Shetland-class Multipurpose Frigate
Maps on Shiptest | |
Independent | Beluga, Box, Boyardee, Bubble , Dwayne, This ship is admin-spawned Junker , Kilo, This ship is admin-spawned Lagoon , Mudskipper, Riggs, Schmiedeberg, Shetland, Tranquility
This ship is admin-spawned |
Colonial League of Independent Planets | Vela
This ship is admin-spawned |
Inteq Risk Management Group | Colossus, Valor, Vaquero, Talos |
Nanotrasen | Delta, Gecko, Meta, Mimir , Osprey, Ranger, Skipper, This ship is admin-spawned Heron
This ship is admin-spawned |
Pan-Gezena Federation | Crying Sun
This ship is admin-spawned |
Pirate/Frontiersmen | Ember , This ship is admin-spawned Jupiter
This ship is admin-spawned |
Solar Confederation | Chronicle, Inkwell, Paracelsus |
Saint-Roumain Militia | Elder |
The Syndicate | Aegis, Kansatsu, Hyena, Komodo, Li Tieguai, Twinkleshine
This ship is admin-spawned |
Removed/Deprecated | Asclepius, BYO, Carina, Caravan, Cepheus, Cricket, Corvus, Glaive, Kugelblitz, Lugol, Luxembourg, Libertatia, Pill, Rube Goldberg, Shepherd, Solar, Sugarcube, Tide |
The Shetland-class General Purpose Large Frigate has become ubiquitous across the frontier thanks to its reliability and high modularity. A Shetland can be modified to fill virtually any role in a fleet setting. The stock Shetland features a good supply of equipment for general operations.
Supposed reports of crewmates "behaving uncharacteristically" and slaughtering other crewmates are blamed on alleged defects with the on-board atmospherics mixing and filtration system, which so far have remained unsubstantiated.
Gameplay
The Shetland's in-lore ubiquity is satisfyingly ludonarratively harmonic- you'll be seeing a lot of this map, due to it having just a bit of anything and everything. Highlights:
- A cargo pad in the cargo bay lets you sell things in order to, theoretically, buy things, but since this involves shouting at the admins to give you things and then manually remove your credits, this will be realistically used for threatening to sell your crewmates whenever they do anything remotely annoying.
- Medical facilities are about as good as it gets, including an actual surgical table, and a loaded sleeper. There's also an entire medical hardsuit, and an isolation room for locking people into for no reason.
- Ore-smelting and storage facilities typically considered standard of ships in these parts, as it's otherwise a bitch to get more fuel for those generators.
- Generators alone provide all of the Shetland's power, but luckily, there's a lot of them, and plenty round-start fuel.
- Usually, you aren't going to be running out of air, but if you somehow manage this, the Shetland's Atmospherics room is fully decked with oxygen, nitrogen, and mix tanks. There's also an RPD, a surprisingly rare luxury around these parts.
- Several large, spacious, empty rooms, intended to be used for basically whatever you want. Spacepod garage, RnD room, a secondary bar in case the cafeteria wasn't enough, seriously, anything.
Crew Capacities
The crew that can be typically found aboard a Cricket-class are as follows:
- 1 Captain.
- 1 SolGov Representative.
- 1 Head of Personnel.
- 2 Medical Doctors.
- 3 Station Engineers.
- 2 Shaft Miners.
- 2 Cargo Technicians.
- 1 Security Officer.
- 5 Assistants.
External links
https://shiptest.ga/maps.html - Shiptest website map viewer