a good time. As mentioned, you possess a wideband relay on the table in the bridge that you can use to broadcast your location. As for resource gathering, it's recommended that you focus on gathering plasma, as that is what fuels your engine. Iron, titanium, and glass are also good to have for maintenance, but all other resources will see limited use outside of trading.
You will focus on making [[Guide to Food and Drinks#Food|food]] and [[Guide to Food and Drinks#Drinks|drinks]] for guests to enjoy. <br>
First things first, you should team up with your Manager to set up a menu. This will significantly reduce the chaos after the guests arrive and reduce the botany workload..  <br>
For the food-making itself, you can attempt to stock up on food ahead of time, or try to make it fresh whenever a guest arrives. <br>
As for the Bartender, be aware that the Sunskipper does NOT have drink dispensers. You will have to rely on your booze-o-mat, as well as botany, for the ingredients you may need.


=== Waiter and Bartender - The Service ===
You will be constantly spending time with the guests. Make sure to show off your good side, treat them well and be generally pleasant to be around. Your job will depend on it! <br>
While no guests are in the restaurant, you can focus on other tasks. For example, you can clean the ship, set up tables, help in the kitchen, wait for new guests in the lobby, or maybe just take a break. Note that your manager may make that choice for you.
<!--[[Category:Ship Classes]]
<!--[[Category:Ship Classes]]
[[Category:Maps]]
[[Category:Maps]]
__INDEX__-->
__INDEX__-->

Revision as of 09:07, 14 April 2024

Hey there! I am a contributor that moved here over from Paradise. Same username here as on discord.

Gonna use this page for some projects.

Sunskipper-class Culinary Vessel

Maps on Shiptest

Independent Beluga, Box, Boyardee,
Bubble
This ship is admin-spawned
, Dwayne,
Junker
This ship is admin-spawned
, Kilo,
Lagoon
This ship is admin-spawned
, Mudskipper, Riggs, Schmiedeberg, Shetland, Tranquility
Colonial League of Independent Planets
Vela
This ship is admin-spawned
Inteq Risk Management Group Colossus, Valor, Vaquero, Talos
Nanotrasen Delta, Gecko, Meta,
Mimir
This ship is admin-spawned
, Osprey, Ranger, Skipper,
Heron
This ship is admin-spawned
Pan-Gezena Federation
Crying Sun
This ship is admin-spawned
Pirate/Frontiersmen
Ember
This ship is admin-spawned
,
Jupiter
This ship is admin-spawned
Solar Confederation Chronicle, Inkwell, Paracelsus
Saint-Roumain Militia Elder
The Syndicate Aegis, Kansatsu, Hyena, Komodo, Li Tieguai,
Twinkleshine
This ship is admin-spawned
Removed/Deprecated Asclepius, BYO, Carina, Caravan, Cepheus, Cricket, Corvus, Glaive, Kugelblitz, Lugol, Luxembourg, Libertatia, Pill, Rube Goldberg, Shepherd, Solar, Sugarcube, Tide


"Kid, with what this ship can do? You won't need any weaponry. The most you'll need is maybe a particularly strong crewman, some pepperspray, and a sense for when to close up shop, turn heel and run. No one's going to want to start shit when they've got all the cold beer and fresh steak they could ever need. And ice cream? Fresh produce? You're guaranteed to not go out of business, at minimum you can make the cost of the ship back! ..oh, about the weapons-"
— An anonymous manager, when asked about the security measures of the Sunskipper.

Introduction

The Sunskipper-class is a specialized culinary ship flying under no factional banners. It arrived in the frontier right after the Boyardee-class has been discontinued.

The Sunskipper is known for it's well-equipped bar and kitchen areas, as well as a highly exclusive dining hall. The botany section on board allows the ship to be self-sufficient when it comes to ingredients, and it's unique solar-charged batteries allow for it power-wise.

This ship is focused on roleplay with various guests that you may meet along your way.

List of standard equipment and features:

  • A fully equipped kitchen for producing many different kinds of meals.
  • A botany area that allows the kitchen to be self-sufficient.
  • A solar panel setup for generating power, as well as an emergency PACMAN generator.
  • A classy and spacious dining hall, where guests can comfortably sit down and enjoy their meals.
  • A fully stocked bar that grants a lot of roleplay potential.
  • A lobby area where guests wait for a table. Inside, there is also a blank plaque the manager can fill out with his fountain pen.
  • A subshuttle dock, that allows to have guests even in deep space.
  • A wideband relay intercom, a fax machine and a holopad, all of which can be used to advertise yourself in the sector and attract guests.
  • A first aid kit that can be found in the bathroom, in case anyone gets hurt.

Gameplay

Sunskipper's gameplay can be divided into three parts:

The Manager - Logistics

Manager is responsible for handling finances, giving tasks to the rest of the crew and, most importantly, advertisement.
If people don't know you exist, they won't stop for a meal. On the bridge and in the neighbouring office you can find paper, copying machine, holopad, fax machine and a wideband relay. You can make flyers, invitation letters, maybe call people directly - there is many options to make your presence known!
The finances shouldn't be overlooked either - you will be one setting prices on your food, creating menus, writing bills etc. Remember! Making profit in some form is the overall goal of your round.

Cook and Bartender - The Food-Making Process

You will focus on making food and drinks for guests to enjoy.
First things first, you should team up with your Manager to set up a menu. This will significantly reduce the chaos after the guests arrive and reduce the botany workload..
For the food-making itself, you can attempt to stock up on food ahead of time, or try to make it fresh whenever a guest arrives.
As for the Bartender, be aware that the Sunskipper does NOT have drink dispensers. You will have to rely on your booze-o-mat, as well as botany, for the ingredients you may need.

Waiter and Bartender - The Service

You will be constantly spending time with the guests. Make sure to show off your good side, treat them well and be generally pleasant to be around. Your job will depend on it!
While no guests are in the restaurant, you can focus on other tasks. For example, you can clean the ship, set up tables, help in the kitchen, wait for new guests in the lobby, or maybe just take a break. Note that your manager may make that choice for you.