User:Sadhorizon
Hey there! I am a contributor that moved here over from Paradise. Same username here as on discord.
Gonna use this page for some projects.
Sunskipper-class Culinary Vessel
Maps on Shiptest | |
Independent | Beluga, Box, Bubble , Dwayne, This ship is admin-spawned Junker , Kilo, This ship is admin-spawned Lagoon , Mudskipper, Riggs, Schmiedeberg, Shetland, Sunskipper, Tranquility
This ship is admin-spawned |
Inteq Risk Management Group | Colossus, Valor, Vaquero, Talos |
Nanotrasen | Delta, Gecko, Meta, Mimir , Osprey, Ranger, Skipper, This ship is admin-spawned Heron
This ship is admin-spawned |
Pan-Gezena Federation | Crying Sun |
Pirate/Frontiersmen | Jupiter , This ship is admin-spawned Tortuga
This ship is admin-spawned |
Solar Confederation | Chronicle, Inkwell, Paracelsus |
Saint-Roumain Militia | Elder |
The Syndicate | Hyena, Kansatsu, Komodo, Li Tieguai, Panacea, Twinkleshine
This ship is admin-spawned |
Removed/Deprecated | Aegis, Asclepius, Boyardee, BYO, Carina, Caravan, Cepheus, Cricket, Corvus, Ember, Glaive, Kugelblitz, Lugol, Luxembourg, Libertatia, Pill, Rube Goldberg, Shepherd, Solar, Sugarcube, Tide, Vela |
Short Name: | Sunskipper-class |
Manufacturer: | Unknown |
Faction: | Unspecified (Prefix: SV) |
Crew Size: | 6 |
Size: | Medium |
Tags: | RP Focus, Service, Specialist |
Buyable: | Yes |
The Sunskipper-class is a state-of-the-art culinary vessel found in the frontier. It's name is a wordplay between a Kalixcian species of butterfly and ship's unique solar-powered batteries. The Sunskipper is welcomed with open arms by weary spacers of greater paycheks, who are fatigued by the monotony of their everyday meals. The ship features a self-sustaining kitchen with hydroponics and a large, deluxe dining hall, designed to serve starved travelers. It also comes with a fully-stocked bar area that allows them to drink their troubles away, if even for a brief moment.
Preview | Name | Officer | Slots |
---|---|---|---|
Manager | Yes | 1 | |
Bartender | No | 1 | |
Cook | No | 2 | |
Waiter | No | 2 |
"Kid, with what this ship can do? You won't need any weaponry. The most you'll need is maybe a particularly strong crewman, some OC, and a sense for when to close up shop, turn heel and run. No one's going to want to start shit when they've got all the cold beer and fresh steak they could ever need. And ice cream? Fresh produce? You're guaranteed to not go out of business, at minimum you can make the cost of the ship back! ..oh, about the weapons-"
— Romeo Quinn, manager of the ISV Demeter, when asked about the security measures of the Sunskipper.
Introduction
List of standard equipment and features:
- A fully equipped kitchen for producing many different kinds of meals.
- A botany area that allows kitchen to be more self-sufficient.
- A solar panel setup for generating power, as well as an emergency PACMAN generator.
- An extremely classy and spacious dining hall, where guests can comfortably sit down.
- A fully stocked bar that can allow for a lot of roleplay.
- A lobby area where guests wait for a table. Inside, there is also a plaque the manager can fill out with his fountain pen.
- A subshuttle dock, that allows to have guests even in deep space.
- A wideband relay intercom, a fax machine and a holopad, all of which can be used to advertise yourself and attract guests.
- A first aid kit that can be found in the bathroom, in case anyone gets hurt.
Roles
Icon | Name | Type | Slots |
---|---|---|---|
Manager | Captain | 1 | |
Bartender | Bartender | 1 | |
Cook | Chef | 2 | |
Botanist | Botanist | 1 | |
Waiter | Assistant | 2 |
Gameplay
Look for people! At its core, this ship is one that's made for crews of other ships to visit and have a good time. As mentioned, you possess a wideband relay on the table in the bridge that you can use to broadcast your location. As for resource gathering, it's recommended that you focus on gathering plasma, as that is what fuels your engine. Iron, titanium, and glass are also good to have for maintenance, but all other resources will see limited use outside of trading.
Roles
Roles
Role | Description | Guides |
---|---|---|
Command |
Pilot the ship. Coordinate your crew. Deal with communications, and otherwise serve as their leader. Yell at the miner to get back on the ship. Stay glued to the bridge for the rest of the round. Prank call other ships on the sector. Weep when nobody joins your ship. Die to a meteor hitting the bridge of the ship. For small crews, you're going to end up filling in for a lot of roles yourself, and for larger crews you're going to spend most of your time attempting to coordinate your crew to work together. Do not play if you're new to the game! |
Command, Overmap/Piloting |
Security |
Eat all of the donuts. Try and break up fights. Shoot fauna. Shoot pirates. Shoot the walls. Shoot the prisoners. Shoot unruly crewmembers. Shoot your captain "on accident". Since PVP is rare in shiptest, you're mostly keeping the wildlife out of the ship, which isn't too hard. Factional differences:
|
Combat |
Mining |
Mine for ores. Get better gear. Salvage ruins. Complete missions. Die to fauna, watch as your captain undocks the ship and completely forgets you exist. Build light-switch frames, because the Supply jobs are typically easy to pick up, and are often dangerous, but rewarding. |
Combat, Mining, Exploring |
Engineering |
Run the engine on your ship. Keep the thrusters fueled. Repair the hull when the captain inevitably drives the ship through a meteor storm. End up causing more hull breaches than you fix. Die alone in engineering as the supermatter delaminates. Engineering jobs typically require decent technical skill, especially on ships with limited engineering equipment. |
Engineering, Construction |
Cargo |
||
Medical |
Revive the miner for the fifth time in a row. Tell people to turn up their suit sensors. Keep your crew healthy. Create healing chemicals. Blow yourself up while creating said chemicals. Refuse to revive the miner again after they bring you yet another 20 goliath corpses to dissect. Medical takes moderate skill, but can be challenging to do more healing than harm on ships without a single medical tool. |
Medical, Chemistry, Ghetto Chemistry Surgery |
Robotics |
. | Robotics |
Science |
Get research points. Build new tools and weapons. Upgrade the machines aboard your ship. Realize you can't print anything you've researched because all you have is a R&D console and an autolathe. Science job are easy enough, depending on how you decide to get your research points. |
Research |
Service |
Food and Drinks, Botany | |
Assistant |
||
Synthetic |
Follow your laws. Help fill in for other missing roles, and generally help your crew. Complain about your lack of hands while recharging your lightbulb cell every minute. Be round-removed after the Captain drives through an ion storm. Following laws, in the case you are given them, takes self control and skill. Otherwise, the required skill depends on the module you take. |
AI |