User:Sadhorizon

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Hey there! I am a contributor that moved here over from Paradise. Same username here as on discord.

Gonna use this page for some projects.

Sunskipper-class Culinary Vessel

Maps on Shiptest

Independent Beluga, Box, Boyardee,
Bubble
This ship is admin-spawned
, Dwayne,
Junker
This ship is admin-spawned
, Kilo,
Lagoon
This ship is admin-spawned
, Mudskipper, Riggs, Schmiedeberg, Shetland, Tranquility
Colonial League of Independent Planets
Vela
This ship is admin-spawned
Inteq Risk Management Group Colossus, Valor, Vaquero, Talos
Nanotrasen Delta, Gecko, Meta,
Mimir
This ship is admin-spawned
, Osprey, Ranger, Skipper,
Heron
This ship is admin-spawned
Pan-Gezena Federation
Crying Sun
This ship is admin-spawned
Pirate/Frontiersmen
Ember
This ship is admin-spawned
,
Jupiter
This ship is admin-spawned
Solar Confederation Chronicle, Inkwell, Paracelsus
Saint-Roumain Militia Elder
The Syndicate Aegis, Kansatsu, Hyena, Komodo, Li Tieguai,
Twinkleshine
This ship is admin-spawned
Removed/Deprecated Asclepius, BYO, Carina, Caravan, Cepheus, Cricket, Corvus, Glaive, Kugelblitz, Lugol, Luxembourg, Libertatia, Pill, Rube Goldberg, Shepherd, Solar, Sugarcube, Tide


"Kid, with what this ship can do? You won't need any weaponry. The most you'll need is maybe a particularly strong crewman, some pepperspray, and a sense for when to close up shop, turn heel and run. No one's going to want to start shit when they've got all the cold beer and fresh steak they could ever need. And ice cream? Fresh produce? You're guaranteed to not go out of business, at minimum you can make the cost of the ship back! ..oh, about the weapons-"
— Romeo Quinn, manager of the ISV Demeter, when asked about the security measures of the Sunskipper.

Introduction

The Sunskipper-class is a specialized culinary ship flying under no factional banners. It has well-equipped bar and kitchen areas, as well as an exclusive dining room. There is also a botany area that alllows for the ship to be self-sufficient, at least in regards to basic ingredients. This vessel is all about roleplay with the many guests that will end up coming on board.

List of standard equipment and features:

  • A fully equipped kitchen for producing many different kinds of meals.
  • A botany area that allows kitchen to be self-sufficient.
  • A solar panel setup for generating power, as well as an emergency PACMAN generator.
  • A classy and spacious dining hall, where guests can comfortably sit down and enjoy their meals.
  • A fully stocked bar that grants a lot of roleplay potential.
  • A lobby area where guests wait for a table. Inside, there is also a blank plaque the manager can fill out with his fountain pen.
  • A subshuttle dock, that allows to have guests even in deep space.
  • A wideband relay intercom, a fax machine and a holopad, all of which can be used to advertise yourself in the sector and attract guests.
  • A first aid kit that can be found in the bathroom, in case anyone gets hurt.

Roles

Icon Name Type Slots
Manager Captain 1
Bartender Bartender 1
Cook Chef 2
Botanist Botanist 1
Waiter Assistant 2

Gameplay

Sunskipper's gameplay can be divided into three parts.

The Manager - Logistics

Manager is responsible for handling finances, giving tasks to the rest of the crew and, most importantly, advertisement. If people don't know you exist, they won't stop for a meal. On the bridge and in the neighbouring office you can find paper, copying machine, holopad, fax machine and a wideband relay. Make flyers, invitation letters, or whatever you really want. The finances part also shouldn't be overlooked - you will be one setting prices on your food, creating menus, writing bills etc. As there isn't really much to go off of for pricing, you are free to, simply, make them up.

Cook, Bartender and Botanist - The Food-Making Process

You make food and drinks for guests to enjoy. Not much more to say, really.

Waiter and Bartender - The Service

You will be constantly with the guests. Make sure to show off your good side, treat them well and be generally pleasant to be around. If you leave a good impression, the guests may end up ordering more or paying extra, so keep that in mind.


Roles

Roles

Role Description Guides
Command
Pilot the ship. Coordinate your crew. Deal with communications, and otherwise serve as their leader. Yell at the miner to get back on the ship. Stay glued to the bridge for the rest of the round. Prank call other ships on the sector. Weep when nobody joins your ship. Die to a meteor hitting the bridge of the ship.

For small crews, you're going to end up filling in for a lot of roles yourself, and for larger crews you're going to spend most of your time attempting to coordinate your crew to work together. Do not play if you're new to the game!

Command, Overmap/Piloting
Security
Eat all of the donuts. Try and break up fights. Shoot fauna. Shoot pirates. Shoot the walls. Shoot the prisoners. Shoot unruly crewmembers. Shoot your captain "on accident".

Since PVP is rare in shiptest, you're mostly keeping the wildlife out of the ship, which isn't too hard.

Factional differences:
Combat
Mining
Mine for ores. Get better gear. Salvage ruins. Complete missions. Die to fauna, watch as your captain undocks the ship and completely forgets you exist. Build light-switch frames, because the mapper shipwright forgot to include lightswitches on every room.

Supply jobs are typically easy to pick up, and are often dangerous, but rewarding.

Combat, Mining, Exploring
Engineering
Run the engine on your ship. Keep the thrusters fueled. Repair the hull when the captain inevitably drives the ship through a meteor storm. End up causing more hull breaches than you fix. Die alone in engineering as the supermatter delaminates.

Engineering jobs typically require decent technical skill, especially on ships with limited engineering equipment.

Engineering, Construction
Cargo
Medical
Revive the miner for the fifth time in a row. Tell people to turn up their suit sensors. Keep your crew healthy. Create healing chemicals. Blow yourself up while creating said chemicals. Refuse to revive the miner again after they bring you yet another 20 goliath corpses to dissect.

Medical takes moderate skill, but can be challenging to do more healing than harm on ships without a single medical tool.

Medical, Chemistry, Ghetto Chemistry Surgery
Robotics
. Robotics
Science
Get research points. Build new tools and weapons. Upgrade the machines aboard your ship. Realize you can't print anything you've researched because all you have is a R&D console and an autolathe.

Science job are easy enough, depending on how you decide to get your research points.

Research
Service
Food and Drinks, Botany
Assistant
Synthetic
Follow your laws. Help fill in for other missing roles, and generally help your crew. Complain about your lack of hands while recharging your lightbulb cell every minute. Be round-removed after the Captain drives through an ion storm.

Following laws, in the case you are given them, takes self control and skill. Otherwise, the required skill depends on the module you take.

AI